It looks cheap and does only a whirlwind but I think people are sleeping on it too hard. Most cases people play around Hellfire by playing lots of cheap minions or tokens to bait it out and then go ham after that. This can, though I admit its a long shot, clear the small boards for hellfire to do its stuff.
3 mana 5/4 seems good but remember this is support for Tokken/Mech and paladin, through Kangor's endless army, is notable for a more of big mechs instead.
I think a 1 mana 2/2 just isn't good enough anymore without any other upside (tribe, effect,...). But maybe this finds a place in hyper aggressive decks
Pure Paladin seems week at the moment but we'll have to see at wich point this becomes a thing....really hope because it at least an interesting concept, the card by itself is good i mean a free 4/2 body alongside one of the most used weapons of all times...
Paladin cards are really random, you could be getting useless secrets or something similar. But you still get 5 cards so there might be a spot for this in a highlander paladin.
Draw 5 is bonkers since Divine Favor left the standard and you dont have to remove all naturals its a 7 mana and you want to starve cards to play this. This will definitely find a cozy home
Don't know really but elemental mage seems really posible thanks to cards like this a tempo oriented deck with lots of randomness through mana cyclone's swing turn
Rain of Fire
It looks cheap and does only a whirlwind but I think people are sleeping on it too hard. Most cases people play around Hellfire by playing lots of cheap minions or tokens to bait it out and then go ham after that. This can, though I admit its a long shot, clear the small boards for hellfire to do its stuff.
Not the mention that this combos with Zzeraku the Warped and Diseased Vulture so there's still something to this card.
Bronze Explorer
Good dragon generation card with a sprinkle of healing.
Really good in arena
New Shaman Spell - Invocation of Frost
Ray of Frost with the option to dealing 2 mana to an unfrozen minion instead of 2nd freeze for half of the mana cost.
New Paladin Minion - Sky Claw
3 mana 5/4 seems good but remember this is support for Tokken/Mech and paladin, through Kangor's endless army, is notable for a more of big mechs instead.
New Neutral Minion - Blazing Battlemage
I think a 1 mana 2/2 just isn't good enough anymore without any other upside (tribe, effect,...). But maybe this finds a place in hyper aggressive decks
New Rogue Minion - Bloodsail Flybooter
those are a lot of tokens for combos.. but other than that.. what do rogue uses on board pirates for?
New Paladin Minion - Lightforged Zealot
Pure Paladin seems week at the moment but we'll have to see at wich point this becomes a thing....really hope because it at least an interesting concept, the card by itself is good i mean a free 4/2 body alongside one of the most used weapons of all times...
New Warrior Minion - Sky Raider
Very flexible card. Doesn't even need to be run in an Aggro deck, it's also good value for Galakrond for example.
New Neutral Minion - Blazing Battlemage
This can be a thing if Embiggen works well enough or this might make Embiggen work better. Both are acceptable.
New Paladin Minion - Lightforged Crusader
Paladin cards are really random, you could be getting useless secrets or something similar. But you still get 5 cards so there might be a spot for this in a highlander paladin.
New Druid Minion - Shrubadier
Cute card. WIll be good if Treant Druid becomes a thing.
New Paladin Minion - Lightforged Crusader
Seems insteresting but the build around is a little to-much more so when 3 sets rotates in april.....we'll see
New Warrior Minion - Sky Raider
and now warrior can reach all of the pirates in the game.
Rogue pirates might be more powerful in Warrior, same with vice-versa tho. They are not designed as considering their class cards after all.
New Paladin Minion - Lightforged Zealot
Very strong card, but the buildaround is really weird. Pure paladin could be any archetype though, like maybe healadin.
New Mage Minion - Violet Spellwing
A 1-mana minion that replaces itself is almost aalways playable even with a predictable outcome, itseems ok to me.
New Neutral Minion - Hippogryph
Arena
New Paladin Minion - Lightforged Crusader
Draw 5 is bonkers since Divine Favor left the standard and you dont have to remove all naturals its a 7 mana and you want to starve cards to play this. This will definitely find a cozy home
New Paladin Minion - Lightforged Zealot
This has more chances to be a thing in wild, with more class cards available. Interesting tho!
New Mage Spell - Elemental Allies
Don't know really but elemental mage seems really posible thanks to cards like this a tempo oriented deck with lots of randomness through mana cyclone's swing turn
New Neutral Minion - Skyfin
Almost assuredly terrible, but now I’m tempted to make a Wild Curator deck. Don’t know which class yet.
New Druid Minion - Shrubadier
boring but good enough, might see play.
New Neutral Minion - Troll Batrider
Targeted minion would be too strong, but this is just an arena card now.
New Druid Spell - Aeroponics
I don't like swarming decks like Treant druid but i can't say this card is bad.
If treants work, this will be an auto include.
New Shaman Spell - Dragon's Pack
Very easily completable with Corrupt Elementalist.
New Neutral Minion - Gyrocopter
I expect Mech decks to want to use this. It probably won’t be bad.