All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Hunter Spell - Corrosive Breath

    While very powerful in a dragon hunter deck (if it becomes a thing), this card is good on its own. I just wonder how aggresive will the remaining dragon hunter cards be. For now, they don't seem that aggresive with cards like Primordial Explorer and Carrion Drake.

  • New Hunter Minion - Dragonbane

    While the effect is strong, I don't like the fact that it's random and where would this card go? In a hero power hunter deck, a little surprise burst in a highlander deck or maybe in a mech deck? It's an interesting card that seems quite flexible.

  • Custom Expansion - The Trials Within Us

    Quote From juda

    tldr

    I'll have you know I added Spoilers to ease the length of the thread. It's still long, but what can you expect: there are 100 cards here lol.

    Anyway, I think I'm done with the expansion for now: the Neutral Epics, Rares, and Commons remain, but I don't feel particularly enthused to complete them at the moment.

  • New Hunter Minion - Dwarven Sharpshooter

    Almost all 1 mana 1/3 minons have ended up seeing some amount of competetive play, except for Animated Berserker and maybe Warbot (I don't remember) and this card has a strong effect to accompany it. You could say that it's weak since Steamwheedle Sniper saw little play, but it didn't have the synergy that we have now with cards such as Dragonbane, Toxic Reinforcements, Phase Stalker and maybe even with Waterboy and it's 1 mana.

    While I really like the card, I am afraid that it won't be strong enough since it supports a more control oriented strategy, the cards (mentioned above) that synergize with it are more aggresive in nature and you will probably prefer to just keep going face. Don't get me wrong, you could use Phase Stalker to pull defensive secrets and use Dragonbane for board control, but hunter usually ends up going back to its aggresive nature.

     

  • New quest system

    Quote From og0

    Me too, 60g constantly on all my 3 accounts.  Also rerolled a 60g to a 60g which shouldn't be possible.

    In the last 24 hours though I've seen 4 50g quests (and none of which are from a 60g reroll)

    I wonder if there was a server side issue that has now been resolved.  Or perhaps they've been temporarily more generous due to the period when we couldn't reroll at all.

    Perhaps my recent experience isn't shared by most in which case great :)

    I've now been pretty much getting 60g quests again.  And as I test I rerolled a 60g to a 60g, then did another reroll of a 60g (on a different region) to a 50g quest

  • Meta Breaker - Silence, Fool!

    Cool read.. I actaully want to make this work but its tricky

  • Out of Cards Reviews - Descent of Dragons Reveal Season #1

    Still have to see the Warrior Invoke cards, but I definitely think Unbreakable is my favorite Galakrond.

  • New Priest Minion - Envoy of Lazul

    Quote From Tox

    For god knows what reason, it only shows cards that started in the opponent's deck. This almost makes it a 1/3 chance of a card.

    Source: https://twitter.com/puffinplays/status/1197709472417763328

    Yes just found this out too.  This just kills the card in my opinion.  OK gives you limited information with a chance of a copy, but is that worth running this in a priest deck?

  • New Hunter Spell - Clear the Way

    Quote From linkblade91

    Play Swarm of Locusts to instantly proc the Sidequest, feel sad when the 4/4 doesn't appear.

    I think that you do end up getting the 4/4 gryphon. When you use Call in the Finishers, the quest Unite the Murlocs will interupt the summoning to update your quest progress. Same for when you use Plot Twist for Supreme Archaeology, the quest can trigger and change your hero power in the middle of the Plot Twist.

    So the way I see it is that after you use Swarm of Locusts on an empty board:
    you get 3 locusts, you get your 4/4 gryphon from the sidequest, you get 3 more locusts and then you end up losing the last locust (if your quest had no progression).

  • Runeterra Accounts Will Be Reset Before it Returns - Save Those Decks!

