I think the condition doesn't really hurt the card, a 3 mana 3/3 is playable, the condition makes it better, yes, and it's a condition that isn't that hard to accomplish in standard or wild at the moment
Another good card for Dragon Paladin. The Lifesteal is not very relevant due to the low attack, but a 2/3 body and discovering another dragon are great value.
I think it's solid. Good health, attacks a little low, but he can eat an opponent's weanie minion and then Hunter can buff it up with Dire Frenzy or Houndmaster next turn
Good stats and a strong healing effect -> playable. The effct of this card is not very exciting, but this card is a solid inclusion for Dragon Paladin.
Although it doesn't fit quite well in token decks since the tokens summon won't have the buff, this still provides value in a more zoo style druid deck with strong standalone minion. However, drawing this later in the game will greatly reduce it's effectiveness but at least it's better than Surrender to Madness
I root for treants so I'm glad to see more treant support. The body is a nice defensive one and the +1/+1 buff is a nice addition that will help treant stick on the board longer. In arena, it's just a solid body
I see it as a 50/50 scenario that can be leveled over time : in the right context, the best counter is the same reversed answer - an ultimate swing if you will - but in many cases, its win more or plain terrible ...
A strong aggro card, that might fit into both Pure Paladin and Highlander Paladin. Including the aura effect, that's 5/4 combined stats for 3 mana. Even if the Sky Claw gets cleared first, the combined stats of 3/4 are comparable to vanilla minions.
Cannon Barrage fodder. And a really scary one at that. This is just one card to do a potential 12 damage. With prep the cannons will be blasting a few additional shots for lethal.
Just about covers one of the weakness for Cannon Barrage. Looking forward to testing this day 1.
What makes this good is that you get to control when to trigger this out. So it can easily cheat one mana off from a different turn, and a +1+1 to the board is not to be ignored.
However, most likely its just slower than you'd expect, and your opponent can make decisions that limit the effect of this card.
Tasty Flyfish
yeah, I think the flavor is the dragon's favorite part of this minion
Fire Hawk
It's a cheap minion who gets bigger the greedier your opponent gets.
Seems good
Goboglide Tech
I think the condition doesn't really hurt the card, a 3 mana 3/3 is playable, the condition makes it better, yes, and it's a condition that isn't that hard to accomplish in standard or wild at the moment
Chenvaala
sometimes you can't kill Apprentice on 2 turn and it can turn into really big board and full hand for mage on 3
New Paladin Minion - Bronze Explorer
Another good card for Dragon Paladin. The Lifesteal is not very relevant due to the low attack, but a 2/3 body and discovering another dragon are great value.
Hippogryph
I think it's solid. Good health, attacks a little low, but he can eat an opponent's weanie minion and then Hunter can buff it up with Dire Frenzy or Houndmaster next turn
Skyfin
I feel like a Murloc deck wouldn't need to run this guy
and if you're running a dragon shell is this the guy you want to put in your main deck?
Aeroponics
If treants do become a thing, having just 1 already makes it an Arcane Intellect, which is already good. The further reduction only makes it better.
New Paladin Minion - Amber Watcher
Good stats and a strong healing effect -> playable. The effct of this card is not very exciting, but this card is a solid inclusion for Dragon Paladin.
Gyrocopter
I think it's a strong card, double removal for 1 card is always good.
and if this survives it can attack face twice
Strong when Warrior can discover it with Boom and assembly
Malygos, Aspect of Magic
give card which can fit in situation or for future needs good very good
Embiggen
Although it doesn't fit quite well in token decks since the tokens summon won't have the buff, this still provides value in a more zoo style druid deck with strong standalone minion. However, drawing this later in the game will greatly reduce it's effectiveness but at least it's better than Surrender to Madness
Ritual Chopper
It's a 2 mana 4/2 when you equip it.
The second swing is terrible but you gotta do what you gotta do
Awaken!
It's the activation of Death's Bite, attack plus 1 damage across the board.
it's not terrible, but I'm not sure it's main deck worthy.
Goru the Mightree
I root for treants so I'm glad to see more treant support. The body is a nice defensive one and the +1/+1 buff is a nice addition that will help treant stick on the board longer. In arena, it's just a solid body
New Priest Minion - Murozond the Infinite
I see it as a 50/50 scenario that can be leveled over time : in the right context, the best counter is the same reversed answer - an ultimate swing if you will - but in many cases, its win more or plain terrible ...
I'm forecasting Trolden materials
Squallhunter
It's got good stats for cost and spell damage, which has always been a shaman's friend.
The overload is MINOR compared to the upside
New Paladin Spell - Righteous Cause
This side quest is insanely strong. This card will see play in Aggro Pure Paladin.
And in wild ... this card will make Odd Paladin incredibly stronger.
The Final Descent of Dragons Reveal Stream - 47 New Cards! LIVE COVERAGE
Pirate warrior might just be a thing! Definitely my day one deck!
Out of Cards Reviews - Descent of Dragons Reveal Season #7
@GoliathTheDwarf, please - as per Fluxx's suggestion - take us next to Primordial Azeroth :)
New Paladin Minion - Sky Claw
A strong aggro card, that might fit into both Pure Paladin and Highlander Paladin. Including the aura effect, that's 5/4 combined stats for 3 mana. Even if the Sky Claw gets cleared first, the combined stats of 3/4 are comparable to vanilla minions.
Dwarven Sharpshooter
only one card which i like in this set of hero power hunter
Bloodsail Flybooter
Cannon Barrage fodder. And a really scary one at that. This is just one card to do a potential 12 damage. With prep the cannons will be blasting a few additional shots for lethal.
Just about covers one of the weakness for Cannon Barrage. Looking forward to testing this day 1.
Righteous Cause
What makes this good is that you get to control when to trigger this out. So it can easily cheat one mana off from a different turn, and a +1+1 to the board is not to be ignored.
However, most likely its just slower than you'd expect, and your opponent can make decisions that limit the effect of this card.
Corrosive Breath
dragon is mostly slow mid and i don't understand that card needed for it or not