All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Toxic Reinforcements

    I agree, I think this is one of those cards, where you just discuss the art - which is good fun!

  • Hearthstone BattleGrind - A Battlegrounds Tournament

    Staff

    All good :) That being said, iv had quite a success with Patches as well :) His HP can help you "cheat out" some wins early game allowing you to upgrade Tavern more aggressively.

  • Malygos, Aspect of Magic

    No the best legendary ever for many people (but many thought the same for Zephrys). I'll definitely try to make it work in some kind of a Dragon reno wild mage.

  • New Druid Spell - Secure the Deck

    Quote From Stock

    Can be played on early turns, condition is what you usually do anyways, gives you armor and removal, throw out Wraths and lose nothing.

    So... you're telling me that you need to hard mulligan for this card, play it, use your hero power before you get Ossirian Tear (possibly without delaying the quest completion) in order to get 3 mana gain 6 deal 6 and receive possible recoil damage. And at what cost? Throwing out a 2 mana deal 4 draw 1 that bypasses Taunts?

    I don't know man, if you're still sure it's worth playing it go ahead and try it, but for me it's a big no until the next rotation.

     

     

    Unless a new competitive Druid archetype pops out, but it seems unlikable

  • Malygos's Frostbolt

    A great option for some quick tempo or to give you the last component needed to burst your enemy's face.

  • Galakrond, the Wretched

    I agree, this might very well bring about a new dawn for zoo. The battlecry might be a nice finisher, either early for midgame board solitification or late for the burst of the claw.

  • Meta Breaker - Evolution is Just a Theory

    Thanks for trying to come up with an original Deck-Idea!

    Unfortunately I don't think that this is the time to play Control-Priest, because of Decks like N'Zoth-Rogue or [Hearthstone Card (Quest) Not Found]-Druid with Sathrovarr...

    But maybe going with the Combo instead of Archivist Elysiana could work out? 

  • Reno Mecha'thun

    Not a big issue: you've got enough control tools to stale out the match until the very end of your own deck. Many cheap aoe removal against aggro and more slow ones for bigger threat on the mid/late game, plus you can tech what you consider most fitting for what you're facing the most since the list have a couple of "free" slots. On top, the deck offers also some more than decent heals and of course the chance to dig decently thanks to Warlock's Hero Power (that should gives you the upper hand against control matchups).

    Sadly, at the current state of Wild meta, the presence of SN1P-SN4P Lock is a real issue for this deck, because it's too consistent and fast (and if they run also Mecha'thun, they can cycle much faster than you even if you manage to survive big angry mechs).

  • Umbral Skulker

    Carry card for miracle rogue, but most likely hand size issues is going to be a thing. Depending on how fast miracle can draw before turn 6 auctioneer plays, since I'm pretty sure you can't invoke twice in time to play auctioneer on curve.

    But rogue typically uses coin better than any class, and 3 coins on turn 4 might just end the game then and there.

    This card might just prove a definitive difference in skill between pros and semi-pros.

  • Learn Draconic

    This can come out around turn 3-4, and that's pretty scary. If this starts in the hand, the card is literally broken. Reminds me a little of Medivh, the Guardian, with great tempo swing if you clear the board and this triggers.

    If the dragon that comes out of this costs 6, Conjurer's Calling might be meta again. Waiting for cyclone giants mage to make a comeback.

  • Sathrovarr

    Already doing rounds in OTK pally, but with such a high cost the card can never be in any deck that doesn't mana cheat. Overall great design, but I really wish I can get another random legendary on launch, especially since the dragon aspects looks so damn good this expansion.

  • Dragonbane

    7 damage to face and a 3/5 body that must be eliminated. If this ever comes in on a empty board the game might as well be over. Hero power on 6 never felt better.

  • Dragonblight Cultist

    Practically a 3/1 played on curve. The invoke and 2 1/1 imps may be the only reason why this card will ever see play. Outside of being played on curve this is trash.

    But ever since odd paladin became the most cancerous deck for the entirety of last year, anything that spawns two 1/1 minions deserves a second chance.

  • Devoted Maniac

    Will only see play if there are no other invoking cards available. Its decent in all the Galakrond decks shown except in priest since it will most likely result in a somewhat small tempo swing when played.

    Its rare for a card that carries the new keyword to be designed so ridiculously weak that it never sees play. Don't think there's going to be any more new neutral invoke cards to be revealed, but I damn well hope I'm wrong.

  • Fate Weaver

    Decent stats, dragon tribe synergy, and mana cheat all on the same stick. But this will only see play if priest can do an OTK, or invoking cards are decent and plentiful.

    At the moment, it remains to be seen if there would be some kind of control priest with some mana cheat that does not  result in an auto win.

  • Reno Mecha'thun

    Mecha'Thun in a Reno deck seems crazy. 

    What happens if Hemet is at the bottom of your deck ?

  • New Priest Minion - Envoy of Lazul

    This went from very interesting, and definitely strong enough to play, to really quite awful in the blink of an eye (that blink of an eye being when I read the twitter post and saw the actual mechanics ... yeah, guess which one they are holding right now ... or perhaps you'd like to spin a roulette wheel for a better chance of getting your money's worth?) The fact that all three choices are in their deck means this is slightly better than utter garbage. It's a 2/2 for 2 with a 33% chance to get a card off it. At epic quality. No thanks.

  • New Neutral Minion - Shu'ma

    Quote From linkblade91

    Token decks might like it, but the statline is awful. 1-attack means you can readily kill it without much loss. I think I would rather play Onyxia.

    LOL. That's one of the funniest ways I've seen in a long time to say "yeah, this is utter steaming garbage."

    ((Since literally no one ever plays Onyxia ... this must be beyond horrible for you to say you'd rather play Onyxia.))

  • Meta Breaker - Evolution is Just a Theory

    This is an incredible article. Great job! these in-depth analysis things are exactly what we need.

  • New Warrior Hero - Galakrond, the Unbreakable

    [Hearthstone Card (CardID or Name) Not Found][Hearthstone Card (CardID or Name) Not Found]CardID or NameBADCARDNAME Seems very strong. Warrior can gain armor easily and with the invoke cards his hero power help for board control or smorc. Four invoke cards are 12 damage alone; and with  the battlecry you can refill your hand with huge minion and maybe close the game with charge minion like Leeroy or some charge pirate 

  • Reveal season - card discussion in 3 places

    I understand the reasoning of the Sinti and Flux - I have great respect for you both.

    Maybe the dream is that the card page is the catch all. Discussions on the reveal and on the forum get mirrored or seen on the card page. Actually any post that tags or links the card gets reflected there.

  • Lord Victor Nefarius Glinda Crowskin strat

    What is this deck supposed to do ? 

    I don't get it ...

  • Quest Trading - Play A Friend!


    Guy going by the name Nestefario is scamming people. Don’t fall for his petty lies. Enjoy your 80 gold, I ain’t that desperate.

  • Nozdormu the Timeless

    As much as everyone loves this card, the deck it brings would probably be niche and not meta defining. Definitely a fun card tho!

  • New Mage Spell - Learn Draconic

    Playing 4 2 mana spells give you a 6/6 body. However you want to add it up, it isn't a difficult effect for Mages to trigger. I like the card, and I hope it sees play.