All Comments

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  • New Warrior Spell - Awaken!

    Good card for galakrond warrior, but that's the only deck, you'll even consider it in. 

  • New Warrior Weapon - Ritual Chopper

    I knew it! One of the Warrior invoke cards had to be a weapon! This is a 4/2 weapon for 2 mana on the turn it's played. Temporarily, it's stronger than unnerfed Fiery War Axe. It falls off completely next turn but it probably already did something good on the previous turn so i think this is a very strong card. If you are already Galakrond then the low attack doesn't even matter. Really good.

  • New Shaman Minion - Squallhunter

    I like it a lot, but I don't really see how the Spell damage factors into the gameplan. There's not that many spells I see being useful after overloading for 2.

    I guess LIghtning Storm and LIghtning Breath is fine, but this just seems overkill

    Either way it's a solid dragon for a class that wants to play them, so we can't really complain here.

  • New Neutral Minion - Fire Hawk

    Interesting card, but at 3 health it simply will not have enough impact for constructed play.

    Decent for arena.

  • New Mage Minion - Malygos, Aspect of Magic

    Not a 9 mana 4/12 other than that i think it's good.

  • New Paladin Minion - Sky Claw

    Really strong - 3 mana 3/4 across three bodies with an aura that boosts two of the three bodies immediately. Crazy powerful for any aggro paladin

  • New Priest Spell - Grave Rune

    Remember Carnivorous Cube? This has even more Combo-Potential! 

  • New Shaman Spell - Storm's Wrath

    board flood AND overload synergy, the old overload shaman already emphasized tokens, i think this will be a pretty solid inclusion.

  • New Warrior Spell - Ramming Speed

    Interesting removal, but I don't see why you'd run this when even supercollider isn't ran as it's often an overkill, except in hyper control warrior. 

  • New Hunter Minion - Dwarven Sharpshooter

    I wonder if this effect is playable this time. it is on a better and cheaper body compared to the other one.

  • New Neutral Minion - Troll Batrider

    Arena filler but I did like Bomb Lobber.

  • New Neutral Minion - Tasty Flyfish

    I don't see the whole menagerie package working in standard just yet, perhaps they are all setting up for a future expansion.

    Decent card on the surface, but why would you really want to place this in your deck without some further synergy.

    Should be decent in arena though.

  • Gyrocopter

    A smaller, cheaper, and probably worse Walking Fountain, but I wouldn't discount it just yet.  Rush windfury is a very powerful combo and cards like Embiggen orGalakrond, the Unbreakable could make this a very efficient board control tool.

  • New Druid Spell - Aeroponics

    the question is if treant will be something, but this is very interesting way to force you to play it

  • New Warrior Spell - Ramming Speed

    Just goes to show how absolutely nuts Supercollider is.

    Do note that this can also be cast on your own minions (for whatever that's worth)

     

  • New Shaman Minion - Surging Tempest

    i had my doubts but i'm definitely crafting vessina now.

  • New Neutral Minion - Blazing Battlemage

    When will the make Battlemages a thing in Wow for players... Come on now... stop teasing.

  • New Hunter Spell - Corrosive Breath

    its good in any dragon hunter deck only question is if dragon hunter is playable

  • New Shaman Minion - Corrupt Elementalist

    with the quest you basically max out galakrond right?

  • New Mage Spell - Elemental Allies

    Absolutely amazing. In wild, you could just play a firefly and this quest is completed. In standard this shouldn't be much harder to do. And drawing 3 cards is incredible, and drawing spells is even better. I could see this being played in a deck that runs a few choice high-cost spells and naga sandwich. You could also use Book of Specters and other such cards to make a tempo elemental mage deck. 

    Whatever happens, this card will probably be used a lot simply because drawing 3 is incredible. The only downside to the card is that it is impossible to get the draw on the same turn you play the quest, which does make it slightly slower. 

  • New Shaman Minion - Squallhunter

    Very strong card, I'm sure it will find a spot in decks outside of the dragon archetype, which I don't believe has enough support. Flamewreathed faceless was broken, this has 2 less attack but the spell damage can be much better in the right deck. 

  • New Paladin Minion - Lightforged Zealot

    I don't think its as powerful as the other one, but if you are making that deck this is basically a must have too.

  • Ritual Chopper

    These Invoke cards looks so unimpressive at first glance. I always have to think for quite a while. At second glance 4 Attack on first turn, with a ping on the next , while also advancing your Glakrond is not bad. Unfortunately it does not have synergy with Hoard Pillager.

    Still quite a good card I would say.

  • New Rogue Minion - Bloodsail Flybooter

    rogue doesnt have enough pirate synergy for this?

  • New Neutral Minion - Skyfin

    Looks like a gremlin and this card is also not to shabby, comparable to force of nature except you have the murloc synergy instead of treants.