All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Warrior Weapon - Ancharrr

    cool card but this doesnt belong in standard. perfect fit for pirate warrior

  • New Neutral Minion - Zul'Drak Ritualist

    weird case where pack filler could actually see play. strong in ANd against res priest?

  • New Neutral Minion - Frizz Kindleroost

    Very good card for dragon decks. According to the previous comments most people think this is OP and will most likely be nerfed after a short time. I am not so sure to be honest. Yes, it is powerful, but restricted to dragon decks only.

  • New Warlock Minion - Veiled Worshipper

    now.. imagine if your hand size was 12.. all we need is bloodbloom and cataclysm now...

  • New Shaman Minion - Bandersmosh

    Fun card but mostly for meme decks. Of course it can save you the game if you get the right minion at the right time, but since it is RNG dependent I don't think it will be competitive.

  • Tentacled Menace

    Cool disruptive card.  Perhaps useful in a big deck

  • New Rogue Minion - Umbral Skulker

    this is rogue and rogue loves coins. 5 stars

  • New Paladin Minion - Nozdormu the Timeless

    will this make big paladin relevant? i think it'll still struggle against all the powerful dragon decks this xpac..

  • Depth Charge

    Nice one drop for a slow deck can play this to buy time since opponent either ignores this for face or spend a turn or resources killing this. Basically it’s a 1 cost 0/5 that works as a soft taunt.

  • New Shaman Minion - Bandersmosh

    Seems like the best version of the "Becomes another card" format that's failed to matter year after year.

    Locking the value to 5-mana 5/5 regardless of the legendary makes this leagues better than past iterations of the concept (random weapons, completely random minions, random minion from your opponent's hand).

    That being said? Not a great card, just better than the previous versions

  • New Rogue Minion - Stowaway

    Not sure about this card. Could be good for pogo-hopper and Sthrovar synergies, other than that I don't think it is too powerful.

  • New Mage Spell - Arcane Breath

    Very nice card for it's cost. The value you could get from the discover effect is amazing. Definitely a staple card in any dragon mage deck.

  • New Neutral Minion - Tentacled Menace

    maybe for mill deck? Not in wild, murloc so much better, but in standart, but looks very bad.

  • Tentacled Menace

    This is actually a pretty great card for any “Big decks”. Big decks haven’t been a thing for a while and unless Big Paladin becomes a thing thanks to Nozdormu, I don’t see this card seeing much play.

  • New Rogue Minion - Necrium Apothecary

    such a nice tutor and solid stats as well. deathrattle rogue looks pretty strong..

  • New Neutral Minion - Depth Charge

    Very exciting anti-aggro card like Doomsayer

  • Frizz Kindleroost

    While im not debating it will be a strong card and a must play in most dragon decks, i dont think its gonna be as powerful as some people think, similar to prince keleseth if not drawn early enough it losses a lot of power.

  • New Warrior Spell - Molten Breath

    not as strong as other breath cards but maybe that's okay.

  • New Neutral Minion - Tentacled Menace

    Not even good against aggro because if you're playing control you need your opponent to run out of cards ASAP.

  • New Neutral Minion - Frizz Kindleroost

    i think we've all seen that highroll cards like this, luna's and keleseth are all insane. this'll probably be played in every deck that runs 5+ dragons

  • New Neutral Minion - Depth Charge

    Quote From Elfensilver

    Compares favourable to Doomsayer i think. It may be dropped a turn earlier- which is useful against hyper aggressive decks, in the early game the two health less won't be much of problem, and in the late game it dies as fast as Doomsayer. 5 damage to all minions will suffice against any board before turn 4. It is a soft taunt either way, which locks up the board. The biggest upside is the potential reusability, with Power Word: Shield or Sand Breath control or dragon decks can keep the board free for two consecutive rounds.

    This is a fantastic point - unlike Doomsayer this card will not NECESSARILY destroy itself, given you multiple turns of use. I bet it will see more play in decks like Priest or Paladin that can buff it up to stay alive.

  • New Priest Minion - Fate Weaver

    mmmm... blizzard's how to break the game 101

  • New Hunter Minion - Dragonbane

    i'm stoked for even hunter.. i think this won't be great in standard.

  • New Neutral Minion - Devoted Maniac

    this is so bad lmfao no way this is run unless there are only like 4 invoke cards

  • New Mage Minion - Azure Explorer

    will be played in highlander and dragon mage builds, i think that warrants a 5* rating? it's not a huge downside in stats for the discover.