I always wished for a Plot Twist kind of effect to combo with Shadowfiend, but I lost all hope when it got printed for warlock and when card draw was stated as a limitation for the priest class in the class identity breakdown.
Thanks for sharing your decklist, it looks really solid. But I think, that in terms of the jade package we mostly use the same cards. Your deck utilizes only the good jade summoners, but at the end Shudderwock does all the work and summons massive green men for both of us. I really like the overload package you've included, since it allows you to gain board control in the early game and overwhelm your enemies with whatever cards you throw at them.
Congratulations on reaching legend too. If you're still interested in developing your deck, I've found that Zilliax may be a good fit in the current meta. Mage plays a lot of 3 health things, so it lines up wonderfully and it's good for disarming explosive runes. It's also not as useless as secret techs against other things
Thanks for the advice. I will definitely consider him.
I dont know, Tar Creeper? Lone Champion? Mind Control Tech? Could be anything to help with early game and/or combat the board, since that was your argument. But if you like Jinyu and it is working out for you, then keep it :)
If I have to be honest with you, I also thought about using Tar Creeper, since it offers the best cheap taunt in the game, but I wasn't really sure if I wanted to include non-battlecry minions and delay quest completion. NightCrawler advised me to run Zilliax, so I might consider him. I am certain, that healing is needed, since the deck doesn't have that many defensive tools.
Regarding MCT - I tried him and I was really disappointed in him in wild (in standard the gnome was doing fine). The reason for that lies in the fact, that either the opponents have 3 big minions on the board and I can't use his battlecry or, if I hold him in my hand in order to gain value, I risk taking a lot of damage and I just dig my own grave. And there are other cases, when I just low-roll and take the worst minion. That's why I decided to use Plague of Murlocs and this is doing extremely well for me.
Like I said, I will stick with Antique Healbot for now, since Burn Mages are extremely popular. If the meta somehow changes, I might include Jinyu again.
Sandbinder is bad as hell for a turn 4, it's even worse in the late game. For persistent draw you can add call to adventure and remove your T1s because when sandvinding and getting siamat it's bad as hell.
you might as well put a completely different card in the deck that will help prevent the damage taken in a first place better
Like what? What do you have in mind?
I dont know, Tar Creeper? Lone Champion? Mind Control Tech? Could be anything to help with early game and/or combat the board, since that was your argument. But if you like Jinyu and it is working out for you, then keep it :)
I found in terms of healing, Antique Healbot is more reliable and capable of burst heals in the lategame.
Definitely have to agree with this. I used to run Jinyu as well when i used to play Jade Shaman for exactly the same reason, better body, and even some overload synergy (i had Tunnel Troggs), but at the end of the day, you put that card in to heal yourself and if you cant guarantee that out of Shudderwock, you might as well put a completely different card in the deck that will help prevent the damage taken in a first place better. Healbot is imho a vast superior option, since it is guaranteed.
Well, may I say the following? Running Antique Healbot in a Shudderwock deck wasn't something unusual for me. In the past I created various decklists featuring C'Thun and Yogg and the bot was useful there. But those utilized a defensive playstyle, so running the 5-mana minion made sense. My current deck tries to be somewhat proactive and I think the Jinyu is better against board-centered decks like Odd Rogue and Zoolock, which don't aim to burn you on the spot, but to slowly gain board control and overwhelm you from there. And I liked the prior minion far more than the mech, as it contests the opponent's minions and I can play it a turn earlier. If I can't survive until turn 9, then the healbot wouldn't be all that useful.
I included it, because Burn Mage is a thing and oftentimes I stumble upon Reno decks, where the guaranteed heal is needed as all of you said.
you might as well put a completely different card in the deck that will help prevent the damage taken in a first place better
Thanks for the answer. You are right. I dont have her, but I see now whats her job now. Maybe Youthful Brewmaster can be the option here. I have 2x Hex in my deck to deal with Big Barnes Priest.
HS is not about ladder for me. I play just for fun since Naxx and 90% wild as I have those cool cards like Loatheb.
Hmm. I use the Brewmasters only in my standard lackey deck. Since you don't have Zola, I'd advise you to sick only with the Bog Sloshers. If you add the pandas, you will make Shudderwock's battlecry worse.
But if you are looking for a fun list, I recommend using both Jade Chieftains and Rummaging Kobolds, as they boost the jade generation by a big margin.
Congrats on legend! I have not been having the same success with this deck. I'm running approx 25% win rate.
Sorry to hear that. I will write a guide a bit later today, so I will try to explain the mulligan stage and the different MUs. Did you use my new list or the previous one, which contained the Scoundrels?
