Team 5 should think about changing the mechanic to be honest. I know that the end goal of new quests or new hero cards are to produce new archetype, But sometimes the overlap between them is so strong that the temptation of running both oft hem in the same deck becomes irrepressible. Not creating an artificial barrier would produce better results in my opinion.
As a Standard exclusive player who disenchanted all but a selected few cards from wild (nostalgia), it really makes me want to play a proper highlander deck in wild, even if I have to craft the cards again.
he doesn’t seem impactful enough after completing quest. Though maybe I should run a copy, I kinda found to many good choose ones so he just didn’t come up...
Funnily enough, the fact that it continues to draw from a larger and larger pool of beast minions, the card becomes harder to really be predictable and consistent.
Only two DK cards become harder to be consistent over time. Rexxar for the reasons mentioned and Thrall, Deathseer for the obvious reasons.
Was it ever really consistent? :) I get your point, but not like you could guarantee to get a poisonous Exploding Bloatbat within 3 tires or something :)
It sure felt like my opponents could pull it off every time.
I think combining recurring villlian with new priest hero power can be one of the main win conditions for zoo priest.It is incredibly hard to clear this(except if your warrior).Miracle mage and shamans don really run hex and polymorph.I think this might be insane in many games.Hunters quest doesnt go along that well, since its easier to remove and the general plan there is to flood the board and not keep one big minion alive.(also that quest sucks)
Funnily enough, the fact that it continues to draw from a larger and larger pool of beast minions, the card becomes harder to really be predictable and consistent.
Only two DK cards become harder to be consistent over time. Rexxar for the reasons mentioned and Thrall, Deathseer for the obvious reasons.
Was it ever really consistent? :) I get your point, but not like you could guarantee to get a poisonous Exploding Bloatbat within 3 tires or something :)
It is probably golden cards. We dont have golden cards for SoU in our db yet, so when you get a golden card, there is no image for it. We are aware of the issue and hopefully we can provide a fix soon until we have all the golden animations.
Amazingly interesting form a "mechanical" point of view, but I'm also going to immediatly test it out into Wild with good old Kazakus in my RenoMeca'thun Warlock. It could be a great addition there, but it also the best highlander card of SoU by far.
Yeah, not possible to have both equipped at the same time. And while some of these new quests seem like they will be pretty easy to complete in a timely fashion, it will probably be a question of "can i really start the game with two less cards?". Questing Adventurer helps with this a little bit, but even just one quest and being down a card is usually a pretty big deal.
Damn, i must admit that in all that hype, i completely forgot about this factor. You are right. It will be interesting to see how much of a factor will Bomb Warrior be.
This card will be hilarious whether it's OP or not - really interesting to see how well it plays. Will everyone start running 2x Seaforium Bomber to tech? Only time will tell...
I feel like RandomGuy's version is a lot better, since it plays more cards which can actually use the Hero Power. Playing a Quest is a pretty hefty cost (starting with 1 fewer card and losing your turn 1) and Neutral and Paladin Reborn cards in general don't seem very good. If you're gonna dillute your deck with them you better have some mighty strong pay-off cards to take advantage of the Hero Power.
One of the first cards I might just actually craft straight out of the gate if I don't get him in packs. A 2 mana 3/2 that gives you a card that has a very high chance of being good? I will always take that.
Noob question: Can you run both quests at the same time?
Team 5 should think about changing the mechanic to be honest. I know that the end goal of new quests or new hero cards are to produce new archetype, But sometimes the overlap between them is so strong that the temptation of running both oft hem in the same deck becomes irrepressible. Not creating an artificial barrier would produce better results in my opinion.
Zephrys the Great
INSANE!! CAN'T WAIT!!
Maraad
THE BEST ONE!! I only play with this cardback since 2015
Everything You Need to Know About the Perfect Card, Zephrys the Great
As a Standard exclusive player who disenchanted all but a selected few cards from wild (nostalgia), it really makes me want to play a proper highlander deck in wild, even if I have to craft the cards again.
The only real fear is big Priest lol
midrange quest druid
he doesn’t seem impactful enough after completing quest. Though maybe I should run a copy, I kinda found to many good choose ones so he just didn’t come up...
Deathstalker Rexxar
It sure felt like my opponents could pull it off every time.
Creative new deck ideas not connected with quests
NEW cool stuff
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UK but I think US also do it.
OP or not?(reccuring villian in quest priest)
I think combining recurring villlian with new priest hero power can be one of the main win conditions for zoo priest.It is incredibly hard to clear this(except if your warrior).Miracle mage and shamans don really run hex and polymorph.I think this might be insane in many games.Hunters quest doesnt go along that well, since its easier to remove and the general plan there is to flood the board and not keep one big minion alive.(also that quest sucks)
My Pack
:)
Deathstalker Rexxar
Was it ever really consistent? :) I get your point, but not like you could guarantee to get a poisonous Exploding Bloatbat within 3 tires or something :)
Pack Opener
It is probably golden cards. We dont have golden cards for SoU in our db yet, so when you get a golden card, there is no image for it. We are aware of the issue and hopefully we can provide a fix soon until we have all the golden animations.
New singleton cards
Wild Highlander decks might become even more interesting with addition of Zephrys.
New singleton cards
Amazingly interesting form a "mechanical" point of view, but I'm also going to immediatly test it out into Wild with good old Kazakus in my RenoMeca'thun Warlock. It could be a great addition there, but it also the best highlander card of SoU by far.
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My favorite card is Armegadillo because he looks like the boss from Donkey Kong 64.
Noob question: Can you run both quests at the same time?
Yeah, not possible to have both equipped at the same time. And while some of these new quests seem like they will be pretty easy to complete in a timely fashion, it will probably be a question of "can i really start the game with two less cards?". Questing Adventurer helps with this a little bit, but even just one quest and being down a card is usually a pretty big deal.
Everything You Need to Know About the Perfect Card, Zephrys the Great
I must admit, that I love the creativity and the flavour in his design. I would be glad to open him from a pack.
Viper's OTK Paladin
1.) Clears Mountain Giant after Shrink Ray, so mage can't cast Conjurer's Calling on it.
2.) Holy Wrath + Truesilver Champion + Elven Archer is exactly 30 damage for 10 mana.
Everything You Need to Know About the Perfect Card, Zephrys the Great
Absolutly one of the most interesting card ever. I will sure try it out on Wild alongside Kazakus.
Everything You Need to Know About the Perfect Card, Zephrys the Great
Damn, i must admit that in all that hype, i completely forgot about this factor. You are right. It will be interesting to see how much of a factor will Bomb Warrior be.
Everything You Need to Know About the Perfect Card, Zephrys the Great
Probably the most interesting card in the expansion... detonated by bombs... sad
Can‘t get past 10 wins in arena
All good ;-)
Everything You Need to Know About the Perfect Card, Zephrys the Great
This card will be hilarious whether it's OP or not - really interesting to see how well it plays. Will everyone start running 2x Seaforium Bomber to tech? Only time will tell...
Quest paladin bad?99
I feel like RandomGuy's version is a lot better, since it plays more cards which can actually use the Hero Power. Playing a Quest is a pretty hefty cost (starting with 1 fewer card and losing your turn 1) and Neutral and Paladin Reborn cards in general don't seem very good. If you're gonna dillute your deck with them you better have some mighty strong pay-off cards to take advantage of the Hero Power.
Everything You Need to Know About the Perfect Card, Zephrys the Great
One of the first cards I might just actually craft straight out of the gate if I don't get him in packs. A 2 mana 3/2 that gives you a card that has a very high chance of being good? I will always take that.