More cards! Boomsday was my attempt at reintroducing Mech Tactician after GvG. Doctor Magnetron gives Mech decks a lot more options and fits with the class's emphasis on correct placement. For Rastakhan, I just looked for Loas that weren't already in use and realized that a turtle Loa would fit with Taunt Tactician. Both of these expansions also give more board clear options, but that require strategy to play correctly like with Chain Reaction. Now it's on to Rise of Shadows, where evil stirs once more. Have you heard the rumblings...?
More in the main post! (and points if anyone gets the hint).
I feel it should be pointed out that obviously Zilliax is a neutral and with neutral minions you run that delicate balance between good or decent and ran in most decks and just not cutting it, resulting in it not being played in almost any decks.
Also keep it mind Zilliax makes classes with little to no class healing to be a more bearable match-up against aggro decks. Do we want aggro more painful to queue into?
I think part of the problem is that HS has way too many neutral cards compared to class cards (compared to MTG for example, which has very few colorless cards compared to colored cards). By rough count, Uldum has about 45 neutral cards and 90 class cards (10 per class), so 1/3 of the set is neutral. And when making a new deck for a class in Uldum, you have 4.5 times as many neutrals to choose from as class cards. This makes the risk WAY higher that certain cards will appear in a high percentage of decks. IMO, neutrals should be limited to tech cards, niche cards and filler. Zilliax has too many uses.
Good point. I guess he's similar to how Thalnos was in nearly every deck a short while ago (whether for draw, spell dmg, etc.)
Part of me would like it better if it wasn't a mech/magnetic (lol), but mostly because Warrior can discover multiples. But then, that's Dr. Boom's problem, not Zilli's.
As I'm already a big fan of highlander decks in Wild I'm obviously excited to see new highlander cards being added in this new set. Not sure it will take off in Standard, but in Wild where Reno Jackson, (Kazakus,) and a much bigger pool of cards are there to help you out, it's hard to imagine the archetype will not see play.
That's why I'd like to see all your creative deck ideas!
This is the deck I am going to try first as soon as I got my hands on all the cards:
It took me a while to get all the cards, but I finally got to play this deck. It's not good. Too many situational cards. It needs more cards that are good to play regardless of what your opponent is doing. Looking for ideas to adjust my deck, I found this list. It looked solid, but I did not agree with all inclusions. I basically wove my deck and this list together and this the result.
This is a true power house! I climbed with this from rank 8 to 5 in a few hours All these taunts provide good on curve plays, while building on a win condition at the same time. Heavy board clears do not seem to be necessary and nor does Skulking Geist. I could just out pressure the Jade Druid I was playing against.
While he is run in more than 60% of decks his role in each one is different, so it makes the card more interesting, besides being a Swiss toolkit is great since new players can craft him and use him in every deck to have a chance vs aggro or play mechs better.
The card doesn't feel oppressive while played and can be played around, also I think most players really like the card, we got Siamat just now which is similar to zilliax in being a flexible legendary and I didn't saw salty comments about it.
So I made this expansion a while back, I think it was right before RoS and I was kind of fatigued of the game that moment, which explains why alot of these cards are just WAY OP. But at the same time I didn't entirely make this expansion with an inkling that most of these cards would be reasonable, I wanted to try something with a high power level to shake up a theoretical end-of-year Standard meta and obviously the Wild meta to make things a bit more fun. All the cards fall into the classes three talent tress in some way. Armaments of Azeroth is about each class strutting it's stuff to prove which is more dominant. I'll give brief descriptions of cards I want to highlight here and there.
So some ground rules with this set, each class has a Building, they are straight up, non-interactable, non-destructible, non-targetable cards, after I released the set and thought about it, I realized how absolutely broken these cards are, so hey there's something to learn from. Another thing, each class has is a General, super powerful cards that can turn the tide of the battle. There is one Neutral Building and several Neutral Generals, but a deck can only contain one of either. Meaning there is not possible way to mix and match these Legendary cards. You are either on the defensive, or offensive.
Druid: So fun things with Druid, Broll draws from the power of all the dead and currently alive minions which allows him to gain a copy of whatever enchantments have been played this game.
Teldrassil has a chance for a "Choose Both" card to be generated since it does count for a beast form.
As you can see in the Druid set one of my mistakes was, unintentionally, punishing a player for not owning a copy of Teldrassil. The player could have the cards that it supports but not the legendary itself, my way of thinking at the time was more along the lines of "save resources until you can get the maximum benefit out them". Also Pulverize was made before Team 5 said that Druid shouldn't have strong single target removal.
