You can have up to 6 copies of each card in your deck.
Full collection unlocked for everyone.
This weekend, we’re introducing a brand-new event for The Elder Scrolls: Legends and offering up an alternate art card to collect. Prepare for the Hexagauntlet!
Hexagauntlet: December 6 – December 9 In this event, players can include up to six copies of each card in their deck. (Unique Legendaries are still only allowed one copy per deck.)
Furthermore, the minimum deck sizes will be like that of the Micro Gauntlet - 30 cards for one- or two-attribute decks and 45 cards for three-attribute decks. Don’t have six copies of your favorite cards lying around? Fret not – for this event, the full collection will be unlocked for all players, so brew to your heart’s content!
Participants will also receive one (1) alternate art copy of Unstoppable Rage for completing a run through the Hexagauntlet! Each run through the Hexagauntlet costs three (3) Event Tickets or 500 Gold, up to three maximum runs.
The Hexagauntlet begins Friday, December 6 at 12pm ET and closes at 12pm ET on Monday, December 9. Events in The Elder Scrolls: Legends change regularly, so check in often to see what new challenges await!
No beast tag, and a 2/2 for 1 is decent but 1/3 has always been definitely better, so I can't see this card being included in real decks. Enchanted Raven used to see play in token druid but that was because it was a beast and Mark of Y'Shaarj on 2 with raven was a really strong starter. Without both, nope I just can't see it.
Besides the obvious synergy with Gonk, the Raptor, the three cheap Claw spells could be used for Gadgetzan Auctioneer to cycle through the deck, e.g., in (wild) Mecha'Thun Druid.
They absolutely wrecked Torch. They're definitely gonna take some heat for this one.
It’s important to keep Eternal’s formats evolving, growing, and presenting new puzzles to solve. We’ve been planning a major Throne shake-up for the end of the year for a while now, but we pulled forward a few of those changes in order to help improve balance. After careful consideration of community feedback and discussion, it’s clear we didn’t go far enough towards opening up things enough for the format to feel new.
Torch – Now slow (was fast)
Let’s get the big one out of the way first. That Torch is extremely powerful has never been in question, and it is a fun card to be very strong. With Eternal entering its fourth year, Torch has been such a ubiquitous fixture for a very long time, setting an impossibly high standard and generally crowding out other possible options. This isn’t always a problem, particularly with cards with as much play to them as Torch; but when it’s the same dynamic for so long, it contributes to a feeling of sameness. Fire has also been consistently overrepresented in Throne, as well as consistently overperforming, regardless of what faction or factions it’s paired with. We believe Torch’s unmatched rate to be a major contributing factor.
While Torch does good work as an efficient answer to key threats, it’s been consistently played more than twice as often as any other non-power card. By removing fast from Torch, we’re hoping to preserve this incredible efficiency, while pulling back a little on its flexibility. While we’re confident its power level is still very high, we’re hopeful that this change will open up a little space for other options and make the card less automatic in every Fire deck.
Auralian Merchant – Now 0/3 (was 0/4)
While the flexibility and customization afforded by Merchants and Smugglers adds a number of dimensions to the game, we’ve identified Auralian Merchant’s strength as a ramp card as one of the two biggest factors contributing to the overabundance of Fire/Time decks (with or without a third faction). We’ve already pulled back on Tocas, Waystone Harvester for this exact reason and both of these cards have been having a suppressing effect on aggressive decks, while appearing as ubiquitous fixtures in big Time decks. Our hope is that this change preserves Auralian Merchant’s dual-functionality as a Merchant and as a ramp card, while pulling back on its ability to hold off as many aggressive threats.
Heart of the Vault – Now 7FFFTTT 7/7 (was 6FFFTTT 6/6)
Heart of Vault is definitely the other major contributing factor to the overabundance of various Fire/Time decks. While we’re not generally trying to go after big, high investment units, particularly those that provide definition to a strategy, Heart of the Vault isn’t exactly the highest investment and while it influences requirements were intended to limit how many places it could appear, influence-fixing has improved enough that the card has been showing up in a lot more places than desired. Additionally, it has been such an omnipresent pillar of Throne for so long, a lot of other potentially exciting options have gotten relatively little time in the spotlight.
Desecrate – Now 3SS fast (was 2SS slow)
While there is certainly a place for hard kill spells that can hit most anything, Desecrate has proven itself a little too efficient for how reliable it is. Inexpensive removal spells tend to have blind spots (such as Permafrost, Torch, Defiance, Suffocate, Annihilate) that allow players to adjust their strategies to fight back against, when those cards are very popular. Expensive removal spells may have less holes, but also require more investment, frequently making inexpensive threats an effective way to fight back against them. Desecrate has been getting the best of both worlds, without counterplay present in either category. While increasing Desecrate’s cost is a meaningful change, our hope is that the added flexibility of being fast will give new options to players willing to risk the three damage.
Note: As Desecrate is only available from the Homecoming campaign, falling outside of our normal system for refunding crafted cards, we are giving a one-time grant of a 1,250 gold to users who purchased the campaign (similar to previous campaign changes). Users who upgraded the card will receive an additional 1,250 gold. Players will of course keep all their copies of Desecrate.
We really appreciate the full range of feedback you all send us and all the discussion we’ve got to see from players across the internet. Whether it’s positive sentiment about what’s working particularly well or constructive feedback about what might be able to be improved, it’s all appreciated and considered in our continuing passion to make Eternal better and better. Our next balance changes are scheduled for Friday, January 6th. Thank you for taking the time and for caring so much!
