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  • Plague of Murlocs

  • Three Uldum Paladin Cards Revealed - Brazen Zealot, Sandwasp Queen, Salhet's Pride

    Hello Steward of Darkshire, your time to rise has come again

  • [Game] Deck Doctor Challenge!

    Quote From NightCrawler

    Initial game:

    • queued into mech hunter
    • started off surprisingly well with rat into carpet + rush lackey to clear some stuff (I almost went with rush an acolyte instead but it was too slow)
    • mass dispel did work against magnetized stuff
    • not enough mana to actually combo cool stuff with carpet, especially when we don't have many 1 drops before shuffles as well
    • still died because we priest lol

    Initial Game:

    • Didn't have Snapjaw Shellfighter or Bwonsamdi, the Dead and replaced them with Mass Hysteria and Northshire Cleric respectively  
    • Queued into a big paladin running our prismatic lens package!  (oh to be at Rank 10, haha)
    • Started off with Northshire Cleric into Extra Arms which felt great and definitely made me want to get the other cleric in the deck
    • I had a terrible time drawing cards (hence more clerics!) and both Spirit of the Deads were in the bottom third of my deck...I died the turn after I played my first one :(

    Initial thoughts:

    • Priest sucks, but thankfully priest removal doesn't suck as much as the rest of priest : - nova, + hysteria, + forbidden words, - mass dispel, 2x pyromancer
    • We're also missing a lot of other priest cards that don't suck : +2 northshire cleric, +2 PWS, +2 EVIL conscriptor (why are we running rat but not this??)
    • Cult master, shellfighter, ghoul are nice when we combo off, but comboing off requires 1 drops already shuffled then draw and also a carpet, which is 3 mana.  That's too ambitious
    • Divine spirit combo is a good finisher, but we don't actually have many high HP/low attack things to use it on
    • deck looks a lot like post-vanish nerf pogo rogue shuffling 1 drops with carpets.  We can learn a lot from this other deck.  Like pogo rogue, this deck has few natural 1 drops but puts them into the deck to be drawn.  Drawing is important, so let us draw cards : + Jepetto ... maybe more later
    • +2 divine hymn -2 rabble bouncer because hymn is really good with pyro cleric and we need to make space somehow
    • We seem to be a bit light on spells to support grave horrors but let's deal with that later
    • Need a finisher to kill the opponent at some point, but let's worry about that when we can get the cycle combo working

    Initial thoughts:

    • In the 1st Matrix there's that scene where Neo and Trinity are preparing to save Morpheus and Tank asks Neo what he needs and he says, "Guns....lots of guns" in classic Keanu style.  Well I feel like I need draw...lots (and lots) of draw!  I mean, I was worried about draw before the game because I don't have Bwonsamdi, but it wouldn't have even mattered because I never got to the spirt card!
    • I don't play a lot of Priest so I enjoyed running the Divine Spirit + Inner Fire combo and wanted to keep it as a win condition.  I thought there were a couple fun targets such as Rabble Bouncer, Snapjaw Shellfighter, and Omega Defender but wasn't sold on them.
    • I was looking forward to the Dead Ringer cycle combo, but from what you said it sounds like you'd need:  1) To play both naturally and have them die while Spirit of the Dead is on the board; and 2) Draw and play one 1/1 copy with carpet and spirit of the dead in play while the other 1/1 is in your deck.  And after all that you just have infinite 2/1s with rush...
    • I cut the Grave Horrors because I didn't think there were enough spell activators so it was nice to hear that you actually found this not to be a big issue.  However, the fact that a Grave Horror reduced to "1-cost" doesn't synergize with Carpet is really dissappointing.  I know it's not unusual for Blizzard to be inconsistent, but I'm 99% sure that I've had other discounted cards count towards "1-cost" restrictions in the past (e.g. I'm almost positive that a 1-cost Corridor Creeper counted as progression towards the Hunter quest).
    • I also cut ghoul and cult master for the same reason you gave - I wanted cards that'd be valuable before I could pull off spirit of the dead shenanigans.
    • 1st cuts: 
      2x Dead Ringer
      2x EVIL Cable Rat
      1x Flesheating Ghoul
      2x Cult Master
      1x Omega Defender
      1x Holy Nova
      1x Snapjaw Shellfighter (don't own)
      1x Zilliax
      1x Bwonsamdi, the Dead (don't own)
      2x Grave Horror
    • 1st additions: 
      2x Northshire Cleric
      2x Power Word: Shield
      2x Doomsayer
      2x EVIL Conscripter
      2x Wild Pyromancer
      1x Acolyte of Pain
      2x Convincing Infiltrator
      1x Mass Hysteria   

