I think it is impossible to predict the precise impact of this expansion on each class. There are so many options available to every class that I expect it will take a long time before we have a stable meta and all that time warlock can be as good as any other class in my opinion. It still has the best hero power in the game.
Very new edition heavy and not expensive if you did open the quest.
The wraped golems are here as win condition because i feared the deck might lack here. Drop it a 9+ mana fullfilling the quest and copy it also makin two taunt to protect it.
If you lack cards common 3 mana scarabs fit as they are beasts with a nice discover or you can add a 4 or 6 mana taunt reborn minion. But the cards are in for synergies so replacing might be hard and result in a worse deck. Maybe the cauldron if you lack it but it feels perfectly fitting. You might also put in a shrink ray if you feel it´s absolutely needed.
This seemed like a reasonable way to go forward. With so much sticky stuffs, buffs for that stuffs seemed like a way to win games. The deck largely lacks comeback mechanics, but I think the 3x different types of divine shield taunt buffs (Zilliax, Annoy-o, Blessing) should help with that. Obviously, a ton of cycle to get through your quest completion crap as quickly as possible.
I wanted to say that this expansion is good, as it drives me more than being exciting.
I don't know where to start, but this expansion has more playable cards than many expansions, and I love it a lot as Journey to Un'goro expansion, and... this isn't even a beginning of standard cycle!
I'm looking forward to playing ALL classes since I mainly play very few classes. This will be my first time to try out many interesting and potential decks throughout all classes. So I really don't care if the meta will crush me, there are just too many good and fun cards when you comparing it to other expansion.
Each class has received at least 2 GREAT cards. This means none classes are being treated like an awful way like Moorabi on shaman or something like that. Of course, some quests are bad, but that's because there is another way to play than just playing quests from other cards.
And about the current state of Hearthstone, maybe there are some issues right now, like reprint cards or the meta is being the same. But if you look at the new expansion, it offers you many great and tech cards, and the nine new quests mean another new nine long journey!
This expansion is just damn so good, that I might even vote as the best expansion after Old gods and Un'goro expansions. I'm not here telling you to buy it or whatever your thoughts are, I just think it's awesome. And if that's not enough for you, let me tell you something: This is a sign that the Blizzard is improving the game or card designs, and in the next expansion, they will get healthier and better because of the powerlevel, more good cards = more playable cards.
I don't want to give more expression, I'm just gonna say it is undeniably GOOD expansion. Hopefully, my feelings aren't sensitive over new cards.
Here are my thoughts on each class (In hearthstone order style):
Druid: Really cool archetype they have received from a new quest, Really great cards overall. The only thing that made me excited for druid class is the Elise the Enlightened.
Hunter: The quest will probably be the new core card for Hunter since it will empower his minions and go with charge minions. What makes me excited is to try new great utility card like Hunter's Pack, two epic Hunter cards and more. These things look great.
Mage: This class has finally received some strong cards based on secrets and more heavy spells support, and it looks really fun this time. I'm excited to try all the cards except the D[Hearthstone Card (une Sculptor) Not Found], Reno, and the quest.
Paladin: I think we are aware that they always push paladin in a different direction, while they received weird archetype as always. Paladin has received an actual great single target removal spell: Subdue. I'm excited to try Sir Finley, and maybe I'll try to make reborn and deathrattle work together in wild format. I can't disenchant anything since I love this expansion.
Priest: Everyone talks about a priest being a meme-y class with silly midrange spells. Well, looks like its not a joke anymore. Because priest has received a great alternative maelstrom and alternative frostbolt (Can't target minion though, because of prophet velen.). That may not push the different archetype, but it certainly will help priest a lot for now or for the future. And there are other cards like Wretched Reclaimer seems playable at best. I'm not a priest player, so don't think I'm always right.
Rogue: Well, looks like the two legendaries will be another reason to play the rogue again. I generally like rogue a lot. The other cards have a cool new mechanics like [Hearthstone Card (Shadows of Death) Not Found] and Whirlkick Master. Can't wait to play it.
Shaman: My favorite class has received a huge push for aggro overload decks. I appreciate that, and good control spells like Plague of Murlocs. However, I'm getting bored of a class now and I'm hoping to play all other classes.
Warlock: I think they are pushing certain warlock archetypes. And I don't like warlock anyway, but I'll try nonetheless. The only thing that interests me is the Sinister Deal and probably Expired Merchant.
