All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Hunter Spell - Toxic Reinforcements

    This is just a bad card. Unless hunter gets some playable card that allows you to use your hero power multiple times in a turn then this quest can only be activated (at least) 3 turns after being played. The leper gnomes will do at least 6 damage, which isn't bad later in the game, but I feel like there is a small window of opportunity where you can play this in a mid-range hunter and it is a good play. Top-decking this later in the game will probably get you killed, and you don't want this to take the place of your 1/2 drop. But when played at just the right time it will be a solid way to apply pressure to your opponent, and if you happen to have Houndmaster Shaw on the field, all of those 1/1's will have rush.

  • New Priest Spell - Time Rip

    Unconditional removal has always been an issue for Priests; there is a slight possibility of seeing this card outside of Galakrond decks, just because they value the ability to eliminate anyone without a restriction. Maybe not, but you never know lel.

  • New Neutral Minion - Twin Tyrant

    Arena aside, where this will be the best card ever since abyssal enforcer or firelands portal, this card will see play in all classes, not for being initially in the deck, but because discover a dragon is this expansion new keyword.

    Exception might be dragon warrior, where it will welcome a solid removal in the form of a dragon. It's like a more expensive, less mech, more dragonish hybrid between omega devastator and dyn-o-matic.

  • Veiled Worshipper

    This looks insane if Galakrond Lock is a thing.  Since the Warlock invokers aren't very playable, a Galakrond Lock have to rely on neutral invokers for activiation.

  • Descent of Dragons Card Reveal Period Giveaway

    I mean I don't vote for same reason I almost never like/dislike videos on YouTube, I just prefer to comment with my thoughts not give an arbitrary number or thumb up/down

  • New Rogue Hero - Galakrond, the Nightmare

    Malygos+Scheme+Galakrond+Coins+2xSinister Strike = 46 Damage

  • Fiendish Rites

    I'm a skeptic on this one.  Given that Dragonblight Cultist is unplayable, maybe lock just isn't meant to viably Galakrond.

  • New Rogue Spell - Candle Breath

    Quote From ArngrimUndying

    Better Sprint assuming Dragon Rogue becomes a thing. Given that most of Rogue's cards have been revealed and no dragons yet, I'm skeptical that will become a thing, especially when competing with two other really viable Rogue builds (Tempo and Burgle). So I'm negative on this one.

    Inclined to agree: Dragon Rogue seems like a really cool idea, but will it find time in the sun when there are better archetypes out there? I just don't see it right now.

  • New Hunter Minion - Dragonbane

    This is a cool card for even hunter in wild. It makes for a nice turn 5 play and it can possibly protect itself with it's ability. You can play this on turn 4 with the right board state and it will probably survive, I haven't checked yet but there aren't too many spells you can cast on 4 that would kill this guy (The new warrior breath comes to mind).

    He is also a mech, so I suspect we will see this guy being used as a 'big' drop in some mech hunters. The 5 damage is random, but it can be manipulated by trading ahead of time, and at the end of the day, 5 damage is 5 damage. That is solid value no matter what it hits.

  • Time Rip

    So nothing live vs priest unless you are hyper agr

  • Dragonblight Cultist

    I just don't see this card working.  Even if you live the dream, it dies to any ping... AND it costs 3 mana.  Won't even work in a Galakrond deck.

  • New Neutral Minion - Evasive Drakonid

    Not necessarily run in the deck itself, but I see this card being dropped a lot via discover effects. Heavily considering putting it in my Fire Plume's Heart deck.

  • Shield of Galakrond

    Better in priest I think than the other

  • Galakrond, Azeroth's End

    yo i think this archetype will actually take off, you only have so many board clears. Look at token druid, a flood warlock might be as strong or stronger

  • Molten Breath

    Very strong in any warrior with a dragon package, which shouldn't be difficult to achieve. 

  • Deathwing, Mad Aspect

    The golden copy would be one CRAZY way to clear the board.

  • Draconic Lackey

    This lackey is bad in aggro/tempo decks usually, but in slower decks if those want to run lackeys it can be good.

  • New Rogue Spell - Dragon's Hoard

    I can already see myself getting mad at this card lol. "You should NOT have access to that Legendary, wtf Blizzard!"

  • New Neutral Minion - Sathrovarr

    Soooo, I forgot Shyvala was a thing, imagine my surprise as 3 mighty tigers came into play and in one turn fully healed my opponent, cleared my board and possible slapped my arse. Still surprisingly funny and good use for a card I dismissed for being too expensive. 

    I saw again the card when a shaman player evolved it mongull into a giant octopus and immediately into this. I do love bad evolve outcomes, they keep the game fresh and fun.

  • New Druid Minion - Emerald Explorer

    Super powerful card. A solid taunt minion that triggers dragon cards and then gets you a dragon when you play it so that you can still trigger dragon cards and get further value later in the game. 

    Easy 5/5.

  • New Paladin Minion - Nozdormu the Timeless

    Call to Adventure him in a Big Paladin list; I'm willing to try it, at least. Maybe not a Tier 1 deck, but it should lead to fun moments.

  • Descent of Dragons Card Reveal Period Giveaway

    Pro

    Best giveaway ever! Voting on and discussing cards? I already wanted to do that!

  • New Neutral Minion - Sathrovarr

    Seems too high of a mana cost to really gain value from.  If you can play this, it's likely that you're already winning.

  • New Rogue Hero - Galakrond, the Nightmare

    Obvious Miracle Rogue is obvious. I don't play such decks, so I don't really care about this card. I expect to see it a LOT, though.

  • New Rogue Spell - Seal Fate

    Just rotate Preparation already. It continues to have a degenerate effect on the Rogue's mana costs. There's no reason this needs to cost 3.