Hunter: With Vareesa Windrunner I thought that Hunter would need a new board clear since Deathstalker Rexxar was rotating out and Unleash the Hounds or Explosive Trap could help the class out a bit. I think most of Hunter's other cards are of course either really OP or just unplayable in typical HS fashion.
Trueshot Lodge was fun, it's a constant value generator, much like every other building in this set, and always keeps your opponent guessing.
Mage: First off, yes, Nessy is pretty much a mirror of Deathstalker Rexxar with an arguably better Battlecry. Build-a-Bot functions the exact same way as Build-a-Beast. I had this idea of a Gnome mechanic building bots, thought of DK Rexxar and it made sense. It's just as broken as DK Rexxar.
Karazhan is pretty fair I feel, HEAVY RNG of course but you could constantly just get spells that don't help the current situation.
Consuming Flame plays with an idea I wish HS would implement and that's more dead draws/dead cards in hand. A great reward for a high price.
I can easily see Call Canceled actually be printed.
Paladin: Gathios The Shatterer is a better Obsidian Statue and I feel that it's fair considering it's a legendary.
Hand-buff Paladin never works right? Maybe Sanctum of Light can fix that, or maybe it'll give you 400 hundred more dust to craft a better card.
I'm pretty sure Platoon Sergeant exists already in another set but I can't exactly remember which one.
Priest: Alonsus Faol was designed just to be a better, class specific version of Reno Jackson.
I always enjoyed the idea of Priests using your own cards against you, I use Archbishop Benedictus in every Wild Priest deck I make because it's just simply fun. So I wanted to make a card that appealed to that style of gameplay.
I have no idea where I was going with Writings of the End.
Shadow Word: Void, because it was needed.
Rogue: Arantir the Tea Drinker is pretty much a high-roll Legendary and I felt that it fit well with Rogues.
Hall of Shadows is just more Thief-Rogue shenanigans.
Poison the well is Probably the most unfair, unfun, broken card in the Rogue set. But hey, it beats combo.
I have no idea what I was trying to accomplish with Hostage Taker. I kind of have a clue but 5 lines of text isn't enough.
Shaman: I think Muln Earthfury most likely will fit into a niche deck or just be a drop that sees benefits if it survives long enough on board.
The Maelstrom is OP (what isn't in this set?) because I mean hell, it takes away the drawback of overload cards. At the same time it makes Shamans use their resources more liberally so they might tun out of cards in hand before they steam-roll their opponent.
Thundercaller will overload you if you don't have The Maelstrom.
Aftershock definitely only needs to target minions.
Warlock: Blidross Nullvoid, I don't even know where to start with this. It was a fun idea. The Warlock general showing up, summoning a portal that brought forth beasts is what I thought when I made him. But it's broken as hell, but I still love it.
Dreadscar Rift can be really weak depending on what's in standard, and in Wild the chances of getting what you want is extremely low.
Corrosive Blast is to deal with that pesky Warrior armor, and now the Linecracker Druid in Wild.
Cursed Demon is strong as a Battlecry, hell it's even strong as a random summon.
Warrior: Broxigar Saurfang is the true highlander, your deck cannot have duplicate at the start of the game and cannot have duplicates from cards like Dead Man's Hand.
Skyhold can create that famous taunt wall every Warrior dreams of with the formidable minions it generates. Sweeping Strike is Flamestrike for Warrior.
Banner Carrier can be dangerous if in opening hand or drawn on curve.
Neutral:
Gallywix's Pride is the game ender of the set. Similar to Yogg-Saron, Hope's End and a little inspired by Hakkar, the Soulflayer. Just the idea of constant mounting pressure just feels really nice. Also, the typo in the tool tip is from Hearthcards, it bothers me too.
Sylvanas, seems I made a better version of Plague of Death, cool.
Anduin is probably best with Deathrattle minions.
Apparently I still need to make the neutral rares and commons for the set.
This is my first set and I had fun making it, if you draw any inspiration from any of the cards, please use it.
I would have waited for OoC to build their custom card/set functions on the site but I wanted to get it out there.
Thanks for reading and most likely, leaving feedback talking about how all over the place the power level is.
I feel it should be pointed out that obviously Zilliax is a neutral and with neutral minions you run that delicate balance between good or decent and ran in most decks and just not cutting it, resulting in it not being played in almost any decks.
Also keep it mind Zilliax makes classes with little to no class healing to be a more bearable match-up against aggro decks. Do we want aggro more painful to queue into?
