A worse in terms of damage Shadow Strike but the invoke does help with getting invoke cards to activate and getting the additional invoke benefits. Might see play although the damage is on the lower side of things.
these early buffs are really good with secretkeeper, zealot, etc that scale from early game, but the dragon requirement kinda limits that. i dont think any dragon deck wants to run this.
Useful with both pogo, the new rogue dragon, and thief shuffle stuff. Drawing the dragon summon card is pretty good. Although this does require some set up, drawing 2 cards for 5 with a body seems pretty good.
This opens up to combo opportunities and may bring back some Gadgetzan Auctioneer play back with edwin—I really do miss that. Combined with Spirit of the Shark this can yield 6 coins for your use.
I like the design of this card, which I've seen a lot in custom hearthstone card subreddit. The effect is very good for its cost and the stats aren't terrible. Would be useful when Barista Lynchen is played—this can destroy the copies in the hand.
Just Assassinate with an upside. Although I don't think priest really need more expansion removals as there are already plenty to their access, especially in wild
A little mana cheat with requirements. Due to the need to invoke this is unlikely to be played on turn 4 as you'd have to play 2 invoke cards prior to this. The reduction is nice but it may not make such a big impact as people may think. The stats are excellent though
Seems alright in some sort of a more tempo oriented dragon paladin deck. The divine shield will make it annoying for your opponent to get rid of the minion and can also lead into favorable trades.
Assuming the minion is summoned on your turn, you cannot attack with it. This seems really good early game but as sidequests goes, in the late game this is pretty bad. Going second with this against rogue, druid, hunter, or mage will make it even harder to activate it on turn 2.
This can be good in a tempo mage deck. If played on curve after a apprentice survived on turn 2, you can play some 0-mana spells to also get you a 5-5. If played later, say on turn 5 in flamewaker style, I am more doubtful of its effectiveness. Sure, if you are lucky and you can get a big train of spells (like more than 9) then you suddenly have 3 5-5s as bonus instead of the 18 direct damage from your flamewaker.
If you can make this all happen before turn 8, I think you are doing great. Later the odds are that opponent has some board clear ready and then you need another plan.
So, basically I dont know yet...you only have one copy so how effective will it be in your deck. Unclear for me.
Ah! But I forgot about Khadgar! That doubles the potential. Definitely interesting. And I also did not consider a combo with a free spell like Puzzle Box with the new dragon in hand free spell card. Ok, you are talking about a 9-mana combo, but hey, you get a free puzzle box, and 3 5-5s (which hopefully survive your box) and 2 more minions. That will be a fun turn at least :)
these sidequests really don't look that good or fun.. this card in particular can only be played when you're winning on board and really only snowballs you from that point.
The Origin of the Dragonflights - Traversing Azeroth
Very good article! Really enjoyed learning more about HS and WoW lore :)
Seal Fate
A worse in terms of damage Shadow Strike but the invoke does help with getting invoke cards to activate and getting the additional invoke benefits. Might see play although the damage is on the lower side of things.
New Paladin Spell - Sand Breath
these early buffs are really good with secretkeeper, zealot, etc that scale from early game, but the dragon requirement kinda limits that. i dont think any dragon deck wants to run this.
Stowaway
Useful with both pogo, the new rogue dragon, and thief shuffle stuff. Drawing the dragon summon card is pretty good. Although this does require some set up, drawing 2 cards for 5 with a body seems pretty good.
New Rogue Spell - Praise Galakrond!
not very strong, a lot of these invokes really suck. this basically feels like 1 mana get a random lackey
New Mage Spell - Learn Draconic
at this point this is basically just a 1 mana 6/6. really strong.
Umbral Skulker
This opens up to combo opportunities and may bring back some Gadgetzan Auctioneer play back with edwin—I really do miss that. Combined with Spirit of the Shark this can yield 6 coins for your use.
New Neutral Minion - Hot Air Balloon
i see this as better in wild, but wild mech decks are aggressive and prefer atk scaling
Flik Skyshiv
I like the design of this card, which I've seen a lot in custom hearthstone card subreddit. The effect is very good for its cost and the stats aren't terrible. Would be useful when Barista Lynchen is played—this can destroy the copies in the hand.
New Hunter Minion - Dwarven Sharpshooter
really good turn 1 play, perfect for reno hunter. threatening on 2 and pretty much guarantees board control
New Rogue Spell - Dragon's Hoard
let's grab a shudderwock and start going infinite off of all the other cards we've burgled
Time Rip
Just Assassinate with an upside. Although I don't think priest really need more expansion removals as there are already plenty to their access, especially in wild
New Neutral Minion - Depth Charge
probably one of the best turn 1 plays for a control deck. such a cool card
Fate Weaver
A little mana cheat with requirements. Due to the need to invoke this is unlikely to be played on turn 4 as you'd have to play 2 invoke cards prior to this. The reduction is nice but it may not make such a big impact as people may think. The stats are excellent though
New Hunter Spell - Clear the Way
it's okay, paladin sidequest looks more interesting but this one is at least playable
Sand Breath
Seems alright in some sort of a more tempo oriented dragon paladin deck. The divine shield will make it annoying for your opponent to get rid of the minion and can also lead into favorable trades.
The Origin of the Dragonflights - Traversing Azeroth
Waitamoment...
Kazakus is a blue dragon?!?
I thought he was a Black or Twilight Dragon!
New Mage Spell - Arcane Breath
arcane shot + magic trick in the same card with no extra cost = OP?
Sanctuary
Assuming the minion is summoned on your turn, you cannot attack with it. This seems really good early game but as sidequests goes, in the late game this is pretty bad. Going second with this against rogue, druid, hunter, or mage will make it even harder to activate it on turn 2.
New Neutral Minion - Transmogrifier
the memes are real. so much trolden content off of 1 card
New Mage Minion - Chenvaala
This can be good in a tempo mage deck. If played on curve after a apprentice survived on turn 2, you can play some 0-mana spells to also get you a 5-5. If played later, say on turn 5 in flamewaker style, I am more doubtful of its effectiveness. Sure, if you are lucky and you can get a big train of spells (like more than 9) then you suddenly have 3 5-5s as bonus instead of the 18 direct damage from your flamewaker.
If you can make this all happen before turn 8, I think you are doing great. Later the odds are that opponent has some board clear ready and then you need another plan.
So, basically I dont know yet...you only have one copy so how effective will it be in your deck. Unclear for me.
Ah! But I forgot about Khadgar! That doubles the potential. Definitely interesting. And I also did not consider a combo with a free spell like Puzzle Box with the new dragon in hand free spell card. Ok, you are talking about a 9-mana combo, but hey, you get a free puzzle box, and 3 5-5s (which hopefully survive your box) and 2 more minions. That will be a fun turn at least :)
Tentacled Menace
this is a silly, fun haver card
Possibly could see play in BIG decks to get a big guy discounted mid game, but I'm not sure where else this guy could see any play
New Paladin Spell - Sanctuary
these sidequests really don't look that good or fun.. this card in particular can only be played when you're winning on board and really only snowballs you from that point.
New Hunter Minion - Phase Stalker
slots in perfectly into secret highlander hunter. it's a beast, too..
Depth Charge
that interaction with divine shield could be pretty interesting, now that you mention it.
Use a spell like Righteousness to protect your board while your opponent has to play around a flamestrike at the beginning of your next turn.