All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Such a fine deck! I've returned to Standard just to play it, since on Wild the meta is too aggressive to make it work. But I'm really have fun!

    Gj on creating it.

  • What are your Uldum crafting priorities?

    I have all the cards I want but if I didn't I would definitely hold off crafting mage / warrior cards.

     

    I reckon those two classes are going to see a big swing with the nerf bat. You could argue that you'll get refunds but Blizzard don't always nerf the expensive card and are well known for nerfing cheaper cards that make the expensive ones redundant.

  • What are your Uldum crafting priorities?

    Crafted already everything I wanted:

    Zephrys

    Siamat

    Brann

    Elise

    Tortellan

    Puzzlebox

    Fel Lord Betrug (opened Warlock Q and Kibler seduced me...)

    Many golden copies had to die for these crafts...

    However, still interested in Reno and Pala Quest...

  • Quest Trading - Play A Friend!

    Battletag: Jimotonic#2749

    Region: Asia

    Trade only: Yes, you go first

    Done!

  • Moo-Ra-bi Shaman

    Nice meme 10/10

    I don't want to craft Moorabi tho 

  • What are your Uldum crafting priorities?

    I may spend 6400 dust for Reno mage... it‘s the last class i‘m missing plenty of cards and i want to fill in the ranks finally. Lunas Pocketgalaxy, Archmage Antonidas (this one is overdue for a long time), Kalegos and Reno ... i‘m afraid of the nerfs though. I

  • What are your Uldum crafting priorities?

    Zephrys seems like a must craft, if you don't already have him from packs. I was initially put off him as the highlander route is pretty expensive, given that most builds tend to run a lot of legendaries and I'm a budget player. However he seems to be being run increasingly in non-highlander builds as a late game value bomb, plus he's so damn fun!

    Still holding out for my next legendary from packs though, just in case I get lucky. I opened a psychopomp this morning, one of the other cards on my wishlist, so my crafting abstinence seems to be paying off.

    Good luck out there :)

  • Time to craft Kazakus i guess. I like that it is similar to the current standard reno mage, i will give it a try for sure. Thanks!

  • Flark's Midlife Crisis

    Thanks, I always love a good twist on Shudderwock.

  • Invasion of the Legion! (New Set, WIP)

    I like the idea but some cards (notably Warriors) are absurd powerful.

    Rampaging Doomguard (5 mana 5/7 Rush, discard card on attack) - this totally should be Warlock card. Warrior never had interactions with card discard and it should not have.

    Fel Orc Raider (4 mana 6/3, hit opp face = random discard from opp hand!) - This card is not that powerful (because its easy to kill) but there should not be cards that Discard cards from opponent hand. This could burn cards from opponent deck after hitting face (like Gnomeferatu battlecry) and still this is much suited as Warlock minion.

    Mannoroth - absurdly OP. Its just "Battecry: deal 8 to all minions" reworded. And yes its absurd board clear with 8/10 Minion attached to it.

    God of War (10 mana, draw 10, gain 10 armor, gain 10 attack) - damn, that is beyond absurd. This deal 10 damage ( the same as Pyroblast) AND give you 10 Armor AND draws you full hand. Really? [Hearthstone Card (Ultimate Infestation) Not Found] was not OP enough?

    Pulverise (6 mana destroy minion + 3 damage to other minions) - Another OP card. Assasinate + hellfire in Warrior in one card... Warrior does not have "kill cards" without downside or prerequisition - like them being injured or you having tons of armor. This is another card looking like Warlock card (and still OP).

    Inferno Prince (6 mana 6/6 deal 6 damage to minion) - this is to strong as neutral rare card, this is like Siamat who took Rush and Divine Shield to deal 6 damage. Only 1 mana cheaper and rare not legendary. If this dealt something like 3 damage still would be powerful but not such OP.

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Quote From kaladin

    just use my correct name please.  this isn't hearthpwn. 

    See that is how you should act and not throwing out a "first and final warning".

     

    On topic: Watching Masters Seoul only solidified what I said earlier.. Boom needs to be HoFed and Mage is too good right now with Pocket Galaxy being the Barnes of Standard.. also I dont think that a card like Puzzlebox should be allowed in tournament play..

  • The Forgotten Wilds of Hearthstone - Crawlies, Robots, and Brothers

    Stalagg and Feugen are for some reason my favourite deathrattles out there. I've built over 6 different decks revolving around them over the course of their existence and they even got me to legend twice in the past (in Hunter and in Priest). There's just something really satisfying about getting out like 6 of these guys and watching the opponent sweat as they realise clearing your board only makes things worse.

  • How many actual Game Designers visit this forum?

    I am currently studying SE to be one someday currently struggling to make checkers in Java though

  • How many actual Game Designers visit this forum?

