I'd hate to get Warlock's,Paladin's,Hunter's or Warrior's... They're either bad or boring cards so I'd be pretty disappointed if I got one of those cards...
I'm neutral on Priest's,Rogue's and Mage's... Priest's is bland but at least it's a good card and Rogue's and Mage's are good for memes...
I'd be okay with Shaman's to mess with Shudderwock and would be happy to get Druid's...
Look, I respect your interpretations of how Reliquary Seeker works with dormant creatures. But allow me to disagree, since there are tons of examples, which don't interact with them directly. If I have to take my knowledge of some hearthstone mechanics into consideration, I would say that it's way more confusing to create an exception of the rule, when there is absolutely no need for it. Why should the seeker act differently than the other minions? Dormant creatures were first implemented in ONiK, while the seeker was implemented 8 months before that. The devs couldn't have designed her differently, in order to let her buff herself in the pve adventures. If they had done that, they should have done the same to other minions, which were in the game since its creation.
I'm not a programmer myself, but I don't think it would be silly to implement an entire new card type. Entities have to be marked somehow, in order to trigger certain in-game effects. If I cast a spell, the game acknowledges it as a such and it allows some spell-benefiting or -countering events to take place (Counterspell, Wild Pyromancer). Same logic applies to minions - damaging spells, minion targeting battlecries, stealing minions based on their count ... - or weapons etc. Like I said, the game checks whether such entities exist on the board. Dormants aren't marked as minions, so they can't possibly count towards Reliquary Seeker's battlecry, else they would have triggered similar effects. Imho it's easier to mark them differently than to mark them as minions and write wall of codes explaining why they shouldn't get affected by anything. Furthermore
There's further evidence they count as actual minions from them having the minion card type in game (i.e. with an oval image when hovered over), and that they can be moved around the board in exactly the same way as ordinary minions.
I'm sorry to say, but this argument isn't convincing me at all. I can argue, that that's just an outward appearence, because the devs want to make the game simpler and easier to understand. It's more logical for them to make the dormants look more like minions, so that people wouldn't be confused and would know what to expect, when they fulfil the cards' requirements. But just because dormants look like minions, just because they have an oval shaping, that doesn't mean that they are marked as such. Game mechanics are what it's important here. In order to prove my words, that looks can be deceiving, I would like to point to Enigmatic Portal.
I don't know if you played hs during the "The Dark Wanderer" tavern brawl, but this dormant-looking entity was actually marked as a minion. This is because people managed to remove it with destruction spells or to steal it and transform into the cow king. This isn't possible with typical dormant creatures.
I just logged into hearthstone and I wanted to test some of those interactions myself. Here are some screenshots I made (the game is in German, sorry):
The first Lone Champion died and I played a second one after already having Plated Beetle on the board. As you can see, its battlecry didn't trigger. Then I played Reliquary Seeker and she became a 5/5.
Btw if you want to see a whole list of permanents (both collectible and non-collectable), I would suggest you to go to this site:
(the list isn't updated, because the dormants form the RoS adventure are missing)
Regarding your argument for moving dormants left and right - I can say, that that's just for positioning purposes. Dorothee gives minions different benefits depending on where they are placed.
I will end this post like so - I am aware of both POVs and I've said before, that making Mogu Cultist check whether there are 6 other cultists on the board is more logical and practical. That's why I expect to be disappointed, when the expansion hits. But even though logic isn't on my side, the arguments, which I bring, are also valid only because there is an in-game minion with a similar effect supporting my thesis. If it wasn't for it, I would have never come up with a Mogu Cultist-Lucentbark theorycraft in the first place. That's why I hope, that the devs would allow this interaction to happen, so that we could experience a more fun side of the Ra-mechanic, even if it's not intended.
Why this card has 3.5 for wild, lol? Spirit lash so much better and with spell damage even better, this heals you for 1 in any case, spirit lash heals you for idk 2 min, coz you don t use it on 1 minion any ways. And priest doesn't need 2nd low mana aoe. I don't get it.
As most of you should know, streamers have been invited to blizzard and showcase the new content already.
What do you guys think about that? I don’t like it at all. YouTube is full of Uldum content now and so many cool decks and interactions are spoiled prerelease.
I‘m doing my best to avoid this content but the bitter feeling remains.
I just don‘t understand why they tease the full expansion! The fireside gatherings are more then enough imo. And if they have to invite streamers, just give them whizzbang decks.
I feel like a child that has to wait for Christmas to play with the new toy but the older brother got it one week early. Feels bad :P
So, you can now see it in my signature, but here's a list I hope I can try. It's a Reno Mage, with Quest package for meta purposes (nowadays any Control deck needs to include a strong wincondition). Not sure it can actually work, but maybe, with some refinement.