    The gameplan was to mulligan for Northshire Cleric and then either hit + heal to draw on Turn 2 or play PWS, Extra Arms, or EVIL Conscripter (or Wild Pyromancer if you really need tempo).  If we don't hit Cleric on 1 we can drop Conscripter or Doomsayer on 2.  I'm guessing Doomsayer isn't that strong atm because you don't see it outside of Mage and their freeze combo, but I'm a big fan of the card and think it's actually not too bad here.  You have the standard early counter to a board that could snowball (e.g. Scavenging Hyena), but you can also use it to delay an early giant vs. Mage and survive wide boards when combo'd with Rabble Bouncer.  In addition, unlike some classes, we can still make use of Doomsayer if it's silenced by playing the likes of Extra Arms and Inner Fire.  We survive the mid-game through Wild Pyromancer + Acolyte of Pain, Mass Hysteria, and Convincing Infiltrator while weaving in a Spirit of the Dead if we can shuffle something like Convincing Infiltrator back into our deck.  Late game is something with spirit of the dead and magic carpet...

    First results:

    • Beat some burn shaman with hymns and horrors.  Seems like horrors are fine enough with this few spells, however there doesn't seem to be enough spells to support pyromancers
    • "1 mana" horrors shuffled with the spirit don't work with carpet :( :( :(
    • Apparently a combo is kill your dead ringer with spirit on board, draw it and with carpet play 7 of these.  IMO this is rarely going to happen and conspirators aren't worth cutting for this.  I had spirit, carpet, ringer on the board, killed one ringer and the deathrattle doesn't even pull the copy that was shuffled in LMAO.  There were no other deathrattles.  Looks cool on paper but when it literally doesn't work in practice, we better just remove the entire thing
    • Deck still seems kinda bad.  We can win vs faster decks by outvaluing and doing priest things but our finisher still sucks and the combo never works (and it doesn't kill).  Carpet does nothing until spirit is drawn and used.  Only one thing to do when your combo is inconsistent: add more draw!
    • No priest draws faster than nomi priest and as for killing people, let's try Alex and 2x lifedrinker.  Need to test this out later when I have more time though

    First results:

    • Queued against Murloc Shaman
    • Played Northshire Cleric T1 which got immediately silenced so I tempo'd out a Wild Pyromancer and followed up with Acolyte of Pain before healing and buffing the latter two with PWS and Extra Arms.
    • Even though my Spirit of the Deads were again buried in the bottom 10 cards, I was able to get to them faster while maintaining control of the board this time.  In the end I just whittled him down with chip damage behind some taunts to get the win.

    This build definitely drew a lot better and I had stronger plays in the early and mid-game.  However, there's no finisher once you get to the spirit + carpet recycling phase and instead I used these cards simply to control the board and allow me to go face with my 5-attack Wild Pyromancer and 5-attack Acolyte of Pain.  I really like your idea of adding Jepetto and will search through the other battlecry and deathrattle minions to see if we can add something impactful (e.g. recycling Elysiana or SN1P-SN4P sounds pretty fun).  I also like your inclusion of Divine Hymn and will have to see if I can make room for that.

