The card is solid, but unlikely to be ladder material. It should be noted though: windfury makes magnetic especially scary.
I smiled at the flavour text though: "The hula doll is still absolutely required." which is a call-back all the way to the flavour text of Flying Machine.
Despite the many ways in which self damage and AOE are a boon to Warlock, the opportunity cost of running such a weak card in your deck is so high that I don't think this would see play at zero mana, let alone one. (E.g. does Beakered Lightning see any play despite the overload synergies?)
Whirlwind sometimes sees play in aggro warrior. I think the real issue isn't opportunity cost, it's the obvious counter-synergy between damaging everything and building wide token boards. which is typically what the warlock self-damage cards try to do.
Warlock, on the other hand, gets one tick of self-harm out of this. You can get that easily from hero powering, it takes up zero card slots in your deck, and it draws you a card.
Its effect is quite generic, generating minions. But that only mean this can fit into any shaman deck. Along with the card that invokes twice as a battlecry, this can work with nothing more than three cards in a deck.
And the hero power is pretty good too. Shaman is one of three classes that make good use of huge boards, and any hero power that generate a good minion is always good, but more so in a class that make use of it.
In the egg mummy deck, we have already this will be abusive and its a bunch of sticky stats I also love the flavor of it dropping the box full of robots when it dies. I'm going to hate seeing this card though since it promotes aggro
For standart it's meh, as other said, but for wild. Ofc 4 mana 7-7 is musthave in even sham, but, in late stages of the game, like turn 7 or 8 this card can be better coz you can use all potential of this card with your cracles and zero mana deal 2 (4) and clear 100% sure anything. Maybe, maybe, need some tests.
New Neutral Minion - Gyrocopter
The card is solid, but unlikely to be ladder material. It should be noted though: windfury makes magnetic especially scary.
I smiled at the flavour text though: "The hula doll is still absolutely required." which is a call-back all the way to the flavour text of Flying Machine.
New Shaman Minion - Surging Tempest
I was down on the card until I read the comments; combining him with Earthen Might or an early Overload is a solid play, I think.
Descent of Dragons
5 Galakronds
New Shaman Hero - Galakrond, the Tempest
If there is a downside it's that i can't play it with hagatha but with shudder it might be fun
Big Warrior
What about including Charged Devilsaur?
New Warrior Spell - Ramming Speed
supercollider but a spell.. idk how i feel about this
New Priest Spell - Whispers of EVIL
Priest doesn't have a good reason to use lackeys. This card can only see play because it's a 0 mana spell and not for the lackey generation.
Evasive Chimaera
Why didn't they just make Evasive a keyword?
New Druid Minion - Goru the Mightree
Ancient of War with a bonus effect, if Treants are good enough, this is going to see play, probably.
New Neutral Minion - Grizzled Wizard
Another weird tech 2 drop. IDK what is going on with these, but at least they are interesting. Will be even more interesting in PVE content.
New Warlock Spell - Rain of Fire
Whirlwind sometimes sees play because Warrior frequently has ways to gain loads of tempo or armor by combing with small damage effects (e.g. Execute, Plague of Wrath, Bloodsworn Mercenary, Frothing Berserker, Armorsmith, etc.).
Warlock, on the other hand, gets one tick of self-harm out of this. You can get that easily from hero powering, it takes up zero card slots in your deck, and it draws you a card.
Galakrond, the Tempest
Its effect is quite generic, generating minions. But that only mean this can fit into any shaman deck. Along with the card that invokes twice as a battlecry, this can work with nothing more than three cards in a deck.
And the hero power is pretty good too. Shaman is one of three classes that make good use of huge boards, and any hero power that generate a good minion is always good, but more so in a class that make use of it.
New Shaman Minion - Corrupt Elementalist
Basically what I want to say; nailed it in one. I wondered if someone would get an automatic "Invoke twice" ability, and here it is. Solid card.
New Paladin Spell - Righteous Cause
Being rewarded for playing the game is always great I can see this being run in all decks since almost all paladins decks benefit from it
New Warlock Spell - Rain of Fire
Kinda meh for a small board clear.
New Warrior Spell - Awaken!
this is decent, you can clear tokens and a healthy body with a single card (invoke)
New Rogue Minion - Bloodsail Flybooter
good in odd pirate rogue in wild and good in standard for cheap combo
New Priest Minion - Disciple of Galakrond
Doesn’t look that great to me, especially since the hero power really isn’t that great. Lots of bad or situational minions you could get from it
New Paladin Minion - Sky Claw
In the egg mummy deck, we have already this will be abusive and its a bunch of sticky stats I also love the flavor of it dropping the box full of robots when it dies. I'm going to hate seeing this card though since it promotes aggro
New Neutral Minion - Fire Hawk
Probably not good against Handlock. 3 Health dies too easy on turn 3/4, especially if your opponent has Hellfire
New Shaman Minion - Squallhunter
For standart it's meh, as other said, but for wild. Ofc 4 mana 7-7 is musthave in even sham, but, in late stages of the game, like turn 7 or 8 this card can be better coz you can use all potential of this card with your cracles and zero mana deal 2 (4) and clear 100% sure anything. Maybe, maybe, need some tests.
New Neutral Minion - Grizzled Wizard
Comparable to Saboteur.
And sick art btw.
New Rogue Spell - Praise Galakrond!
the lacky might makeup for the low impact
New Warrior Weapon - Ritual Chopper
lol rogue hero power is here
New Shaman Minion - Squallhunter
This is I guess suppose to combo with Lightning Breath in the same deck.