The other Paladin quest is better.
The synergy with Time Out! is the most obvious application, but I feel like there are more applications as well. Some classes/playstyles generally can’t deal damage on t2 (like slower Priest decks), while others have to disrupt their gameplan (coining this on t1 vs Quest Druid seems good, since they generally don’t want to hero power on 2 because it won’t go towards their quest). Even against classes with more damage, this can create situations where your opponent needs to go face with something when they would rather trade, which could be pretty good.

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