All Comments

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  • New Paladin Minion - Lightforged Crusader

    New build-around cards are always appreciated, although this one is a bit wonky. If I were to play this card, I would probably save it for a late-game value-engine and hope I draw all of my Neutrals before I truly need it. I don't trust such an archetype to work out.

    Also might be the closest we get to seeing Yrel in-game.

  • New Shaman Spell - Storm's Wrath

    new shaman effect trying to copy druid

  • New Neutral Minion - Hippogryph

    I honestly think this has a chance. I'm well aware it likely won't make an impact but this looks rather similar to Amani War Bear and that saw a relatively decent amount of play in the right decks.

  • New Paladin Minion - Sky Claw

    I don't like Mech Paladin, but this card seems solid for that deck.

  • New Warrior Minion - Skybarge

    Looks like something that’ll probably want a lot more pirates printed to work out. As it is, pirates haven’t gotten much love in awhile, so I think it’ll take more than this and the weapon to work out

  • Murozond the Infinite

    I really like this card, but I dont think its good enough.

    I mean, for it to give you a good turn, your opponent has to have had a good turn, and your opponent gets value out of his before you do.

    But hey, I never played some legendaries because they are good hehe

  • New Neutral Minion - Skyfin

    Finally dragon, beast murloc deck support:D

  • New Priest Minion - Disciple of Galakrond

    Probably the strong Invoke card revealed, which is ironic since the Priest Galakrond seems the weakest. Obviously staple in those decks

  • New Warrior Weapon - Ritual Chopper

    The turn you play this, it's a 4 attack weapon, but then it's a 1 attack weapon again...Seems okay, and might be a staple in a Galakrond Warrior because its class invokes are kind of weak, but it's not nearly as strong as a lot of other class invokes.

  • New Neutral Minion - Faceless Corruptor

    I'm pretty sure this card is going be played at some point, maybe not instantly but at some point for sure. 

  • New Shaman Spell - Invocation of Frost

    Quote From duppie
    Quote From AngryShuckie
    Quote From Valord

    So its basically a Glacial Shard but with rush. 

    Yeah. This and Corrupt Elementalist really make me question Blizz saying the invoke cards are low tempo to justify the powerhouse invoke synergy cards.

    Well they're super low tempo in general, just not with shaman.  They said they wanted shamans invoke/dragon to be tempo oriented.  Their dragon's battlecry isn't quite as much value as other classes (though 2 8/8 rushes is still pretty nutty

    2 8/8s with rush is really nutty. Their Galakrond won't play the long game quite as well as some others, but it is still a major upgrade. Currently I just see strong and fast invoke cards that quickly activate overpowered synergy cards, and nowhere is there actually a price to pay other than that you have to choose between this, Hagatha and the quest.

    That's an embarrassment of riches, not good design.

  • New Druid Spell - Aeroponics

    This is the card that makes Treants worth playing. Before now it was just a gimmick, but when you finally create a value/card draw mechanic for anything it becomes good. It only takes 1 treant for this to be completely fine, and 2 makes this cost 1, and once its free its just awesome. There are enough cards that make this 1 or 0 that this is going to be playable in some form of deck. Will it define the meta? We don't know yet, but we will soon.

  • New Priest Spell - Whispers of EVIL

    If there’s more cheap spells like this later it could be good for cycle. Doesn’t seem that great right now though

  • New Druid Spell - Strength in Numbers

    I don't see this gaining much traction. Obvious synergy with Big Druid, but aside from Embiggen there's no other support for that archetype right now. Perhaps gets play in Wild?

  • New Rogue Minion - Bloodsail Flybooter

    Is Aggro (Pirate) (Odd) Rogue still a thing in Wild? Maybe will see play, it's pretty flexible and the 1/1s can be combo activators. Must be room in the deck though

  • New Neutral Minion - Skyfin

    Alright, Menagerie is commin Boys. 

    Now is the Question: What's the best Class for it?

    I say Hunter. They already have Beast-Synergies, they're about to get some for Dragons and most Murloc-Support is Neutral anyway. Also, Scaleworm. 

  • New Shaman Spell - Invocation of Frost

    Glacial Shard with Rush, as others have noted. Glacial Shard saw a lot of play, so this seems like a no-brainer in a Galakrond deck.

  • New Priest Minion - Fate Weaver

    Nice stats crazy effect I cant wait for all the OTKs that will ruin my day. Synchs with galakrond and the hero power I guess

  • New Shaman Minion - Corrupt Elementalist

    5 mana 3/3 that summons two 2/1 rush elementals is beyond powerful and it also upgrades your Galagrond on its own. Galakrond shaman seems quite powerful and flexible.

  • New Warrior Minion - Scion of Ruin

    well, so it's been established that we can't play this on curve (unless we coin Ritual Chopper and play a second one on turn 2, either wasting a charge or the invoke damage).

    This makes it worse than Mummy but emphasizess how you're supposed to draw this with Galakrond...which you can't really influence.

    Probably the only Invoke benefactor not worth running at the end of the day.

  • New Shaman Spell - Lightning Breath

    I Guess its time to try dragon shaman again.It failed when i tried to make it during throzen throne meta

  • New Warrior Spell - Awaken!

    Seems pretty underwhelming, as a weaker Whirlwind. Also seems something different than what the Warrior Galakrond is all about. I think this will be the first Invoke-activator you cut. Unless it's resolved around Frothing Berserker or something, a more Tempo approach (but then 3 mana is way to expensive, gaah)

  • New Druid Minion - Shrubadier

    Solid 2-drop with obvious synergy options. Should be very playable in regular Token Druid as well as Treant variant

  • New Druid Minion - Shrubadier

    This card is awesome in Token druid and good in general. 2 mana for 3/3 worth of stats split in a meaningful way with multiple points of synergy.

  • New Shaman Hero - Galakrond, the Tempest

    Seems really strong. With Corrupt the Waters you could have four 8/8s with Rush on the table. And has been noted, anything that can produce token minions is strong in a class with Bloodlust.