Someone really loves to downvote people here. :D Anyway from my ladder experience, I can say the following:
Secret Mage has the biggest impact on the meta. When the entire SOU set was revealed, I knew this deck would be very dominant, but I didn't expect to see mech hunters, odd paladins and odd rogues to disappear from the ladder and Reno lists to take their place. Here's a list of the different decks I played against between rank 6-Legend:
I can't foresee what decks will remain popular until the next expansion, but for now I will repeat what others have said before me - Burn Mage and Reno Decks are here to stay. Boulster Quest Warrior has a lot of potential imo, same goes to the new version of Even Shaman. Healing and armour gain are the natural counters to burn, so maybe Odd Warriors will appear again, but I am curious to see how they will outvalue Reno decks.
That's only 3 out of 9 classes that their top deck currently has Zilliax. 3/4 of the decks for those classes are Highlander decks. Zilliax makes sense to include in a highlander deck, and isn't at all surprising.
I just don't want to advertise my decks because it's more about a discussion. I'm no new to the outof.cards etc and I know how to post decks. Still apreciate your suggestion though ^^
Don't think anyone would consider it advertising. People need easy access to viewing the decks in order to discuss them. And honestly, people are lazy.
It's hard for people to make comments without reference. For example: I for one would like to make a point that I don't find Odd Rogue to be a unique deck. It's been a T1 wild deck for quite some time, and imo doesn't fit the definition of "unique". But for all I know, you run a completely different list that is actually unique and not just the same boring Odd Rogue I have played countless matches against for the past year or so. But because I'm lazy, I didn't check your deck to verify your list.
Not all cards are made to "shake up the meta". But I would argue they did shake it up because we have multiple new archetypes that you see on ladder. Whether they are viable or not isn't the point. They did change the meta. We are in a completely different world than the last month of RoS. It's not the same meta at all. Yes some quests are played more than others, but the same applies to all cards in a set. Any time new cards are introduced, the meta is going to get a shake up. That's why they print new cards.
As for future buffs. Maybe someday? Buffs are new territory, so it's hard to say for sure, and the devs haven't said anything.
One indirect buff could be the round of nerfs coming in. With the top T1 decks being targeted, it opens the path for other decks that were hard countered by the big 3. Nerfs shake up the meta, and give a chance for other decks to develop. Druid for example stood no chance against the top 4 decks of the meta. With 3 of those getting a nerf, it opens up the possibility for it to see a better win rate.
As for furthering support. This is EXTREMELY likely (except Paladin because the reborn mechanic will most likely stay within SoU). Blizz always looks at archetypes that are fun but not viable, and prints support cards to try and make the deck work. The Warlock quest was made specifically because of Plot Twist, which was a cool card, but had little use. The quest was made to try and create support for this fun card. Yes it is still meme tier, but not every deck needs to be T1 to have it's place in the game.
A lot of the quests have cards that will always be a thing. Example: Choose One cards will always be part of Druid's identity. And Battlecry cards have been around since the dawn of time. So any new battlecry cards could help out the Shaman Quest.
Gosh, thank you so much for this analysis! Always nice to read someones justification behind the powerlevel of each deck. Keep it up! Greetings from Germany :)
We can all more or less agree that new quests didn't really shake up meta, another thing is whether it was their purpose or they were rather designed for "fun".
Regarding this matter, I want to know your opinion on the possibility of future buffs of quests or maybe they will be buffed indirectly by adding some support cards? If there was some feedback from game devs on this topic feel free to share it, I might have missed it :)
I just don't want to advertise my decks because it's more about a discussion. I'm no new to the outof.cards etc and I know how to post decks. Still apreciate your suggestion though ^^
Less about advertising them and more about giving people easy access to the cards so they can discuss them. Right now there is a barrier to entry for this thread if people want to talk about the decks you've recommend, that being loading Hearthstone and pasting deckstrings =)
I just don't want to advertise my decks because it's more about a discussion. I'm no new to the outof.cards etc and I know how to post decks. Still apreciate your suggestion though ^^
Standard Meta Report #2 - August 18, 2019 - August 25, 2019
great article
Zilliax
To be fair I wonder why nearly no one (except some Shamans in the form of Earth Shock) doesn't run Silence.
Tactician Custom Class (4/12/20 - Ashes of Outland)
More cards! Boomsday was my attempt at reintroducing Mech Tactician after GvG. Doctor Magnetron gives Mech decks a lot more options and fits with the class's emphasis on correct placement. For Rastakhan, I just looked for Loas that weren't already in use and realized that a turtle Loa would fit with Taunt Tactician. Both of these expansions also give more board clear options, but that require strategy to play correctly like with Chain Reaction. Now it's on to Rise of Shadows, where evil stirs once more. Have you heard the rumblings...?