1. Making Mummies. This quest is just bad lol, nothing much to say about it.
2. Hack the System Doctor Boom is just so much better than this, I don't think this will see any play at all.
Most Excited
1. Supreme Archaeology I can't wait to play with this thing. I am going in a spam Legendaries from Rafaam direction, not a Bertrug one, so this fits my plans perfectly.
From what I seen quest paladin is worse than the old quest paladin.. It's just too fair compared to other decks. And the reborn minion are mostly just OK or passable...
Upping my Pit Crocolisk score to 1 after discussing with Sinti. Same comp was made as Boozor did, with Firelands Portal which was always totally busted. This card is even more predictable. And a common.... get ready to see so many it gets its offering rate reduced. lol
I'm really hyped with this new expansion. About standard, not so much (because I think it will be only Warriors and mages all over again), but in Wild there are lots of cards that can fit old archetypes, like the warrior minion that copies a damaged friend, the plague of murlocs (only to screw with Big Priests when they greet you just because they had Barnes in the opening hand). Also I'm enjoying playing a shadow/zoo priest, in which I think the new Holy Ripple will be very useful against aggro decks.
These are only a few examples, but overall, I'm very excited!!
On a vanity note, I am not a fan of the new cardbacks.
In particular, the cardback about my namesake looks too metallic, I wish it had more stonelike features or vines, to make it look more gothic... Oh well!
SoU pre-release event
I don't like it either.. I find it very frustrating. Hopefully they will stop doing that at some point.
Card of Shadows
Really like this one. Love the dark aura
Saviours of Uldum Pre-Release Patch - Crystal Core Change, Card Backs, and Bug Fixes!
Yeah plus from a art design standpoint it looks pulled from HoT
Which Quest you'd hate to get
[Hearthstone Card (Raid the sky) Not Found] looks super boring to me, all the others at least look interesting
Something about MtG I want to share with you, people.
That is true, hehe. Oh, and thank you, NightCrawler!!! :) :) :)
Something about MtG I want to share with you, people.
Thank you, ColinthePyro!!! :) :) :)
Something about MtG I want to share with you, people.
Hehe, as you wish!!! Thank you very much, Almaniarra!!! :D :D :D
Which Quest you'd hate to get
I'd hate to get Warlock's,Paladin's,Hunter's or Warrior's... They're either bad or boring cards so I'd be pretty disappointed if I got one of those cards...
I'm neutral on Priest's,Rogue's and Mage's... Priest's is bland but at least it's a good card and Rogue's and Mage's are good for memes...
I'd be okay with Shaman's to mess with Shudderwock and would be happy to get Druid's...
[Myth Busted] A cultist in the Crystalsong Forest
Hi.
Look, I respect your interpretations of how Reliquary Seeker works with dormant creatures. But allow me to disagree, since there are tons of examples, which don't interact with them directly. If I have to take my knowledge of some hearthstone mechanics into consideration, I would say that it's way more confusing to create an exception of the rule, when there is absolutely no need for it. Why should the seeker act differently than the other minions? Dormant creatures were first implemented in ONiK, while the seeker was implemented 8 months before that. The devs couldn't have designed her differently, in order to let her buff herself in the pve adventures. If they had done that, they should have done the same to other minions, which were in the game since its creation.
I'm not a programmer myself, but I don't think it would be silly to implement an entire new card type. Entities have to be marked somehow, in order to trigger certain in-game effects. If I cast a spell, the game acknowledges it as a such and it allows some spell-benefiting or -countering events to take place (Counterspell, Wild Pyromancer). Same logic applies to minions - damaging spells, minion targeting battlecries, stealing minions based on their count ... - or weapons etc. Like I said, the game checks whether such entities exist on the board. Dormants aren't marked as minions, so they can't possibly count towards Reliquary Seeker's battlecry, else they would have triggered similar effects. Imho it's easier to mark them differently than to mark them as minions and write wall of codes explaining why they shouldn't get affected by anything. Furthermore
I'm sorry to say, but this argument isn't convincing me at all. I can argue, that that's just an outward appearence, because the devs want to make the game simpler and easier to understand. It's more logical for them to make the dormants look more like minions, so that people wouldn't be confused and would know what to expect, when they fulfil the cards' requirements. But just because dormants look like minions, just because they have an oval shaping, that doesn't mean that they are marked as such. Game mechanics are what it's important here. In order to prove my words, that looks can be deceiving, I would like to point to Enigmatic Portal.
https://hearthstone.gamepedia.com/Enigmatic_Portal
I don't know if you played hs during the "The Dark Wanderer" tavern brawl, but this dormant-looking entity was actually marked as a minion. This is because people managed to remove it with destruction spells or to steal it and transform into the cow king. This isn't possible with typical dormant creatures.
