So 1 mana 2/2 is good, but perhaps now they are not good enough to really see play in constructed unless there is other benefits such as tribal synergy etc.
Keep in mind that if there is any excess damage to the second target, than that will carry on the a third target, so this can kill seven 1/1 minions, or four 2/2 minions.
This will probably pop up in just about every mage deck that doesn't want to just burn you down by turn 6. The flexibility of this card makes it very usable in so many situations, and you will always be dealing 8 damage, there will never be any waste on this card, unless of course the total health value of your opponent's minions is less than 8. But in general this is a very powerful and efficient removal tool, not in a way that it will be a tier-1 must have spell, but it will just be a generally good card.
If an aggressive mech deck arises, like in Paladin, this seems like it could be good. Similar to Sky Claw though, this card probably dies once Boomsday rotates.
cheap "self damage" activator + aoe a third of a Hellfire, easy to scale with spell damage compared to other cards warlock has, this and Nether Breath might be enough for dragon control warlock to consider running Bloodmage Thalnos.
Really disappointed of warrior's invoke cards. I was looking forward to trying to make an aggro Galakrond deck work, but the invoke cards are surprisingly bad and awkward to play. The first swing of the weapon is okay-ish because of invoke, but the spell seems completely garbage. I put together a deck nonetheless, feel free to tell me how greedy and bad it is. Sigh.
Living Dragonbreath
Mages need to be real popular for this to be relevant...
New Shaman Spell - Invocation of Frost
Glacial Shard with rush.
New Warrior Weapon - Ritual Chopper
what a weird statline for a weapon. I know it's just a Rogue Hero power, but it still feels awkward
Would have much preferred if it invoked on attack, but on a 3-mana weapon instead, but I guess that would have been way too crazy.
Either way, we basically have Fiery Waraxe back...for one turn, but hey, it's the thought that counts.
New Neutral Minion - Scalerider
SI7 agent for every dragon deck, this is so strong....
New Neutral Minion - Blazing Battlemage
So 1 mana 2/2 is good, but perhaps now they are not good enough to really see play in constructed unless there is other benefits such as tribal synergy etc.
Should be a very nice card in Arena though.
New Hunter Minion - Phase Stalker
Nice card might help secret hunter now and after rotation. 2 mana draw and play a card deal 2 damage is good.
Living Dragonbreath
Neat anti-freeze tech, but too niche to see play.
New Neutral Minion - Evasive Wyrm
the amount of rush minions this xpac is boggling, lol
New Druid Spell - Aeroponics
Great card draw for a treant deck and that deck has recieved some good support with Goru the Mightree, Shrubadier and Treenforcements.
New Warrior Spell - Awaken!
Feels okay that's about it.
Allows you to do 4 damage to 1 minion though not to shabby but the invoke mechanic is limited when you are facing a taunt creature.
The card is also hard to combo with other cards like plague of wrath.
Maybe if token decks become a issue this card may shine, otherwise maybe with enrage cards?
New Priest Minion - Disciple of Galakrond
Way better than Time Rip imo. Costing only 1 Mana can be a big Deal, for Priest it is essentialy 1 Mana draw a card.
New Mage Spell - Rolling Fireball
A very handy way to deal with several minions.
Keep in mind that if there is any excess damage to the second target, than that will carry on the a third target, so this can kill seven 1/1 minions, or four 2/2 minions.
This will probably pop up in just about every mage deck that doesn't want to just burn you down by turn 6. The flexibility of this card makes it very usable in so many situations, and you will always be dealing 8 damage, there will never be any waste on this card, unless of course the total health value of your opponent's minions is less than 8. But in general this is a very powerful and efficient removal tool, not in a way that it will be a tier-1 must have spell, but it will just be a generally good card.
New Shaman Spell - Invocation of Frost
So its basically a Glacial Shard but with rush.
Goboglide Tech
If an aggressive mech deck arises, like in Paladin, this seems like it could be good. Similar to Sky Claw though, this card probably dies once Boomsday rotates.
New Neutral Minion - Big Ol' Whelp
literally azure drake. 5 stars, played in every dragon deck? ez
New Hunter Minion - Diving Gryphon
Ithink its the best hunter card in the set good in aggro control and midrange.
New Neutral Minion - Utgarde Grapplesniper
with big dragons this is okay i guess? does it also summon dragons for the opponent?
New Priest Spell - Grave Rune
I really feel there will be a way to break this
Fire Hawk
Gimmicky and not consistent enough to make this viable. Even on a highroll where it gets a lot of attack, it can easily be removed at 3 health.
New Warlock Spell - Rain of Fire
cheap "self damage" activator + aoe a third of a Hellfire, easy to scale with spell damage compared to other cards warlock has, this and Nether Breath might be enough for dragon control warlock to consider running Bloodmage Thalnos.
New Neutral Minion - Gyrocopter
pretty decent in Arena...also Windfury Harpy powercreep.
Could be interesting with Galvanizer and mAgnetize, but I don't think it's worth it.
New Shaman Hero - Galakrond, the Tempest
Battlecry Galakrond Quest Shaman anyone?
New Warrior Hero - Galakrond, the Unbreakable
Really disappointed of warrior's invoke cards. I was looking forward to trying to make an aggro Galakrond deck work, but the invoke cards are surprisingly bad and awkward to play. The first swing of the weapon is okay-ish because of invoke, but the spell seems completely garbage. I put together a deck nonetheless, feel free to tell me how greedy and bad it is. Sigh.
Wild · Unknown Warrior · by anchorm4n · 6 years, 9 months ago
New Neutral Minion - Evasive Feywing
vanilla minion, i dont think you'll put this in your deck, unless it's paladin? good with the deathrattle.
New Warrior Minion - Sky Raider
Really nice aggressive card.
Pirate Warrior might not be super powerful in standard, but in Wild this could really propel the archetype back into the meta.
Very powerful card.