More in the main post! (and points if anyone gets the hint).
Zilliax
I think part of the problem is that HS has way too many neutral cards compared to class cards (compared to MTG for example, which has very few colorless cards compared to colored cards). By rough count, Uldum has about 45 neutral cards and 90 class cards (10 per class), so 1/3 of the set is neutral. And when making a new deck for a class in Uldum, you have 4.5 times as many neutrals to choose from as class cards. This makes the risk WAY higher that certain cards will appear in a high percentage of decks. IMO, neutrals should be limited to tech cards, niche cards and filler. Zilliax has too many uses.
Zilliax
Good point. I guess he's similar to how Thalnos was in nearly every deck a short while ago (whether for draw, spell dmg, etc.)
Part of me would like it better if it wasn't a mech/magnetic (lol), but mostly because Warrior can discover multiples. But then, that's Dr. Boom's problem, not Zilli's.
Wild Highlander Deck Ideas
It took me a while to get all the cards, but I finally got to play this deck. It's not good. Too many situational cards. It needs more cards that are good to play regardless of what your opponent is doing. Looking for ideas to adjust my deck, I found this list. It looked solid, but I did not agree with all inclusions. I basically wove my deck and this list together and this the result.
Wild · Reno Mage · by Tumbleweedovski · 7 years ago
This is a true power house! I climbed with this from rank 8 to 5 in a few hours All these taunts provide good on curve plays, while building on a win condition at the same time. Heavy board clears do not seem to be necessary and nor does Skulking Geist. I could just out pressure the Jade Druid I was playing against.
Zilliax
While he is run in more than 60% of decks his role in each one is different, so it makes the card more interesting, besides being a Swiss toolkit is great since new players can craft him and use him in every deck to have a chance vs aggro or play mechs better.
The card doesn't feel oppressive while played and can be played around, also I think most players really like the card, we got Siamat just now which is similar to zilliax in being a flexible legendary and I didn't saw salty comments about it.
Armaments of Azeroth (lots of cards)
So I made this expansion a while back, I think it was right before RoS and I was kind of fatigued of the game that moment, which explains why alot of these cards are just WAY OP. But at the same time I didn't entirely make this expansion with an inkling that most of these cards would be reasonable, I wanted to try something with a high power level to shake up a theoretical end-of-year Standard meta and obviously the Wild meta to make things a bit more fun. All the cards fall into the classes three talent tress in some way. Armaments of Azeroth is about each class strutting it's stuff to prove which is more dominant. I'll give brief descriptions of cards I want to highlight here and there.
So some ground rules with this set, each class has a Building, they are straight up, non-interactable, non-destructible, non-targetable cards, after I released the set and thought about it, I realized how absolutely broken these cards are, so hey there's something to learn from. Another thing, each class has is a General, super powerful cards that can turn the tide of the battle. There is one Neutral Building and several Neutral Generals, but a deck can only contain one of either. Meaning there is not possible way to mix and match these Legendary cards. You are either on the defensive, or offensive.






























































































































Druid:
So fun things with Druid, Broll draws from the power of all the dead and currently alive minions which allows him to gain a copy of whatever enchantments have been played this game.
Teldrassil has a chance for a "Choose Both" card to be generated since it does count for a beast form.
As you can see in the Druid set one of my mistakes was, unintentionally, punishing a player for not owning a copy of Teldrassil. The player could have the cards that it supports but not the legendary itself, my way of thinking at the time was more along the lines of "save resources until you can get the maximum benefit out them". Also Pulverize was made before Team 5 said that Druid shouldn't have strong single target removal.
Hunter:
With Vareesa Windrunner I thought that Hunter would need a new board clear since Deathstalker Rexxar was rotating out and Unleash the Hounds or Explosive Trap could help the class out a bit. I think most of Hunter's other cards are of course either really OP or just unplayable in typical HS fashion.
Trueshot Lodge was fun, it's a constant value generator, much like every other building in this set, and always keeps your opponent guessing.
Mage:
First off, yes, Nessy is pretty much a mirror of Deathstalker Rexxar with an arguably better Battlecry. Build-a-Bot functions the exact same way as Build-a-Beast. I had this idea of a Gnome mechanic building bots, thought of DK Rexxar and it made sense. It's just as broken as DK Rexxar.
