It's okay, I guess. I suspect it will be a card you never see until all of a sudden someone drops it and you're like "wait what" as it wrecks your game-plan unexpectedly.
It's not unusual for 1 mana 1/2's to stick around a turn so this is often a 1/3 with upside and a mech tag, sounds like the makings of a playable card to me.
Absolutely bonkers. I was already going to try out Galakrond Warrior; now I'm even more incentivized. Unless all of the Galakronds turn out to be trash, you WILL see this card around.
This will probably be used in some sort of dumb jank combo deck, but other than that I doubt this card will ever see play.
Giving something stealth is useful when you want to make sure that a minion will be able to attack at least once. The issue is that because this card is 6 mana, it will likely only ever be used on a minion that has already been on the field at least one turn. Usually stealth is only needed for 1 turn, so unless you want to wait until turn 9-10 to give a 3-4 mana minion stealth, this isn't going to be useful. And if you do try and give a 3-4 mana mech stealth, then you will probably die because you just spent your entire turn basically doing nothing.
Effect is strong but the mana cost is way to prohibitive, I don't see any way for this to work in standard, probably something crazy you can do in wild though.
Kronx into Sathrovarr seems ambitious. You think your opponent leaves up a 6/6 on turn 6/7 that could win them the game if copied/returned/added to the deck? It will be a priority target, so better use bankers/pandas.
So basically Kalimos for Galakrond decks, seems like there if you are Galakrond you have a myriad of options for a variety of situations. Obvious autoinclude for any Galakrond deck.
I mean, after only one turn it becomes a 1 mana 1/3, which isn't bad, and then one turn after that it will become a 1/4, then a 1/5, so after surviving just one turn you start to gain benefit, and after one more turn it is just amazing.
I really don't know what to think of this, it is a powerful 1 drop, and assuming that your opponent doesn't also have a powerful 1 drop, it will probably turn into an absolutely OP 1 drop, but the window of opportunity is small. I think this is definitely worth testing in a mech deck, or just any aggro deck, but I am not really sure how reliable this card is.
Very nicely balanced. The effect is great, but on 6 mana it's a bit late for the absolute face-aggro decks pestering Wild. On a more mid-rangy mech deck it could shine, but those have to be invented still. A deck challenge that could pay off quite a bunch.
Possibly just an experimental card to find how to print more stealth without it being uninteractive and frustrating.
The Combo makes him more clunky than I like, but a Battlecry would have been ridiculous. Seems like something that's not for me, but I'll no doubt be seeing him anyway (and gnashing my teeth when he combo's with Mechanical Whelp).
This card is an ok 1 drop. It could compete against Mecharoo for 1 mana mech decks, it's a nice base for a magnetic follow up and it can be considered as a 1 mana 1/3 if played on turn 1.
The issue that I see with this card is that it's really bad to draw it in the mid to late game for a mech deck. Obviously since it's a 1 mana card it shouldn't be amazing later in the game, but Mecharoo does give you 2 bodies for a 1 mana card, giving you a higher chance of getting a mech body to magnetize on your turn. So I don't see it completely being superior than Mecharoo as a 1 drop for mech decks.
This card seems like it can really only be properly played in the early game. By turn 3-4, it becomes a bad card to draw. Slower decks won't want this, aggro decks could instead play a guaranteed 1 mana 1/3 like Crystallizer and token decks would prefer Mecharoo if they were looking for some mech synergy.
Since I am not expecting mechs to get too much support in this expension, this card should only see play in mech hunter. Mech paladin souldn't consider this card because it has Glow-Tron which is much better, same for warrior with Eternium Rover.
New Neutral Minion - Camouflaged Dirigible
It's okay, I guess. I suspect it will be a card you never see until all of a sudden someone drops it and you're like "wait what" as it wrecks your game-plan unexpectedly.
Nozdormu the Timeless
This card is crazy and I want it now =)
I don't even know how to evaluate it, I just can't wait to see crazy shinanigans that spawn from it on Trolden.
Hot Air Balloon
It's not unusual for 1 mana 1/2's to stick around a turn so this is often a 1/3 with upside and a mech tag, sounds like the makings of a playable card to me.
New Hunter Minion - Veranus
Has pretty good synergy with Explosive Trap and Unleash the Hounds.
New Neutral Minion - Kronx Dragonhoof
Absolutely bonkers. I was already going to try out Galakrond Warrior; now I'm even more incentivized. Unless all of the Galakronds turn out to be trash, you WILL see this card around.
Veranus
It's not a bad card, but it's a control hunter card.
How often do hunter players play control?
New Neutral Minion - Camouflaged Dirigible
This will probably be used in some sort of dumb jank combo deck, but other than that I doubt this card will ever see play.
