Interesting how they've gathered all the antagonists from the most recent expansions plus one of the last adventures to award cards (after the $20 drop on the purchase of it), plus one minor character that only appeared in the trailer and art for the Whispers of the Old Gods xpac. Threading the xpacs together should have an interesting story, I believe.
Almost time to see what happens next in part 2 solo content
this is super helpful for newer players. when I started I had no idea what people were talking about, I could listen to a podcast and miss so much cuz I didnt know the lingo
Won my first game despite getting some HORRIBLE cards for this brawl! Luna's Pocket Galaxy and Hunting Party which effect minions in your hand or deck... which is great for an ALL SPELL BRAWL!
The one that really made me salty, and remember the minion summons before the spell's effect... Darkest Hour!!! A card that in this format is literally "pay 6 mana, clear all your own minions."
But still won because my opponent didn't understand the concept of trading and board control.
Duppie says that priest was the best deck in tournaments, yet only one priest made the top 8 at the recent Masters tournament, and didn't even end up in the top 4. The top 4 were two mages, a warrior, and a hunter. Hmmm ....
Priest had the highest overall winrate as a class at the whole event by far (59%) to mage (50%) and warrior (46%). Basing the power level of the decks off the few games in the finals doesn't make sense, being the best deck doesn't mean its 100% winrate and never loses. The quantity of mages and warriors was greatly in their favor. Dog's freeze mage wasn't the best deck in the game even though he won the vegas tour with it.
It was looking quite strong in open cups too.
A funny thing happens when a certain deck mostly has mirror matches for an entire tournament. What do you suppose is the winrate of a tournament that is all mages? You guessed it: 50%. Of course the overall mage winrate is artificially deflated because all of those mirrors automatically have a 50% winrate. This causes the overall data for mages to be almost entirely useless for that tournament; with so many mirrors, overall winrate tells you nothing about the deck's power level.
Warrior had a lower overall winrate because it's not very good against mage specifically. And the tournament was mostly mages. Which should tell you something significant all by itself. Yet, despite the overall lower winrate, there were still 2 warriors in the top 8. And in spite of the overall higher winrate, there was only 1 priest in the top 8. The proper take-away is this: the priest was favored in that tournament, but the DECK was inconsistent, even in the hands of very skilled players. How can the average winrate be way higher than other classes but still not break into the top 8? Because the top 8 had winrates of 75-90%, WAY higher than the average of any deck. So, the only decks that make it to the top are ones that can CONSISTENTLY win in the hands of the best players. And priest just didn't hit that mark. Even with 2-cost Extra Arms, it was not consistent enough.
Summary: Taking overall data for a tournament setting is extremely deceptive and leads to poor conclusions.
Side note: I played with a similar deck quite a bit - there were times that you blow out your opponent, and other times you have a hand full of spells with no minions, and you just get steamrolled. It was a very polarized deck, but not consistent enough to be called the best deck in the game; not even close.
1) Team 5 may be trying to act faster to nerf oppressive decks in general. At least in Standard. So comparing this to not nerfing aggro decks quickly in the past is not an apples to apples comparison if they've had an overall change in philosophy of how long they wait (or don't wait) for nerfs.
2) I'm wondering if the fact that the card was recently buffed meant they were keeping a close eye on it and ready to revert back quickly if they thought it was too powerful at 2 mana. Similar line of thinking with Pocket Galaxy nerf.
Because unlike most aggro decks, Priest was playing in a way that is pretty much impossible to answer for most decks. If they land Northshire turn 1, what can you do? Coin a Frostbolt or Pain? That's about it. IF you're a Mage or Priest. It's a Northshire and you're against Priest so playing your own 1 drop doesn't cut it, you can't wear down the Cleric's health over time because of healing AND they draw cards to boot. Turn after, Extra Arms. Now that minion you cannot trade into is a 3/5. Hope you have a Fireb...no wait, it's turn two, and your game is over. Now obviously a major part of that issue is the fact Blizz refuses to learn that 1/3 statline for 1 is not ok, let alone with additional abilities, but priests can be about as much trouble with any minion, say a Lightwarden. Even though Lightwarden is much easier to answer, the truth is that in most cases the cards that answer it aren't ones you want to play (Arcane Shot) because they're too narrow. So just allowing Priest to have a snowbally start in general is a recipe for disaster. Northshire should be on the chopping block, but if there isn't a good turn 2 follow up, they're manageable at least.
Roger and Reall Banned From Hearthstone's Grandmaster League for One Year
no
Swampqueen Hagatha Card Reveal - Legendary Shaman Minion
it is pretty damn sweet isnt it
How Standard Rotations Work in Hearthstone
noticed this as well
Archivist's Lore - Twig of the World Tree, Rhok'Delar and Aluneth
always appreciate the lore behind some of these cards. thanks!
Rogue Card Reveal - Togwaggle's Scheme
Leeroy Jenkins !!
Uldum!
4 cards? What a rip-off.
