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  • Theorycrafting Doom in the Tomb - 5 Decks to Try Day 1

    I still believe in a deathrattle Rogue!!1

  • How to beat the last Boss in ToT on heroic?

    I beat him by clearing phase one on Brann, then switching over to Finley with which I just kind of abused the Windfury Hero Power to just rush him down.

    The key seems to be to get through phase 2 as fast as possible because there's no way you're gonna survive the C'thun spam. You can take advantage of his hero power in phase 3 since he will end up damaging himself quite a bit.

    There's also the Gatling Gun Cheese where you start with Reno, get the Gatling Wand, keep the boss at stage 1 as long as possible and switching to Elise as soon as possible to use as many spells as you can, supercharge the Wand and then oneshot the boss.

  • Will incomplete arenas be rewarded with a ticket when the next tavern arrives?

    It is expected that with the new tavern, we get also the special halloween event including dual class arena and meta-shake with cards returning to standard.

    I've been off for some time and need to ask whether they still grant a free ticket to anyone with an incomplete arena or not. I currently have a 2 loss arena but if they grant a ticket, i'm fine leaving it like it is now :P

  • How to beat the last Boss in ToT on heroic?

    It's tricky, but if you manage to reduce a buff spell's cost to 0 permanently, you can buff it and Moonfire it infinitely, or not even use the Moonfires if the Navigator can attack.

  • King Phaoris Big Warrior

    Doing well on rank 5! It‘s quest druid on steroids, nice deck. 

  • Frost Nova should be HoF'd

    Nah.

  • Reno Dragon Mage - Rank 5 (Anti Quest/Aggro)

    Sandbider is a fine replacement too!  I almost never say no to adding more draw.  I hope you have fun with it & that it does well for you!

  • Blindfolded Challenge!

    Staff

    That was fun to watch! :D

  • Hearthstone Global Games Returns in November!

    I'm at least curious... it's interesting to see what metas are popular in different regions...

  • Theorycrafting Doom in the Tomb - 5 Decks to Try Day 1

    I can't wait for the event to start! I've already prepared a soon-to-be Standard "Highkeeper Ra Handlock" deck if you are interested :)

  • Frost Nova should be HoF'd

    Quote From iWatchUSleep
    Quote From Thonson

    I never said either was played a lot, but that doesn't mean they both aren't still strong decks.  Big Priest has dropped in favor because it loses often to the currently preferred Mage deck, Secret Mage.  But both Big Priest and Time Warp Mage with Vargoth and Arcane Giants can still win games.  When I play that deck I often win burning my opponent down before I even need to play the Vargoth, Giants, and Quest turn.

    And yes, the Wild Priest cards are overloaded with board clears.  That was exactly the point I was making and applying to the discussion of Frost Nova and printing more mass freeze cards.

    To be clearer on my BP comment, yes, the rez mechanic is what technically allows it to be a thing since you can rez multilpe copies of a single dead minion.  However, not every game plays out so perfectly and you can't always get early minions on board.  In those cases you often need board clears to survive until you can use the busted rez mechanic to set up a big board that your opponent can't deal with.  At least that has been my personal experience playing the deck in the past.

    I never said you said either of those decks are played a lot, which they are though. They're ridiculously overplayed. I said they were barely playable. i.e. not strong at all currently. And they never really were to begin with. Both decks never surpassed tier 2 because they're not consistent enough (especially big priest) and get absolutely slammed on by aggro decks.

    The point I was trying to make is that big priest doesn't run many board clears, only six in fact. (If you even count Spirit Lash as a board clear.) They have a plethora of good ones, yet only these six make the cut. Which is why I feel that if mage gets more freeze cards for standard, wild won't be affected much. They will still only run 4-6 of the best freeze cards, and leave the rest behind. 

    If mage got another decent board freeze I reckon most OTK/combo mages would play at least one copy of it. It's a card type that isn't nearly as saturated as priest mass-removal.

    I also don't think mass-freeze effects are quite analogous to board clears. It's quite possible that decks would run even more than 6 freeze effects, if they could, in order to lock minion-centric decks out of the game entirely with repeat mass-freezes against a full board.

