The cost of embarking is either 400 Riot Coins or 4000 crystals, the equivalent of one champion wildcard. We were made aware at the start by devs that the minimum payout would be a random champion card - so, if your goal is complete colection, entering the expedition is essentially free.
While this is great for players worried about trying the game mode out, the reward I got for 14 wins - a Champion Capsule and 4000 crystals back - is not all that enticing; Sure, you essentially get a free champion capsule, but the probability of that is so low that I feel like it's underwhelming, despite it being among the best pack-equivalents the game has to offer.
So, to sum up, I feel like the mode would be more rewarding if the maximum payout was higher, even if it would necessitate lowering the minimum - tough that might be a hard sell. What do you all think? And also, is the reward capped at 7 wins from one trial, or do they sum up when you get both trials to the highest posible score? (I'm still unclear on that last one)
Not putting sold minions back in the pool would create a heavy 'first came first served problem' where who was offered key minions first would likely win the whole thing leaving no comeback mechanic.
Isn't this what happens now with later game cards like Mama Bear, Junkbot, and Soul Juggler? I agree maybe that when players are killed their cards should go back, but the big comeback cards are never being sold. The sold cards are buffs and early minions, and the early minions really dilute the late-game pool when they go back in.
That's exactly what happens. When a player is killed their minions are added back to the minion pool for all to draft. When a minion is sold it goes back as well. I assume upgraded units going back will break it up into three normal units.
If it wasn't first come served (more or less: you still have to find the key minions), there wouldn't be much point in rushing early tavern tiers. The benefit isn't just first pickings, it's denying your opponents those crucial high tier minions from their lineup.
I am probably missing something big but this is one of the intended archtypes Riot was aiming for, did someone found a good build for this deck?
the strategy is to self damage minions and get braum to level up quickly as well, it lacked late game big time but I didn't found good late game cards to include in the deck.. any suggestion for improvements?
Not putting sold minions back in the pool would create a heavy 'first came first served problem' where who was offered key minions first would likely win the whole thing leaving no comeback mechanic.
Isn't this what happens now with later game cards like Mama Bear, Junkbot, and Soul Juggler? I agree maybe that when players are killed their cards should go back, but the big comeback cards are never being sold. The sold cards are buffs and early minions, and the early minions really dilute the late-game pool when they go back in.
Yes and no. Obviously Tier 6 minions are the fringe cases, but even just stuff like Hyenas, Junkbot or Amalgams count, or buff minions like Mechaltooth. Imagine once someone bought it, it would never be available again.
I mean it would be an interesting environment and im absolutely not against trying it out, but in the end, i dont think it would work very well.
Meme of the Week - The Elements!
That diagram is so cool. Good article.
Hearthstone's Tavern Brawl is Now "Top 3" After Bugs on Wednesday
Only 1 in 5, so still a marginal phenomenon ^^
Meme of the Week - The Elements!
Good read, great inspiring content, yet again! May this break serves you well
Expedition Reward Structure discussion: fairly low risk, but also low reward?
The cost of embarking is either 400 Riot Coins or 4000 crystals, the equivalent of one champion wildcard. We were made aware at the start by devs that the minimum payout would be a random champion card - so, if your goal is complete colection, entering the expedition is essentially free.
While this is great for players worried about trying the game mode out, the reward I got for 14 wins - a Champion Capsule and 4000 crystals back - is not all that enticing; Sure, you essentially get a free champion capsule, but the probability of that is so low that I feel like it's underwhelming, despite it being among the best pack-equivalents the game has to offer.
So, to sum up, I feel like the mode would be more rewarding if the maximum payout was higher, even if it would necessitate lowering the minimum - tough that might be a hard sell. What do you all think? And also, is the reward capped at 7 wins from one trial, or do they sum up when you get both trials to the highest posible score? (I'm still unclear on that last one)
Quest Trading - Play A Friend!
Battletag: Fox#26340
Region: EU
Trade Only?: Yes,you go first!
Done
Meme of the Week - The Elements!
Thank you sir, I must confess, I did this under duress.
Some Battlegrounds Feedback
That's exactly what happens. When a player is killed their minions are added back to the minion pool for all to draft. When a minion is sold it goes back as well. I assume upgraded units going back will break it up into three normal units.
If it wasn't first come served (more or less: you still have to find the key minions), there wouldn't be much point in rushing early tavern tiers. The benefit isn't just first pickings, it's denying your opponents those crucial high tier minions from their lineup.
Hearthstone's Tavern Brawl is Now "Top 3" After Bugs on Wednesday
Thanks. That poor discard lock never had a chance.
SN1P-SN4P of DOOM
3 Mechwarper's in hand?
Meme of the Week - The Elements!
This is beautiful. Art at its greatest
Improving Vladimir/Braum self damage deck
I am probably missing something big but this is one of the intended archtypes Riot was aiming for, did someone found a good build for this deck?
the strategy is to self damage minions and get braum to level up quickly as well, it lacked late game big time but I didn't found good late game cards to include in the deck.. any suggestion for improvements?
Edit: deck code works now :D
Meme of the Week - The Elements!
I lol'ed hard :D You got me this time :D
Some Battlegrounds Feedback
Yes and no. Obviously Tier 6 minions are the fringe cases, but even just stuff like Hyenas, Junkbot or Amalgams count, or buff minions like Mechaltooth. Imagine once someone bought it, it would never be available again.
I mean it would be an interesting environment and im absolutely not against trying it out, but in the end, i dont think it would work very well.
No news about the HGG
Hi,
I wonder why neither Blizzard through the launcher, nor this website has announced the start of the HGG 2019.
Or I missed it?
No news either about the legendary quests these days..
Below some shitty comments about Runeterra news, Flux replied there was few news to talk about in HS recently.
Hearthstone's Tavern Brawl is Now "Top 3" After Bugs on Wednesday
Still locked to 4 minion (in EU)
Top 3 MillDruid
Easy pack, thanks :)
Mike Donais Invites You to Design a New Battlegrounds Hero
Head here: https://www.reddit.com/r/customhearthstone/comments/dvi0iw/design_the_next_cool_hero_for_battlegrounds/
Some Battlegrounds Feedback
Yea sure. Blizzard not giving out a game entirely for free is an issue.
F2P only gets to play the demo.
SN1P-SN4P of DOOM
Easy dust. Turn 3 win. Thanks!
Hearthstone's Tavern Brawl is Now "Top 3" After Bugs on Wednesday
Not for me it doesn't.
Hearthstone's Tavern Brawl is Now "Top 3" After Bugs on Wednesday
It works on EU.
Hearthstone's Tavern Brawl is Now "Top 3" After Bugs on Wednesday
Day 3.
The goddamn Tavern Brawl STILL doesn't work.
Arena Key. Packs.
SOMETHING.
Hearthstone's Tavern Brawl is Now "Top 3" After Bugs on Wednesday
Seeing the same thing.
Hearthstone's Tavern Brawl is Now "Top 3" After Bugs on Wednesday
You guys are not missing much. This Brawl is awful. 😅
Custom Expansion - The Trials Within Us
Thanks for the words :) I took all three of your suggestions under advisement!