Warrior: This class has received a very cool quest, I think it even quite fit in aggressive Warrior even it removes their turn 1 play, I don't know if aggressive warrior exists in wild format. But after you completed the quest, you get an instantly new hero power, no delay for buying ordinary 5 mana quest spell to gain a hero power, so you can summon 4/3 and refresh again... That doesn't seem like a joke for an aggro warrior. Otherwise, I'm not a perfect reviewer since I don't play warrior much. Also interested in Bloodsworn Mercenary, I don't think copying the damaged minion would do a great job, but additional 3/3 body accessed in early game sounds like a great deal to me.
But before I created this thread, I don't want only to give myself words about expansion. I'm looking forward to getting help from you all, I want to get to play each class and trying to play them all. So,
I wanted to know what decks you have for new cards, I play both standard and wild format. If you have a deck for some or all classes, share it here. But don't make a trash deck please, as long as it has a possible way to win the game.
EDIT: Oops, can someone move this to deck building thread? Thanks.
Hi, thanks for the suggestion. We do plan on doing this and much more with huge focus on content creators in all shapes and forms. We will eventually have a dedicated tool for it, way to display it on your profile, on the site, ways to favorite and filter custom stuff and more. We have so much stuff we want to do, but it all takes time and we have to prioritize.
For now i think we will just see how our recent recruitment goes and take things from there. That is not to say that you cant make a forum post on an interesting topic and create these monthly or one-off articles on the forums anyway. If ppl like it and we like it, we might consider working with you in the future, so dont be afraid to show us what u got :)
I crafted Brightwing on the day it came out (I love dragons). I like it as another dragon enabler that is also just fine to play on turn 2 because it puts a card back in your hand for your twilight drake a couple of turns later. Occasionally you will get a card that you cannot really use, but for the most part you will get a usable card and sometimes you will get something great!
My first thought when I first saw this card in a card dump after stream "WTF, why wasn't this showcased in the livestream?".
Unique and actually cool effect.
I would bet the "Mystery Choice!" choice is actually a 4th card to choose from. Blizzard occasionally releases cards with "Discover-like" but with 4 cards to choose from. For example Kalimos, Primal Lord.
Discover usually proposes 3 cards, but they always were a collectible cards (cards you can get from packs). "Mystery Choice!" isn't collectible.
If you want to see the "Mystery Choice!" card art, go to:
Let’s Make An Expansion!
I can help during this.
Temple Berserker
Yup, will come back as a 3/1
I'm really worried about SoU warlock
I think it is impossible to predict the precise impact of this expansion on each class. There are so many options available to every class that I expect it will take a long time before we have a stable meta and all that time warlock can be as good as any other class in my opinion. It still has the best hero power in the game.
Uldum Heal Priest
no mass res? still looks good
Quest paladin bad?99
Hi
Maybe it´s a meme and can´t compete but maybe not. At least it has fun potential.
Wild · Quest Paladin · by W0lfr1c · 7 years, 1 month ago
Very new edition heavy and not expensive if you did open the quest.
The wraped golems are here as win condition because i feared the deck might lack here. Drop it a 9+ mana fullfilling the quest and copy it also makin two taunt to protect it.
If you lack cards common 3 mana scarabs fit as they are beasts with a nice discover or you can add a 4 or 6 mana taunt reborn minion. But the cards are in for synergies so replacing might be hard and result in a worse deck. Maybe the cauldron if you lack it but it feels perfectly fitting. You might also put in a shrink ray if you feel it´s absolutely needed.
Why are you bumping this thread?
Don't you have things to do on the "we’re usually first to the reveals" site which has got to be the greatest lie ever told. OMEGALUL.
Don't advertise your trash here. Your welcome to be a member of this community, but you can keep your HearthPwn shilling at the door.
Deckbuilding 101
Not trying to change the topic, but it may make sense here.
Make an advanced guide for each class too, there are only basic guides. I'm really looking forward to starting playing some classes like Rogue.
Theorycraft Quest Paladin
Wild · Quest Paladin · by RandomGuy · 7 years, 1 month ago
This seemed like a reasonable way to go forward. With so much sticky stuffs, buffs for that stuffs seemed like a way to win games.
The deck largely lacks comeback mechanics, but I think the 3x different types of divine shield taunt buffs (Zilliax, Annoy-o, Blessing) should help with that.
