Disagree with the assertion that the wording of Breath of the Infinite is confusing. The word 'only' is just an extra if statement: if it's a minion, and if it's an enemy, it takes damage.
I would agree if the card read 'damage enemies instead', since the 'instead' causes the conditional effect to override the base effect.
A Weasel Tunneler with good aggresive stats that has the ability to ruin some of your opponents futur draws. It's a nice aggro minion and can also be used with some deathrattle synergy. This card can even deny some highlander decks as a bonus.
Ancharrr (4) - Slightly worse then a 3/2 weapon, but drawing 1 card from this makes this excellent.
Dread Raven (4) - Solid tribe and stats. Seldom seen upside.
Kobold Stickyfinger (3) - Similar to Kezan Mystic, but slightly worse body per cost, but upside is higher with stealing a weapon. Can be an okay pick if offered along with worse.
Transmogrifier (4) - Nice 2 drop with Pseudo Taunt. Legendary cards can be wide ranging, and being only a 2 drop it's unlikely to see more then 1 draw.
Breath of the Infinite (5) - Good card for Priest, upside is not insane, but solid. Balanced card.
Diving Gryphon (5) - Beast/Rush/Minion synergies. 3 mana, 4 Damage removal WITH upside to replace itself ? Insane card.
Cumulo-Maximus (4) - The overload condition should be an all game requirement which makes this card more consistent. A 5/5 for 5 with a relevant tag still makes this playable, but the battlecry makes this insane. It's somewhere in the middle.
Zzeraku the Warped (4) - High HP win condition. It's hard to remove on turn 8, and on turn 10, it just snowballs out of control. A slow card value card, but very hard to deal with.
Bad Luck Albatross (4) - A really good 3 drop that disrupts your opponents draws. This potentially can win you the game without you knowing it by giving dead draws to your opponent when he needs an answer or pressure. Super good card. Knock on it is the effect is a DR instead of BC.
Dragoncaster (2) - Big spell, small spell Mage, i'm not sure what the theme is right now in this expansion but surely it revolves around spells. Basic set is rotating back in, so a big Flamestrike with a 4/4 seems promising, but it does have the Dragon requirement too. Seems inconsistent.
Arcane Breath (4) - Fair card for 1 mana even without the condition, with the condition it's a very good card.
Nithogg (5) - Slight immediate tempo loss, but the 8/8 Rush stats the following turn should easily pick it up. Fringe cases where the 0/3s can be utilized the turn they come into play, but not out of the question.
Bandersmosh (4) - Interesting card, can lead to some insane tempo cheating since this only costs 5 mana, but the RNG factor holds this from being anything more then a 5 mana 5/5 with occasional up/downsides which isn't that bad.
Aggro overload shaman will like having the extra burn/body. Warlock's legendary on turn 10 can be paired with life tap to put 14/14 on board and a soft taunt.
Out of Cards Reviews - Descent of Dragons Reveal Season #4
Disagree with the assertion that the wording of Breath of the Infinite is confusing. The word 'only' is just an extra if statement: if it's a minion, and if it's an enemy, it takes damage.
I would agree if the card read 'damage enemies instead', since the 'instead' causes the conditional effect to override the base effect.
New Hunter Spell - Clear the Way
Don't know if this is worth a slot in a deck... It's not even this good when casted by Zul'jin...
New Hunter Minion - Phase Stalker
Interesting mechanic, but still I think that Mad Scientist is better.
New Hunter Minion - Diving Gryphon
Nice draw+removal option, will see play for sure.
New Hunter Spell - Toxic Reinforcements
Too face-oriented card for my personal tastes lol
New Hunter Minion - Dragonbane
Interesting! Hope this is not going to become a new face weapon lol
New Hunter Minion - Veranus
Not so good... Unfortunately there are not so many cards that the hunter can combo with... Unleash the Hounds makes the combo cost 9, not the best...
New Druid Minion - Emerald Explorer
The stats of this guy are insane! This would be cool even in a not-dragon druid.
New Druid Spell - Breath of Dreams
Remember that Wild Growth was nerfed to 3 mana? This should be enough to understand how powerful this card is.
New Druid Spell - Secure the Deck
I don't like this card very much, the only use I can think of is with Gonk, the Raptor
New Druid Minion - Ysera, Unleashed
This girl is so cool! Can't wait to go Dragon Druid.