Karazhan is pretty fair I feel, HEAVY RNG of course but you could constantly just get spells that don't help the current situation.
Consuming Flame plays with an idea I wish HS would implement and that's more dead draws/dead cards in hand. A great reward for a high price.
I can easily see Call Canceled actually be printed.
Paladin:
Gathios The Shatterer is a better Obsidian Statue and I feel that it's fair considering it's a legendary.
Hand-buff Paladin never works right? Maybe Sanctum of Light can fix that, or maybe it'll give you 400 hundred more dust to craft a better card.
I'm pretty sure Platoon Sergeant exists already in another set but I can't exactly remember which one.
Priest:
Alonsus Faol was designed just to be a better, class specific version of Reno Jackson.
I always enjoyed the idea of Priests using your own cards against you, I use Archbishop Benedictus in every Wild Priest deck I make because it's just simply fun. So I wanted to make a card that appealed to that style of gameplay.
I have no idea where I was going with Writings of the End.
Shadow Word: Void, because it was needed.
Rogue:
Arantir the Tea Drinker is pretty much a high-roll Legendary and I felt that it fit well with Rogues.
Hall of Shadows is just more Thief-Rogue shenanigans.
Poison the well is Probably the most unfair, unfun, broken card in the Rogue set. But hey, it beats combo.
I have no idea what I was trying to accomplish with Hostage Taker. I kind of have a clue but 5 lines of text isn't enough.
Shaman:
I think Muln Earthfury most likely will fit into a niche deck or just be a drop that sees benefits if it survives long enough on board.
The Maelstrom is OP (what isn't in this set?) because I mean hell, it takes away the drawback of overload cards. At the same time it makes Shamans use their resources more liberally so they might tun out of cards in hand before they steam-roll their opponent.
Thundercaller will overload you if you don't have The Maelstrom.
Aftershock definitely only needs to target minions.
Warlock:
Blidross Nullvoid, I don't even know where to start with this. It was a fun idea. The Warlock general showing up, summoning a portal that brought forth beasts is what I thought when I made him. But it's broken as hell, but I still love it.
Dreadscar Rift can be really weak depending on what's in standard, and in Wild the chances of getting what you want is extremely low.
Corrosive Blast is to deal with that pesky Warrior armor, and now the Linecracker Druid in Wild.
Cursed Demon is strong as a Battlecry, hell it's even strong as a random summon.
Warrior:
Broxigar Saurfang is the true highlander, your deck cannot have duplicate at the start of the game and cannot have duplicates from cards like Dead Man's Hand.
Skyhold can create that famous taunt wall every Warrior dreams of with the formidable minions it generates. Sweeping Strike is Flamestrike for Warrior.
Banner Carrier can be dangerous if in opening hand or drawn on curve.
Neutral:
Gallywix's Pride is the game ender of the set. Similar to Yogg-Saron, Hope's End and a little inspired by Hakkar, the Soulflayer. Just the idea of constant mounting pressure just feels really nice. Also, the typo in the tool tip is from Hearthcards, it bothers me too.
Sylvanas, seems I made a better version of Plague of Death, cool.
Anduin is probably best with Deathrattle minions.
Apparently I still need to make the neutral rares and commons for the set.
This is my first set and I had fun making it, if you draw any inspiration from any of the cards, please use it.
I would have waited for OoC to build their custom card/set functions on the site but I wanted to get it out there.
Thanks for reading and most likely, leaving feedback talking about how all over the place the power level is.
Zilliax
Why would they change the most balanced but not op card they ever made?
Zilliax
I feel it should be pointed out that obviously Zilliax is a neutral and with neutral minions you run that delicate balance between good or decent and ran in most decks and just not cutting it, resulting in it not being played in almost any decks.
Also keep it mind Zilliax makes classes with little to no class healing to be a more bearable match-up against aggro decks. Do we want aggro more painful to queue into?
SoU Wild meta
Someone really loves to downvote people here. :D Anyway from my ladder experience, I can say the following:
Secret Mage has the biggest impact on the meta. When the entire SOU set was revealed, I knew this deck would be very dominant, but I didn't expect to see mech hunters, odd paladins and odd rogues to disappear from the ladder and Reno lists to take their place. Here's a list of the different decks I played against between rank 6-Legend:
I can't foresee what decks will remain popular until the next expansion, but for now I will repeat what others have said before me - Burn Mage and Reno Decks are here to stay. Boulster Quest Warrior has a lot of potential imo, same goes to the new version of Even Shaman. Healing and armour gain are the natural counters to burn, so maybe Odd Warriors will appear again, but I am curious to see how they will outvalue Reno decks.