Obviously, a ton of cycle to get through your quest completion crap as quickly as possible.
Crystology targets: Murmy, Temple Berserker, Micro Mummy
Salhet's Pride targets: Murmy, Loot Hoarder, Replicating Menace
I think one could consider cutting either Da Undatakah, or some manner of SN1P-SN4P & Replicating Menace in order to have a cleaner deathrattle pool.
There are also some cards that could be great options: Questing Explorer, Siamat, and Bone Wraith.
Mogu Fleshshaper
so pumped to see more Mogu characters!
Zephrys the Great
best card in expansion ruined by BOMBS...
Deckbuilding 101
Hey All.
I have been playing Hearthstone for about 3 years now. Started around the end of MSoG.
During this time I've made some junk home brews and janky meme decks but have always wondered how to create a proper deck and how to tweak it.
I was hoping we could get a feature for new player experience explaining how to build decks for different deck types: Aggro, Control, Combo etc.
Explaining what curve not only is but what you should have for each style of deck would be incredibly helpful.
Also explaining pocket metas and how to tech would be fantastic.
- How big of a sample size do you take to know when you need to change up tech?
- What tech do you choose for situations?
- When do you not switch up?
Thank you!
midrange quest druid
great deck. but why not [Hearthstone Card (Flobbidinous Floop) Not Found]? imo will be a great add to the deck
What I like about this expansion, and looking for decks in new expansion.
Hello all,
I think you know what is this going to be about.
I wanted to say that this expansion is good, as it drives me more than being exciting.
I don't know where to start, but this expansion has more playable cards than many expansions, and I love it a lot as Journey to Un'goro expansion, and... this isn't even a beginning of standard cycle!
I'm looking forward to playing ALL classes since I mainly play very few classes. This will be my first time to try out many interesting and potential decks throughout all classes. So I really don't care if the meta will crush me, there are just too many good and fun cards when you comparing it to other expansion.
Each class has received at least 2 GREAT cards. This means none classes are being treated like an awful way like Moorabi on shaman or something like that. Of course, some quests are bad, but that's because there is another way to play than just playing quests from other cards.
And about the current state of Hearthstone, maybe there are some issues right now, like reprint cards or the meta is being the same. But if you look at the new expansion, it offers you many great and tech cards, and the nine new quests mean another new nine long journey!
This expansion is just damn so good, that I might even vote as the best expansion after Old gods and Un'goro expansions. I'm not here telling you to buy it or whatever your thoughts are, I just think it's awesome. And if that's not enough for you, let me tell you something: This is a sign that the Blizzard is improving the game or card designs, and in the next expansion, they will get healthier and better because of the powerlevel, more good cards = more playable cards.
I don't want to give more expression, I'm just gonna say it is undeniably GOOD expansion. Hopefully, my feelings aren't sensitive over new cards.
Here are my thoughts on each class (In hearthstone order style):
Druid:
Really cool archetype they have received from a new quest, Really great cards overall. The only thing that made me excited for druid class is the Elise the Enlightened.
Hunter:
The quest will probably be the new core card for Hunter since it will empower his minions and go with charge minions. What makes me excited is to try new great utility card like Hunter's Pack, two epic Hunter cards and more. These things look great.
Mage:
This class has finally received some strong cards based on secrets and more heavy spells support, and it looks really fun this time. I'm excited to try all the cards except the D[Hearthstone Card (une Sculptor) Not Found], Reno, and the quest.
Paladin:
I think we are aware that they always push paladin in a different direction, while they received weird archetype as always. Paladin has received an actual great single target removal spell: Subdue. I'm excited to try Sir Finley, and maybe I'll try to make reborn and deathrattle work together in wild format. I can't disenchant anything since I love this expansion.
Priest:
Everyone talks about a priest being a meme-y class with silly midrange spells. Well, looks like its not a joke anymore. Because priest has received a great alternative maelstrom and alternative frostbolt (Can't target minion though, because of prophet velen.). That may not push the different archetype, but it certainly will help priest a lot for now or for the future. And there are other cards like Wretched Reclaimer seems playable at best. I'm not a priest player, so don't think I'm always right.
Rogue:
Well, looks like the two legendaries will be another reason to play the rogue again. I generally like rogue a lot. The other cards have a cool new mechanics like [Hearthstone Card (Shadows of Death) Not Found] and Whirlkick Master. Can't wait to play it.