Super fun deck, honestly when I saw the shaman quest it was one of my first thoughts to make an upgraded jade shaman deck and so far I'm having a blast. I was wondering that maybe Zola could be replaced by Bog Slosher, I think their role might be similar? Other than that I was also thinking whether double Vulpera Scoundrel is necessary, but I guess I should test it more. Overall, thanks for the list, cause it's really satisfying when the green men army overwhelms your opponent :P
Thanks. I've removed the Scoundrel in favour for the Explorer, because I figured the latter card (even though it can be very useful against control and big priest) is too slow. Right now I'm using both Zola and the Bog Sloshers, because the deck runs out of steam relatively fast and those cards help us complete the quest faster or summon more jades.
Another fun change, though this will hurt the deck's win-rate, will be to add both Rummaging Kobolds.
with the coming nerfs I will have enough dust to craft this deck, do you think it is worth crafting Rhok'delar and Lock and Load for this? other options would be crafting dinotamer brann and/or the shaman quest.
If you care for fun, crafting Rhok'delar and Lock and Load are worth it. This deck is viable as well but don't think you can reach all the way up to Legend, if you play only competitively. At least, I couldn't do that because I personally never reached to Legend and I play mostly casually.
As for your other optional cards, I think you need to make a decision before moving on because both cards are viable in Wild format.
Having played the weapon /spell hunter a lot while it was in standard, as well as zuljin, I can say that you get such a huge hand refill with zuljin that you could get away without the weapon. At the very least you could try the deck without the missing cards and see if you like it?
Also - I was lucky to open the Shaman quest and it is super fun!
I agree with Meenz. With lots of value generation cards available, you can play Spell Hunter in Wild without either Zul'jin or Rhok'delar.
Wow. Literally nobody said that. Simmer down, incel.
Triggered much? You take things way too seriously. Especially just a joke about current identity politics.
There's actually a core of truth in my statement, but I suspect you are too daft to understand it. Women have an equal opportunity to compete in Hearthstone. For sports they are often at a disadvantage due to physical reasons, but those don't apply to eSport. So if there's only 1 female competitor, it means the other women are either not good enough, or not interested in participating.
I had to google your insult, by the way. Nobody ever called me that (I'm married and got a kid), so I didn't even know what it meant.
Shadowfiend is still consistently played in some priest decks,
I can't understand how you can say the fact that it's still consistently played, if at all. The last time I saw this card was around the beginning of TGT, where Priest players were testing/theorycrafting Control Priest decks. Also, the reason why it didn't see much play at all, at least for me that is, was that Emperor Thaurissan being a viable choice when it comes to mana-reduction. I will be honest with you, your statement is contradictory...
What about Shadowfiend? I always thought it was an interesting card but never saw a place for it.
Shadowfiend will take the spotlight for next "The Forgotten Wilds" series thanks to request from frosthearth and I agree with his whole statement. Its mana-reduction is only useful when you can't use Emperor Thaurissan at all and there is only one deck I can think of using this card well: Odd Priest. Assuming Shadowfiend isn't dead or transformed by any means next turn, it can act as a bridge, closing the mana-gap between odd-costed cards: You play it on turn 3, you draw 5-Mana card on turn 4, then you can play that card right away if possible.
On top of that, I use him in my N'Zoth builds, where he kinda acts as semi-N'Zoth. Let's say you destroyed your Sneed and Piloted Shredder. If followed up with KT, extra bodies coming from these Mechs and themselves will point out as to why I utilize him a lot.
So, he is still played in a variety of decks I faced but spotlighting him might be an option though.
Maybe it's just my own bias speaking, but I'm kinda sad to see this card go. Post-buff, this was one of my favorite cards from Boomsday and I had a lot of fun with it. RIP
I agree. I really liked the buff to it. But now that Priest FINALLY got early game minions that are playable, it's way too snowball-y.
I have to ask what you're referring to. The lists I've seen of combo priest use Northshire Cleric and Lightwarden. Those cards have never not been available. I see no other 1 drops being played right now, aside from maybe Crystallizer which is also not new. Can you enlighten me as to what these new priest minions are that required a nerf to Extra Arms because they are so snowball-y? (And before you answer, Grandmummy does not count as being snowball-y with a 2-cost Extra Arms.)
As others before me have already said, OOC is the superior community. OOC is like a distilled version of every Hearthstone forum out there, since most of the great and interesting members from Hearthpwn migrated here. As a result, there are very few salt/whiny threads and more interesting and intelligent discussions, as well as excellent feature articles on the front page, which I think is a paradise for those who love this game (like me). Forum activity could be better, but I have no doubt that will improve over time.
