This is one of the hardest cards to judge. Going straight to 10 mana is crazy, and based on how you build your deck and your opponent build their there is a lot going on. Paladin isn't great at broad control or removal, its usually a grinding class that has to carefully manage its resources and IDK how this fits into that plan. Its going to be interesting, that is for sure, but I can't truly judge the card until the whole set is out and even then how the meta shakes up.
What do you mean Paladin isn't great at board control or removal? Equality? Shrink Ray? Time Out? Paladin has some of the best control tools in the game at the moment. Whether or not this type of deck works won't be due to a lack of removal options if you ask me.
problem is playing sea giant,buffs whatever since its an end of turn effect. But it looks playable, its sticky comes before The Forest's Aid and not many board clears clear this fully
A better but tribe-based Arcane Intellect. Seems good but with the current Dragon pool this isn't a good fit for Rogue. But as someone mentioned, when more smaller Dragons are added to the game, this becomes very viable.
Probably bad for standard if midrange or druid is on the rise
On its own its probably going to lose more games than it wins. Somewhat decent in arena, since the 8/8 body makes up for it giving your opponent 10 mana crystals.
Despite what people are saying, I don't think this will be a good card. It's a lot slower and if you're relying on this as your win condition, you're better of with the Nomi + Zephrys + Elise package, which is less RNG based. When the rotation happens or in future, slower metagames, this might have the time to shine. But for now I don't think so
Double Kraken and also prone to show up from Draconic Lackeys.
Could be somewhat interesting in Dragon Control Quest Shaman (or just Quest Shaman in general) as a lategame pseudo Flamestrike. Probably not necessary though, Shaman has enough boardclears as is.
I think class Legendaries are overal good right? So that means this card is extremely solid and flexible. It will definitely see play in pretty much all Rogue decks. A beter Pilfer.
This is gonna wreck havoc in arena—great stats and value generator, although the decline in class cards in discover will make it harder to discover itself, which is probably a good thing. Wild doesn't really see dragon deck—unlikely
Ah yes, the new Warrior class identity. Complete overkill removal that noone would ever put in their deck but will still show up randomly through discover effects.
Being a Legendary it seems hard to build your entire deck around this card, but Wax Rager was a solid card and this one seems slower but similar. I don't think dragon Rogue is going to be a thing, but this card is flexible enough to be put in any deck.
This is too dependant on rng. Again, warlock getting lousy cards, unfortunate! Unless some cool demons are printed, in standard at least this is not good, specially compared to other revealed Galakronds.
History tought as that Coins are valuable so this is obviously an insane effect. Rogue with Questing Adventurers, Edwin and Gadgetzan Auctioneers are looking to be solid. Lets hope for some kind of finisher though, as the Leeroy + Shadowstep combo is getting old.
Molten Breath
Bash saw play so this would too. Against aggro its such a good tempo lead to kill one minion and heal for 5.
Dragon requirement a little restrictive but a definite card in all dragon midrange warrior decks in standard.
New Paladin Minion - Nozdormu the Timeless
What do you mean Paladin isn't great at board control or removal? Equality? Shrink Ray? Time Out? Paladin has some of the best control tools in the game at the moment. Whether or not this type of deck works won't be due to a lack of removal options if you ask me.
New Neutral Minion - Devoted Maniac
If this is what the other Invokers are going to look like then Galakrond decks are doomed.
New Neutral Minion - Shu'ma
problem is playing sea giant,buffs whatever since its an end of turn effect. But it looks playable, its sticky comes before The Forest's Aid and not many board clears clear this fully
New Neutral Minion - Evasive Drakonid
Dragonspeaker it once and it's Super-Soggoth.
Warrior can get it even higher.
Yeah, i wouldn't count this out, Untargetable is a HUGE roadblock for many classes. Hell, even if this gets silenced you still have a 7/7.
just for reference, how does Rogue deal with this as a 10/10? Gotta run that Leeroy in there. Mage can't Poly it and Crowd Roaster doesn't do the job.
Ironically enough Druid probably has the best way of getting past this efficiently through Oasis Surger and Loti.