New Shaman Minion - Bandersmosh
Okay, cool.
New Neutral Minion - Bad Luck Albatross
A Weasel Tunneler with good aggresive stats that has the ability to ruin some of your opponents futur draws. It's a nice aggro minion and can also be used with some deathrattle synergy. This card can even deny some highlander decks as a bonus.
Fear the Albatross!
Here's some art, make a card! [Legacy Game]
An okay Lightning Storm without a Dragon, but a better Frost Nova with one.
Next up, a Paladin minion that synergizes with Divine Shield.
Descent of Dragons: Arena Impact
Ancharrr (4) - Slightly worse then a 3/2 weapon, but drawing 1 card from this makes this excellent.
Dread Raven (4) - Solid tribe and stats. Seldom seen upside.
Kobold Stickyfinger (3) - Similar to Kezan Mystic, but slightly worse body per cost, but upside is higher with stealing a weapon. Can be an okay pick if offered along with worse.
Transmogrifier (4) - Nice 2 drop with Pseudo Taunt. Legendary cards can be wide ranging, and being only a 2 drop it's unlikely to see more then 1 draw.
Breath of the Infinite (5) - Good card for Priest, upside is not insane, but solid. Balanced card.
Diving Gryphon (5) - Beast/Rush/Minion synergies. 3 mana, 4 Damage removal WITH upside to replace itself ? Insane card.
Cumulo-Maximus (4) - The overload condition should be an all game requirement which makes this card more consistent. A 5/5 for 5 with a relevant tag still makes this playable, but the battlecry makes this insane. It's somewhere in the middle.
Zzeraku the Warped (4) - High HP win condition. It's hard to remove on turn 8, and on turn 10, it just snowballs out of control. A slow card value card, but very hard to deal with.
Bad Luck Albatross (4) - A really good 3 drop that disrupts your opponents draws. This potentially can win you the game without you knowing it by giving dead draws to your opponent when he needs an answer or pressure. Super good card. Knock on it is the effect is a DR instead of BC.
Dragoncaster (2) - Big spell, small spell Mage, i'm not sure what the theme is right now in this expansion but surely it revolves around spells. Basic set is rotating back in, so a big Flamestrike with a 4/4 seems promising, but it does have the Dragon requirement too. Seems inconsistent.
Arcane Breath (4) - Fair card for 1 mana even without the condition, with the condition it's a very good card.
Nithogg (5) - Slight immediate tempo loss, but the 8/8 Rush stats the following turn should easily pick it up. Fringe cases where the 0/3s can be utilized the turn they come into play, but not out of the question.
Bandersmosh (4) - Interesting card, can lead to some insane tempo cheating since this only costs 5 mana, but the RNG factor holds this from being anything more then a 5 mana 5/5 with occasional up/downsides which isn't that bad.
New Mage Minion - Dragoncaster
6-mana Pyroblast or Fireball combo.
New Mage Spell - Arcane Breath
Dragon Mage looks good if good RNG but Quest Mage looks like it's even faster now.
New Shaman Minion - Bandersmosh
Galakrond doesn't take up a card slot.
Look at the card list and you will see all of the EVIL classes have an extra card.
New Shaman Minion - Bandersmosh
Hang on, Shaman doesn't have a Galakrond?
New Shaman Minion - Bandersmosh
Even though you get to wait until it's something you want to drop, I'm not sold on it being all that good.
New Warlock Minion - Zzeraku the Warped
If nothing else, on turn 10 can be paired with life tap to put 14/14 on board and a soft taunt.
New Shaman Minion - Cumulo-Maximus
Aggro overload shaman will like having the extra burn/body.
Card Reveals - Cumulo-Maximus & Zzeraku the Warped
Aggro overload shaman will like having the extra burn/body. Warlock's legendary on turn 10 can be paired with life tap to put 14/14 on board and a soft taunt.
New Neutral Minion - Bad Luck Albatross
Reasonable stats to try and disrupt highlander decks or just slow down other decks. Not sold that it's going to be good enough though.
New Card Reveal - Bad Luck Albatross
Reasonable stats to try and disrupt highlander decks or just slow down other decks. Not sold that it's going to be good enough though.