Could this be a counter to Holy Wrath paladin? I know it would be a harsh commitment, but when the Loa costs 0-mana you can pull it and Execute/Shield Slam/Shadow Word: Death it. Just my random thoughts.
Crystal Merchant - I won't ask about your mana curve if you don't ask where I got these. (Heh, drugs)
Ancient Mysteries - I'm not saying it was aliens, but it was TOTALLY aliens! (Best meme)
Activate the Obelisk - A one-eyed, one stone, towering purple minion healer. (WOW this is a reference I haven't heard in a loooong time. Glad to find out Little Richard is still alive and well).
Vessina - She wasn't happy when Hagatha sent her back to Uldum. But her "angry" hiss sounds like her "happy" hiss, so no one knew the difference. (Imagining this genuinely delights me).
Diseased Vulture - He's off the twig! He's kicked the bucket! THIS IS AN EX-VULTURE! (Always down for a good Monty Python reference!)
Living Monument - This is not the greatest card in the world. This is just a monument. (Ditto for Tenacious D references)
This card is pretty good. You usually don't run bloodlust in aggro shaman but maybe you run this since it has a body and you're likely to be overloaded anyway. Even a small card like voltaic burst gets pretty good with this.
It has decent HP and a lot of reward if you get it to stick with thunderhead turns or even just hiding it behind 4/3 feral spirits.
If you combine the stats on the cards it's a 6/7 for 4 mana with a minor requirement. I think this card is pretty good but it will be hard to say where this card goes into druid
Leave this up into turn 10 or later? Get ready for double Pyroblast to the face next turn! Or 10 mana double Arcane Missiles! Both equally terrifying. LO
I definitely not a bad card, I honestly thought the weapon warrior deck wouldn't get cards in the late game but I was wrong, I think this pushing into another direction (control) that I don't think will work as well
I think they lost their minds with this set considering arena :D This will be interesting. This looks so good it might actually be used in constructed as well. Certainly an amazing new player card for the regular budget tempo deck too.
I think it's going to be difficult to have enough damage to heal before the game gets too late making the reward for this less relevant. This card feels better in wild in my opinion, with just more ways to AoE damage minions.
Cleric + Pyromancer + 0-cost spell + Circle/
Ok so let's run this out.
Turn 1: Cleric
Opponent Turn 1: Some minion that has 2 (maybe 3) health.
Turn 2: Pyromancer + 0 cost spell + Circle of healing = 3 health healed.
If you play somewhere mid game you'll realistically get 4 or 5 health healed.
At best you have a FULL board and heal for 14 and you're STILL one off. By that time it's so late in the game the hero power is not very powerful anymore.
Opponent Turn 1: Some minion that has 2 (maybe 3) health.
Turn 2: Pyromancer + 0 cost spell + Circle of healing = 3 health healed.
If you play somewhere mid game you'll realistically get 4 or 5 health healed.
At best you have a FULL board and heal for 14 and you're STILL one off. By that time it's so late in the game the hero power is not very powerful anymore.
This is the card I was waiting for back in K&C. Now shaman can utilize his totems in more ways than just using them as board swarm for Sea Giant or slightly buffing them with Dire Wolf Alpha/Flametongue Totem.
New Neutral Minion - Blatant Decoy
Could this be a counter to Holy Wrath paladin? I know it would be a harsh commitment, but when the Loa costs 0-mana you can pull it and Execute/Shield Slam/Shadow Word: Death it. Just my random thoughts.
New Neutral Minion - Octosari
ug 8 is realy a bit too much XD ...
Saviors of Uldum
No new Dragons in this set, assuming it's because the next set will be chock full of 'em
Subdue
Cheap Equality
Sandhoof Waterbearer
This card is bonkers. Not necessarily OP, but super duper great.
New Neutral Minion - Zephrys the Great
Wait, does that mean that you could increase the chances of getting the card you want by disenchanting cards?
New Neutral Minion - Quicksand Elemental
wait why does Quicksand Elemental have armor, is he too fighting against the League of explorers
New Paladin Spell - Subdue
yeaaaa i wished for a good low cost paladin spell. Well dark conviction was better but still ok.
