less obvioous might be Hakkar (alhough I have no idea how you'D get rid of the Bloods in your own deck, maybe Elysiana for a 10-mana combo with Backstab) and the 8/8 Doctor Guy that hels for 8 (you can easily combine him with Necrium Vial for a big heal so you can just run one of them as insurance)
Overall this is pretty amazing but it feels like there needs to be at least one more good deathrattle for it to really take off. Something at 4-mana maybe
Between the 1-Health minions, the return of Murlocs, and the Reborn minions it needs for the Quest, the Paladin seemingly lacks the space to support any of these archetypes in a more significant way. We only have four class cards left to reveal, and we haven't seen a single Paladin minion with Reborn yet. I fear the class is being pulled in too many directions :(
In fairness, there are no deathrattles in the priest classic set either and hunter only has one. For that matter, there just aren't many deathrattles in classic.
As for the link to rogue, I think it stems from: poisons and darkness -> undead -> deathrattle. The first step is a thematic link to what the undead are associated with in WoW, while deathrattles serve a bit like the undead tribe in HS.
The truth is, the concept of a fantasy rogue is so broad (from ninjas and assassins to thugs, swindlers, thieves and pirates) that some good or even great fits to the rogue theme have to be cut in HS. That's exactly how Paladin ended up with secrets: rogue was simply doing too many things (and apparently paladins - the least likely class to keep secrets - weren't doing very much).
This might single-handedly make Deathrattle Rogue a thing in Wild. Normally you wouldn't have a hope in hell of keeping up in value with Res Priest, which is why a Control Rogue cannot really succeed at the moment, or if you tailored your deck to be chock full of value, you end up being too slow to compete with aggro or combo. But with this, you can vomit out your hand very quickly, playing minions that give you great bodies on the back end, such as Mechanical Whelp, Sneed's Old Shredder, Aya (if playing Jade), Feugen and Stalagg or Cairn, and then you can keep up with Priest through N'Zoth, Shadowstep and Gang Up. The only question is which Deathrattle minions to choose, because while something like Twilight Summoner does give you a good body in the end, you want your N'Zoth boards to be threatening both before and after AoE. Definitely something I'm going to try out, Deathrattle Rogue has always been one of my favourites.
Wouldnt that only deal 21 dmg? the Hakkar bloods only stack once they have been drawn so the first coldlight oracle draw would get 1 blood, the second would get 2 then on their turn they would draw 4.
It doesn't work directly with Myra no, but you can choose which minion to discover with her with Anka in mind. In fact since you already want to pick minions where the deathrattle is more important than the body (since Myra's stats are always 4/2 regardless of the choice), she should normally work quite well with Anka so long as you play her first.
As for Anub'arak, you are again correct that it is nothing special, but it makes Anub'arak -> Unearthed Raptor much more realistic. It's never going to be a top tier deck but it will be a cool one.
They keep pushing deathrattles for rogues (Class Identity post from a few weeks ago, the spellstone from K&C), yet they have ZERO deathrattle minions in the Classic set. This means they have to completely rely on minions from expansions to build on that theme, yet there hasn't been useful/powerful deathrattle rogue minions since Streets of Gadgetzan.
Lore-wise, I also don't see why deathrattles would be linked to rogues over other classes. Stealth or even Mechs (by relating to using tools to opening locks or arming/disarming traps) would seem a much better fit.
That's the kind of card that will highly benefit Zul'jin's battlecry. Hunter have so little value generators. The RNG factor is not even hindering my appreciation of the card design
This just opened up a whole new area of Deathrattle-Rogue ; Tempo, potential and shenanigans. As Doug Marcaida would say : ''This weapon card will keeel ..!'' ^^
It feels like wild paladin decks are getting better and better at dumping their low-cost minions/secrets onto on the board. It will be interesting to find out the direction that paladin will take.
Strong card. Rogue has decent deathrattle stuff going on with the weapon/vial, this, and some random generators. just need some quality neutral/rogue deathrattles to put in the deck. the mech that makes a poison dude is nice but we need something proactive like the dino egg.
Uldum Rogue Legendary Minion Reveal - Anka, the Buried
Obvious synergies are Whelp, Gral, Mechathun
less obvioous might be Hakkar (alhough I have no idea how you'D get rid of the Bloods in your own deck, maybe Elysiana for a 10-mana combo with Backstab) and the 8/8 Doctor Guy that hels for 8 (you can easily combine him with Necrium Vial for a big heal so you can just run one of them as insurance)
Overall this is pretty amazing but it feels like there needs to be at least one more good deathrattle for it to really take off. Something at 4-mana maybe
New Rogue Minion - Anka, the Buried
I'm pretty sure they had to test it with c'thun, right? RIGHT?
Two Uldum Cards Revealed - Fishflinger & Tip the Scales
Between the 1-Health minions, the return of Murlocs, and the Reborn minions it needs for the Quest, the Paladin seemingly lacks the space to support any of these archetypes in a more significant way. We only have four class cards left to reveal, and we haven't seen a single Paladin minion with Reborn yet. I fear the class is being pulled in too many directions :(
Uldum Rogue Legendary Minion Reveal - Anka, the Buried
In fairness, there are no deathrattles in the priest classic set either and hunter only has one. For that matter, there just aren't many deathrattles in classic.
As for the link to rogue, I think it stems from: poisons and darkness -> undead -> deathrattle. The first step is a thematic link to what the undead are associated with in WoW, while deathrattles serve a bit like the undead tribe in HS.
