In wild, if you play Renounce the Darkness right before completing the quest, the hero power will overwrite the hero power given by the card (which is its biggest drawback as you can't live tap anymore). The quest annihilates the drawback and allows to draw a 0 zero mana card every turn for big tempo swings or value bursts if the RNG god is with you (nowhere near competitive ofc but it's another way to play renounce)
Man I try your deck from rank 25 to 15 like 50 game [not sure about it and winrate because i suck at rank :p]
at first i play the exact same decklist but i found out that i always end up didn't draw exact combo to do OTK
so i try 1 of Tracking but turn out this card is so bad to the deck
and Stitched Tracker it's flexible but make me confuse to play combo LOL
Somehow the matchup i lost always be murloc Shaman,odd paladin,Jade Druid like some deck that consistent gain tempo or something and the one deck i lost so hard is some werid preist deck with a lot of high health minion because i can't clear any of his minion at all
Against Big Priest end up like this deck go even with or maybe better [Really happy with this]
Because some deck rush me down when don't have specific secret to answer so i think i really need some healing and the reduction of discover effect aren't that much It's feel like even the card i discover didn't reduce i still have mana to play it anyway and [Hearthstone Card (Swarm of Locust) Not Found] are really good since when you play Zuljin the wolf from spellstone aren't do anything to the board and make you have no space to play the kodo if it ready to OTK opponent so this card solve this problem
Only thing that i don't like is play Subject 9 on turn 5 if you not play card every turn and play subject 9 on turn 5 will burn the drawing card on turn 6 any tip on this problem [but i just play it on turn 7 or 6 with coin to avoid this problem]
The most crazy game I play is the match with demonlock he attack into my secret and the minion die and the minion that come out the Wandering Monster is brann so he play malga'nis and next turn i play emeriss hit 2 0 mana kodo from 4/6 to 16/24 and just one kodo can deal 32 damage just wow I wonder if getting him to the deck will be good but i didn't have him
PS. I sorry for try your deck and changing something that you like to have in the deck I once try someone deck and feedback him end up he getting mad at me that feel so bad so i wanna apologize beforehand
I guess Pocket Galaxy buff was a mistake by Blizzard. Compare it to the old Quest reward from Druid, it's basically the same, but it's way worse, because it's a minion and cannot be reduced easily as Pocket and second you need to fulfill the hard condition of the quest first, before you can play the reward.
So if Pocket Galaxy buff is fine, then the old Druid quest is sh-t and deserves a buff as well. But Blizzard won't admitt that they did a mistake with their buff, because it was their first try to buff cards ... .
To Dr. Boom Mad Genious: I disagree that Dr. Boom deserves a nerf like that, but I would like to see that omega mech nerfed by simply changing his art and removing the mech tag, then Boom would be fine, but he would never get more than 2 omega bs cards again.
Edit: But I could be wrong and maybe Boom feels only strong in Standard, because due to limited card pool like DK Rexxar before the rotation and his lifesteal minions, while in Wild this card is totally fine.
I feel a change to the mage class, and in general. Evolve effects and conjurers calling effects should only be affected by the actual cost of the minion.
you cheat out a giant turn 4, you get 4cost minions from conjurer. You use evolve or mutate on the 7 cost rush shaman card, you get whatever it cost when played. Same as sea giant.
This makes it harder to cheat out and snowball on minions of this type.
this is a very good idea, I never understood why it doesn't work like tha
I think the best counter for the mage problem are bad outcomes when you use it on Mountain Giant - a 12 Mana 3/3 would be very helpful - every mana slot has bad minions which keep random summonings in check - we need a bad 12-drop and mage is no problem anymore
That sounds interesting - alltough i think a 12 Mana 3/3 should have at least a could battlecry or something otherwise it would be just a dead card. Could still be good if you play it for the Battlecry but if you get it from Conjurers the Cry wouldn't trigger and therefor the nerf idea with a bad 12 drop could get a chance to work!
But i like the idea! but a simple Mana Nerf also could be enough
Great deck, almost have hit rank 5 with this. I have made a few changes and have a few thoughts.
Vessina is amazing in Even Shaman. If anyone is thinking of crafting this card, just do it already. This card has won me so many matches in many decks.
