I love this iteration of deathwing so much. Compared with the classic one, this has the advantage of not discarding your hand and beeing 2 mana cheeper. the disavantage is that it wont always clear the board or it dies doing it, soo no big body left. but if control dragon warrior is going to be a thing, this will be on it, and thanks to dragon roar, possibly multiple times or with its classic version along sides it.
One of my favorite cards so far. And I can't wait to see if the warrior galakrond has synergy with it.
Play Power of Creation on turn 9 or 10 alongside this card, and suddenly you have two 6-cost minions and a 6/6 right next to them. Set it up beforehand and drop Khadgar for additional shenanigans. And of course Mana Cyclone, as others have noted. Really good card.
Would go great in my custom expansion, where the Coins generated can be used for other things. As it stands, this makes sense in a Miracle deck, of which I do not play. So...pass.
Obvious good. Dragon warrior will most probably replace mech warrior as the control archetype after rotation, or possibly even during this expansion, and armor+removal seems mandatory. We still need to see what the warrior galakrond will look like, but it seems it will be somehow control oriented, given the cards we've seen and the nature of the warrior class.
Going straight into my Wild Deathrattle Rogue. Great stats for the cost, and a constant threat hanging over the game with one key weakness. Especially fun with Necrium Blade and Necrium Vial.
Of all the galakrond warlock cards, this really seems the worse one. I could be wrong, but if there is one card that will be cut from the archetype, it will be this one. it's only saving grace is the fact that knife jugler is going to be a must with galakrond.
As I said in all my galakrond related card reviews, this package is a sleeper. It might not see play right away, but as soon as rotation hits, every one is going to hate this card.
It also reminds me of power of the wild when you play it after quest completion. And this one doesn't need you to complete the quest.
Not a fan, mostly because of its crappy statline. Still, Spell Damage +2 is valued by some decks, and discovering a Dragon is perfectly reasonable in most situations.
New Warrior Minion - Deathwing, Mad Aspect
I love this iteration of deathwing so much. Compared with the classic one, this has the advantage of not discarding your hand and beeing 2 mana cheeper. the disavantage is that it wont always clear the board or it dies doing it, soo no big body left. but if control dragon warrior is going to be a thing, this will be on it, and thanks to dragon roar, possibly multiple times or with its classic version along sides it.
One of my favorite cards so far. And I can't wait to see if the warrior galakrond has synergy with it.
New Mage Spell - Learn Draconic
Play Power of Creation on turn 9 or 10 alongside this card, and suddenly you have two 6-cost minions and a 6/6 right next to them. Set it up beforehand and drop Khadgar for additional shenanigans. And of course Mana Cyclone, as others have noted. Really good card.
New Warrior Minion - Deathwing, Mad Aspect
Interesting boardclearish minion
New Rogue Minion - Umbral Skulker
Would go great in my custom expansion, where the Coins generated can be used for other things. As it stands, this makes sense in a Miracle deck, of which I do not play. So...pass.
New Mage Spell - Learn Draconic
6/6 which can be summoned after a boardclear automatically. Nice one.
New Hunter Minion - Primordial Explorer
Poisonous with draw a card is good.
New Warrior Spell - Molten Breath
Obvious good. Dragon warrior will most probably replace mech warrior as the control archetype after rotation, or possibly even during this expansion, and armor+removal seems mandatory. We still need to see what the warrior galakrond will look like, but it seems it will be somehow control oriented, given the cards we've seen and the nature of the warrior class.
New Warlock Minion - Dragonblight Cultist
Warlock have the worst Galakrond cards as of now
New Neutral Minion - Shield of Galakrond
This is an OK taunt, maybe good even.
New Rogue Minion - Waxadred
Going straight into my Wild Deathrattle Rogue. Great stats for the cost, and a constant threat hanging over the game with one key weakness. Especially fun with Necrium Blade and Necrium Vial.
New Paladin Minion - Nozdormu the Timeless
You get empty mana crystals so - meh
New Mage Minion - Malygos, Aspect of Magic
Slightly similar to wish granting djinn. Good card.
New Rogue Spell - Seal Fate
Deal 3 damage and get a lackey? Good!
New Warlock Hero - Galakrond, the Wretched
We should not be able to rate this card for Arena
New Druid Spell - Breath of Dreams
It is like Wild groth but better.
New Rogue Minion - Umbral Skulker
Miracle rogue incoming!
New Warlock Minion - Dragonblight Cultist
Of all the galakrond warlock cards, this really seems the worse one. I could be wrong, but if there is one card that will be cut from the archetype, it will be this one. it's only saving grace is the fact that knife jugler is going to be a must with galakrond.
New Mage Minion - Azure Explorer
Like Azure drake - dragon synergies, get a card, spell damage. The body is weak but otherwise OK
New Warlock Minion - Veiled Worshipper
It's going to be a staple in Galakrond Warlocks decks for sure.
New Warlock Spell - Fiendish Rites
As I said in all my galakrond related card reviews, this package is a sleeper. It might not see play right away, but as soon as rotation hits, every one is going to hate this card.
It also reminds me of power of the wild when you play it after quest completion. And this one doesn't need you to complete the quest.
New Neutral Minion - Devoted Maniac
I believe this is much better than it looks.
New Mage Minion - Azure Explorer
Not a fan, mostly because of its crappy statline. Still, Spell Damage +2 is valued by some decks, and discovering a Dragon is perfectly reasonable in most situations.
New Warlock Minion - Veiled Worshipper
4 mana 5/4 are OK values and the draw 3 is excellent added bonus
New Rogue Spell - Dragon's Hoard
Depends on the quality of legends - many are very situational.
New Rogue Spell - Dragon's Hoard
Obviously better than Pilfer, may see play in miracle/thief rogue.