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  • New Neutral Minion - Blowtorch Saboteur

    Wild has a "hostage shudderwock" with lotheb, glacial shard, king mukla and ice cream peddler, etc. that stop your opponent from doing anything. Why can't this be "your opponent's next hero power costs 1 more" so that we can lock down the one last option? [sarcasm]

  • Living Dragonbreath

    in all cases its a 3 mana 3/4 and elemental

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    I come with a small body on field

    My namesake is something to wield

    Out of context, I shouldn't exist

    My effect is a chronological hitch

    Screaming faces in billowing green

    My predecessor vanished, but I'll never leave

    As always, bonus points to anyone who can get the reasons for each line.

  • Goboglide Tech

    good in arena. i dont think this have a space in mech decks

  • Fire Hawk

    3 mana 6/3 some pressure, but not that interesting

  • Elemental Allies

    Its not really that hard to pull off, and this will likely shine in highlander than in giants or cyclone mage. The effect is insane, coming close to Mana Cyclone as a defining card. The only question is whether elementals in the current standard is good enough to be included for this to work.

  • Tasty Flyfish

    no space in dragon deck, but this with faery dragon its kinda of good

  • New Neutral Minion - Gyrocopter

    Real good, can erase two threats much like Restless Mummy or remain a threat.

  • Grizzled Wizard

    it does not look strong, but it is a nice effect

  • New Warrior Weapon - Ritual Chopper

    This is probably the best invoke card in this expansion literally it has no downside.

  • Evasive Chimaera

    evasive is now a keyword?

  • New Druid Minion - Goru the Mightree

    I want to say it's too slow, but we've seen how forest aid and soul of the forest have given token druid enough resiliency to be a threat, so we may finally be at the tipping point of having enough support to see treant druid being a thing. 

  • Blazing Battlemage

    neutral Enchanted Raven, good for token/tempo decks

  • New Druid Spell - Treenforcements

    Quest Druid won't play this card, but maybe it fits into Token Druid or even Treant Druid. A 2/2 for 1 mana is nice, but 'only' giving a minion +2 health for 1 mana is a weak effect, especially if compared to Beaming Sidekick.

  • Sky Raider

    oh no. pirate warrior again

  • New Druid Spell - Treenforcements

    More cheap druid spells! I'm off to go theory craft a toggwaggle-mill deck.

  • Shrubadier

    better than the morloc, good turn 2 on arena

  • Violet Spellwing

    Fuel for Mana Giant. That's it really. On its own its just not good enough besides playing something on 1, a feature that mage haven't been doing since Mana Wyrm was nerfed.

    On the occasion where I want to play arcane missiles, I will just include arcane missiles into my deck instead of this.

  • New Druid Spell - Embiggen

    I'm always wary of 0 cost cards vis-a-vis Auctioneer, but the increase in mana cost looks a bit more balanced and skew to the usual cheap token + buff approach. Worth experimenting with to be sure though.

  • Aeroponics

    really good card, but treant druid was never a thing

  • Hoard Pillager

    it doesnt work if your weapon was stoled han

  • New Warrior Weapon - Ritual Chopper

    Considering you'll be able to invoke on your next hit with another card this is really good.

  • Whispers of EVIL

    Its a zero mana cost card so it will most likely be a lackey to auctioneer plays and little else.

    The fact that it gives you a RANDOM lackey really doesn't make up for the fact that it costs zero. Had it been discover this might still have something on it. Should have been named 'spirit of EVIL' instead, so blizzard can give us a golden one come Christmas.

  • Parachute Brigand

    nerfed paches the pirate lol

  • New Neutral Minion - Wyrmrest Purifier

    This reminds me of Prince Liam -- fill your deck with cheap neutrals for the early game and then drop this after your curve is clean to upgrade them to (hopefully) more useful cards for the late game.