All Comments

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  • New Neutral Minion - Camouflaged Dirigible

    It's okay, I guess. I suspect it will be a card you never see until all of a sudden someone drops it and you're like "wait what" as it wrecks your game-plan unexpectedly.

  • Nozdormu the Timeless

    This card is crazy and I want it now =)

    I don't even know how to evaluate it, I just can't wait to see crazy shinanigans that spawn from it on Trolden.

  • Hot Air Balloon

    It's not unusual for 1 mana 1/2's to stick around a turn so this is often a 1/3 with upside and a mech tag, sounds like the makings of a playable card to me.

  • New Hunter Minion - Veranus

    Staff

    Has pretty good synergy with Explosive Trap and Unleash the Hounds.

  • New Neutral Minion - Kronx Dragonhoof

    Absolutely bonkers. I was already going to try out Galakrond Warrior; now I'm even more incentivized. Unless all of the Galakronds turn out to be trash, you WILL see this card around.

  • Veranus

    It's not a bad card, but it's a control hunter card. 

    How often do hunter players play control? 

  • New Neutral Minion - Camouflaged Dirigible

    This will probably be used in some sort of dumb jank combo deck, but other than that I doubt this card will ever see play.

    Giving something stealth is useful when you want to make sure that a minion will be able to attack at least once. The issue is that because this card is 6 mana, it will likely only ever be used on a minion that has already been on the field at least one turn. Usually stealth is only needed for 1 turn, so unless you want to wait until turn 9-10 to give a 3-4 mana minion stealth, this isn't going to be useful. And if you do try and give a 3-4 mana mech stealth, then you will probably die because you just spent your entire turn basically doing nothing.

  • Camouflaged Dirigible

    Effect is strong but the mana cost is way to prohibitive, I don't see any way for this to work in standard, probably something crazy you can do in wild though.

  • New Neutral Minion - Kronx Dragonhoof

    Quote From Janusi

    "If you've already Galakrond"? Is Galakrond a verb as well?

    You're*. You are.

  • Veranus

    Man, equality keeps getting more and more expensive =P

    Being serious though, amazing value for the mana, can be played alongside unleash the hounds, if dragon hunter works this will be in it no doubt.

  • Kronx Dragonhoof

    Kronx into Sathrovarr seems ambitious. You think your opponent leaves up a 6/6 on turn 6/7 that could win them the game if copied/returned/added to the deck? It will be a priority target, so better use bankers/pandas.

  • Kronx Dragonhoof

    So basically Kalimos for Galakrond decks, seems like there if you are Galakrond you have a myriad of options for a variety of situations.  Obvious autoinclude for any Galakrond deck.

  • New Neutral Minion - Hot Air Balloon

    I mean, after only one turn it becomes a 1 mana 1/3, which isn't bad, and then one turn after that it will become a 1/4, then a 1/5, so after surviving just one turn you start to gain benefit, and after one more turn it is just amazing.

    I really don't know what to think of this, it is a powerful 1 drop, and assuming that your opponent doesn't also have a powerful 1 drop, it will probably turn into an absolutely OP 1 drop, but the window of opportunity is small. I think this is definitely worth testing in a mech deck, or just any aggro deck, but I am not really sure how reliable this card is.

  • New Warlock Spell - Nether Breath

    Very powerful card in a Dragonlock deck. The question remains: will such an archetype take wings? I hope so.

  • Kronx Dragonhoof

    Still a risk-reward but just for 2/30 cards instead of 1.

  • New Neutral Minion - Hot Air Balloon

    Great for magnetic but also another 1-drop for bwonsamdi in combo priest. 

  • Crazed Netherwing

    Abyssal Enforcer is it you?

    There's no way it can't be a full 5 stars!

  • New Rogue Minion - Necrium Apothecary

    This plus Waxadred and Necrium Vial for amazing value for dr rogue.

  • New Neutral Minion - Camouflaged Dirigible

    Very nicely balanced. The effect is great, but on 6 mana it's a bit late for the absolute face-aggro decks pestering Wild. On a more mid-rangy mech deck it could shine, but those have to be invented still. A deck challenge that could pay off quite a bunch.

    Possibly just an experimental card to find how to print more stealth without it being uninteractive and frustrating.

  • New Warlock Minion - Crazed Netherwing

    Abyssal Enforcer without any stats lost for its Mana cost. If Dragonlock is a thing, this will see play 100% of the time. Amazing card.

  • New Rogue Minion - Waxadred

    This card together with Necrium Vial and Necrium Apothecary will give a lot of value to deathrattle rogue.

  • Nether Breath

    Handlock will be back, stronger than ever!
    Can't wait to get those feels again...

  • New Rogue Minion - Necrium Apothecary

    The Combo makes him more clunky than I like, but a Battlecry would have been ridiculous. Seems like something that's not for me, but I'll no doubt be seeing him anyway (and gnashing my teeth when he combo's with Mechanical Whelp).

  • New Rogue Hero - Galakrond, the Nightmare

    Very nice Battlecry. Also, might lead to some combo decks by generating all those lackeys?

  • New Neutral Minion - Hot Air Balloon

    This card is an ok 1 drop. It could compete against Mecharoo for 1 mana mech decks, it's a nice base for a magnetic follow up and it can be considered as a 1 mana 1/3 if played on turn 1.

    The issue that I see with this card is that it's really bad to draw it in the mid to late game for a mech deck. Obviously since it's a 1 mana card it shouldn't be amazing later in the game, but Mecharoo does give you 2 bodies for a 1 mana card, giving you a higher chance of getting a mech body to magnetize on your turn. So I don't see it completely being superior than Mecharoo as a 1 drop for mech decks.

    This card seems like it can really only be properly played in the early game. By turn 3-4, it becomes a bad card to draw. Slower decks won't want this, aggro decks could instead play a guaranteed 1 mana 1/3 like Crystallizer and token decks would prefer Mecharoo if they were looking for some mech synergy.

    Since I am not expecting mechs to get too much support in this expension, this card should only see play in mech hunter. Mech paladin souldn't consider this card because it has Glow-Tron which is much better, same for warrior with Eternium Rover.