    I'm a bit torn on the issue. On the one hand I think mage's card do an excellent job at outlining the class identity and providing starting players with playable cards, at the same time I think a lot of these cards are so powerful that mage tends to receive rather underwhelming expansion cards year after year. Mage hardly ever gets good burn spells because Fireball and Frostbolt exist. Mage never gets any mass freeze effects because of Frost Nova, Blizzard and Cone of Cold. Mage sometimes gets decent AoE because frankly it doesn't really matter if the class has access to even more board clears, that role is already saturated by the evergreen set.

  • Really enjoying the Six-Shooter brawl

    My deck beats other left an right ;-). I loose to good pogo players as mentioned and i loose to value decks (that will loose to all the top combo decks araound LoL) if i can´t overrun them.  I thought about modifying it but it works so well ... A start with the coin is awesom. Usually a T1 lifedrinker drop or a T2 secret + 7/7 stats with hyena. Mages and Priests triggering the plate after that often conceed ... A fun variant is using Arfus for lifedrinker but lifedrinker prooved to be more stable. I try a bloodstinger for the lolz. Sometimes i wish for a ,ore powerful drop.

  • Theorycrafting Doom in the Tomb - 5 Decks to Try Day 1

    wouldn't Rag make perfect sense in the Tempo Mage deck? Seeing how he is an elemental in a deck that runs double Elemental Evocation.

    turn 4 Rag sounds pretty fun to me (and turn 6 isn't bad either and could be an out if you didn't get combo pieces fast enough)

  • Theorycrafting Doom in the Tomb - 5 Decks to Try Day 1

    so what, that card is already cancer. Doesn't matter how hard you get highrolled, you're gonna lose if they pull the combo on turn 3-4.

    Have fun trying to play N'zoth decks while Evolve Shaman highrolls everyone out of existence

  • [PSA: Free Arena Ticket(s)] Hallow's End 2019

    Staff
    Quote From Duke

    Thx again to the team for the reminder. I´d be even more thankful for another advice on the crafting.

    As I very seldom play Arena, what´s the favoured classes atm and which are the most op cards to pick?

    This will be very hard to say once the event begins because:

    • Dual class arena
    • Probably no Basic + Classic set

    Things will get very interesting, when the classes lose access to their basic tools that gave them the foundation every time. For the first few days, possibly longer, it will just be one huge experiment to try and find what works. And it might not work for long, if ppl would keep experimenting and what works would shift.

    That being said, i would imagine that going for a tempo deck with solid early curve, if you can get it, should still be a good allround option.

  • Theorycrafting Doom in the Tomb - 5 Decks to Try Day 1

    It's in the pool 100%.

  • Frost Nova should be HoF'd

    Quote From Thonson

    I never said either was played a lot, but that doesn't mean they both aren't still strong decks.  Big Priest has dropped in favor because it loses often to the currently preferred Mage deck, Secret Mage.  But both Big Priest and Time Warp Mage with Vargoth and Arcane Giants can still win games.  When I play that deck I often win burning my opponent down before I even need to play the Vargoth, Giants, and Quest turn.

    And yes, the Wild Priest cards are overloaded with board clears.  That was exactly the point I was making and applying to the discussion of Frost Nova and printing more mass freeze cards.

    To be clearer on my BP comment, yes, the rez mechanic is what technically allows it to be a thing since you can rez multilpe copies of a single dead minion.  However, not every game plays out so perfectly and you can't always get early minions on board.  In those cases you often need board clears to survive until you can use the busted rez mechanic to set up a big board that your opponent can't deal with.  At least that has been my personal experience playing the deck in the past.

    I never said you said either of those decks are played a lot, which they are though. They're ridiculously overplayed. I said they were barely playable. i.e. not strong at all currently. And they never really were to begin with. Both decks never surpassed tier 2 because they're not consistent enough (especially big priest) and get absolutely slammed on by aggro decks.

    The point I was trying to make is that big priest doesn't run many board clears, only six in fact. (If you even count Spirit Lash as a board clear.) They have a plethora of good ones, yet only these six make the cut. Which is why I feel that if mage gets more freeze cards for standard, wild won't be affected much. They will still only run 4-6 of the best freeze cards, and leave the rest behind. 

  • How to beat the last Boss in ToT on heroic?

