Weak effect but for invoking purposes we'll probably see this in some decks..Many other rogue cards are better than this but we'll see how the invoke style plays out..So far I see miracle/tempo rogues having a better chance at this.
The only reason why this is busted is because it floods the board even when its not played. As long as Grim Rally exist on standard this will continue to be in all zoolock decks. You will put Galakrond in your deck because it activates invoke cards, not the other way around.
Single-handedly making Jumbo Imp a potentially viable card. That's already a world-end of a difference there.
Priest version of Assassinate on choice while benefiting the key card of the new expansion..Will likely see this in many decks just like entomb during its time.
[Hearthstone Card (Curious Glimmerroot) Not Found] was only in some decks at one point of the meta..I don't see this card being THAT effective in standard. This will be very strong in Arena.
Until [Hearthstone Card (Masked Contender) Not Found] rotates this is trash tier. Even if its not cleared when played on curve, its still forcing you into wasting mana on turn 3. Given that Rat Trap rotates next April, there may not be enough good secrets for this to be playable.
Until the next rotation, this would remain on the sidestands.
This card is def op for it's effect. Constant snowballing the dragons one by one. GG to opponent once they run out of removals. Time to put a silencer back into the deck.
I still think the best option would be to concentrate all discussion on a card on its card page. Why? I think in the long run it will benefit the players who searched for the card, so they can see all opinions in one place. People discussing on three different places seems a bit confusing and chaotic to me.
The way it is now, all those discussions one day will be buried in forum and forgotten. It would be fun to see those opinions later when meta is solved. Card page traffic may be low now but it can be boosted with promotion.
We do include the link to the card's discussion thread in its card page. So that should cover what you're asking here, basically. If you want to see what ppl had to say about it on release, you can just click the button and read the thread.
I understand what ur saying, but in the end i guess it is the matter of preference and this is how we approach this. For now anyway.
It is good to raise these questions tho, so we can see that ppl might be interested for us to do certain things differently and we can then take that into consideration going forward ;-)
Well this will increase the tempo of the match considering the opponent has lower curve while you are prepped with high curve minions it would definitely be your advantage. On the other hand, there are so many removals from other classes and giving a smorc hunter 10 mana is just charity..
Better than Seal Fate. Being a one mana card means it can fit into miracle builds. But on its own its a nerf to ethereal lackey's discover effect for rogue.
Will see play, since it invokes Galakrond. Potential infinite value if you keep getting ethereal lackey off the invoke effect. A long shot, but still a possibility.
Getting this off the draconic lackey is gonna generate mountains of salt. A 4/10 body is already quite good. Swinging tempo is better. But this being a common card is probably the best thing about this card.
Sadly this will only see play from a discover effect. But it can take comfort that its already one the best discover option available.
Its comparable to Sir Finley's second hero power in the adventure for SoU. And yeah, even without the discover effect it was busted then too. Its only drawback is the fact that its a reactive card, and the invoked hero power doesn't help with tempo. Control priest would likely be tier 2, beating all other control decks available, since the hero power is so much value.
Whether this is a busted card will depend on the card pool for priest this expansion. The newly revealed card for priest that potentially give a card from your opponent's hand a good start.
Nomi without the empty deck requirement. With so many dragons being introduced, chances are you'll be getting good dragons off the random effect. Its only drawback is that it doesn't do anything until the next turn when you start drawing. You can still innervate into wrath for the draw on 10.
I can see this replacing Nomi in the standard quest druid. The fact that it activate dragon cards only adds to the multitude of reasons why this card will see play.
Expensive, but it invokes Galakrond and that's probably why this card will see play. The undamaged requirement is kinda weak, but given that rogue's Galakrond being as strong as it is, its only fair that rogues invoke cards are bad.
Still, I'd much rather play any other invoke card than this one. Its too expensive for what it does, and easily played around.
Busted card if not for the fact that most miracle builds consists of very cheap cards. In fact, this is probably the reason why its effect is so overwhelming.