I just logged into hearthstone and I wanted to test some of those interactions myself. Here are some screenshots I made (the game is in German, sorry):
Btw if you want to see a whole list of permanents (both collectible and non-collectable), I would suggest you to go to this site:
https://hearthstone.gamepedia.com/Permanent
(the list isn't updated, because the dormants form the RoS adventure are missing)
Regarding your argument for moving dormants left and right - I can say, that that's just for positioning purposes. Dorothee gives minions different benefits depending on where they are placed.
I will end this post like so - I am aware of both POVs and I've said before, that making Mogu Cultist check whether there are 6 other cultists on the board is more logical and practical. That's why I expect to be disappointed, when the expansion hits. But even though logic isn't on my side, the arguments, which I bring, are also valid only because there is an in-game minion with a similar effect supporting my thesis. If it wasn't for it, I would have never come up with a Mogu Cultist-Lucentbark theorycraft in the first place. That's why I hope, that the devs would allow this interaction to happen, so that we could experience a more fun side of the Ra-mechanic, even if it's not intended.
The "Downvote Effect"
last i look at my response there people gave me retarded answers so I assumed it was still shutting down. i see them now thank you for the links
Everything You Need to Know About the Perfect Card, Zephrys the Great
He might give you Chef Nomi as an option :P
Saviours of Uldum Pre-Release Patch - Crystal Core Change, Card Backs, and Bug Fixes!
Love the themes but something feels different; they're more simplistic and crisp, definitely lacking the usual card back feel.
Saviors of Uldum - 5 Pack Bundles Giveaway
There must be something wrong with the direct messaging system here on OoC because I haven't received my winning notification yet!
SoU pre-release event
I don't mind. In fact it actually hyped me up for the new expac. I hadn't been feeling it much like I had with Rise of Shadows.
Which Quest you'd hate to get
You get a free one for logging in
Holy Ripple
Why this card has 3.5 for wild, lol? Spirit lash so much better and with spell damage even better, this heals you for 1 in any case, spirit lash heals you for idk 2 min, coz you don t use it on 1 minion any ways. And priest doesn't need 2nd low mana aoe. I don't get it.
Quest Trading - Play A Friend!
Battletag: andrew602#1596
Region: NA
Trade Only?: Yes, you go first
SoU pre-release event
As most of you should know, streamers have been invited to blizzard and showcase the new content already.
What do you guys think about that? I don’t like it at all. YouTube is full of Uldum content now and so many cool decks and interactions are spoiled prerelease.
I‘m doing my best to avoid this content but the bitter feeling remains.
I just don‘t understand why they tease the full expansion! The fireside gatherings are more then enough imo. And if they have to invite streamers, just give them whizzbang decks.
I feel like a child that has to wait for Christmas to play with the new toy but the older brother got it one week early. Feels bad :P
Quest Trading - Play A Friend!
Battletag: ben#25312
Region: EU
Trade Only?: Yes, you go first
So far no one has contacted me, so I close my request and try my luck again tonight.
Wild Highlander Deck Ideas
So, you can now see it in my signature, but here's a list I hope I can try. It's a Reno Mage, with Quest package for meta purposes (nowadays any Control deck needs to include a strong wincondition). Not sure it can actually work, but maybe, with some refinement.
Deck ID Not Found
Which Quest you'd hate to get
Least Excited
1. Making Mummies. This quest is just bad lol, nothing much to say about it.
2. Hack the System Doctor Boom is just so much better than this, I don't think this will see any play at all.
Most Excited
1. Supreme Archaeology I can't wait to play with this thing. I am going in a spam Legendaries from Rafaam direction, not a Bertrug one, so this fits my plans perfectly.
... am I just weird?
Theorycraft Quest Paladin
From what I seen quest paladin is worse than the old quest paladin.. It's just too fair compared to other decks. And the reborn minion are mostly just OK or passable...
Saviors of Uldum: Arena Impact
Upping my Pit Crocolisk score to 1 after discussing with Sinti. Same comp was made as Boozor did, with Firelands Portal which was always totally busted. This card is even more predictable. And a common.... get ready to see so many it gets its offering rate reduced. lol
I'm excited! Are you?
I'm really hyped with this new expansion. About standard, not so much (because I think it will be only Warriors and mages all over again), but in Wild there are lots of cards that can fit old archetypes, like the warrior minion that copies a damaged friend, the plague of murlocs (only to screw with Big Priests when they greet you just because they had Barnes in the opening hand). Also I'm enjoying playing a shadow/zoo priest, in which I think the new Holy Ripple will be very useful against aggro decks.
These are only a few examples, but overall, I'm very excited!!
Saviours of Uldum Pre-Release Patch - Crystal Core Change, Card Backs, and Bug Fixes!
On a vanity note, I am not a fan of the new cardbacks.
In particular, the cardback about my namesake looks too metallic, I wish it had more stonelike features or vines, to make it look more gothic... Oh well!