All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Mage Spell - Learn Draconic

    If you could start with this in your hand it would be way more exciting as it is, its just kind of fun. Nothing to write home about, but at least the payoff of a 1 mana 6/6 is cool.

  • New Neutral Minion - Sathrovarr

    If it weren't for Khun, IDK if this would be that exciting. For the few days when it was glitched and could target enemy stuff it was really interesting, but 9 mana 5/5s with super conditional battlecries don't make me excited.

  • New Paladin Minion - Dragonrider Talritha

    Dragon Paladin is decent enough already but like Dragon Warrior is best placed to benefit from a raft of new Dragon cards. This looks good to me.

  • New Hunter Minion - Dragonbane

    This seems interesting to say the least, probably not all that fun to play against, but fun to play with. I could take it or leave it.

  • New Hunter Minion - Dragonbane

    Hmm, would I play a 6-mana Ragnaros that dealt 5 damage? Yes, yes I would. This is bonkers. Meta-defining. Low-cost, repeatable threat, with skill-based RNG. And it's a mech. Ursatron can tutor it. Almost every archetype will find room for this.

  • New Paladin Minion - Nozdormu the Timeless

    I'm not sold on this card just yet. Playing it on curve might actually be dangerous since your opponent will be the first to benefit from the mana ramp. This could make for some big swings if you drop it on like turn 8-10 though (it's a 4-mana 8/8, for crying out loud), or if you could cheat it out via Duel!. I guess we'll see. 

  • New Neutral Minion - Devoted Maniac

    Currently the worst of the revealed Invoke cards, but still potentially necessary. Best in Warlock atm, but still pretty miserable.

  • New Warlock Hero - Galakrond, the Wretched

    Warlock is my favourite class, though it has suffered in recent expansions. 

    I'm worried that looks set to continue this expansion. But I'm sure I'll be giving this card a try, and hoping for the best.

  • New Hunter Spell - Toxic Reinforcements

    This seems really gross if you want to aggro as hunter, or if you're playing Quest Hunter to begin with. Getting 3 tokens and 6 for sure face damage seems like a thing at least some portion of hunter decks want.

  • New Hunter Minion - Phase Stalker

    It seems like it should be meta-defining, but it's not quite. Highlander Hunter already runs 6 secrets, and it's hard to imagine running much more than that. It's a fantastic card that should have a place in that deck, but having reached legend with it when it was new to the meta, I think a big skill-test with that deck is when and how to play each secret. I'm not sure if cheating them out randomly actually helps despite the card draw. I think it fits better in a mid-range secret deck that maybe runs 2-4 different secrets, but multiple copies of some of them.

  • New Mage Minion - Azure Explorer

    The changes to Discover make this far weaker than it would have been. However it still seems interesting. Anything with multiple points of spell damage is dynamic, and this also has value. If mage wants both of those things this is great, if not it might just be a Malygos support card.

  • New Rogue Spell - Dragon's Hoard

    Waaay better than Pilfer. It's a Discover effect that gives you options from a limited pool of cards, lessening the RNG aspect. Nice. 

  • New Hunter Minion - Primordial Explorer

    Emperor Cobra with a Dragon tag and a value based effect seems insane. Its probably not that impactful to wild, because the dragon pool larger and worse, and the stats/tempo of things have to be totally insane, but I think in terms of raw value for standard and arena this seems like its the nuts.

  • New Paladin Minion - Dragonrider Talritha

    It's a cheaper Val'anyr and comes with a fairly statted body. It looks better than the weapon on paper, though it's vulnerable to silence. Still, it looks like the card that could make Dragon Paladin viable (at least I hope it does, because I would love to play that deck).

  • New Mage Minion - Malygos, Aspect of Magic

    This seems great. Obviously they are saying Dragon Mage will be a thing, so its all upside. Hopefully its as good as it looks. Highlander Dragon Mage could be really crazy.

  • Descent of Dragons Card Reveal Period Giveaway

    Staff Pro

    You should have some time before the giveaway expires after the cards have all been revealed. I don't know exactly how much though ^^. For what its worth, you can vote on cards and change your votes whenever you please, so if you're afraid you may not get to them all, you can always vote as they come out and change your mind on how you ranked them when the whole set is revealed. May even be interesting for yourself to see how you initially ranked a card vs after seeing the whole set.

    Btw, I think its super awesome and I appreciate everyone that takes the time to put in their best ratings - it can definitely help with the overall results!

  • New Rogue Minion - Waxadred

    This card is fun and cool and not that crazy. All things I like. Obviously atm it seems like Silence could be very popular in this expansion and so the power level of this card will vary drastically as a result, but it will be cool to play.

  • New Hunter Minion - Dwarven Sharpshooter

    As a 1-mana 1/3, it's a decent turn 1 play for early board presence, but comes with the extra versatility of being able to shoot minions with your hero power, turning it into a 2 damage Fireblast of sorts like Steamwheedle Sniper did back in Goblins vs Gnomes.
    It seems better because you can immediately curve into a Hero Power after you you play this on turn 1.
    I'm excited to use this in Odd Hunter decks.

  • New Hunter Spell - Corrosive Breath

    The upside of this card is its basically good enough on its own to see play. 2 mana deal 3 to a minion is more than fine. The upside with a Dragon involved is also great. The downside is that I'm not sure if Dragon Hunter is going to work yet. We will see more cards and I'm sure it will be fine, but will it be good enough. Obviously even in Arena though this is just a fine cheap removal spell.

  • New Paladin Spell - Sand Breath

    All I know is this seems great to me. Yes, its cheap and doesn't seem super impactful, but Divine Shield is powerful and even a small buff means something, especially on a Divine Shielded minion that can make a favorable trade. I think this will be surprising good.

  • New Rogue Spell - Candle Breath

    Rogue likes to draw cards, they like even more so to do it cheaply, however, needing a dragon in your hand means that you have to play a certain number of potentially clunky minions. That means this card might not be good in the sort of deck that wants those cards. Control decks often don't want to draw a bunch of cards, so Dragon Rogue will need to fall into a Combo or Tempo deck, and it might not be able to do that.

  • New Rogue Spell - Dragon's Hoard

    Class Legendaries are often very powerful, and Discover is always good. So this should lead to almost always getting something useful at least. That's a pretty big deal in my mind. Rogue like Burgling, Rogue likes doing wacky stuff and this fits into all of that.

  • New Paladin Minion - Nozdormu the Timeless

    This is one of the hardest cards to judge. Going straight to 10 mana is crazy, and based on how you build your deck and your opponent build their there is a lot going on. Paladin isn't great at broad control or removal, its usually a grinding class that has to carefully manage its resources and IDK how this fits into that plan. Its going to be interesting, that is for sure, but I can't truly judge the card until the whole set is out and even then how the meta shakes up.

  • New Paladin Minion - Dragonrider Talritha

    This makes it seem like Dragon Paladin just is going to be a thing. Obviously the deathrattle just spirals itself out of control, and so if this is good then Silence will begin to be mandatory. Either way, it seems like a really cool card that does something really dynamic and I like that sort of card a lot.

  • New Priest Minion - Envoy of Lazul

    This seems fine, but its hugely meta and match up dependent. If Galakrond decks are good, this will be great, more invokes or other classes Galakronds. IDK how invoke works if you have 3 Galakronds from different classes in your hand, but it seems like it could be bonkers. Otherwise this card is as situational as any. Playing it early means you have way more cards to see so picking the one that is from their hand is easier, but it also means that you have a higher chance of it picking a card that has little to no impact. Much like Curious Glimmerroot its all about the match up.