I honestly believe that more mechs should be added or be moved, The big mech supports come from boomsday project and GvG and I think very few cards could be merged into classic set, but obviously try not to add powerful one like Wargear, we can start with a cards that could help a tribe, like Clockwork Knight, this vanilla minion gives a little boost to very specific tribe and it fits very well in classic set.
If Mountain Giant sees play for many years, Clockwork Giant could have fit alright in classic set, this card does not have to do anything with GvG anyways, so it might work, but I think this is not a major topic to talk about. The major topic would be lack of Mechs in classic, the only solution I think is to extend classic cards list or make 2nd classic set, not saying it is a must.
Another main issue is that there are no classes that supports mech from the beginning of the game, so mechs are pretty pointless. And on the other hand, the mechs would make mech-based expansions less exciting.
There are also lack of elementals, but they have already their own place in classic set too, so I would like to see more mechs even just for theme, just because they are cool. And that would make new players have fun with mechs that likes robots.
I still don't quite get why they decided to merge the deserts of Vol'dun and Uldum. There was more than enough content in Uldum to have all the cards from SoU be from that desert.
Would adding one copy of Coldarra Drake make the deck better? If it would survive a turn, wouldn't that make a 10 mana turn "deal 10 damage anywhere" or "2*8=16 damage anywhere" in combination with a Fallen Hero? I feel like Sylvanas Windrunner, Piloted Sky Golem and Goblin Blastmage could take one for the team. Another copy of Khartut Defender seems a bit more viable to me too.
I've thought about a second Khartut Defender, but didn't want to change anything too much. All of the other 6 drops are too important to remove and I feel like cutting a Goblin Blastmage for it would make the deck a little too top heavy, especially if you've already taken one out for a Coldarra Drake. Really wish I could just remove Genn Greymane from the deck :/
These are really cool! I like the concept. One thing I would change though, is the card text of lake seer, as it seems a bit confusing to me currently. Like I'm not sure if you are also shuffling the frog, or if you are shuffling it instead of the card supposed to be shuffled in. I'm leading towards the first option, so I'd add an 'also' in the card text. But overall, cool ideas!
This is my four card mini-set for Shaman that surprisingly revolves around shuffling cards into your deck and gaining benefit from that. It's something that Shaman doesn't have yet in Hearthstone.
Windshear Mystic gives some protection and shuffling synergy while also adding a nice Battlecry for Shudderwock.
Elemental Vortex adds value generation in later stages.
Lake Seerprovides much needed synergy for your shuffling cards, providing you even more cards to shuffle, single-target clear and even more value generation.
Vas'no draws cards you shuffled already while still shuffling copies of them. Useful for further synergy and tutoring some cards you need.
My holiday plans to reach legend in wild for the first time failed miserably. Made it to the rank 1***** like 5 times within one week, with my own deck. Did not manage to do win the last fkin game. Better luck next year i guess.
Yeah, the general complaint seems to be that these are bad or are terrible coinflips. And yeah... that's kinda true? Only the Tyrant of Terror would see actual play as as an extra copy of brawl, with the chance of nuke yourself hard and not clearing large minions. The rest are pretty big gambles, so big you wouldn't intentionally include this in a deck unless you absolutely needed another board clear.
I kinda imagine these cards as being too bad to put a in a deck, but good enough to be picked off a discover effect in a desperate moment.
And yeah, flavor maybe over-ruled game balance in their design. At 4 mana, they're just too good to potentially crush an agro opponent. At 5 mana, they're highly questionable, you'd more likely run the card they cast (if it is standard).
No that warrior one is also sh-t. Why do you should use this one over Brawl? Right, there is no reason to do it. Cho'gall was the only one that could see some play, if this were real cards, because a cheap hard removal with a chance getting your hand refilled.
I disagree. Tyrant of Terror is actually pretty strong. 5 dmg aoe generally clears lots of board states and 5 face damage is nothing for warrior, but helps you get some face damage on your opponent; and when it does cast Brawl, it gives added value in throwing one more friendly minion into the mix - itself. This card would easilly see play in any warrior deck. I actually think that it could be balanced at 6 mana, maybe even Epic rarity. At 5 mana, you would see it everywhere 100%.
