An option for quest hunter, (springpaw, hallazi,swarm of locusts etc.) and like someone said in the comments: hunting mastiff. So in an earlier turn play the quest and maybe a spring paw so you can complete it turn four: when it will have much more impact. or even turn three with two springpaws (probably inconsistent)
Nice card and it does help thin hunters deck out sure can’t choose secret but getting you closer to other valuable cards and saving you Mana and draw is a good thing.
I think that the coolest part is that you can discover the spell, so there is a high chance to get a fast answer to your current situation. His stats make me a little bit perplexed tho...
Ancharrr (2/5): Great if you have Pirates, not so much without. Not much else to say, still a weapon i guess, so that is always something.
Dread Raven (4/5): With each 3/4 3-drop we grow more and more accustomed to it being the baseline we strive for. But it is still rare enough to get such a minion, especially with random sets getting in each rotation, so the statline is still quite premium. And it has a positive, albeit rare, effect too. Pretty good card overall.
Kobold Stickyfinger (1/5): While i like the card, i dont think it is a good arena card, not to pick it during draft anyway. How many times you actually snipe a weapon with Ooze? Not that often, but it is at least a decent tempo play. This is subpar 5-drop, hell even subpar 4-drop, for the body alone. I would probably pick Nightblade over this if offered. Pirate tag might matter in some drafts to save this.
Transmogrifier (5/5): Random legendary is a gamble, but chances are, it will be better than the card you would have drawn. This card can actually snowball hard, if you can play it early and your opponent doesnt have an answer. I dont know why, but im getting Cavern Dreamer vibe when looking at this card as to how can the game be decided on T2, if you get lucky enough.
Diving Gryphon (4/5): Assuming you have some other Rush minions in your deck, this is basically a Shadow Bolt that draws you another removal. Damn. If you dont have other Rush minions, this is still a decent removal option that can benefit from Attack buffs and beast synergies.
Sanctuary
This seems good to me! Looks pretty easy to trigger.
Dragonrider Talritha
This makes me think to a more viable Val'anyr, could be cool.
Nozdormu the Timeless
This card is freakin' crazy, it will make any aggro deck tremble.
Clear the Way
An option for quest hunter, (springpaw, hallazi,swarm of locusts etc.) and like someone said in the comments: hunting mastiff.
So in an earlier turn play the quest and maybe a spring paw so you can complete it turn four: when it will have much more impact. or even turn three with two springpaws (probably inconsistent)
Learn Draconic
Not worth a slot in any mage deck, IMHO.
Azure Explorer
A bit too overpriced, maybe if cost and mana damage were -1 both, this could have been a thing.
Chenvaala
A slightly better Dragon Soul, could find a way in Typhoon mages.
Phase Stalker
Nice card and it does help thin hunters deck out sure can’t choose secret but getting you closer to other valuable cards and saving you Mana and draw is a good thing.
Dread Raven
so is the new warlock legendary :) having a bigger hand size for combos is gonna make him able to do crazy things with warlock
Malygos, Aspect of Magic
I think that the coolest part is that you can discover the spell, so there is a high chance to get a fast answer to your current situation. His stats make me a little bit perplexed tho...
New Hunter Minion - Dwarven Sharpshooter
Well, compared to the card that this guy has been reprinted from, it sure is a step forward. Same effect with lower cost is always appreciated.
Corrosive Breath
Cobra Shot never saw play because of the 5 mana cost, but now the situation could be different at 2 mana.
Diving Gryphon
Shadowbolt that draws a card and can get tutored with Master’s Call seems pretty good to me
Primordial Explorer
By the cards revealed until now, this loses value since there isn't a lot of good cards to make a Dragon Hunter IMHO...
Clear the Way
Don't know if this is worth a slot in a deck... It's not even this good when casted by Zul'jin...
Toxic Reinforcements
If the req were other than HP usage, could ve been Nice in quest hunter, but it’s too slow to be effective.
Phase Stalker
Interesting mechanic, but still I think that Mad Scientist is better.
Pirate Card Reveal - Kobold Stickyfinger
Put this in kingsbane to counter people who use it to counter kingsbane.
Diving Gryphon
Nice draw+removal option, will see play for sure.
Epic Card Reveal - Dread Raven
I can't wait to pull off the otk combo with this, hunting party, tundra rhino, etc.
Toxic Reinforcements
Too face-oriented card for my personal tastes lol
Dragonbane
I really hope Inspire hunter doesn’t work. There’s no worse feeling than losing to a Hunter who just pushes button every turn.
Dragonbane
Interesting! Hope this is not going to become a new face weapon lol
Descent of Dragons: Arena Impact
- NEW CARDS -
1=Terrible, 2=Poor, 3=Average, 4=Good, 5=Excellent
Ancharrr (2/5): Great if you have Pirates, not so much without. Not much else to say, still a weapon i guess, so that is always something.
Dread Raven (4/5): With each 3/4 3-drop we grow more and more accustomed to it being the baseline we strive for. But it is still rare enough to get such a minion, especially with random sets getting in each rotation, so the statline is still quite premium. And it has a positive, albeit rare, effect too. Pretty good card overall.
Kobold Stickyfinger (1/5): While i like the card, i dont think it is a good arena card, not to pick it during draft anyway. How many times you actually snipe a weapon with Ooze? Not that often, but it is at least a decent tempo play. This is subpar 5-drop, hell even subpar 4-drop, for the body alone. I would probably pick Nightblade over this if offered. Pirate tag might matter in some drafts to save this.
Transmogrifier (5/5): Random legendary is a gamble, but chances are, it will be better than the card you would have drawn. This card can actually snowball hard, if you can play it early and your opponent doesnt have an answer. I dont know why, but im getting Cavern Dreamer vibe when looking at this card as to how can the game be decided on T2, if you get lucky enough.
Breath of the Infinite (5/5): Volcanic Potion that can become even better if you have some dragons. Great card.
Diving Gryphon (4/5): Assuming you have some other Rush minions in your deck, this is basically a Shadow Bolt that draws you another removal. Damn. If you dont have other Rush minions, this is still a decent removal option that can benefit from Attack buffs and beast synergies.
Veranus
Not so good... Unfortunately there are not so many cards that the hunter can combo with... Unleash the Hounds makes the combo cost 9, not the best...