    How can I make infinitve spells? The HP of the Navigator is limited. o_O

  • [PSA: Free Arena Ticket(s)] Hallow's End 2019

    Quote From Duke

    Thx again to the team for the reminder. I´d be even more thankful for another advice on the crafting.

    As I very seldom play Arena, what´s the favoured classes atm and which are the most op cards to pick?

    Been awhile since I’ve last checked out which classes were good for it, but in general tempo is the way to go. Try to make sure you have a somewhat consistent curve and stick on the board, and that can be enough to get you a few wins.

    Can use Heartharena to help out with making your deck, since most of the time it knows best.

    Do note though, since rotation’s changing, that’ll also change which classes are good, so keep that in mind

  • Some help and advice for Beast Hunter deck improvements.

    Your deck seems to fall a little in between secret and midrange hunter. Which means it's probably not nearly as consistent as it can be.

    Three secrets is far too little to be consistent and worth running for hunter. 

    You can go two routes: either cut the secrets and lesser cards and go more towards a midrange beast build or go all in on the secret package.

    If you remove the secrets and go down the midrange route, also remove the Golden Scarab and Pit Crocolisk. Those cards just aren't good. Lastly, remove Hunter's Pack. That card is a lot better in secret mange. 

    Now, cards to consider adding Vicious Scalehide (good matchup into aggro decks and great value from Dire Frenzy), a second Kill Command, a second Master's Call (if you have it), Tracking for additional card draw, Marked Shot for some value, removal and synergy with Zul'jin and lastly replace the Savannah Highmane with Tundra Rhino. Houndmaster is a solid replacement for any of the cards that you might not have. It allows for some early snowballing.

     

    The other route is the secret route. In which case you want to add as many as possible: Pressure Plate, Snake Trap, Freezing Trap, Rat Trap and Explosive Trap are the best traps and should all be two ofs in your deck. You could replace missing ones with Misdirection but it's not as effective. Next, add secret support cards such as Secretkeeper, Sunreaver Spy, Eaglehorn Bow and Hyena Alpha. Cards that should be removed are all the 1 mana and high cost beasts and Master's Call. Subject 9 is obviously a fantastic card to add as well if you have it, might even be a worthwhile craft, but I guess if you want to replace it you can try Hunter's Pack.

     

    The second route is quite a bit more expensive, but also far more competitive. Either way, there's a lot of cheap ways to make your deck more effective and steer it towards a consistent gameplan. Good luck!

  • Theorycrafting Doom in the Tomb - 5 Decks to Try Day 1

    Nope, wayyyyyy to slow

  • Theorycrafting Doom in the Tomb - 5 Decks to Try Day 1

    Should do, though there's chance it won't depending on how they've implemented Rag's card set flag and how it interacts with legal card pools (discover, evolve etc).

  • Theorycrafting Doom in the Tomb - 5 Decks to Try Day 1

    Don’t let this distract you from the fact that Rag will be showing up in evolves from Mogu Fleshshaper now

  • [PSA: Free Arena Ticket(s)] Hallow's End 2019

    Thx again to the team for the reminder. I´d be even more thankful for another advice on the crafting.

    As I very seldom play Arena, what´s the favoured classes atm and which are the most op cards to pick?

  • Some help and advice for Beast Hunter deck improvements.

    I should probably know this already, but could you share what match-ups you've been having the most trouble with or anything else about your experience with the deck? (e.g. if any cards have felt dead in your hand on a regular basis)

    The decks looks pretty solid but, at first glance, I could see you having issues with really aggressive decks early and then card draw late.  And, like Majere, I'm wondering if you've had trouble closing out games/have enough burst potential from hand.  The cards that look a little atypical are Golden Scarab and Pit Crocolisk.  I'm also wondering if you need the Savannah Highmane with 2x Unleash the Beast in there too.

    I liked the 3 potential replacements that were already suggested (1x Timber Wolf, 1x Tundra Rhino, and/or 1x Kill Command) and would add Headhunter's Hatchet, Hench-Clan Hogsteed, Dire Wolf Alpha, Lifedrinker, and Tracking to the list of things to consider (would've suggested Master's Call but I'm guessing that'd already be in there if you had a 2nd copy).  Also, depending on the pocket meta you're facing, there're always cheap things like Ironbeak Owl and Freezing Trap you can tech in.

    Staying hunting my friend!