Zilliax
It's actually in a lot less decks since SoU dropped. Just look at the Standard Meta Report #2 article on the main page.
Does it have Zilliax?
That's only 3 out of 9 classes that their top deck currently has Zilliax. 3/4 of the decks for those classes are Highlander decks. Zilliax makes sense to include in a highlander deck, and isn't at all surprising.
Zilliax is powerful, yes. In need of a nerf? no
Unique HS decks
Thank you guys. I got it and I added the decks and now we can discuss not only my decks which are unique to me but also to you as well :
Gift Exchange
You get a card back, and you get a card back and you get a card back! EVERY BODY GETS A CARD BACK!
Unique HS decks
Don't think anyone would consider it advertising. People need easy access to viewing the decks in order to discuss them. And honestly, people are lazy.
It's hard for people to make comments without reference. For example: I for one would like to make a point that I don't find Odd Rogue to be a unique deck. It's been a T1 wild deck for quite some time, and imo doesn't fit the definition of "unique". But for all I know, you run a completely different list that is actually unique and not just the same boring Odd Rogue I have played countless matches against for the past year or so. But because I'm lazy, I didn't check your deck to verify your list.
A Weekend of Wild Decks
Thanks for the spotlight! Mech Mage is a Blast.
Here's some art, make a card! [Legacy Game]
Double the double value! Also good target for conjurer's calling.
Rogue card that uses the Beneath the Grounds and Fal'dorei Strider mechanic.
Possibility of buffs regarding Quests
Not all cards are made to "shake up the meta". But I would argue they did shake it up because we have multiple new archetypes that you see on ladder. Whether they are viable or not isn't the point. They did change the meta. We are in a completely different world than the last month of RoS. It's not the same meta at all. Yes some quests are played more than others, but the same applies to all cards in a set. Any time new cards are introduced, the meta is going to get a shake up. That's why they print new cards.
As for future buffs. Maybe someday? Buffs are new territory, so it's hard to say for sure, and the devs haven't said anything.
One indirect buff could be the round of nerfs coming in. With the top T1 decks being targeted, it opens the path for other decks that were hard countered by the big 3. Nerfs shake up the meta, and give a chance for other decks to develop. Druid for example stood no chance against the top 4 decks of the meta. With 3 of those getting a nerf, it opens up the possibility for it to see a better win rate.
As for furthering support. This is EXTREMELY likely (except Paladin because the reborn mechanic will most likely stay within SoU). Blizz always looks at archetypes that are fun but not viable, and prints support cards to try and make the deck work. The Warlock quest was made specifically because of Plot Twist, which was a cool card, but had little use. The quest was made to try and create support for this fun card. Yes it is still meme tier, but not every deck needs to be T1 to have it's place in the game.
A lot of the quests have cards that will always be a thing. Example: Choose One cards will always be part of Druid's identity. And Battlecry cards have been around since the dawn of time. So any new battlecry cards could help out the Shaman Quest.
Standard Meta Report #2 - August 18, 2019 - August 25, 2019
Gosh, thank you so much for this analysis! Always nice to read someones justification behind the powerlevel of each deck. Keep it up! Greetings from Germany :)
Possibility of buffs regarding Quests
We can all more or less agree that new quests didn't really shake up meta, another thing is whether it was their purpose or they were rather designed for "fun".
Regarding this matter, I want to know your opinion on the possibility of future buffs of quests or maybe they will be buffed indirectly by adding some support cards? If there was some feedback from game devs on this topic feel free to share it, I might have missed it :)
Unique HS decks
Less about advertising them and more about giving people easy access to the cards so they can discuss them. Right now there is a barrier to entry for this thread if people want to talk about the decks you've recommend, that being loading Hearthstone and pasting deckstrings =)
Standard Meta Report #2 - August 18, 2019 - August 25, 2019
Sad to see Quest Druid falling behind so much.. Its the archetype that I was the most excited to see.
Great content guys, very appreciated!
Standard Meta Report #2 - August 18, 2019 - August 25, 2019
Very good analysis and useful information for those who want to climb.
Everyday OoC become better and better.
I think aggro priest will continue to be good, maybe low tier 1.
Unique HS decks
I just don't want to advertise my decks because it's more about a discussion. I'm no new to the outof.cards etc and I know how to post decks. Still apreciate your suggestion though ^^
Thunderhead
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