    Quote From Lightspoon

    They've said that a wipe was coming since the first closed beta, but they didn't specified untill now when exactly the wipe would take place. At this point I hope that the next phase will be the open beta so that everyone can play the game and start building his own collection.

    yeaah its was expected the next phase is still a closed beta this wil happen at the start of next year 
    But when this closed beta starts i stays online so no more waitingroom then 

     

  • New Neutral Minion - Sathrovarr

    Very powerful effect with high value, but not only is it a 9 mana card, but you will need a worthy minion to target. Not an easy card to properly use but a nice one to try out.

  • New Neutral Minion - Shu'ma

    This card would be a nice flavor pick in any token deck like token druid. I see it having some potential in a Unseal the Vault type of deck. It would be a good finisher or quest activator accompanying Onyxia. Nothing too strong, but a nice deck to try out on launch.

  • Tempo Evenlock

    Very true. and if you like me, hate facing Secret Mages cause of how they ignore board states and just go face with burn then you are gonna have a bad time.

    even with an early board threat its useless cause of how flame ward destroys everything. u cant tap u cant play stuff. u dont beat secret mage. the only times i did it was cause they never pulled flame ward. and or had a bad opening  and i managed to get giants early on.

  • New Warrior Spell - Molten Breath

    A decent card that all dragon warriors will love to include. Reminds me of Bash which was a good removal tool so this should see some play.

  • New Warrior Hero - Galakrond, the Unbreakable

    This card seems to be able to go either way for warrior. You can go with a more aggresive midrange deck with some charge minions such as Kor'kron Elite, Leeroy Jenkins or even Reckless Rocketeer that would benefit greatly from the +4/+4 buff. Or you could go for a mech control deck that relies on the invoke +3 attack for removal instead of face damage and then you would aim to land the +4/+4 buff on cards like Tomb Warden, Zilliax or other magnetic cards and you might even substitute for Dr. Boom, Mad Genius after Galakronds battlecry.

  • New Warrior Minion - Deathwing, Mad Aspect

    A good removal card, dragon synergy and it has some potential in a big warrior deck. I like it.

  • New Warlock Spell - Fiendish Rites

    So since you invoke first, it means you will atleast get 2 2/1 imps which would be valued at 2 mana and that's the worst case scenario. Not an extremely exciting effect, but in a zoo deck, it works and obviously helps for the big Galakrond, the Wretched payoff.

  • New Warlock Minion - Dragonblight Cultist

    The worst outcome would be a 3 mana 3/1 with 2 1/1 imps. This card is much better than Microtech Controller (minus the mech synergy) which sees play in some token decks. But unlike token druid, I'm just not sure if warlock can pull off a good token deck without powerful mass board spells such as Savage Roar, Power of the Wild and Soul of the Forest. I feel like a token warlock deck will only find success with the invoke synergy cards and Galakrond, the Wretched.

  • New Warlock Minion - Veiled Worshipper

    While the effect is insane with the good stats, it depends on what types of decks you can make with Galakrond, the Wretched. For now, we have the token style of deck being pushed by Fiendish Rites and Dragonblight Cultist which i'm not sure if it will be that powerful for now.

  • New Shaman Spell - Lightning Breath

    A turn 3 semi-Flamestrike is insane. All we have to do is wait and see what the shaman dragons bring to the table.

  • New Rogue Spell - Praise Galakrond!

    Good for some combo enablers, helps your Galakrond and you get a lackey. You also don't have to target one of your minions which is a nice bonus. Overall a ok card only to see play in a Galakrond, the Nightmare deck.

  • Meta Breaker - Evolution is Just a Theory

    Really? I've played against a couple of them past two days... Maybe just bad Luck XD

  • New Rogue Spell - Candle Breath

    Great card draw, but for now I don't see rogue being able to properly use dragons. Maybe this could find a home in a Combo Malygos type of deck.

  • New Rogue Spell - Dragon's Hoard

    A fun card to add in a Bazaar Burglary / Tess Greymane deck. Also a good way to activate your Underbelly Fence instead of relying on Pharaoh Cat rng.

  • New Rogue Spell - Seal Fate

    Not the best type of removal for rogue, but not so bad that it won't see play in a Galakrond, the Nightmare deck and you get a lackey which is nice.