I think some kinds of randomness are better than others. For example I'll have a lot of discover in my decks - this is a bit random but it also lets me develop my hand to suit the match.
Also loved the stuff about the design of hearthstone - I hadn't thought about things like being unable to interact with your hand except in the case of playing cards. Would be great to understand if adding this is seen as too much work/risk from a coding standpoint or if it's all about keeping the game simple.
You’d only leave a run from today/early tomorrow at 2 losses, as you get your compensation ticket only when arena resets (so when rotation changes, or they decide to do dual class).
So the best way should just be starting a run today and leaving it at 2 losses, and getting an extra ticket from it tomorrow, then playing out that ticket and the free one. When you get week two’s free ticket, you leave that one at 2 losses for when dual class ends, since I believe the dual class arena ends after the three weeks are over
As someone who does not play arena, can anyone who understands the mode more than I confirm:
It says "To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, weeks 1 and 2 of this event will award Arena Tickets on login!"
So is the proper way to do this: 1) Start a run today, leave @ 2 losses - 2) Get 1st free ticket tomorrow, leave @ 2 losses - 3) Get 2nd free ticket next week, play it out - 4) Play out the "comped" ticket for today's run whenever.
Is that the correct way to do this to maximize runs one only buying 1 ticket - 4 entries?
Please, please, please release Eater of Secrets back into Standard as part of this October patch. There are no good anti-secret tech cards now. I would give anything to screw over the next Hunter with this card!
I definitely will use Flamewaker to stir things up! I have had it with all those quest decks and Aggro Priest. It is time Mage reclaims its rightful position: at tier 1! Be prepared to be finished off by fireballs and ragnarosses! Not to mention the potential of Sorcerer Apprentice icm with a Luna and this card to just gun them all down in one turn.
Or a [Hearthstone Card (Flamewalker) Not Found] being followed by a puzzle box? Do these spells count as well?
Thx for the feedbacks ! Among the legendaries; Amet could be skipped. It is mostly there to prevent early dommage and bait as OTK deck. This allows usually to play the Dynamo on curve. Amet is strong though against aggro with Embalming Ritual, Zilliax and Infiltrator.
But honestly, I think the biggest reason Hearthstone has SOOO many random effects compared to other Digital Card Games is the deck size. MTG has 60 (?) card decks; Eternal has 75 card decks. This makes the card draw order almost enough randomness already for these games (though even they have a little bit of randomness in their card effects as well).
Hearthstone has half or less of the deck size of those other games, meaning it has MUCH more reliable card draw than they do. It also has no need to juggle influence or power cards within the deck itself. All of this makes the game mechanics too predictable and reliable, even with the randomness of deck order.
So, basically, it comes down to deck size. Biggest factor for why there is so much RNG in the game.
Very interesting and well written article! Nice read, thx for the work!
Beside all that was mentioned here I think one thing is of major importance when it comes to Blizz games in general (and especially in HS):
They want players to move within a 40-60% win rate. Not below and not above. Like this they ensure that everyone can have fun AND (!!) you need to play a lot to climb.
RNG helps a lot accomplishing that without breaking your head (even more) on every card that you release.
Mysterious Challenger isn’t so bad I thought to myself. At least there’s no Avenge...
shit
The old Mysterious Challenger decks kinda relied on on building a board first with slightly overpowered minions, and then firing the christmas tree. I don't think this deck will be as overpowered as before now.
New perfect cards?
Nope, they will not appear on zephyrs otherwise you would see them in wild and it's not the case.
[PSA: Free Arena Ticket(s)] Hallow's End 2019
Got to 10/2 not sure if I should try for 12 I got Reno and siamat and quite a good tempo core :/
Blindfolded Challenge!
Imagine being the opponent and seeing this video.
Take my upvote sir.
VS Data Reaper Report
Really looking forward to tempo mage!
[DiT] Quest Token Evolve Shaman
Why not Desert Hare over Microtech Controller? Way more useful common card for Evolve purposes.
King Phaoris Big Warrior
This is ridiculously cool, I'll be giving it an attempt today! Well done!
it feels SO GOOD to beat handbuff paladin with this one. Thank you.
Hearthstone Hypothesis - Why is Randomosity So Prominent in Hearthstone?
I think some kinds of randomness are better than others. For example I'll have a lot of discover in my decks - this is a bit random but it also lets me develop my hand to suit the match.
Also loved the stuff about the design of hearthstone - I hadn't thought about things like being unable to interact with your hand except in the case of playing cards. Would be great to understand if adding this is seen as too much work/risk from a coding standpoint or if it's all about keeping the game simple.
[PSA: Free Arena Ticket(s)] Hallow's End 2019
You’d only leave a run from today/early tomorrow at 2 losses, as you get your compensation ticket only when arena resets (so when rotation changes, or they decide to do dual class).