Details for the Twitch drops this month and additions to the Community Store.
As we start December, Dropsgiving may have ended, but prepare yourself for Dropsmas coming later this month!
Here’s what you need to know now:
The alternate art Hero of the People has been retired from the drop pool. Non-premium Rares and Legendaries can now drop! Draft tickets and premium legendaries are still in the mix! The Flame of Xulta packs are no longer in the pool, and standard packs from sets 1 – 6 will drop more often than they did during Dropsgiving. Stay tuned for more details about the twelve days of Dropsmas!
Changes to the Community Store We are also gearing up to make some changes to the Eternal Community Store. Starting next Wednesday (12/11), you can spend your Influence on:
Svetya, Orene of Kosul – Premium avatar and emote for 30,000 Influence. Maelstrom Serpent – Totem for 35,000 Influence. Enemies at the Gates – Card back for 40,000 Influence. If you did not grab this card back when its League premiered, now is your chance! Random Pack – One pack for 5,000 Influence. Updated to include packs of Defiance. And we have two completely new offers coming to the Community Store:
1 Draft Ticket – 50,000 Influence. One purchase per account per month. 16 Packs of a Set – 72,000 Influence. You may purchase a pack bundle of sets 1 – 5 once per set per account. Dropsmas is on its way, and new gifts are coming to the Community Store! This is also your last call to pick up the Steel Tempest card back, Copperhall Mintaur totem, or the Lieutenant Relia premium avatar before they leave!
Cute, but seems to be pack filler to me. As people mentioned, a 2/2 doesn't cut it anymore without any kind of effect or fitting a specific tribe, even for 1 mana. That said, this card might still fit some aggressive decks to fuel cards like Brazen Zealot. Enchanted Raven saw play in token Druid, and now we have a neutral variant.
This card is strong on it's own and does not need a specific deck to work. Free random dragons are always good. Played when the deck is empty, Ysera, Unleashed has an effect similar to Chef Nomi.
The Elder Scrolls: Legends - The Hexagauntlet
Righteous Cause
seems the first good sidequest so far, you can summon 5 minios on the same turn and already get the buff
Storm's Wrath
this looks amazing, Mark of the Lotus with overload sinergy
New Warrior Minion - Sky Raider
This card seems like better than firefly wish it was a rogue card I'm jealous, 5 stars.
For Pharaoh Cat comparison average reborn minion is very expensive while this will give you playable minion on turn 2/3 consistently.
Blazing Battlemage
No beast tag, and a 2/2 for 1 is decent but 1/3 has always been definitely better, so I can't see this card being included in real decks. Enchanted Raven used to see play in token druid but that was because it was a beast and Mark of Y'Shaarj on 2 with raven was a really strong starter. Without both, nope I just can't see it.
Surging Tempest
a 2/3 in the mid/late game its not that effective
Corrupt Elementalist
idk galakron yet, but this looks fantastic
Bloodsail Flybooter
piratle rogue its the new pirate warrior?
Evasive Chimaera
It may have evasion but its still a 1 health minion. Comparable to Stubborn Gastropod but that had 2 health and this makes a world of difference.
The Final Descent of Dragons Reveal Stream - 47 New Cards! LIVE COVERAGE
Surely won't see play, just like E.M.P. Operative.
New Druid Spell - Secure the Deck
Besides the obvious synergy with Gonk, the Raptor, the three cheap Claw spells could be used for Gadgetzan Auctioneer to cycle through the deck, e.g., in (wild) Mecha'Thun Druid.
Eternal - Balance Changes 12/4
They absolutely wrecked Torch. They're definitely gonna take some heat for this one.
Grizzled Wizard
Just not doing enough for standard and totally dead in wild. Pack filler gentlemen.
Wing Commander
4 mana 10/5, seems pretty good for tempo/pressure
Strength in Numbers
it looks really bad, you have to use heavy minions and buff spells?
New Neutral Minion - Parachute Brigand
if you have dream opening Sky Raider 2x Parachute Brigand and Ancharrr on turn 1 its pretty devastating
or bit late pretty amazing combo with Skybarge
Scalerider
good tempo card, its like a lackey itself
Eternal - Dropsmas and Community Store
Details for the Twitch drops this month and additions to the Community Store.
New Druid Minion - Goru the Mightree
The synergy with The Forest's Aid is nice, but I don't think that this card is enough to make the Treant archetype viable.
Evasive Wyrm
seems better than argent commander, but we have too many dragons, idk if can find space
Big Ol' Whelp
seems better than Azure Drake and bonfire elemental
Utgarde Grapplesniper
since everyone will play dragons, this is a high risk card
Evasive Feywing
i dont think this is better than faery dragon
New Neutral Minion - Blazing Battlemage
Cute, but seems to be pack filler to me. As people mentioned, a 2/2 doesn't cut it anymore without any kind of effect or fitting a specific tribe, even for 1 mana. That said, this card might still fit some aggressive decks to fuel cards like Brazen Zealot. Enchanted Raven saw play in token Druid, and now we have a neutral variant.
New Druid Minion - Ysera, Unleashed
This card is strong on it's own and does not need a specific deck to work. Free random dragons are always good. Played when the deck is empty, Ysera, Unleashed has an effect similar to Chef Nomi.