All Comments

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  • New Paladin Minion - Lightforged Zealot

    Aggro Pure Paladin might be the strongest deck in the first deck of the next expansion. 4/2 are great aggro stats, and a [Hearthstone Card (Truesilver Cahmpion) Not Found] for free is also great. From a SMOrc point of view, these are 4/2 stats for your opponent to deal with and 8 face damage.

  • Primordial Explorer

    i say" i say something about every card after reveal" it little hard because 1/3 of card good and you can say something special about it

  • Sky Claw

    It only buffs mechs, but it puts out 2 tokens at 3, so this card is pretty playable but not broken by any means.

    Anything that puts a board is nothing to be sniffed at. But not having high hopes for this card, though there's a good chance I will be proven wrong.

  • Dragon's Pack

    It's a more expensive Feral Spirit by itself, but with the invoke, it's like... 8-10 mana worth of minions for 1 card.

    It'll be run in the Galakrond shell, I think it's good enough

  • Storm's Wrath

    Really good, but far from broken. Aggro shaman doesn't flood the board as easily compared to token decks, but the new DoD shaman cards seemed to make board a thing for shaman so this might come in handy.

    Not to mention that this slots into murloc shaman quite well, so this cards might just decide more matches than we think.

  • New Paladin Spell - Sanctuary

    This card has a nice synergy with [Hearthstone Card (Timeout) Not Found], which is currently played in Shirvalla Paladin. But that deck seems to be refined enough and I don't think that this card might fit into it. Another approach would be to run this card in an aggro deck, which forces your opponent to go face instead of trading to prevent summoning the minion.

  • New Paladin Minion - Lightforged Crusader

    i'll play it - my fav class
    but doubt will go highlander, I want to run 2 of these!

  • New Warrior Spell - Ramming Speed

    3 mana destroy 2 minions? Seems pretty good, but until Warpath rotates out, I don't see this card getting played over Supercollider

  • Corrupt Elementalist

    Its decent stats for what it does. But its main bit is that it invokes twice, making it possible to run galakrond with only two copies of this card in the deck. And that adds to the flexibility of shaman's galakrond decks.

  • Sylvanas Hero Skin

    I’m definitely up for more hunter skins, hopefully not gonna be another paidone.

  • Surging Tempest

    Very good, but without Totem Golem there's no reliable way to overload on 2 to make this a viable card to snowball on. Still, a 1/3 is still a good minion in most aggro builds.

  • Clear the Way

    3 rush minion is not much and it summon not play so you get 4 mana minion almost for free

  • New Paladin Minion - Lightforged Crusader

    Pure Paladin might be an interesting deck, especially an aggressive version of the deck could be strong. This card offers a lot of card generation if such an aggressive deck runs out of steam.

  • Lightforged Crusader

    If there's any reason to go full on Wyrmrest Purifier this would be it. 5 cards in the hand is not too bad, especially for a class without much card draw, but since its all class cards you can only hope you get this card again for the infinite value.

    Maybe its a fit in highlander paladin, can't see this being in anywhere else.

  • Phase Stalker

    hero power synergy meh 

    i think game have better secret synergy like Masked Contender in standart and Mad Scientist in wild

     

  • New Neutral Minion - Goboglide Tech

    3 mana 4/4 rush is a very strong card, so if there's a midrange or aggro mech deck in meta looking to play for board early, this will be a serious contender.

  • New Paladin Minion - Dragonrider Talritha

    Finally Dragon Paladin becomes playable. The stats of this card are good for 3 mana, and you manage to always hold a dragon when the deathrattle goes off, the value of this card will be insane.

  • New Warlock Spell - Rain of Fire

    Not necessarily something I would run in my deck on purpose, but could be worth pulling from an outside source like Cobalt Spellkin.

  • Lightforged Zealot

    Pretty hard to pull it off without Wyrmrest Purifier and honestly the reward is not fitting to the amount of trouble it takes to make this happen.

  • New Neutral Minion - Evasive Chimaera

    Poison and evasion together is very potent, but with only 1 health and no rush your opponent will frequently trade their worst minion into this. It's hard to see how this has a lot of impact, but maybe it's useful in arena?

  • New Shaman Minion - Squallhunter

    A big Dragon body with Spell Damage +2, plus an Overload that might be beneficial in the right circumstances. Yeah, this is a powerful card.

  • New Paladin Minion - Nozdormu the Timeless

    This card might back fire, since your opponent gets the first 10 mana turn.

    If you build a deck around this card, e.g., Big Paladin, you want to play this card on turn 4. However, it is not guaranteed a specific card within 4 turns, which makes this card even worse.

  • New Neutral Minion - Blazing Battlemage

    1 mana 2/2 is a strong play for any token/zoo deck, but not having any tribal tag might mean the opportunity cost of this is too high for aggro archetypes.

  • New Neutral Minion - Parachute Brigand

    Frequently a free 2/2, super powerful on turn 1. Totally insane pirate card.

  • New Neutral Minion - Faceless Corruptor

    A strong card for arena but i don't feel it could be played on ladder. It might work for paladin or shaman, but there are stronger options to play. I don't see this card in any kind of ladder deck right now.