Hi, Aramchek, this is indeed something we want to add, but other stuff took priority so far.
You can use the Last Post feature even for pinned threads, if you view them in the Recent Threads page, not their standard forum page. There, you will see the name of the person who made the last post and the arrow icon that will take you there.
As Marcus suggested, very few cards would deserve to stay in Classic, for the reason he already mentioned: you want as much room as possible in Standard, without eternal cards barring the way from something new to pop in a new meta. That's the point of Rotations, and adding powerful cards to Classic would go against that very principle of Standard.
IMO, Priest should have received no strong AoE in the (6) and (7) range. Instead, Holy Ripple is what Holy Nova should have always been. If we consider Wild Pyromancer, that's probably all that Priest deserves for Standard AoE, with no need to print more stupidly powerful AoE like Lightbomb or Psychic Scream (imo, one of the two should actually be removed from the game). Plague of Death is ok, because it comes very late.
Another card that would have deserved to stay in Classic, considered the periodical revamp of Secret Mage, was Arcanologist, because it could have prevented Ancient Mysteries from being printed - alas, it's too late for that.
Evergreen shouldn't be that powerful. All the powerful Evergreen cards are slowly getting HoF'd. Moving something like Defile to Evergreen would be ridiculous. The only card that needs to be made Evergreen is Whizbang the Wonderful.
Lackey's are not a problem. There's only 3 classes that actually use them regularly. Shaman, Rogue and Warlock. Yes Quest Shaman is very prevalent right now, but the meta hasn't fully developed since the nerfs to answer to it or Quest Druid.
If you need a break from the Lackeys, just go to wild for a while. A deck running lackeys will be few and far between. Wild is honestly a lot more fun at this point. Much more variety of decks instead of playing vs the same couple of meta decks game after game.
I don't play warlock, i just saw a card that would be really useful in the current meta and made an argument for it, in an effort to start a conversation, believe it or not this isn't a salt thread V2 no matter how much i hate lackey shit.
Do you miss Defile? Just join Wild. The card is still there, chiefly in Renolock and Evenlock.
As for Classic cards, they must comply the requirement of NOT being exceedingly powerful. That certainly marks Defile out of any hope of becoming an Evergreen.
Sorry for sounding cruel.
PS: since you hate to face Lackey shenanigans as a Warlock, have you considered going the Egg/Lackey route yourself, with the inclusion of Plague of Flames?
Wait, so...you're annoyed by Lackey shit every single game (which is patently false since like half the classes don't even care about Lackeys) and your solution to the problem would be adding Defile to Warlock forever so that whenever a new set comes out, all swarmy/early game strategies are dead on arrival because Defile is still around, killing everything? O-ok. At that point, why are you bothering with Standard, if you want new strategies to be unusable before the set is even released? What's the point of messing around with 1-hp Paladin synergies if Defile is around? What the point of the entire Reborn mechanic if Defile is around? What's the point of trying anything remotely midrangy if Zephrys will get you a 2 mana Twisting Nether in any class at a moment's notice?
Standard should remain as limited as possible, in fact, should probably be even more limited than it already is (i.e. Kibler's suggestion to remove the evergreen sets completely), otherwise, you might as well be playing Wild (which I do). In Wild, most strategies Blizz tries to push with each set are essentially already neutralised by strategies that exist in sets already available, and barely half of the new strategies end up being playable as a result. If there is one thing that should be added to the Basic and Classic set, it's a decent-ish Priest AoE at around 6 mana so that they don't have to make a new Lightbomb every year like they're doing now.
Cards that could be added to the classic set
I honestly believe that more mechs should be added or be moved, The big mech supports come from boomsday project and GvG and I think very few cards could be merged into classic set, but obviously try not to add powerful one like Wargear, we can start with a cards that could help a tribe, like Clockwork Knight, this vanilla minion gives a little boost to very specific tribe and it fits very well in classic set.