Giving something stealth is useful when you want to make sure that a minion will be able to attack at least once. The issue is that because this card is 6 mana, it will likely only ever be used on a minion that has already been on the field at least one turn. Usually stealth is only needed for 1 turn, so unless you want to wait until turn 9-10 to give a 3-4 mana minion stealth, this isn't going to be useful. And if you do try and give a 3-4 mana mech stealth, then you will probably die because you just spent your entire turn basically doing nothing.
Camouflaged Dirigible
Effect is strong but the mana cost is way to prohibitive, I don't see any way for this to work in standard, probably something crazy you can do in wild though.
New Neutral Minion - Kronx Dragonhoof
You're*. You are.
Veranus
Man, equality keeps getting more and more expensive =P
Being serious though, amazing value for the mana, can be played alongside unleash the hounds, if dragon hunter works this will be in it no doubt.
Kronx Dragonhoof
Kronx into Sathrovarr seems ambitious. You think your opponent leaves up a 6/6 on turn 6/7 that could win them the game if copied/returned/added to the deck? It will be a priority target, so better use bankers/pandas.
Kronx Dragonhoof
So basically Kalimos for Galakrond decks, seems like there if you are Galakrond you have a myriad of options for a variety of situations. Obvious autoinclude for any Galakrond deck.
New Neutral Minion - Hot Air Balloon
I mean, after only one turn it becomes a 1 mana 1/3, which isn't bad, and then one turn after that it will become a 1/4, then a 1/5, so after surviving just one turn you start to gain benefit, and after one more turn it is just amazing.
I really don't know what to think of this, it is a powerful 1 drop, and assuming that your opponent doesn't also have a powerful 1 drop, it will probably turn into an absolutely OP 1 drop, but the window of opportunity is small. I think this is definitely worth testing in a mech deck, or just any aggro deck, but I am not really sure how reliable this card is.
New Warlock Spell - Nether Breath
Very powerful card in a Dragonlock deck. The question remains: will such an archetype take wings? I hope so.
Kronx Dragonhoof
Still a risk-reward but just for 2/30 cards instead of 1.
New Neutral Minion - Hot Air Balloon
Great for magnetic but also another 1-drop for bwonsamdi in combo priest.
Crazed Netherwing
Abyssal Enforcer is it you?
There's no way it can't be a full 5 stars!
New Rogue Minion - Necrium Apothecary
This plus Waxadred and Necrium Vial for amazing value for dr rogue.
New Neutral Minion - Camouflaged Dirigible
Very nicely balanced. The effect is great, but on 6 mana it's a bit late for the absolute face-aggro decks pestering Wild. On a more mid-rangy mech deck it could shine, but those have to be invented still. A deck challenge that could pay off quite a bunch.
Possibly just an experimental card to find how to print more stealth without it being uninteractive and frustrating.
New Warlock Minion - Crazed Netherwing
Abyssal Enforcer without any stats lost for its Mana cost. If Dragonlock is a thing, this will see play 100% of the time. Amazing card.
New Rogue Minion - Waxadred
This card together with Necrium Vial and Necrium Apothecary will give a lot of value to deathrattle rogue.
Nether Breath
Handlock will be back, stronger than ever!
Can't wait to get those feels again...
New Rogue Minion - Necrium Apothecary
The Combo makes him more clunky than I like, but a Battlecry would have been ridiculous. Seems like something that's not for me, but I'll no doubt be seeing him anyway (and gnashing my teeth when he combo's with Mechanical Whelp).
New Rogue Hero - Galakrond, the Nightmare
Very nice Battlecry. Also, might lead to some combo decks by generating all those lackeys?
New Neutral Minion - Hot Air Balloon
This card is an ok 1 drop. It could compete against Mecharoo for 1 mana mech decks, it's a nice base for a magnetic follow up and it can be considered as a 1 mana 1/3 if played on turn 1.
The issue that I see with this card is that it's really bad to draw it in the mid to late game for a mech deck. Obviously since it's a 1 mana card it shouldn't be amazing later in the game, but Mecharoo does give you 2 bodies for a 1 mana card, giving you a higher chance of getting a mech body to magnetize on your turn. So I don't see it completely being superior than Mecharoo as a 1 drop for mech decks.
This card seems like it can really only be properly played in the early game. By turn 3-4, it becomes a bad card to draw. Slower decks won't want this, aggro decks could instead play a guaranteed 1 mana 1/3 like Crystallizer and token decks would prefer Mecharoo if they were looking for some mech synergy.
Since I am not expecting mechs to get too much support in this expension, this card should only see play in mech hunter. Mech paladin souldn't consider this card because it has Glow-Tron which is much better, same for warrior with Eternium Rover.