New Neutral Minion - Pit Crocolisk
If you use the double Battlecry Hero Power with this it's a 10-Mana Pyroblast with a free 5/6 attached
All Card Flavor Text for Saviors of Uldum
Best Ones:
Crystal Merchant - I won't ask about your mana curve if you don't ask where I got these. (Heh, drugs)
Ancient Mysteries - I'm not saying it was aliens, but it was TOTALLY aliens! (Best meme)
Activate the Obelisk - A one-eyed, one stone, towering purple minion healer. (WOW this is a reference I haven't heard in a loooong time. Glad to find out Little Richard is still alive and well).
Vessina - She wasn't happy when Hagatha sent her back to Uldum. But her "angry" hiss sounds like her "happy" hiss, so no one knew the difference. (Imagining this genuinely delights me).
Diseased Vulture - He's off the twig! He's kicked the bucket! THIS IS AN EX-VULTURE! (Always down for a good Monty Python reference!)
Living Monument - This is not the greatest card in the world. This is just a monument. (Ditto for Tenacious D references)
New Shaman Minion - Vessina
This card is pretty good. You usually don't run bloodlust in aggro shaman but maybe you run this since it has a body and you're likely to be overloaded anyway. Even a small card like voltaic burst gets pretty good with this.
It has decent HP and a lot of reward if you get it to stick with thunderhead turns or even just hiding it behind 4/3 feral spirits.
The Final Saviors of Uldum Card Reveal Stream - 48 New Cards! LIVE COVERAGE
When they shuffle 2+ bombs into your deck, the highlander effects are disabled because you have multiple copies of a card (=bombs) in your deck.
Vulpera Scoundrel
Anyone knows how this card works with mystery choice? Also the text on the card is a bit strangely written.
New Warrior Minion - Armored Goon
Good lord. That's quite strong!
Uldum Priest Quest Reveal - Activate the Obelisk
I'm thinking about making a slot for this quest in Big Priest.
New Druid Minion - Garden Gnome
If you combine the stats on the cards it's a 6/7 for 4 mana with a minor requirement. I think this card is pretty good but it will be hard to say where this card goes into druid
Naga Sand Witch
Leave this up into turn 10 or later? Get ready for double Pyroblast to the face next turn! Or 10 mana double Arcane Missiles! Both equally terrifying. LO
New Druid Minion - Crystal Merchant
Seems really good for the quest druid, obviously. It's pretty sticky so a lot of times you can drop this on two and still get the draw value.
Octosari
Dr. 8
Saviors of Uldum - 5 Pack Bundles Giveaway
Corrupt the Waters for sure. I've always try to make my reno battlecry shaman work above 45% winning rate. That might help! :)
New Warrior Minion - Armored Goon
I definitely not a bad card, I honestly thought the weapon warrior deck wouldn't get cards in the late game but I was wrong, I think this pushing into another direction (control) that I don't think will work as well
New Neutral Minion - Pit Crocolisk
I think they lost their minds with this set considering arena :D This will be interesting. This looks so good it might actually be used in constructed as well. Certainly an amazing new player card for the regular budget tempo deck too.
New Priest Spell - Activate the Obelisk
Ok so let's run this out.
Turn 1: Cleric
Opponent Turn 1: Some minion that has 2 (maybe 3) health.
Turn 2: Pyromancer + 0 cost spell + Circle of healing = 3 health healed.
If you play somewhere mid game you'll realistically get 4 or 5 health healed.
At best you have a FULL board and heal for 14 and you're STILL one off. By that time it's so late in the game the hero power is not very powerful anymore.
I stand by what I said.
New Priest Spell - Activate the Obelisk
Ok so let's run this out.
Turn 1: Cleric
Opponent Turn 1: Some minion that has 2 (maybe 3) health.
Turn 2: Pyromancer + 0 cost spell + Circle of healing = 3 health healed.
If you play somewhere mid game you'll realistically get 4 or 5 health healed.
At best you have a FULL board and heal for 14 and you're STILL one off. By that time it's so late in the game the hero power is not very powerful anymore.
I stand by what I said.
New Shaman Spell - Totemic Surge
This is the card I was waiting for back in K&C. Now shaman can utilize his totems in more ways than just using them as board swarm for Sea Giant or slightly buffing them with Dire Wolf Alpha/Flametongue Totem.
And I wasn't talking about the wild synergistic cards - Thing from Below, Draenei Totemcarver, Thunder Bluff Valiant.