The worst forum I've ever visited has to be the one on the official Hearthstone website. Nothing but toxic complaints, whining, and "old man yells at cloud" threads. It's a hell filled with jaded, bitter, and angry HS players raging against the small indie company we know and love.
Here's some art, make a card! [Legacy Game]
Next:
Must be a spell that punishes your opponent for taking action
Here's some art, make a card! [Legacy Game]
Could be really powerful if you destroy Cult Master in the same turn.
Next up, a Druid card that somehow involves Bees from BEEEES!!!
The Forgotten Wilds of Hearthstone - Panthers, Locked and Fired
I always wished for a Plot Twist kind of effect to combo with Shadowfiend, but I lost all hope when it got printed for warlock and when card draw was stated as a limitation for the priest class in the class identity breakdown.
Quest Jade Shaman - a wild sleeper deck.
Thanks for sharing your decklist, it looks really solid. But I think, that in terms of the jade package we mostly use the same cards. Your deck utilizes only the good jade summoners, but at the end Shudderwock does all the work and summons massive green men for both of us. I really like the overload package you've included, since it allows you to gain board control in the early game and overwhelm your enemies with whatever cards you throw at them.
Thanks for the advice. I will definitely consider him.
Quest Jade Shaman - a wild sleeper deck.
If I have to be honest with you, I also thought about using Tar Creeper, since it offers the best cheap taunt in the game, but I wasn't really sure if I wanted to include non-battlecry minions and delay quest completion. NightCrawler advised me to run Zilliax, so I might consider him. I am certain, that healing is needed, since the deck doesn't have that many defensive tools.
Regarding MCT - I tried him and I was really disappointed in him in wild (in standard the gnome was doing fine). The reason for that lies in the fact, that either the opponents have 3 big minions on the board and I can't use his battlecry or, if I hold him in my hand in order to gain value, I risk taking a lot of damage and I just dig my own grave. And there are other cases, when I just low-roll and take the worst minion. That's why I decided to use Plague of Murlocs and this is doing extremely well for me.
Like I said, I will stick with Antique Healbot for now, since Burn Mages are extremely popular. If the meta somehow changes, I might include Jinyu again.
Making Highlander Paladin Work
Sandbinder is bad as hell for a turn 4, it's even worse in the late game. For persistent draw you can add call to adventure and remove your T1s because when sandvinding and getting siamat it's bad as hell.
Quest Jade Shaman - a wild sleeper deck.
I dont know, Tar Creeper? Lone Champion? Mind Control Tech? Could be anything to help with early game and/or combat the board, since that was your argument. But if you like Jinyu and it is working out for you, then keep it :)
Quest Jade Shaman - a wild sleeper deck.
Well, may I say the following? Running Antique Healbot in a Shudderwock deck wasn't something unusual for me. In the past I created various decklists featuring C'Thun and Yogg and the bot was useful there. But those utilized a defensive playstyle, so running the 5-mana minion made sense. My current deck tries to be somewhat proactive and I think the Jinyu is better against board-centered decks like Odd Rogue and Zoolock, which don't aim to burn you on the spot, but to slowly gain board control and overwhelm you from there. And I liked the prior minion far more than the mech, as it contests the opponent's minions and I can play it a turn earlier. If I can't survive until turn 9, then the healbot wouldn't be all that useful.
I included it, because Burn Mage is a thing and oftentimes I stumble upon Reno decks, where the guaranteed heal is needed as all of you said.
Like what? What do you have in mind?
[Legend] Jade Shudderwock Shaman
Hmm. I use the Brewmasters only in my standard lackey deck. Since you don't have Zola, I'd advise you to sick only with the Bog Sloshers. If you add the pandas, you will make Shudderwock's battlecry worse.
But if you are looking for a fun list, I recommend using both Jade Chieftains and Rummaging Kobolds, as they boost the jade generation by a big margin.
[Legend] Jade Shudderwock Shaman
Sorry to hear that. I will write a guide a bit later today, so I will try to explain the mulligan stage and the different MUs. Did you use my new list or the previous one, which contained the Scoundrels?
[Legend] Jade Shudderwock Shaman
Thanks. I've removed the Scoundrel in favour for the Explorer, because I figured the latter card (even though it can be very useful against control and big priest) is too slow. Right now I'm using both Zola and the Bog Sloshers, because the deck runs out of steam relatively fast and those cards help us complete the quest faster or summon more jades.
Another fun change, though this will hurt the deck's win-rate, will be to add both Rummaging Kobolds.