     

  • Quest Trading - Play A Friend!

    Battletag: Neniuel#1833
    Region: NA
    Trade Only?: Yes,you go first!

    Done

  • [Game] SoU Prediction Thread

    This seems like it could be fun!  Hard to tell with a lot of these at they show so little of the image.  There are a few that look like new weapons!  Like this one, which gave me an idea for a Paladin weapon.

  • Shudderwock

    Quote From Pullanisu
    Quote From Marega

    Shudder never got a dust refund cause it aint considered a nerf. all the combo stuff is available, i mean 20 battlecries are more than enough. Tess was never gonne live with her nerf i think

    She was for a few day

    I think he means "she was never gonne live" as in that's why her nerf reverted back to how it was originally.  Because the community spoke up and Blizzard realized she wouldn't get played (as much) if they let the change stand, and she already wasn't seeing that much play.

    No idea if she would have died or still saw play, but regardless, the nerf didn't stick.

  • Timing Out with Combos

    No, you can't turn animations off.  It's a part of the game, and if you turned yours off while your opponent kept theirs on it would give you a distinct advantage when trying to play card combos that have extensive animation times.  Or vice versa if your opponent had them off while playing a combo deck.  It would essentially give them more time because they aren't waiting for any animations.

    If they did have a way to turn them off I imagine they'd have to shorten your turn time slightly to make up for the change, effectively negating any advantage you might gain in turn time by eliminating the animations.

    If you are having trouble pulling off a specific combo such as APM Priest you may just need more practice with it to ensure you know exactly which cards to play, when, on which minions, at what times.  I personally don't play APM combos like that one, but in watching streamers like Dog it does seem like you need to play without hesitation, which can be easy to make mistakes if you aren't well versed in the order of play you need.  That kind of speed only comes with lots of practice.

  • Quest Trading - Play A Friend!

     

    done

  • How much gold/dust will you have for next expansion?

    i have 7200 gold now (aiming for 8k+ at launch) and over 52 000 dust.

    not to mention best hearthstone card ... VISA

  • The Bilgewater Banana Co.

    I think I had an Hallucination

  • Timing Out with Combos

    Thanks for the answers on this... On the note of the animations, is there a way to tun those things off?  I just want to be able to do my combos as well before they time out. 

  • Hearthstone Grandmasters 2019 Season 1 - Decklists, Results & More

    Same here, because less than 40k was watching.

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    Yesterday i got 7 HUNTERS IN A ROW, believe or not

  • How much gold/dust will you have for next expansion?

    I'll have about 4k gold and 4k dust (in cards) at release.

  • How much gold/dust will you have for next expansion?

    1.5k if i remember, and 6k dust. But i get the preorder with 80 packs.

  • How much gold/dust will you have for next expansion?

    Quote From JackStraps

    You guys stack a lot !! i'm a F2P player and didn't spend any gold since the launch of ROS, did all my daily quest AND  still only have 5.6K gold ... 

    I also got 3.4K dust  (thx to HOF of Baku and Greymane) i got more than needed on this expansion.

    But i'm amazed how much you guys got ! good for you ! ;-)

    If I could go back in time... I wish I'd gone F2P myself. But, I'm in too deep at this point lol. Oh well.

  • [Game] Deck Doctor Challenge!

    Quote From NightCrawler

    In regards to the paladin, good job thinking of putting Joybuzz in the deck.  I didn't put much effort into the non-duel version because I couldn't build/test it in my collection Joybuzz is definitely a card, in both the original and your OTK version.  Personally I think the OTK strays a little too far from the original concept but hey, you still made a cool deck that works which is more relevant because the OG concept might not be even possible.  I have to disagree with the humilities though; when mages play an early giant, they threaten conjurer's calling on the following turn and humility doesn't help with that problem unless you already have a board.  Otherwise, it seems like a good deck