New Rogue Spell - Candle Breath
A better but tribe-based Arcane Intellect. Seems good but with the current Dragon pool this isn't a good fit for Rogue. But as someone mentioned, when more smaller Dragons are added to the game, this becomes very viable.
Here's some art, make a card! [Legacy Game]
Next:
Make a tutor draw card, in the spirit of Witchwood Piper or Elven Minstrel
Envoy of Lazul
The artwork is from Mindbender Ghur'sha from wow's dungeon Throne of Tides. Really interesting to seeing him here.
Nozdormu the Timeless
Probably bad for standard if midrange or druid is on the rise
On its own its probably going to lose more games than it wins. Somewhat decent in arena, since the 8/8 body makes up for it giving your opponent 10 mana crystals.
New Druid Minion - Ysera, Unleashed
Despite what people are saying, I don't think this will be a good card. It's a lot slower and if you're relying on this as your win condition, you're better of with the Nomi + Zephrys + Elise package, which is less RNG based. When the rotation happens or in future, slower metagames, this might have the time to shine. But for now I don't think so
New Neutral Minion - Twin Tyrant
Double Kraken and also prone to show up from Draconic Lackeys.
Could be somewhat interesting in Dragon Control Quest Shaman (or just Quest Shaman in general) as a lategame pseudo Flamestrike. Probably not necessary though, Shaman has enough boardclears as is.
Dragonbane
Really want to try this with even hunter in wild—a possible new deck, although snip-snap will still reign if nothing is done about it
New Rogue Spell - Dragon's Hoard
I think class Legendaries are overal good right? So that means this card is extremely solid and flexible. It will definitely see play in pretty much all Rogue decks. A beter Pilfer.
New Neutral Minion - Sathrovarr
Well, it'S absolutely annoying to face in Holy Wrath paladin, but I fail to see how it would be useful in any other kind of deck.
High value minions don't stick to the board unless you already won. This isn't LoR.
Dragonrider Talritha
So, Da Undatakah + Immortal Prelate + Dragonrider Talritha in a Dragon deck should be good? Right? Susceptible to silence and such but good in paper, right?
Emerald Explorer
This is powerful af!!! Taunt with decent stats, and DISCOVER A DRAGON. Out of my head, are there 3 bad dragons to discover from this? I think not...
New Neutral Minion - Shu'ma
I might be a new player, but this seems really underwhelming to me, am I right?
Emerald Explorer
This is gonna wreck havoc in arena—great stats and value generator, although the decline in class cards in discover will make it harder to discover itself, which is probably a good thing. Wild doesn't really see dragon deck—unlikely
New Warlock Minion - Veiled Worshipper
Lets hope for some cheap Invoke Warlock cards that don't require your to have a decent size board. Playing this on curve seems insane
New Warrior Minion - Deathwing, Mad Aspect
Ah yes, the new Warrior class identity. Complete overkill removal that noone would ever put in their deck but will still show up randomly through discover effects.
New Rogue Minion - Waxadred
Being a Legendary it seems hard to build your entire deck around this card, but Wax Rager was a solid card and this one seems slower but similar. I don't think dragon Rogue is going to be a thing, but this card is flexible enough to be put in any deck.
New Warlock Spell - Fiendish Rites
the only thing fiendish about this is the mana cost. 1/1s aren't that powerful, almost every class has access to some sort of 1-damage AoE
Galakrond, the Wretched
This is too dependant on rng. Again, warlock getting lousy cards, unfortunate! Unless some cool demons are printed, in standard at least this is not good, specially compared to other revealed Galakronds.
edit:typo
Breath of Dreams
Hello again, "wild growth", power level depends on future dragons—has potential in wild for a 2 mana cycle/ramp for malygos combo decks
New Rogue Minion - Umbral Skulker
History tought as that Coins are valuable so this is obviously an insane effect. Rogue with Questing Adventurers, Edwin and Gadgetzan Auctioneers are looking to be solid. Lets hope for some kind of finisher though, as the Leeroy + Shadowstep combo is getting old.