Somewhat valuable it adds claws which are 3 mana for 6/6 for yourself nice with Gonk since he's 7 mana you can get him and these out on the same turn can't wait for a weird Gonk otk. But it is a somewhat lackluster since 6 dmg for 3 mana and minor hand clog isn't going to be the best side quest since all the others so far do their effect without any extra mana
I think its a solid card gives extra value and can really trigger at any time and with zuljin you might get a full board from this and a few of that other rush spell
It is a great card slightly works with the quest until the quest is actually done then it gets thrown off. But now I wonder if you invoke after playing galakrond and have the quest hero power does it summon a golem or give +3 atk?
If you've seen me around the forums you'll know I hate the idea of an "auto include" card in any deck but I think this is one if you're running galakrond in any deck. Very good effect and the ability to tutor galakrond is just as strong c'thun didnt even get something like that. Crazy.
This is a scary card that you now have to always consider facing when playing against a mech deck. This giving the player a higher chance of magnetizing on turn 6-7 can be game ending. When facing a mech deck, you are always trying to remove their mechs before they can be magnetized and this can just prevent those mechs from dying and your opponent has to deal with a 6/6 which is a nice bonus. You could say that this won't see play since Coppertail Imposter didn't see much play, but when you played Coppertail Imposter, you were kinda forced to magnetize it and it didn't help your tempo. Coppertail Imposter also competed with Replicating Menace and Explodinator for that 4 mana mech slot. With Camouflaged Dirigible, you can value trade or go face with your other mechs and then protect them while adding a 6/6 that forces your opponent to either deal with it or aoe your board and leaving a 6 attack minion alive. It just looks like a nice card to add in a mech deck.
When multiple heroes die in the same turn, how is their placement in the final ranks determined? Is it final score (i.e. -8, -4, 0) or is it based on overall wins? or final tavern tier? I am very confused as it does not seem to be consistent. Thanks for any clarification!
Interested to see what other dragons will support the dragon warlock archetype. Don’t forget about the new lackey that can discover a dragon, I can see a tempo dragon lock with Dark Pharaoh Tehkan and Galakrond becoming really powerful
You know that a new thematic deck is going to be good when it brings its own tutor. Galakrond decks just got a lot better.
I personally love the second effect too. I tend to draw the cards that are to be drawn via tutors way before I draw the tutor itself. With the second effect, it won't be a dead card then.
New Druid Spell - Secure the Deck
Somewhat valuable it adds claws which are 3 mana for 6/6 for yourself nice with Gonk since he's 7 mana you can get him and these out on the same turn can't wait for a weird Gonk otk. But it is a somewhat lackluster since 6 dmg for 3 mana and minor hand clog isn't going to be the best side quest since all the others so far do their effect without any extra mana
New Druid Minion - Emerald Explorer
Solid but it's really depended on the other drakes that come out this expansion.
New Mage Spell - Learn Draconic
Descent, the tempo potential it's there but I'm afraid of times you draw it too late because this doesn't start in your hand like Quests do.
New Hunter Spell - Clear the Way
I think its a solid card gives extra value and can really trigger at any time and with zuljin you might get a full board from this and a few of that other rush spell
New Warrior Hero - Galakrond, the Unbreakable
It is a great card slightly works with the quest until the quest is actually done then it gets thrown off. But now I wonder if you invoke after playing galakrond and have the quest hero power does it summon a golem or give +3 atk?
New Rogue Minion - Umbral Skulker
A lot of potential with this one, worse case scenario it's a 1 mana 3/3 but with Auctioneer and Combo cards it becomes way better.
New Rogue Spell - Seal Fate
Pretty weak when compared to other Invoke cards or backstab. Not really sure about this one.
New Rogue Spell - Dragon's Hoard
Well rounded card, probably to balanced to make thief rogue good enough but still pretty cool card.
New Rogue Spell - Candle Breath
3 mana draw 3 cards, that's enough said.
New Rogue Spell - Praise Galakrond!
1 mana get a random lackey, it's probably good enough to see play in Rogue, the +1 and enchanting Galakrond it's a nice bonus.
New Neutral Minion - Kronx Dragonhoof
If you've seen me around the forums you'll know I hate the idea of an "auto include" card in any deck but I think this is one if you're running galakrond in any deck. Very good effect and the ability to tutor galakrond is just as strong c'thun didnt even get something like that. Crazy.
Meta Breaker - Evolution is Just a Theory
So can you include in the article on which rank you're doing this deck-testing?
New Shaman Spell - Lightning Breath
Great AOE.
New Neutral Minion - Camouflaged Dirigible
This is a scary card that you now have to always consider facing when playing against a mech deck. This giving the player a higher chance of magnetizing on turn 6-7 can be game ending. When facing a mech deck, you are always trying to remove their mechs before they can be magnetized and this can just prevent those mechs from dying and your opponent has to deal with a 6/6 which is a nice bonus. You could say that this won't see play since Coppertail Imposter didn't see much play, but when you played Coppertail Imposter, you were kinda forced to magnetize it and it didn't help your tempo. Coppertail Imposter also competed with Replicating Menace and Explodinator for that 4 mana mech slot. With Camouflaged Dirigible, you can value trade or go face with your other mechs and then protect them while adding a 6/6 that forces your opponent to either deal with it or aoe your board and leaving a 6 attack minion alive. It just looks like a nice card to add in a mech deck.
Ties in Battlegrounds
When multiple heroes die in the same turn, how is their placement in the final ranks determined? Is it final score (i.e. -8, -4, 0) or is it based on overall wins? or final tavern tier? I am very confused as it does not seem to be consistent. Thanks for any clarification!
Four New Cards Revealed - Kronx Dragonhoof, Veranus, Camouflaged Dirigible, Hot Air Balloon
I had to chuckle :D Fixed it for you :D
Four New Cards Revealed - Kronx Dragonhoof, Veranus, Camouflaged Dirigible, Hot Air Balloon
Red dragons aren't hunter-like tho. And Alexstrazsa (and her flight) should be neutral since she brings life and hope to everyone LOL.
Kronx Dragonhoof
Basically a Twin Emperror Vek'lor type of card.
Veranus
This and Explosive Trap would serve as a good board clear if Reborn and "Deathrattle: Summon X" didn't exist but we'll see how it plays out.
New Warlock Spell - Nether Breath
Simple, but effective. If dragon lock picks up steam, this is an auto include for every warlock deck
New Warlock Minion - Crazed Netherwing
Interested to see what other dragons will support the dragon warlock archetype. Don’t forget about the new lackey that can discover a dragon, I can see a tempo dragon lock with Dark Pharaoh Tehkan and Galakrond becoming really powerful
Four New Cards Revealed - Kronx Dragonhoof, Veranus, Camouflaged Dirigible, Hot Air Balloon
Kronx is an insta-craft.
Kronx Dragonhoof
You know that a new thematic deck is going to be good when it brings its own tutor. Galakrond decks just got a lot better.
I personally love the second effect too. I tend to draw the cards that are to be drawn via tutors way before I draw the tutor itself. With the second effect, it won't be a dead card then.
Kronx Dragonhoof
Just broken. Auto include in all Galakrond decks. Will only be a bad card in arena. 5 stars
Kronx Dragonhoof
yes, this guy is here to compensate for the free galakronds, now we will still have to craft a legendary if we want to play galakrond decks : P