If Mountain Giant sees play for many years, Clockwork Giant could have fit alright in classic set, this card does not have to do anything with GvG anyways, so it might work, but I think this is not a major topic to talk about. The major topic would be lack of Mechs in classic, the only solution I think is to extend classic cards list or make 2nd classic set, not saying it is a must.
Another main issue is that there are no classes that supports mech from the beginning of the game, so mechs are pretty pointless. And on the other hand, the mechs would make mech-based expansions less exciting.
There are also lack of elementals, but they have already their own place in classic set too, so I would like to see more mechs even just for theme, just because they are cool. And that would make new players have fun with mechs that likes robots.
Shuffle Shaman Mini-Set
I made the text similar to Augmented Elekk, so that might confuse you.
September has Arrived! New Season, New Sea of Dunes Card Back
Definitely not in that nearly-crimson hue.
Not even on Mars.
At best in Hellfire Peninsula in Outland.
September has Arrived! New Season, New Sea of Dunes Card Back
are you not aware that red sand exists?
September has Arrived! New Season, New Sea of Dunes Card Back
You figured it out =)
September has Arrived! New Season, New Sea of Dunes Card Back
I still don't quite get why they decided to merge the deserts of Vol'dun and Uldum. There was more than enough content in Uldum to have all the cards from SoU be from that desert.
Even After Nerfs...
If anything were to be cut I'd go for Goblin Blastmage first. Sylvanas Windrunner and Piloted Sky Golem are more important for their N'Zoth, the Corruptor and Conjurer's Calling synergy. Admittedly I don't actually own a copy of Coldarra Drake whcich is the main reason it isn;t in the deck.
I've thought about a second Khartut Defender, but didn't want to change anything too much. All of the other 6 drops are too important to remove and I feel like cutting a Goblin Blastmage for it would make the deck a little too top heavy, especially if you've already taken one out for a Coldarra Drake. Really wish I could just remove Genn Greymane from the deck :/
The Pepper Thread - Share Some Good Vibes!
Get rekt, mill rogue:
https://hsreplay.net/replay/58goeQ4e69dvbUPhUnvqVc
Shuffle Shaman Mini-Set
Cool options and graphics. I would use them. From power level the minions seem strong and a good option to extend your library in BC shaman.
The vortex feels like not making the cut in a deck ;-).
September has Arrived! New Season, New Sea of Dunes Card Back
Jar Dealer and Clever Disguise? Or you can name Fedora from singleplayer.
Anyway, great card back and possible spoiler for the future content, or just another place in wow for cardback
Shuffle Shaman Mini-Set
These are really cool! I like the concept. One thing I would change though, is the card text of lake seer, as it seems a bit confusing to me currently. Like I'm not sure if you are also shuffling the frog, or if you are shuffling it instead of the card supposed to be shuffled in. I'm leading towards the first option, so I'd add an 'also' in the card text. But overall, cool ideas!
September has Arrived! New Season, New Sea of Dunes Card Back
Yet i don't get the crimson sand.
I mean, it doesn't even look like sand, or desert.
What am i missing?
The Pepper Thread - Share Some Good Vibes!
Not playable I guess, but it is still two fkin legendaries in one pack man! :) First time after 3 years of playing. Wohoo!![]()
Shuffle Shaman Mini-Set
Token for Lake Seer
This is my four card mini-set for Shaman that surprisingly revolves around shuffling cards into your deck and gaining benefit from that. It's something that Shaman doesn't have yet in Hearthstone.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
My holiday plans to reach legend in wild for the first time failed miserably. Made it to the rank 1***** like 5 times within one week, with my own deck. Did not manage to do win the last fkin game. Better luck next year i guess.
September has Arrived! New Season, New Sea of Dunes Card Back
welcome...
TO THE BONE ZONE
The Call of Cho'gall!
I disagree. Tyrant of Terror is actually pretty strong. 5 dmg aoe generally clears lots of board states and 5 face damage is nothing for warrior, but helps you get some face damage on your opponent; and when it does cast Brawl, it gives added value in throwing one more friendly minion into the mix - itself. This card would easilly see play in any warrior deck. I actually think that it could be balanced at 6 mana, maybe even Epic rarity. At 5 mana, you would see it everywhere 100%.