The truth is, the concept of a fantasy rogue is so broad (from ninjas and assassins to thugs, swindlers, thieves and pirates) that some good or even great fits to the rogue theme have to be cut in HS. That's exactly how Paladin ended up with secrets: rogue was simply doing too many things (and apparently paladins - the least likely class to keep secrets - weren't doing very much).
Tip the Scales
Insane Prismatic Lens synergy
Uldum Rogue Legendary Minion Reveal - Anka, the Buried
BUSTED
Uldum Rogue Legendary Minion Reveal - Anka, the Buried
This might single-handedly make Deathrattle Rogue a thing in Wild. Normally you wouldn't have a hope in hell of keeping up in value with Res Priest, which is why a Control Rogue cannot really succeed at the moment, or if you tailored your deck to be chock full of value, you end up being too slow to compete with aggro or combo. But with this, you can vomit out your hand very quickly, playing minions that give you great bodies on the back end, such as Mechanical Whelp, Sneed's Old Shredder, Aya (if playing Jade), Feugen and Stalagg or Cairn, and then you can keep up with Priest through N'Zoth, Shadowstep and Gang Up. The only question is which Deathrattle minions to choose, because while something like Twilight Summoner does give you a good body in the end, you want your N'Zoth boards to be threatening both before and after AoE. Definitely something I'm going to try out, Deathrattle Rogue has always been one of my favourites.
Wouldnt that only deal 21 dmg? the Hakkar bloods only stack once they have been drawn so the first coldlight oracle draw would get 1 blood, the second would get 2 then on their turn they would draw 4.
Uldum Rogue Legendary Minion Reveal - Anka, the Buried
It doesn't work directly with Myra no, but you can choose which minion to discover with her with Anka in mind. In fact since you already want to pick minions where the deathrattle is more important than the body (since Myra's stats are always 4/2 regardless of the choice), she should normally work quite well with Anka so long as you play her first.
As for Anub'arak, you are again correct that it is nothing special, but it makes Anub'arak -> Unearthed Raptor much more realistic. It's never going to be a top tier deck but it will be a cool one.
Uldum Rogue Legendary Minion Reveal - Anka, the Buried
Anka os a beast here!
New Rogue Minion - Anka, the Buried
Aya Blackpaw, Gral, the Shark, Anub'ar Ambusher, [Hearthstone Card (kobald illusionist) Not Found], Southsea Squidface, [Hearthstone Card (jade swamer) Not Found], Undercity Huckster, Hakkar, the Soulflayer, Deranged Doctor, Tunnel Blaster, Mechanical Whelp, Sylvanas Windrunner, Abomination, [Hearthstone Card (anubisath sentinal) Not Found], Carnivorous Cube, Rotten Applebaum, Cursed Disciple, [Hearthstone Card (weaponized pinata) Not Found], Devilsaur Egg, Nerubian Egg, Kaboom Bot... how's that?
Uldum Rogue Legendary Minion Reveal - Anka, the Buried
They keep pushing deathrattles for rogues (Class Identity post from a few weeks ago, the spellstone from K&C), yet they have ZERO deathrattle minions in the Classic set. This means they have to completely rely on minions from expansions to build on that theme, yet there hasn't been useful/powerful deathrattle rogue minions since Streets of Gadgetzan.
Lore-wise, I also don't see why deathrattles would be linked to rogues over other classes. Stealth or even Mechs (by relating to using tools to opening locks or arming/disarming traps) would seem a much better fit.
Anka Hakkar-Togwaggle OTK Rogue
To know how the combo works, click the deck link
Deck ID Not Found
Uldum Hunter Card Reveal - Hunter's Pack
... but you aren't drawing anything from your deck, you are generating new additional cards to your hand ; pure value!
New Paladin Spell - Tip the Scales
I don't get it :((
I'm not a native speaker, btw
Uldum Hunter Card Reveal - Hunter's Pack
That's the kind of card that will highly benefit Zul'jin's battlecry. Hunter have so little value generators.
The RNG factor is not even hindering my appreciation of the card design
New Paladin Spell - Tip the Scales
8-mana?
This won't be tipping anything. I'd rather drop a Tirion.
New Neutral Minion - Fishflinger
I am really getting tired of murlocs.
If you aren't prepared to deal with Murloc Shaman on ladder, start preparing now.
Uldum Rogue Legendary Minion Reveal - Anka, the Buried
It rhymes with broken
Uldum Warrior Card Reveal - Bloodsworn Mercenary
Sudden Genesis on a 3 mana 3/3 stick ^^
This will make some serious Dmg
New Rogue Minion - Anka, the Buried
This just opened up a whole new area of Deathrattle-Rogue ; Tempo, potential and shenanigans.
As Doug Marcaida would say : ''This weapon card will keeel ..!'' ^^
Two Uldum Cards Revealed - Fishflinger & Tip the Scales
It feels like wild paladin decks are getting better and better at dumping their low-cost minions/secrets onto on the board. It will be interesting to find out the direction that paladin will take.
New Rogue Minion - Anka, the Buried
Strong card. Rogue has decent deathrattle stuff going on with the weapon/vial, this, and some random generators. just need some quality neutral/rogue deathrattles to put in the deck. the mech that makes a poison dude is nice but we need something proactive like the dino egg.
Uldum Rogue Legendary Minion Reveal - Anka, the Buried
Props on the trolling Blizz
Two Uldum Cards Revealed - Fishflinger & Tip the Scales
Murloc Paladin was my first deck, good to see it is back :)