IGN Leaks Title of Next Expansion - Rise of Shadows
I feel like "leaks" arent always by accident. builds hype
How to Use Amazon Coins to Purchase Cheaper Hearthstone Packs
never actually tried this. next time ill give it a shot
Hearthstone's Next Expansion to Feature Dalaran
Almost time to see what happens next in part 2 solo content
Another Hearthstone Team Member Joins Second Dinner
Cant wait to try their games. such a good group of people.
Mammoth Shifts - Journey to Un'Goro
Ungoro was such an amazing set! the Hype was real!
Encyclopedia of Hearthstone Terms
this is super helpful for newer players. when I started I had no idea what people were talking about, I could listen to a podcast and miss so much cuz I didnt know the lingo
Valeera's Bag of Burgled Spells
Won my first game despite getting some HORRIBLE cards for this brawl! Luna's Pocket Galaxy and Hunting Party which effect minions in your hand or deck... which is great for an ALL SPELL BRAWL!
The one that really made me salty, and remember the minion summons before the spell's effect... Darkest Hour!!! A card that in this format is literally "pay 6 mana, clear all your own minions."
But still won because my opponent didn't understand the concept of trading and board control.
Well Played? Hearthstone Launches New Merch
the pillow is kinda neat
Final Two Expansion Teaser Characters Leaked!
so far so good! new solo content soon! I am ready to see what happens next
Welcome to HearthStation
agreed!
Why was Aggro Priest nerfed so fast compared to pretty much all other aggro decks?
A funny thing happens when a certain deck mostly has mirror matches for an entire tournament. What do you suppose is the winrate of a tournament that is all mages? You guessed it: 50%. Of course the overall mage winrate is artificially deflated because all of those mirrors automatically have a 50% winrate. This causes the overall data for mages to be almost entirely useless for that tournament; with so many mirrors, overall winrate tells you nothing about the deck's power level.
Warrior had a lower overall winrate because it's not very good against mage specifically. And the tournament was mostly mages. Which should tell you something significant all by itself. Yet, despite the overall lower winrate, there were still 2 warriors in the top 8. And in spite of the overall higher winrate, there was only 1 priest in the top 8. The proper take-away is this: the priest was favored in that tournament, but the DECK was inconsistent, even in the hands of very skilled players. How can the average winrate be way higher than other classes but still not break into the top 8? Because the top 8 had winrates of 75-90%, WAY higher than the average of any deck. So, the only decks that make it to the top are ones that can CONSISTENTLY win in the hands of the best players. And priest just didn't hit that mark. Even with 2-cost Extra Arms, it was not consistent enough.
Summary: Taking overall data for a tournament setting is extremely deceptive and leads to poor conclusions.
Side note: I played with a similar deck quite a bit - there were times that you blow out your opponent, and other times you have a hand full of spells with no minions, and you just get steamrolled. It was a very polarized deck, but not consistent enough to be called the best deck in the game; not even close.
Why was Aggro Priest nerfed so fast compared to pretty much all other aggro decks?
1) Team 5 may be trying to act faster to nerf oppressive decks in general. At least in Standard. So comparing this to not nerfing aggro decks quickly in the past is not an apples to apples comparison if they've had an overall change in philosophy of how long they wait (or don't wait) for nerfs.
2) I'm wondering if the fact that the card was recently buffed meant they were keeping a close eye on it and ready to revert back quickly if they thought it was too powerful at 2 mana. Similar line of thinking with Pocket Galaxy nerf.
Why was Aggro Priest nerfed so fast compared to pretty much all other aggro decks?
Because unlike most aggro decks, Priest was playing in a way that is pretty much impossible to answer for most decks. If they land Northshire turn 1, what can you do? Coin a Frostbolt or Pain? That's about it. IF you're a Mage or Priest. It's a Northshire and you're against Priest so playing your own 1 drop doesn't cut it, you can't wear down the Cleric's health over time because of healing AND they draw cards to boot. Turn after, Extra Arms. Now that minion you cannot trade into is a 3/5. Hope you have a Fireb...no wait, it's turn two, and your game is over. Now obviously a major part of that issue is the fact Blizz refuses to learn that 1/3 statline for 1 is not ok, let alone with additional abilities, but priests can be about as much trouble with any minion, say a Lightwarden. Even though Lightwarden is much easier to answer, the truth is that in most cases the cards that answer it aren't ones you want to play (Arcane Shot) because they're too narrow. So just allowing Priest to have a snowbally start in general is a recipe for disaster. Northshire should be on the chopping block, but if there isn't a good turn 2 follow up, they're manageable at least.
Expansion Teaser - The Witch
especially cuz HS is making their own lore now and not relying on WoW
How To: Collection Filters
good tips! thanks out of cards!
Expansion Teaser - The King
Togg is back!
Expansion Teaser - The Fortune Teller
scry made people think of a new mechanic is HS right? like in magic
Mike Donais on Hall of Fame - Malygos, Mind Blast
dont touch maly!
Year of the Dragon Announced - Genn & Baku to Hall of Fame
so glad they did this and not nerf