    Quote From zoobernut

    I went to college for game design. Ended up working as a technical artist in the industry for 7 years. Got out of the industry because I have a family and I wasn't willing to pull the insane hours. Work in IT now and I am much happier. I really miss the industry though at times. Working on games was so much fun. I did a lot of scripting, modeling, texturing, level design, layout etc. 

    Well, just to let you know, there are places that don't have the insane hours. Been with the same company for about 8 years now and never worked a day of overtime.

  • These Quests don't make sense

    They should rework properly most of the quest, both to make them more flexible and to recalibrate their rewards.

    It's another of HS' aspects that seem to have just been forgotten by Team5. They only put efforts in making new expansion sets, while everything else can be ignored: new modes (like Tournament, implemented in China), internal datas and decktracker (already existing in China), changing the Ladder's grind, fixing quests and so on. Ofc is good that they keep expanding the game with more and more cards, but also all this other things will improve HS' experience by a lot instead we're stucked with the same thing since years and they don't even have any plan to actually change something.

    I find this situation a bit sad.

  • The Forgotten Wilds of Hearthstone - Crawlies, Robots, and Brothers

    I was an avid fan of Feugen and Stalagg and seeing an article that not only talks about them, but even post a new deck has awakened my need to go and play it again. So much nostalgia!

  • Buckets in Hearthstone's Arena Being Removed in Future Patch

    Hell yeah, can’t wait for the good old days of three-four Spikeridged Steeds. Wasn’t annoying. At all

  • Quest Trading - Play A Friend!

    Battletag: Volkan#22747
    Region: EU
    Trade Only?: Yes, you go first.

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Quote From Tetsuo

    I just queued against three Mages who all played Luna's Pocket Galaxy by turn 4 (they all used the coin). Insane. By turn 7 they have Archmage Antonidas, Mountain Giants, and a King Phaoris-generated board to stomp me. It's like the Barnes of standard--if they draw it on curve you're just fucking dead. 

    Buffing that stupid card has to be one of the worst moves ever made by Blizzard. Even the tournament scene has been affected, most of the decks I see are Mage thanks to this card. 

    Well, but Blizzard likes it like they like Big Priest and don't nerf the resurrection  card: Eternal Servitude. Damn I hate this mana cheating bs card more than Barnes.

    Pocket Galaxy is way worse than Barnes, while old Quest Druid crys in the corner, because his quest is stupid now.

  • Best way to build Mogu Cultist with rogue?

    don't know anything about wild but a list like this is what i used (don't know how to add deck list)

    AAECAaIHBpsF7QXn+gKggAOvkQOnqAMMnALNA70EiAeGCZCXA/uaA/6aA7ulA4CmA5OoA62oAwA=

    the upgraded hero power keeps you alive and hopefully the random cards you get gives you some more options for removal/heal/draw.

    and toggwaggle schemes ideal to shuffle more 20/20 into your that will surely kill them next turn for warrior matchups

  • A Weekend of Wild Decks

    Staff

    Crafted Reno the Relicologist yesterday, absolutely worth it.

  • A Weekend of Wild Decks

    I have seen enough Reno Mages.

    But honestly thinking of crafting some of the key cards for a reno mage deck. 

  • Best way to build Mogu Cultist with rogue?

    I don't play this deck because I don't have the cards, but I feel like Stonehill Defender is a really good pick if survival is the issue. Other than that, cheap spells and Preparation would be the ideal seeing as you plan on going the Gadgetzan Auctioneer route. Just try to get the auctioneer out as early as possible and cycle through the rest of the deck. Counterfeit Coin might also be a good inclusion for your auctioneer turns.

  • The Pepper Thread - Share Some Good Vibes!

    Name a more iconic trio, I'll wait.  (Zephrys, Brightwing, Barista Lynchen)

  • Best way to build Mogu Cultist with rogue?

    I'm trying to build a somewhat viable Mogu Cultist deck in wild and wondering what the best way to go about this is. I've made a bit of a deck but have only managed to make the combo work one out of 5 games. So far my combo is burning out my deck with Myra's, next turn play Mogu Cultist + Shadow of Death x2, and the turn after play your second cultist once you draw the other 6 from your deck and play Drakkari Enchanter for 40 damage.

    My issue so far has been two things:

    1) Surviving until the combo can get off

    2) Drawing through the deck

    I've tried going with both a battlecry/combo draw setup and a Gadgetzan Auctioneer setup. So far the Gadgetzan has seemed to work better and since I've added it, I've had less need for Myra's. So, in terms of draw, I think I'm going this route. Outside of that, surviving has been difficult. I like using Antique Healbot for survival purposes but I'm trying to determine what to use for taunts or removal. Obviously Sap, Vanish, Shiv, Fan and Backstab but past that I've found myself having to make hard picks.

    I guess ideally I would love to know some successful lists that people have been running. I know there's some Tak builds where you copy 7 Mogus straight into your hand but I've been having a really hard time getting these conditions to align. Either way, any discussion would be appreciated!