Shaman:
My favorite class has received a huge push for aggro overload decks. I appreciate that, and good control spells like Plague of Murlocs. However, I'm getting bored of a class now and I'm hoping to play all other classes.
Warlock:
I think they are pushing certain warlock archetypes. And I don't like warlock anyway, but I'll try nonetheless. The only thing that interests me is the Sinister Deal and probably Expired Merchant.
Warrior:
This class has received a very cool quest, I think it even quite fit in aggressive Warrior even it removes their turn 1 play, I don't know if aggressive warrior exists in wild format. But after you completed the quest, you get an instantly new hero power, no delay for buying ordinary 5 mana quest spell to gain a hero power, so you can summon 4/3 and refresh again... That doesn't seem like a joke for an aggro warrior. Otherwise, I'm not a perfect reviewer since I don't play warrior much. Also interested in Bloodsworn Mercenary, I don't think copying the damaged minion would do a great job, but additional 3/3 body accessed in early game sounds like a great deal to me.
But before I created this thread, I don't want only to give myself words about expansion. I'm looking forward to getting help from you all, I want to get to play each class and trying to play them all. So,
I wanted to know what decks you have for new cards, I play both standard and wild format. If you have a deck for some or all classes, share it here. But don't make a trash deck please, as long as it has a possible way to win the game.
EDIT: Oops, can someone move this to deck building thread? Thanks.
Did you try clearing your cookies?
That fixed the problem for everyone else. It helps to ask around. :-
Siamat
really scared of Shudderwock now
Regarding content creation
Hi, thanks for the suggestion. We do plan on doing this and much more with huge focus on content creators in all shapes and forms. We will eventually have a dedicated tool for it, way to display it on your profile, on the site, ways to favorite and filter custom stuff and more. We have so much stuff we want to do, but it all takes time and we have to prioritize.
For now i think we will just see how our recent recruitment goes and take things from there. That is not to say that you cant make a forum post on an interesting topic and create these monthly or one-off articles on the forums anyway. If ppl like it and we like it, we might consider working with you in the future, so dont be afraid to show us what u got :)
Pack Opener
Pack Opened is named "Bug?" on the leaderboards for the devs to look at.
Pack Opener
Hey All.
just tried out the pack opener and got a rating of 1007 for a pack with only 4 cards?
Not sure how the pack rating goes but seemed weird to only have 4 out of 5 cards shown.
i think the score was 1007 because 3 were class cards?
thank you!
Ragnaros
just beautiful. happy for those who got this from the Fire festival event.
Can someone give me a run-down on the HearthPwn situation?
These are fan sites supporting the community for the game we all love.
Competition and comparison is fine, but allowing division to enter only hurts everyone in the end.
At the end of the day, the official forums and Reddit get the biggest slice of the pie. Which is probably to be expected
Aside from that, more power to all of us. Let it be about the game that we love and not about which URL we choose to visit and hang out.
How was your success with the new classic cards?
I crafted Brightwing on the day it came out (I love dragons). I like it as another dragon enabler that is also just fine to play on turn 2 because it puts a card back in your hand for your twilight drake a couple of turns later. Occasionally you will get a card that you cannot really use, but for the most part you will get a usable card and sometimes you will get something great!
New Neutral Minion - Vulpera Scoundrel
My first thought when I first saw this card in a card dump after stream "WTF, why wasn't this showcased in the livestream?".
Unique and actually cool effect.
I would bet the "Mystery Choice!" choice is actually a 4th card to choose from. Blizzard occasionally releases cards with "Discover-like" but with 4 cards to choose from. For example Kalimos, Primal Lord.
Discover usually proposes 3 cards, but they always were a collectible cards (cards you can get from packs). "Mystery Choice!" isn't collectible.
If you want to see the "Mystery Choice!" card art, go to:
https://playhearthstone.com/en-us/cards/53413-vulpera-scoundrel
And hover over "Mystery Choice!" at the bottom. Or if you are too lazy, I found the art:
Bug?
Didn't know commons were worth so much!
Clap
Khadgar + Power of Creation, no wonder this pack is #1 :)
[Theorycraft] Hakkar Paladin
Wild · Quest Paladin · by Neoguli · 7 years, 1 month ago
I'm so excited to share this decently crazy idea for a Paladin deck with you. Pretty grindy, but boi will it look amazing if you could pull it off.