All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Mage Minion - Violet Spellwing

    Fine card, might see play in an Elemental Cyclone Mage deck as a way to activate the new legendary, new giant, and Mana Cyclone.

  • Tasty Flyfish

    Maybe in some handbuff Dragon Paladin, but I'm not seeing it.  Shame we didn't get any Curator-esque effects.

  • New Hunter Spell - Toxic Reinforcements

    What a toxic card.i think its to slow you don't want to hero power 3 turns in a row early game.

  • New Neutral Minion - Skyfin

    jesus christ it looks horrifying

     

    God this makes me wish the Curator was a classic card

  • New Paladin Minion - Sky Claw

    Pretty much a auto-include for the new side quest build.

  • New Mage Spell - Elemental Allies

    1 mana draw 3 is compelling enough that people are going to try to make this work in a Mage deck - maybe Cyclone mage considering the other support tools like the new giant and legendary.

  • Grizzled Wizard

    Cool effect, but none of the hero powers are strong enough to make this worth it.  In KofT era this would have been neat, but not now.

  • New Hunter Weapon - Stormhammer

    Hunter card? feels shaman. I think its for midrange not agro dragons tent to be expensive but we did get a few cheap ones. 

  • New Paladin Minion - Lightforged Crusader

    I loved the card but i would like more if it has taunt and 8 mana tbh.

    I tried same deck idea in past with rogue and shaman, now it has a mechanic so I'm so happy to see this and other cards like this.

    It also fits well to the class thematically, you know, paladins can be fanatics, purifying evil etc. Yeah we paladins are just dickheads.

  • New Neutral Minion - Hippogryph

    Rush and Taunt just isn't that great of a combo.

    Also, Swift Messenger powercreep

  • New Hunter Weapon - Stormhammer

    ah yes hammers the most memorable weapon in the hunter's arsenal, But really why isn't this in shaman or warrior they use the hammers this has no flavor in hunter but it's still a great card you could trade or smorc and either work since you cant break it that way.

  • Corrupt Elementalist

    Totally depends on galakrond.  I imagine if it's this easy to invoke, it'll also be one of the weaker effects.  Psyched to see that card!

  • New Druid Minion - Shrubadier

    2 mana for 3/3 worth of stats AND treant synergy activation.

    As with Aeroponics, if treant Druid is ever going to be a thing then these two cards are going to be staples in that deck.

    This card is also just good on it's own without needing the treant package, very good card.

  • New Shaman Minion - Squallhunter

    You certainly don't want to face this on curve.

    Think this might be one of the strongest cards of the set.

  • Evasive Chimaera

    Decent arena card, definitely not constructed material.

  • Gyrocopter

    100% filler.

  • New Shaman Hero - Galakrond, the Tempest

    Strong battlecry and decent hero power but i'm struggling to understand what kind of deck Galakrond Shaman is. Control? Tempo? Probably tempo, right? This doesn't beat the late game value generation of Hagatha in current Control Shaman. She will rotate soon but i don't think this will be a good replacement for her. A tempo strategy seems to fit this Galakrond much better. Hmm... It's good but i still think Galakrond the Unbreakable is better.

  • New Shaman Spell - Dragon's Pack

    This and Shamans new Invoker are reason enough to play Galakrond. 

  • New Shaman Spell - Invocation of Frost

    Moorabi enabler finally? 2 more cards like this and the card would be playable in wild. But fair card to standard.

  • New Mage Spell - Rolling Fireball

    Flame Lance with an upshot of not wasting damage. Seems strong enough to see play in a meta with a decent percentage of aggro and midrange decks.

  • New Warrior Spell - Awaken!

    Whirlwind + invoke galakrond, it's a controlish effect though.. it costs a bit much for what it does but the bundling might make it worth... maybe

     

  • New Mage Minion - Mana Giant

    8 mana isn't a lot to reduce, this will 90% of the time cost 3 or less when you play it. At the very least I will enjoy this in my Casino Mage. Mage plays a lot of cards that don't start in their deck, so this will probably be around in a lot of mage decks that could take advantage of a 0 mana 8/8 elemental.

  • New Hunter Minion - Dragonbane

    If only it was a beast. But will be good in mech hunter if its good again

  • New Paladin Spell - Righteous Cause

    Yeah this is just a way better Competitive Spirit. Not sure if it will be good enough tho.

  • New Druid Spell - Aeroponics

    Should be quite easy to get this to 1 or even 0 mana in a treant deck.

    They really seem to want to push treant druid and this is an excellent way to do it, if the deck proves to be powerful then this will be a staple in that particular deck.