So the best way should just be starting a run today and leaving it at 2 losses, and getting an extra ticket from it tomorrow, then playing out that ticket and the free one. When you get week two’s free ticket, you leave that one at 2 losses for when dual class ends, since I believe the dual class arena ends after the three weeks are over
Hearthstone Hypothesis - Why is Randomosity So Prominent in Hearthstone?
my favorite decks to play thief rogue and random jania are build around this, bring on more nexus champ, yogg and puzzlebox, Tess, toki, etc.
[PSA: Free Arena Ticket(s)] Hallow's End 2019
As someone who does not play arena, can anyone who understands the mode more than I confirm:
It says "To ensure that players have a chance to try out this devilish dual-class deck-building dress-up party, weeks 1 and 2 of this event will award Arena Tickets on login!"
So is the proper way to do this: 1) Start a run today, leave @ 2 losses - 2) Get 1st free ticket tomorrow, leave @ 2 losses - 3) Get 2nd free ticket next week, play it out - 4) Play out the "comped" ticket for today's run whenever.
Is that the correct way to do this to maximize runs one only buying 1 ticket - 4 entries?
Hearthstone Hypothesis - Why is Randomosity So Prominent in Hearthstone?
I don't think deck size is a very good argument.
I don't play Eternal, but in MTG you are allowed 4X copies of any card in your deck.
4/60 = 2/30.
An interesting idea, but I don't think deck size has anything to do with it.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
And a Zephrys in a highlander deck also works nicely, when played against almost any secret in play he will offer the remove secrets spell.
VS Data Reaper Report
I definitely will use Flamewaker to stir things up! I have had it with all those quest decks and Aggro Priest. It is time Mage reclaims its rightful position: at tier 1! Be prepared to be finished off by fireballs and ragnarosses! Not to mention the potential of Sorcerer Apprentice icm with a Luna and this card to just gun them all down in one turn.
Or a [Hearthstone Card (Flamewalker) Not Found] being followed by a puzzle box? Do these spells count as well?
Thx for the feedbacks ! Among the legendaries; Amet could be skipped. It is mostly there to prevent early dommage and bait as OTK deck. This allows usually to play the Dynamo on curve. Amet is strong though against aggro with Embalming Ritual, Zilliax and Infiltrator.
New perfect cards?
don't think so, since they aren't classic anymore and will likely fall under a different category
Hearthstone Hypothesis - Why is Randomosity So Prominent in Hearthstone?
You made some very interesting points.
But honestly, I think the biggest reason Hearthstone has SOOO many random effects compared to other Digital Card Games is the deck size. MTG has 60 (?) card decks; Eternal has 75 card decks. This makes the card draw order almost enough randomness already for these games (though even they have a little bit of randomness in their card effects as well).
Hearthstone has half or less of the deck size of those other games, meaning it has MUCH more reliable card draw than they do. It also has no need to juggle influence or power cards within the deck itself. All of this makes the game mechanics too predictable and reliable, even with the randomness of deck order.
So, basically, it comes down to deck size. Biggest factor for why there is so much RNG in the game.
New perfect cards?
I doubt it. They're not part of classic anymore and the ones we will receive to be used in standard will most likely be labeled as 'event' cards.
New perfect cards?
Hey, I've got a question concerning this new event.
Rag and sylv were originally classic cards, before they hof'd them. Now they are coming back, but they still have the HOF march on their card.
Will my man Zephris(probs spelled that wrong) offer them? Do you think they coded it, or...
Will he start offering ragnaros all the time instead of turion?
Hearthstone Hypothesis - Why is Randomosity So Prominent in Hearthstone?
Very interesting and well written article! Nice read, thx for the work!
Beside all that was mentioned here I think one thing is of major importance when it comes to Blizz games in general (and especially in HS):
They want players to move within a 40-60% win rate. Not below and not above. Like this they ensure that everyone can have fun AND (!!) you need to play a lot to climb.
RNG helps a lot accomplishing that without breaking your head (even more) on every card that you release.
Hallow's End 2019 - Leaked Cards Confirmed, 3 New Brawls, Arena Rotation, Legendary Quests, Login Rewards
The old Mysterious Challenger decks kinda relied on on building a board first with slightly overpowered minions, and then firing the christmas tree. I don't think this deck will be as overpowered as before now.
Here's some art, make a card! [Legacy Game]
This enables the Quest package to be played with the taunt package from the Uldum set, two identities who otherwise can't really work together.
Next: epic Hunter beast
budget mill rogue
Survivability might be an issue here. Try adding 2 copies of Deathlord for one copy of Murloc Tastyfin and Togwaggle's Scheme or Gang Up.
Now you feel pain!
Exactly this!
Really enjoying the Six-Shooter brawl
Best one is definitely the t4 infinite snip snap combo :D