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  • New Neutral Minion - Shu'ma

    I really hope we see Go'rath, its "brother" or whatever. I wish (If Go'rath appears) that they have a cool synergy like "at the end of your turn, give your minions +1/+1".

    They are from wow's raid Dragon Soul, and housed a C'thraxxi and N'raqi bosses Warlord Zon'ozz and Yor'sahj the Unsleeping.

     

    For what I see, there are a lot of Old God's forces in this expansion... I love it!

  • New Priest Minion - Envoy of Lazul

    Am I stupid for thinking this is a pack filler? It's decent but nothing special and doesn't really do much for excisting Priest decks.

  • Corrosive Breath

    Toxic card in both literal and metaphorical sense.

    Kill one minion and hit face for 3. All we need now is dragon card draw for hunter to complete the circle of angry people asking for hunter nerfs.

  • New Paladin Minion - Nozdormu the Timeless

    This have some serious potential! You could also save it for a good tempo play lategame if you don't want to risk your opponent to destroy you at turn 5.

  • Three New Cards Revealed - Shu'ma, Dragonrider Talritha, Envoy of Lazul

    Talritha seems pretty strong, I made a dragon pala deck in Rise of shadows but it was lacking power, this may fix it.

  • New Rogue Spell - Praise Galakrond!

    If other Invoke cards come around this will probably seem subpar, but at least it's cheap and flexible.

  • New Neutral Minion - Shu'ma

    I feel like this card is pretty weak unless quest hunter becomes more of a thing. I think to push this card it would need to be 5 mana, or tentacle attack should equal Shu’ma attac

  • New Priest Minion - Envoy of Lazul

    like Madame Lazul  this card will not see play

  • New Rogue Spell - Seal Fate

    Compared to Backstab it's bad, but it's still somewhat decent removal with an added bonus of Invoking. Might see play

  • New Warlock Minion - Dragonblight Cultist

    If this card had Rush (probably ups the mana cost by 1) it would have been amazing. But with 1 health it doesn't matter how much attack it has if it dies to nearly half the hero powers. Glass cannons usually don't work very well.

  • Sand Breath

    Takes up a card slot and at best buys you tempo for the first three turns. Kinda good for aggro but with paladin's poor card draw it would probably never see play.

    Had [Hearthstone Card (Divine Favor) Not Found] not been HoF, this might have just made it in over [Hearthstone Card (Blessing of Might) Not Found] in a standard aggro deck

  • New Paladin Minion - Dragonrider Talritha

    I see a lot of dragon paladin fans here! Nice!

    It's a pity you can only run 1 copy, it's very good on turn 3 if you have a dragon in hand you can play on 4 (even a Twilight Drake would do, it could easily be a 7/9), but if you draw it in the late game it does not have a huge value. We will see!

  • Mech Token Zoolock

    Just tried it Rank 4 --> 5 wins in a row so far!! cool :-)
    Only one change swapped out the missile launcher for an expired merchant (used once for double leeroy).
    Thanks for sharing!!

  • New Neutral Minion - Shield of Galakrond

    Vanilla stats and cost and it has the Invoke effect. Strong card compared to the other Invoke cards that have been revealed so far.

  • New Neutral Minion - Devoted Maniac

    Doesn't seem all the good tbh, but it might still see play if other Invoke cards are also bad.

  • Candle Breath

    Draw 3 for 3 mana. Yeah, its good.

    Candidate for nerf if aggro dragon rogue becomes a thing. Keep your copies lads :)

  • Battlegrounds Brawl - Hearthstone Streamer Event

    Who did win? I didn’t get to see the end. Kibler’s team? 

  • Dragon's Hoard

    Great with Tess Greymane for massive tempo lead on 8 along with [Hearthstone Card (shadow step) Not Found] and [Hearthstone Card (Togwaggle's Scheme) Not Found].

    On its own its still a decent card for value and combo with other cards.

    Outside of thief rogue there's probably better cards to fit into rogue decks.

  • New Paladin Minion - Dragonrider Talritha

    This one could be strong (and fun) if you manage to build a Paladin deck with a lot of dragons. Otherwise, quite meh. And I never saw much of Val'anyr.

  • Shu'ma

    Might see if its brother Go`rath appear as well.

    They are from wow's raid Dragon Soul.

     

    There's too much Old God hinting in this expansion!

  • New Priest Minion - Envoy of Lazul

    I really liked Curious Glimmerroot and will probably shoehorn this as well into a deck or two. It probably won't strenghten the deck, bur I will use it anyway.

  • New Hunter Minion - Dragonbane

    a GOT reference (still hurts my heart for it's bad ending season), and a decent card. I was hoping to finally see some more control Hunter cards, and this aims more towards the Agressive versions. But overal decent as I mentioned.

  • New Neutral Minion - Shu'ma

    Cool card flavorvise. A lot of potential burst damage or [Hearthstone Card (The Stormbringer) Not Found] targets.

  • New Mage Minion - Malygos, Aspect of Magic

    I think this will see play in a plethora of Mage decks as it's very flexible. It's somewhat of a cheaper Kalecgos for more Agressive decks but still viable for the slower (probably Reno) version of Mage. Pretty sure this is a safe craft if you're planning on playing the class a lot.

  • New Neutral Minion - Shield of Galakrond

    God I hope there's cheaper neutral invokers or else Warlock'S gonna be even more dead than it already is.