All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Nozdormu the Timeless

    Yeah but who plans on having 10 mana on turn 4 or 5? Also that's them wasting a single target removal when you have a deck that'll probably be built around high cost stuff

  • New Neutral Minion - Shu'ma

    This card seems awesome in so many decks. Its not blow you out of the water powerful on its own but in the right decks its a game ender. Awesome build around, going to be a ton of fun to win games with this.

  • Shu'ma

    This card seems awesome in so many decks. Its not blow you out of the water powerful on its own but in the right decks its a game ender. Awesome build around, going to be a ton of fun to win games with this.

  • New Warrior Spell - Molten Breath

    Its nice to see Warrior getting some sort of damage based removal, but the bonus effect on this isn't great. I mean don't get me wrong, Armor is a powerful resource, but 5 armor is worth 1 to 1.5 mana, and paying 4 to deal 5 to a minion isn't impressive at all. Don't get me wrong, its the sort of card warrior just ends up playing but its not great.

  • New Paladin Minion - Dragonrider Talritha

    " We're going infinite! "*





    *Until dragon supplies last

  • New Priest Spell - Time Rip

    Kill any card, gain a random minion? I'm in! Unfortunately, I don't think traditional Control priest will hack it anymore.

  • New Warrior Minion - Deathwing, Mad Aspect

    Finally War Master Voone as a reason to be played. IDK how this works with large boards that have more total attack that Deathwing has health. Obviously it seems like there must be some sort of sequencing so I'd love to know the specifics of how it all works to really judge, because if this is always deals 12 to every minion that's a legit board clear for 7 that sometimes sticks around. 

  • New Druid Minion - Emerald Explorer

    Emerald Explorer is not only a solid defensive minion for keeping you alive, but also generates you an additional resource for free, one which can further empower and enable dragon synergy cards.
    Overall, the pool of dragons you can get is fairly strong, especially in the classic set. I can easily see this being a staple in any sort of dragon deck, and very good in other contexts as well.

  • New Warlock Spell - Fiendish Rites

    This card is a way bigger bummer than the other Invoke card. It does buff the two tokens, but its not like they have Charge or even Rush. They are just 2/1 for 3 mana. Buffing your other guys is interesting but the value of buffing 6-7 attack minions means the other side of the card, the invoke, is negated. And +1 attack on 1-3 minions plus a couple 2/1s isn't that exciting. The card will probably be played, and it will be fine, but its definitely not a game breaker.

  • New Priest Minion - Envoy of Lazul

    I miss Glimmerroot. I think this will be really good after four weeks.

  • Out of Cards Reviews - Descent of Dragons Initial Reveal #1

    Ganashal is correct, but I also did not know that particular piece of trivia, so thank you for letting me know! :)

  • New Priest Minion - Fate Weaver

    I look forward to seeing what combos are created. I think this will break something, people will craft it, and they'll nerf a rare card to fix it.

  • New Warlock Minion - Dragonblight Cultist

    I think a lot of people don't understand how good this card could be. Now, its true that you have to want to play Galakrond in your deck to begin with, but this is basically a Warlock relevant Microtech Controller. 3/1, and 2 1/1s for 3 mana at the worst, sometimes its got a load of attack. Zoo decks are great at controlling early boards so being able to land a decent 4-5 attack hit with this is possible, plus you have other cards like Grim Rally and Plague of Flames that this is great with. 

  • New Priest Hero - Galakrond, the Unspeakable

    I don't think it has enough support to survive aggro yet. Priest minions vary too widely in quality and strategy to be useful in anything but control.

  • New Druid Spell - Breath of Dreams

    In a vacuum, this is extremely good.
    Druid heroes have been using two mana Wild Growth for years before it got nerfed, and it was an extremely strong part of their class identity.
    The question will be whether it's worth building a deck around dragons to get it's effect? One can even just run it as cycle.
    Just a very good card.

  • New Paladin Spell - Sand Breath

    Maybe this could be used with Prince Liam. I like my Prince. I want to play him.

  • Three New Cards Revealed - Shu'ma, Dragonrider Talritha, Envoy of Lazul

    Guess a card in deck is much easier than guess a card in hand. Same stats.

  • New Paladin Minion - Dragonrider Talritha

    I really like the concept. It'd be very cool to see it chain from dragon to dragon (to dragon).

  • New Paladin Minion - Nozdormu the Timeless

    I think it's close to Dustfallen for unplayability, unless you can play it against aggro and their hand is empty. Even for combo it's not super helpful; the current combos need empty decks, so you still have to wait it out.

  • New Warlock Minion - Veiled Worshipper

    I think this card is a trick. It looks insane, but its in warlock, and if Galakrond is going to be good its likely in some sort of Zoo shell, and you don't really need a powerful card draw card in Zoo decks. Don't get me wrong, a 4 mana 5/4 minion that draws you 3 cards seems insane, but I'm not sure its the sort of card that actually fits into the deck it goes in.

  • New Priest Minion - Envoy of Lazul

    Interesting effect with some nice synergies. Maybe strong enough to see play.

  • New Mage Spell - Learn Draconic

    I just can't get a read on the side quests. It's definitely a midrange thing because it's too slow for aggro but not impactful enough for control.

  • New Mage Minion - Azure Explorer

    I love this card. So cute. And I think it will be good in Highlander Mage.

  • New Warlock Hero - Galakrond, the Wretched

    This card definitely suffers from direction issues. The hero power/invoke for this isn't great in control decks, though its not terrible, and its will be interesting to see if there is a version of Zoo that wants this in their top end. Right now Warlock isn't in a great place and this does potentially strength its best deck, but we need to see way more to know if this is actually good or not. 

  • New Mage Minion - Malygos, Aspect of Magic

    The pool's too big to get what you need. Also, many are not playable or not necessary later (like Intellect and Explosion).