Need an anchor to the last page of a thread
Hi, Aramchek, this is indeed something we want to add, but other stuff took priority so far.
You can use the Last Post feature even for pinned threads, if you view them in the Recent Threads page, not their standard forum page. There, you will see the name of the person who made the last post and the arrow icon that will take you there.
Most Watched Twitch Clips, August
Moves to Streams and Videos.
Cards that could be added to the classic set
As Marcus suggested, very few cards would deserve to stay in Classic, for the reason he already mentioned: you want as much room as possible in Standard, without eternal cards barring the way from something new to pop in a new meta. That's the point of Rotations, and adding powerful cards to Classic would go against that very principle of Standard.
IMO, Priest should have received no strong AoE in the (6) and (7) range. Instead, Holy Ripple is what Holy Nova should have always been. If we consider Wild Pyromancer, that's probably all that Priest deserves for Standard AoE, with no need to print more stupidly powerful AoE like Lightbomb or Psychic Scream (imo, one of the two should actually be removed from the game). Plague of Death is ok, because it comes very late.
Another card that would have deserved to stay in Classic, considered the periodical revamp of Secret Mage, was Arcanologist, because it could have prevented Ancient Mysteries from being printed - alas, it's too late for that.
Cards that could be added to the classic set
Evergreen shouldn't be that powerful. All the powerful Evergreen cards are slowly getting HoF'd. Moving something like Defile to Evergreen would be ridiculous. The only card that needs to be made Evergreen is Whizbang the Wonderful.
Lackey's are not a problem. There's only 3 classes that actually use them regularly. Shaman, Rogue and Warlock. Yes Quest Shaman is very prevalent right now, but the meta hasn't fully developed since the nerfs to answer to it or Quest Druid.
If you need a break from the Lackeys, just go to wild for a while. A deck running lackeys will be few and far between. Wild is honestly a lot more fun at this point. Much more variety of decks instead of playing vs the same couple of meta decks game after game.
Cards that could be added to the classic set
Whizbang would be a great addition to the classic set, especially for newer players to always have that easy investment for decent decks
Cards that could be added to the classic set
I don't play warlock, i just saw a card that would be really useful in the current meta and made an argument for it, in an effort to start a conversation, believe it or not this isn't a salt thread V2 no matter how much i hate lackey shit.
Cards that could be added to the classic set
Do you miss Defile? Just join Wild. The card is still there, chiefly in Renolock and Evenlock.
As for Classic cards, they must comply the requirement of NOT being exceedingly powerful. That certainly marks Defile out of any hope of becoming an Evergreen.
Sorry for sounding cruel.
PS: since you hate to face Lackey shenanigans as a Warlock, have you considered going the Egg/Lackey route yourself, with the inclusion of Plague of Flames?
Cards that could be added to the classic set
Wait, so...you're annoyed by Lackey shit every single game (which is patently false since like half the classes don't even care about Lackeys) and your solution to the problem would be adding Defile to Warlock forever so that whenever a new set comes out, all swarmy/early game strategies are dead on arrival because Defile is still around, killing everything? O-ok. At that point, why are you bothering with Standard, if you want new strategies to be unusable before the set is even released? What's the point of messing around with 1-hp Paladin synergies if Defile is around? What the point of the entire Reborn mechanic if Defile is around? What's the point of trying anything remotely midrangy if Zephrys will get you a 2 mana Twisting Nether in any class at a moment's notice?
Standard should remain as limited as possible, in fact, should probably be even more limited than it already is (i.e. Kibler's suggestion to remove the evergreen sets completely), otherwise, you might as well be playing Wild (which I do). In Wild, most strategies Blizz tries to push with each set are essentially already neutralised by strategies that exist in sets already available, and barely half of the new strategies end up being playable as a result. If there is one thing that should be added to the Basic and Classic set, it's a decent-ish Priest AoE at around 6 mana so that they don't have to make a new Lightbomb every year like they're doing now.