All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Rogue Minion - Umbral Skulker

    Strong Card for Miracle, but I dont think we're gonna see much of that Archetype.

    I mean, what are you gonna do with big Minions except crying after they get removed?

    On the other Hand, I think this is way more suited for Combos ( Maly + Scheme + Galakrond + Coins → ?)

  • New Druid Spell - Breath of Dreams

    Fantastic card. If Dragon Druid becomes a thing, this will be part of the foundation it's built from. Dragons want draw so you can pull more of them, and Dragons want Mana Crystals because they're generally expensive. This is a solid two-fer.

  • New Rogue Spell - Dragon's Hoard

    I like It, but I don't  think it is going to see play.

  • Malygos, Aspect of Magic

    Very cool card! I despise playing against control mage, therefore I hate it on principle 

  • New Warlock Minion - Veiled Worshipper

    Reminds me of cobolt librarian, a zoolock card draw that had a huge impact on the archetype. This card will be the same. In a deck that can dump all its hand in an isntant, additional card draw will be broken.

  • New Neutral Minion - Devoted Maniac

    Bad in every galakrond deck. It probably won't see any play.

  • New Neutral Minion - Devoted Maniac

    the worst card until here of this expansion. Useless like eager underling.

  • New Warlock Hero - Galakrond, the Wretched

    There is one archetype that always comes around super strong after each rotation: zoolock. And they usually do it using basic and classic cards mostly. Now, they are going to have an entire package dedicated to swarming the board that culminates in a cheaper guldan with odd paladin hero power. 

    I pity the fool who believes this to be a weak card. Maybe not this cycle, but next one everyone will call for a nerf.

  • Emerald Explorer

    If dragon Druid is a deck this goes in it for sure

  • New Neutral Minion - Devoted Maniac

    Unless you're desperate for Invokers, I don't see why you would play such a lousy card.

  • New Rogue Spell - Seal Fate

    I don't think the fact that this can go face makes it better (how often did you cast shadow strike on your opponent), but it's an auto-include in galakrond rogue (from what we've seen so far).

  • New Mage Minion - Malygos, Aspect of Magic

    I'm prepared to play Dragon Mage, and I'm prepared to get annoyed at the Discover RNG much like I would with Adapt lel. "Come on, Polymorph!"

  • New Paladin Minion - Nozdormu the Timeless

    My favorite card revealed until now. The best way to yell "Screw you aggros!"

  • New Shaman Spell - Lightning Breath

    It's so crazy that this does not have overload. the base effect is already good enough. And with shaman having access to lackeys that discover dragons and spells, I can see this card being played with the activation in deck that neither have the card nor dragons (looking at you quest shaman who won't rotate at all next year).

  • Twin Tyrant

    When was the last time anyone saw a big minion in standard? You either have some small ones, or some mediums with powerful effects- both will be scorched/iced by them. 

    Alas, by the same logic they are to big for standard. But I say, this card will see play.

  • New Neutral Minion - Shield of Galakrond

    Taunt means it can be discovered from Frightened Flunky, which makes you wonder what the Warrior's version of Galakrond will look like. 

    Ultimately it's fine, as others have noted.

  • New Shaman Spell - Lightning Breath

    12 damage for 3 mana? Seems balanced ti me.

  • New Warlock Spell - Fiendish Rites

    An auto-include in Galalock, but how good is that deck, really? At the moment I just don't see it. Goes well with Darkshire Councilman, at least.

  • New Rogue Spell - Candle Breath

    If there will be some decent dragons rogue can put into tempo (or maybe dragon?) deck, this will be a very good card draw (also the fact that prep + sprint combo is weakened makes this card even better)

  • New Rogue Spell - Seal Fate

    I don't this this card is as expensive as people make it out to be. backstab is just to darn cheap, no rogue deck goes without it (except odd rogue). In the dalaram expansion people dismissed lackeys as a funny but weak gymic, and look how they turned out. This will see play, as well as all the rogue galakrond package, mark my words.

  • New Neutral Minion - Twin Tyrant

    This won't see play except for arena. Big guys are always welcome for me, tho.

  • New Druid Minion - Ysera, Unleashed

    Instead of 4/4 Spiders, you get a random Dragon...the vast majority of the time, you'll get something better than a 4/4. If the Druid can cycle through their deck as quickly as a Rogue can, that this could be something worth considering. That being said, it's expensive and slow, and probably too much to warrant building around :(

  • New Paladin Minion - Nozdormu the Timeless

    Depending on the opponent you face, it is not a good card, especially if it is against a druid or rogue who has many combos.  
  • New Rogue Spell - Dragon's Hoard

    Exactly as stated before. This is downright a better pilfer. You have more control on the outcome activate all burgle depend cards. other that this, not much more to say.

  • New Rogue Spell - Candle Breath

    Draw 3 cards for 3 mana? Pretty nuts for sure.