-1 Spellbreaker +1 Windfury - I always ran 1x Windfury in old Even Shaman, I was missing it, and found myself never needing a silence effect. This is more for testing purposes. Might put the silence back in depending on the meta I'm facing.
Also debating putting The Lich King back in for a late game threat
I think the best counter for the mage problem are bad outcomes when you use it on Mountain Giant - a 12 Mana 3/3 would be very helpful - every mana slot has bad minions which keep random summonings in check - we need a bad 12-drop and mage is no problem anymore
Not all quests are created equal: Total Dominance and Challenge a Friend (and a few others) are generally better than the 50/60 gold quests. What is more important is that none of them take very much effort.
An alternative perspective is that a world where they can be re-rolled (i.e. our world) inherently carries a sense that not all quests are as good to get as each other. Otherwise the re-roll function would never be used.
Meme of the Week #1: Supreme Archaeology!
In wild, if you play Renounce the Darkness right before completing the quest, the hero power will overwrite the hero power given by the card (which is its biggest drawback as you can't live tap anymore). The quest annihilates the drawback and allows to draw a 0 zero mana card every turn for big tempo swings or value bursts if the RNG god is with you (nowhere near competitive ofc but it's another way to play renounce)
Quest Trading - Play A Friend!
Battletag : Destroyergt#11293
Region : NA
Trade only : yes
Guys talking about their decks in NZ - very funny
I have to share this video. I love NZ accent.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Schrutebuck just had to be here aswell lol.. But yeah w/e to each their own..
On topic: I cant wait for Boom to be HoFed early.. Standard is unplayable with him and Omega Devestator.. Mage is also on the edge..
Thanks to you!
I have an odi et amo relationship with the faceless, and i love the elemental instead, but i will try again!
TLK could still win some games i believe, but with so much power now turn-8 feels so incredibly late. :p
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I hate how much Bomb Warrior “solves” our current meta . Been making the climb from 5 with it.
Highlander Mage? Bombs
Highlander Hunter? Bombs
Prismatic Lens? Bombs
No Win condition warrior? Bombs
Somebody order a bomb? 💣
I had given up on Quest Shaman, but this looks fun! Sadly I don't have any Omega Mind to test this out.
My first successful experiment of the SoU expansion; I give you The Kodo Patrol OTK!
Man I try your deck from rank 25 to 15 like 50 game [not sure about it and winrate because i suck at rank :p]
at first i play the exact same decklist but i found out that i always end up didn't draw exact combo to do OTK
so i try 1 of Tracking but turn out this card is so bad to the deck
and Stitched Tracker it's flexible but make me confuse to play combo LOL
Somehow the matchup i lost always be murloc Shaman,odd paladin,Jade Druid like some deck that consistent gain tempo or something and the one deck i lost so hard is some werid preist deck with a lot of high health minion because i can't clear any of his minion at all
Against Big Priest end up like this deck go even with or maybe better [Really happy with this]
so the last build that i change is -1Candleshot -1Freezing Trap -1Dwarven Archaeologist
+1 Deadly Shot +1Khartut Defender +1[Hearthstone Card (Swarm of Locust) Not Found]
Because some deck rush me down when don't have specific secret to answer so i think i really need some healing and the reduction of discover effect aren't that much It's feel like even the card i discover didn't reduce i still have mana to play it anyway and [Hearthstone Card (Swarm of Locust) Not Found] are really good since when you play Zuljin the wolf from spellstone aren't do anything to the board and make you have no space to play the kodo if it ready to OTK opponent so this card solve this problem
Only thing that i don't like is play Subject 9 on turn 5 if you not play card every turn and play subject 9 on turn 5 will burn the drawing card on turn 6 any tip on this problem [but i just play it on turn 7 or 6 with coin to avoid this problem]
So with this change when play Witchwood Piper we consistent draw Dispatch Kodo
Really happy to the deck after all
The most crazy game I play is the match with demonlock he attack into my secret and the minion die and the minion that come out the Wandering Monster is brann so he play malga'nis and next turn i play emeriss hit 2 0 mana kodo from 4/6 to 16/24 and just one kodo can deal 32 damage just wow I wonder if getting him to the deck will be good but i didn't have him
PS. I sorry for try your deck and changing something that you like to have in the deck I once try someone deck and feedback him end up he getting mad at me that feel so bad so i wanna apologize beforehand
PS.2 You can see My English are not that well
No way to draw cards and not a lot of synergy between things. Needs work
The Way-Too-Early-Nerf Thread
I guess Pocket Galaxy buff was a mistake by Blizzard. Compare it to the old Quest reward from Druid, it's basically the same, but it's way worse, because it's a minion and cannot be reduced easily as Pocket and second you need to fulfill the hard condition of the quest first, before you can play the reward.