Viable in almost any build of rogue, and with the hero power being as good as it is. Worth noting that with the hero power being generating lackeys, you can now go heavy into shuffling [Hearthstone Card (Heistbaron Togwaggle) Not Found] without worrying about the lackey requirement, giving lackey rogue the late game it needs against ultra control decks.
Almost an instant replacement for lightning storm, with the main issue being that you need a dragon to activate the cleave effect. On its own its already a decent 4 mana deal 4 damage. You will put dragons in your deck just to play this, not the other way around.
Wonder what the effect is with Zentimo. Is it just flamestrike like that?
Best invoke card there is in neutral and likely contender to the best invoke card in the expansion. 4/5 taunts for 5 is already a decent card. Add in a free Galakrond hero power and this is already playable. Add in invoking Galakrond and this will be in every Galakrond deck regardless of tier.
The only reason this is not busted is because its a taunt and not rush minion.
You'll play invoke cards just to get 2 1/1 imps, so yes you will play this card to draw three cards while putting on a decent 5/4 body along. Midrange zoolock just got a lot better.
Until grim rally rotates, this card is just yet another busted card in zoolock.
Despite me rolling in Ranks 20-15 almost every season, I always like to play around with your Meta Breaker Decks. Evolve Shaman is not a problem in the Basment that I dwell in. But Control Priest could be good fun to play. Hmmmm... 🤔
I would advise to simply wait and see. It's very easy to spew out some words that sound nice to the community to attract more players (just look at the corporate answers of the first few questions).
That doesn't mean they will do everything they promise here, especially after their income is sufficient to not give a crap if 10% of the players stop paying for cosmetics or whatever.
New Rogue Spell - Seal Fate
Weak effect but for invoking purposes we'll probably see this in some decks..Many other rogue cards are better than this but we'll see how the invoke style plays out..So far I see miracle/tempo rogues having a better chance at this.
Galakrond, the Wretched
The only reason why this is busted is because it floods the board even when its not played. As long as Grim Rally exist on standard this will continue to be in all zoolock decks. You will put Galakrond in your deck because it activates invoke cards, not the other way around.
Single-handedly making Jumbo Imp a potentially viable card. That's already a world-end of a difference there.
New Rogue Minion - Umbral Skulker
Clear Miracle Rogue intentions here..lets make big Van Cleef or Questing Adventurer
New Rogue Minion - Waxadred
OP Card..similar to Pally's buff on death..this will need some silence in the meta to counter.
New Priest Spell - Time Rip
Priest version of Assassinate on choice while benefiting the key card of the new expansion..Will likely see this in many decks just like entomb during its time.
New Priest Minion - Envoy of Lazul
[Hearthstone Card (Curious Glimmerroot) Not Found] was only in some decks at one point of the meta..I don't see this card being THAT effective in standard. This will be very strong in Arena.
Phase Stalker
Until [Hearthstone Card (Masked Contender) Not Found] rotates this is trash tier. Even if its not cleared when played on curve, its still forcing you into wasting mana on turn 3. Given that Rat Trap rotates next April, there may not be enough good secrets for this to be playable.
Until the next rotation, this would remain on the sidestands.
New Priest Minion - Fate Weaver
The reduction effect is good but most likely will only see some combo plays with Inner Fire/Divine Spirit.
New Paladin Spell - Sand Breath
Buff and divine shield..easily activated in a dragon deck..this will be a staple card in the dragon meta.
New Paladin Minion - Dragonrider Talritha
This card is def op for it's effect. Constant snowballing the dragons one by one. GG to opponent once they run out of removals. Time to put a silencer back into the deck.
Reveal season - card discussion in 3 places
We do include the link to the card's discussion thread in its card page. So that should cover what you're asking here, basically. If you want to see what ppl had to say about it on release, you can just click the button and read the thread.
I understand what ur saying, but in the end i guess it is the matter of preference and this is how we approach this. For now anyway.
It is good to raise these questions tho, so we can see that ppl might be interested for us to do certain things differently and we can then take that into consideration going forward ;-)
New Paladin Minion - Nozdormu the Timeless
Well this will increase the tempo of the match considering the opponent has lower curve while you are prepped with high curve minions it would definitely be your advantage. On the other hand, there are so many removals from other classes and giving a smorc hunter 10 mana is just charity..
