All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Corrosive Breath

    Not impressed by this.  Aggro dragons doesnt seem like it would work out  based on the dragons we've seen, and this definitely isn't good enough to push it.

  • New Priest Minion - Envoy of Lazul

    I don't think there's a downside to this card. 2-mana 2/2 that gives you the chance to get a copy of your opponent's card, and if you guess wrong, you'll have an idea what could be in their hand at least. Solid card. 

  • Dragonrider Talritha

    4/5 card for me, this one reminds me of the 4/2 4 mana weapon that gave a buff, was a little bit better, but thinking that this one just recycles the buff without the weapon seems decent.

  • Envoy of Lazul

    It's a pretty good card overall, value town for priest! 4/5

  • Shu'ma

    it's pretty bad ...just 2/5, will die quite quickly to different removal and it's overall an underwhelming legendary...

  • New Hunter Minion - Dragonbane

    I think this will be one of the underrated cards in this set. It's almost a Houndmaster Shaw/Thunderhead body, has an ongoing effect that's pretty easy to trigger, and it's a mech. That's a scary thing to drop on curve, and at the very least, it will bait out your opponent's removal. I'm surely going to have fun playing this card.

  • New Paladin Minion - Dragonrider Talritha

    Silence may become big again

  • New Neutral Minion - Shu'ma

    This is probably better than it looks. We will see.

  • New Priest Minion - Envoy of Lazul

    Steal priest never really worked, so...

  • Breath of Dreams

    OH MAMA!  This is the card that brings Dragon Druid together.  Ramp AND card draw for holding onto dragons, which seem pretty god for Druid thus far.  

  • Seal Fate

    A card that helps Galkrond Rogue through the early/mid-game, seems good.

  • New Druid Spell - Breath of Dreams

    This seems insane, obviously the deck its in might not work but its still insane. Obviously the secondary effect doesn't do anything if you're on 10 mana, it won't let you draw 2 cards, but the base effect is just so powerful its nice to see Wild Growth getting a conditional return.

  • New Hunter Minion - Dwarven Sharpshooter

    This effect is super interesting, but 1 mana 1/3s aren't popular in control decks, even with an interesting ability like this. Some form of tempo/aggro hunter could love this, but its going to be a hard card to fit into Dragon Hunter I think.

  • New Druid Minion - Emerald Explorer

    Great stats for a taunt minions, in a class that wants it, plus value, plus a relevant minion type. Seems very good.

  • New Neutral Minion - Evasive Drakonid

    Giant untargetable taunt with a relevant minion type? This seems awesome in every way. It might be too slow to be good in standard if aggro is everywhere but otherwise it seems great.

  • New Hunter Minion - Phase Stalker

    Free secrets are interesting, but there will be times when this is just a 2 mana 2/3. I mean its a beast and its got fine stats, so its probably fine. 

  • New Rogue Spell - Praise Galakrond!

    1 mana for a random lackey in Rogue is probably fine. The other side is pretty bad, but not 100% worthless. I still like this better than the other Rogue Invoke spell hahaha.

  • New Neutral Minion - Twin Tyrant

    Fun, thematic, weirdly distributed stats, makes evolves worse! I'm in!

  • New Druid Minion - Ysera, Unleashed

    Its a bummer this is a 9 mana 4/12 with a weird value related effect. And most of the dragons want to Battlecry, and not just be summoned, making this effect even less good. IDK, its fine, but nothing I'm impressed by.

  • New Rogue Spell - Seal Fate

    Invoking is going to be required, and some of the neutral options are worse than this, but this is pretty bad. Its very expensive while also being conditional. Not unplayable, but not anything you are happy about.

  • New Neutral Minion - Shield of Galakrond

    Great neutral Invoker. Seems like one of the must play ones. Though its not great in aggressive decks its still passable.

  • New Rogue Hero - Galakrond, the Nightmare

    This just seems like a crazy crazy card that will do a lot of crazy stuff. Making cards cost 0 really special and it will create some just outrageous moments.

  • New Rogue Minion - Umbral Skulker

    Coins are great, especially in Rogue, and so this seems like it could be an important tool for the deck. Seems like a great card.

  • New Druid Minion - Ysera, Unleashed

    I mentioned in another thread that I thought Waxadred with Necriums was a better Chef Nomi. This is worse than that, but much more flexible, and slots easily into the dragon archetype whereas I think you need to build an entire deck around Waxadred (that probably isn't just a dragon-Rogue). Is it better than original Ysera? Who cares! Why not both?!

  • New Hunter Minion - Phase Stalker

    Quote From Firenza

    It seems like it should be meta-defining, but it's not quite. Highlander Hunter already runs 6 secrets, and it's hard to imagine running much more than that. It's a fantastic card that should have a place in that deck, but having reached legend with it when it was new to the meta, I think a big skill-test with that deck is when and how to play each secret. I'm not sure if cheating them out randomly actually helps despite the card draw. I think it fits better in a mid-range secret deck that maybe runs 2-4 different secrets, but multiple copies of some of them.

    Yeah, I don't think it's meta-defining. In theory it should replace Masked Contender in a Highlander Hunter deck. It's got stats for its mana cost and it's a beast. You'll need to play it on turn 4 to get immediate value out of it though, but tempoing it out at 2 mana should still be a solid play.