[Legend] Jade Shudderwock Shaman
Good call. I've removed the Scoundrel in favour for the Explorer and this changed increased the deck's win-rate. So thanks for bringing this up.
Rexxar! Time to Hunt all Spells!
If you care for fun, crafting Rhok'delar and Lock and Load are worth it. This deck is viable as well but don't think you can reach all the way up to Legend, if you play only competitively. At least, I couldn't do that because I personally never reached to Legend and I play mostly casually.
As for your other optional cards, I think you need to make a decision before moving on because both cards are viable in Wild format.
I agree with Meenz. With lots of value generation cards available, you can play Spell Hunter in Wild without either Zul'jin or Rhok'delar.
Grandmasters Season 2 Week 1 is This Weekend!
Triggered much? You take things way too seriously. Especially just a joke about current identity politics.
There's actually a core of truth in my statement, but I suspect you are too daft to understand it. Women have an equal opportunity to compete in Hearthstone. For sports they are often at a disadvantage due to physical reasons, but those don't apply to eSport. So if there's only 1 female competitor, it means the other women are either not good enough, or not interested in participating.
I had to google your insult, by the way. Nobody ever called me that (I'm married and got a kid), so I didn't even know what it meant.
The Forgotten Wilds of Hearthstone - Panthers, Locked and Fired
I can't understand how you can say the fact that it's still consistently played, if at all. The last time I saw this card was around the beginning of TGT, where Priest players were testing/theorycrafting Control Priest decks. Also, the reason why it didn't see much play at all, at least for me that is, was that Emperor Thaurissan being a viable choice when it comes to mana-reduction. I will be honest with you, your statement is contradictory...
That I agree with you. You know what...
Shadowfiend will take the spotlight for next "The Forgotten Wilds" series thanks to request from frosthearth and I agree with his whole statement. Its mana-reduction is only useful when you can't use Emperor Thaurissan at all and there is only one deck I can think of using this card well: Odd Priest. Assuming Shadowfiend isn't dead or transformed by any means next turn, it can act as a bridge, closing the mana-gap between odd-costed cards: You play it on turn 3, you draw 5-Mana card on turn 4, then you can play that card right away if possible.
The Forgotten Wilds of Hearthstone - Panthers, Locked and Fired
On top of that, I use him in my N'Zoth builds, where he kinda acts as semi-N'Zoth. Let's say you destroyed your Sneed and Piloted Shredder. If followed up with KT, extra bodies coming from these Mechs and themselves will point out as to why I utilize him a lot.
So, he is still played in a variety of decks I faced but spotlighting him might be an option though.
The Forgotten Wilds of Hearthstone - Panthers, Locked and Fired
I'm delighted that you enjoyed "The Forgotten Wilds" series and no worries, they will be continuous.
If there is any card you wish to see, feel free to write down here.
Card Nerf - Extra Arms
I have to ask what you're referring to. The lists I've seen of combo priest use Northshire Cleric and Lightwarden. Those cards have never not been available. I see no other 1 drops being played right now, aside from maybe Crystallizer which is also not new. Can you enlighten me as to what these new priest minions are that required a nerf to Extra Arms because they are so snowball-y? (And before you answer, Grandmummy does not count as being snowball-y with a 2-cost Extra Arms.)
Meme of the Week #2: Yogg-Saron, Reborn
They're tiny, well hidden... and full of horror!
The Horror! The Horror!
Quest Trading - Play A Friend!
HaVoC#2426 is a scammer
Traded with him first and he blocked me right after
How much of a low life cunt you need to be to steal those 80g quests
get cancer soon
She is Odd-costed (and i don't have her anyway😅).
Quest Trading - Play A Friend!
Done
What’s up with Hearthstone forum community?
As others before me have already said, OOC is the superior community. OOC is like a distilled version of every Hearthstone forum out there, since most of the great and interesting members from Hearthpwn migrated here. As a result, there are very few salt/whiny threads and more interesting and intelligent discussions, as well as excellent feature articles on the front page, which I think is a paradise for those who love this game (like me). Forum activity could be better, but I have no doubt that will improve over time.
The worst forum I've ever visited has to be the one on the official Hearthstone website. Nothing but toxic complaints, whining, and "old man yells at cloud" threads. It's a hell filled with jaded, bitter, and angry HS players raging against the small indie company we know and love.
Quest Trading - Play A Friend!
Battletag: Krele#1213
Region: NA
Trade only: Yes, you go first
done
Khartut Defender
When a Sludge Belcher and a Rotten Applebaum love eachother very much...