Praise Galakrond!
Better than Seal Fate. Being a one mana card means it can fit into miracle builds. But on its own its a nerf to ethereal lackey's discover effect for rogue.
Will see play, since it invokes Galakrond. Potential infinite value if you keep getting ethereal lackey off the invoke effect. A long shot, but still a possibility.
Twin Tyrant
Getting this off the draconic lackey is gonna generate mountains of salt. A 4/10 body is already quite good. Swinging tempo is better. But this being a common card is probably the best thing about this card.
Sadly this will only see play from a discover effect. But it can take comfort that its already one the best discover option available.
Galakrond, the Unspeakable
Its comparable to Sir Finley's second hero power in the adventure for SoU. And yeah, even without the discover effect it was busted then too. Its only drawback is the fact that its a reactive card, and the invoked hero power doesn't help with tempo. Control priest would likely be tier 2, beating all other control decks available, since the hero power is so much value.
Whether this is a busted card will depend on the card pool for priest this expansion. The newly revealed card for priest that potentially give a card from your opponent's hand a good start.
Ysera, Unleashed
Nomi without the empty deck requirement. With so many dragons being introduced, chances are you'll be getting good dragons off the random effect. Its only drawback is that it doesn't do anything until the next turn when you start drawing. You can still innervate into wrath for the draw on 10.
I can see this replacing Nomi in the standard quest druid. The fact that it activate dragon cards only adds to the multitude of reasons why this card will see play.
Seal Fate
Expensive, but it invokes Galakrond and that's probably why this card will see play. The undamaged requirement is kinda weak, but given that rogue's Galakrond being as strong as it is, its only fair that rogues invoke cards are bad.
Still, I'd much rather play any other invoke card than this one. Its too expensive for what it does, and easily played around.
Galakrond, the Nightmare
Busted card if not for the fact that most miracle builds consists of very cheap cards. In fact, this is probably the reason why its effect is so overwhelming.
Viable in almost any build of rogue, and with the hero power being as good as it is. Worth noting that with the hero power being generating lackeys, you can now go heavy into shuffling [Hearthstone Card (Heistbaron Togwaggle) Not Found] without worrying about the lackey requirement, giving lackey rogue the late game it needs against ultra control decks.
And yeah, its free. Two thumbs up
Lightning Breath
Almost an instant replacement for lightning storm, with the main issue being that you need a dragon to activate the cleave effect. On its own its already a decent 4 mana deal 4 damage. You will put dragons in your deck just to play this, not the other way around.
Wonder what the effect is with Zentimo. Is it just flamestrike like that?
Shield of Galakrond
Best invoke card there is in neutral and likely contender to the best invoke card in the expansion. 4/5 taunts for 5 is already a decent card. Add in a free Galakrond hero power and this is already playable. Add in invoking Galakrond and this will be in every Galakrond deck regardless of tier.
The only reason this is not busted is because its a taunt and not rush minion.
Veiled Worshipper
You'll play invoke cards just to get 2 1/1 imps, so yes you will play this card to draw three cards while putting on a decent 5/4 body along. Midrange zoolock just got a lot better.
Until grim rally rotates, this card is just yet another busted card in zoolock.
Fan Community Spotlight - Shatterstar1998's Astromancer Class
I hate Secrets, this is my "obligatory line" whenever i see Secrets in a custom class, dont take it personally :D
Meta Breaker - Evolution is Just a Theory
16 days to go guys... we're almost there....
Meta Breaker - Evolution is Just a Theory
Despite me rolling in Ranks 20-15 almost every season, I always like to play around with your Meta Breaker Decks. Evolve Shaman is not a problem in the Basment that I dwell in. But Control Priest could be good fun to play. Hmmmm... 🤔
Legends of Runeterra - Developer Interview
I would advise to simply wait and see. It's very easy to spew out some words that sound nice to the community to attract more players (just look at the corporate answers of the first few questions).
That doesn't mean they will do everything they promise here, especially after their income is sufficient to not give a crap if 10% of the players stop paying for cosmetics or whatever.
We'll see.