So if Pocket Galaxy buff is fine, then the old Druid quest is sh-t and deserves a buff as well. But Blizzard won't admitt that they did a mistake with their buff, because it was their first try to buff cards ... .
To Dr. Boom Mad Genious: I disagree that Dr. Boom deserves a nerf like that, but I would like to see that omega mech nerfed by simply changing his art and removing the mech tag, then Boom would be fine, but he would never get more than 2 omega bs cards again.
Edit: But I could be wrong and maybe Boom feels only strong in Standard, because due to limited card pool like DK Rexxar before the rotation and his lifesteal minions, while in Wild this card is totally fine.
Sandtrooper OTK
Glad to see you here, Mark!
The Way-Too-Early-Nerf Thread
this is a very good idea, I never understood why it doesn't work like tha
Beast Zoo (Warlock, looking for improvements)
Looks decent, but i personaly am more of a fan of the not beast or the Lackey Zoo Decks.
One Question tough: How is History Buff performing for you? i think he can be very good in Zoo decks, but right now i do not want to craft him ...
The Way-Too-Early-Nerf Thread
That sounds interesting - alltough i think a 12 Mana 3/3 should have at least a could battlecry or something otherwise it would be just a dead card. Could still be good if you play it for the Battlecry but if you get it from Conjurers the Cry wouldn't trigger and therefor the nerf idea with a bad 12 drop could get a chance to work!
But i like the idea! but a simple Mana Nerf also could be enough
New Neutral Minion - History Buff
Did not see anyone playing this card so far, but i guess it could be pretty good for Zoo-ish decks ?
Winter Veil Wreath
Like everyone and their mom, checking for an achievement. Hohoho!
Eyes of C'Thun
I had just started playing HS right before this expansion dropped. I highly regret not preordering now because of this card back.
Great deck, almost have hit rank 5 with this. I have made a few changes and have a few thoughts.
Vessina is amazing in Even Shaman. If anyone is thinking of crafting this card, just do it already. This card has won me so many matches in many decks.
-2 Fire Elemental +2 Flamewreathed Faceless - I was severely missing having our good old friend 4/7/7. Plus the overload has synergy with Vessina.
-1 Spellbreaker +1 Windfury - I always ran 1x Windfury in old Even Shaman, I was missing it, and found myself never needing a silence effect. This is more for testing purposes. Might put the silence back in depending on the meta I'm facing.
Also debating putting The Lich King back in for a late game threat
Update: Flamewreathed Faceless and Windfury have won me 3 matches in a row, and the deck feels even more powerful now.
Thanks RavenSun for inspiring me to play Even Shaman again!
New Neutral Minion - History Buff
oh i use it in my paladin deck. It´s great. At least it´s immidiately targetet by my opponent :-). Sandwasps and Infested goblins are great with it.
The Way-Too-Early-Nerf Thread
I think the best counter for the mage problem are bad outcomes when you use it on Mountain Giant - a 12 Mana 3/3 would be very helpful - every mana slot has bad minions which keep random summonings in check - we need a bad 12-drop and mage is no problem anymore
Here's some art, make a card! [Legacy Game]
Can get you a large Beast from your hand, but let's hope you opponent doesn't get lucky.
Next up, a card that gives something to both players
These Quests don't make sense
Not all quests are created equal: Total Dominance and Challenge a Friend (and a few others) are generally better than the 50/60 gold quests. What is more important is that none of them take very much effort.
An alternative perspective is that a world where they can be re-rolled (i.e. our world) inherently carries a sense that not all quests are as good to get as each other. Otherwise the re-roll function would never be used.
These Quests don't make sense
I think that they have to rebalance the quests entirely ...
Meme of the Week #1: Supreme Archaeology!
Yea I agree that can happen but it's worth it overall
These Quests don't make sense
laziness