Wild has a "hostage shudderwock" with lotheb, glacial shard, king mukla and ice cream peddler, etc. that stop your opponent from doing anything. Why can't this be "your opponent's next hero power costs 1 more" so that we can lock down the one last option? [sarcasm]
Its not really that hard to pull off, and this will likely shine in highlander than in giants or cyclone mage. The effect is insane, coming close to Mana Cyclone as a defining card. The only question is whether elementals in the current standard is good enough to be included for this to work.
I want to say it's too slow, but we've seen how forest aid and soul of the forest have given token druid enough resiliency to be a threat, so we may finally be at the tipping point of having enough support to see treant druid being a thing.
Quest Druid won't play this card, but maybe it fits into Token Druid or even Treant Druid. A 2/2 for 1 mana is nice, but 'only' giving a minion +2 health for 1 mana is a weak effect, especially if compared to Beaming Sidekick.
Fuel for Mana Giant. That's it really. On its own its just not good enough besides playing something on 1, a feature that mage haven't been doing since Mana Wyrm was nerfed.
On the occasion where I want to play arcane missiles, I will just include arcane missiles into my deck instead of this.
I'm always wary of 0 cost cards vis-a-vis Auctioneer, but the increase in mana cost looks a bit more balanced and skew to the usual cheap token + buff approach. Worth experimenting with to be sure though.
Its a zero mana cost card so it will most likely be a lackey to auctioneer plays and little else.
The fact that it gives you a RANDOM lackey really doesn't make up for the fact that it costs zero. Had it been discover this might still have something on it. Should have been named 'spirit of EVIL' instead, so blizzard can give us a golden one come Christmas.
This reminds me of Prince Liam -- fill your deck with cheap neutrals for the early game and then drop this after your curve is clean to upgrade them to (hopefully) more useful cards for the late game.
New Neutral Minion - Blowtorch Saboteur
Wild has a "hostage shudderwock" with lotheb, glacial shard, king mukla and ice cream peddler, etc. that stop your opponent from doing anything. Why can't this be "your opponent's next hero power costs 1 more" so that we can lock down the one last option? [sarcasm]
Living Dragonbreath
in all cases its a 3 mana 3/4 and elemental
[Game] Card Treasure Hunt (The Resurrection Attempt)
I come with a small body on field
My namesake is something to wield
Out of context, I shouldn't exist
My effect is a chronological hitch
Screaming faces in billowing green
My predecessor vanished, but I'll never leave
As always, bonus points to anyone who can get the reasons for each line.
Goboglide Tech
good in arena. i dont think this have a space in mech decks
Fire Hawk
3 mana 6/3 some pressure, but not that interesting
Elemental Allies
Its not really that hard to pull off, and this will likely shine in highlander than in giants or cyclone mage. The effect is insane, coming close to Mana Cyclone as a defining card. The only question is whether elementals in the current standard is good enough to be included for this to work.
Tasty Flyfish
no space in dragon deck, but this with faery dragon its kinda of good
New Neutral Minion - Gyrocopter
Real good, can erase two threats much like Restless Mummy or remain a threat.
Grizzled Wizard
it does not look strong, but it is a nice effect
New Warrior Weapon - Ritual Chopper
This is probably the best invoke card in this expansion literally it has no downside.
Evasive Chimaera
evasive is now a keyword?
New Druid Minion - Goru the Mightree
I want to say it's too slow, but we've seen how forest aid and soul of the forest have given token druid enough resiliency to be a threat, so we may finally be at the tipping point of having enough support to see treant druid being a thing.
Blazing Battlemage
neutral Enchanted Raven, good for token/tempo decks
New Druid Spell - Treenforcements
Quest Druid won't play this card, but maybe it fits into Token Druid or even Treant Druid. A 2/2 for 1 mana is nice, but 'only' giving a minion +2 health for 1 mana is a weak effect, especially if compared to Beaming Sidekick.
Sky Raider
oh no. pirate warrior again
New Druid Spell - Treenforcements
More cheap druid spells! I'm off to go theory craft a toggwaggle-mill deck.
Shrubadier
better than the morloc, good turn 2 on arena
Violet Spellwing
Fuel for Mana Giant. That's it really. On its own its just not good enough besides playing something on 1, a feature that mage haven't been doing since Mana Wyrm was nerfed.
On the occasion where I want to play arcane missiles, I will just include arcane missiles into my deck instead of this.
New Druid Spell - Embiggen
I'm always wary of 0 cost cards vis-a-vis Auctioneer, but the increase in mana cost looks a bit more balanced and skew to the usual cheap token + buff approach. Worth experimenting with to be sure though.
Aeroponics
really good card, but treant druid was never a thing
Hoard Pillager
it doesnt work if your weapon was stoled han
New Warrior Weapon - Ritual Chopper
Considering you'll be able to invoke on your next hit with another card this is really good.
Whispers of EVIL
Its a zero mana cost card so it will most likely be a lackey to auctioneer plays and little else.
The fact that it gives you a RANDOM lackey really doesn't make up for the fact that it costs zero. Had it been discover this might still have something on it. Should have been named 'spirit of EVIL' instead, so blizzard can give us a golden one come Christmas.
Parachute Brigand
nerfed paches the pirate lol
New Neutral Minion - Wyrmrest Purifier
This reminds me of Prince Liam -- fill your deck with cheap neutrals for the early game and then drop this after your curve is clean to upgrade them to (hopefully) more useful cards for the late game.