    I think that's a fair point about the OTK vs. the OG concept.  I ended up there because it felt like you needed a really strong payoff to justify such harsh restrictions in terms spells and minions, but I think Kass would say it's not really the surgery results he had in mind.  As for the Humilities, they found their way into the deck when I was looking for more 1-cost spells to make Lens discounts more consistent.  I tried some of the mediocre secrets and that spell that draws a card when a minion attacks, but found better results with Humily as it could buy me a turn to finish searching for combo pieces.  It was really helpful against magnetized mechs and I set up a couple lethals by copying a mech that had been Zilliaxed with a 5-cost Faceless (in games with poor draw luck I'd use Faceless early) and then dropping a Humility on their minion to wipe the floor with my big mech/clear out taunts for the Leeroy next turn.  Though you're absolutely right that it's not really helpful against an early Giant + CC and you'd like to mulligan for Repentance instead.

    Regarding 9 lives in the hunter deck, I was surprised how not terrible it was in the video as well after I posted my thoughts on it.  Before this, I've only seen the card played in the aggro mech hunter (where it's low tempo/low value in a face deck) and in the oblivitron mech hunter (where it's low tempo/high value in a deck that's already very high value and struggles not to fall behind on board).  It hasn't occurred to me to use it on sn1p-sn4p as a low tempo/high value play in a deck that's decent at keeping up on board but often lacks value (sn1p-sn4p also hasn't been printed when I last evaluated the card lol).  I still think it's not that good though; even on ursatron it's 6 mana 3/3 draw 2, whereas a beast hunter can 3 mana draw 3 and have 3 mana left over to develop more than just 3/3 of stats.  It also doesn't require drawing, playing and having a choice deathrattle minion die

    You hit the nail on the head with the Nine Lives summary and it has often felt like a win-more card when I've played it (especially if you're trying to pull off necromechanic memes ;D ).  However, I do think there's a niche fit for it as a late-game value-generator when you have a limited DR pool with strong, flexible options like in Kharan's deck (he had 1-of bloodmage thalnos, spider bomb, rotten applebaum, and mechanical whelp which I thought would be terribly inconsistent but actually played pretty well when you factored in Zul'jin recasting).

    Checking out the new decks now.  I already watched the warlock episode, so I'm not going to do it (it feels like cheating!).  I think the final deck could use some omega agents though, especially with Barista

    Haha, sounds good!  I think that in just a couple weeks I've been convinced that it's better to doctor other decks, but I'll keep posting the Firebat ones because they're fun to discuss and sometimes I'm inspired to take my own crack at the archetype :)

     

  • How much gold/dust will you have for next expansion?

    8300 gold

    600 dust

    It's going to be a great expansion.

  • Hearthstone Grandmasters 2019 Season 1 - Decklists, Results & More

    Staff

    Correction to the article as the esports viewer stats I was looking at seem to be updated now. From Europe two Finals day matches made it to top 5 viewers peaks of the Grandmaster season, and in Americas all three Finals matches went to top 3 peaks. In APAC nothing changed, and the peaks are still far behind Masters Tour peaks.

  • New Shaman Spell - Plague of Murlocs

    Old Murk-Aye likes it. A lot.

  • New Shaman Spell - Plague of Murlocs

    This card might make me shift from Even to Murloc/Overload Shaman, just to enhance my chances of screwing Big Priest.

  • Hearthstone Grandmasters 2019 Season 1 - Decklists, Results & More

    I left it open on another window and only got the RoS packs... I say you were lucky! Good for you!

  • How much gold/dust will you have for next expansion?

    At 7k gold/15k dust right now with being F2P I really happy with all the hard work from daily quest 

  • How much gold/dust will you have for next expansion?

    6415 gold right now, 2760 dust usable and 20k more or less to disenchant, but I'm thinking to buy the pre-order for the first time (I love Elise and after 2 years of f2p playing maybe it's the right time)

  • New Priest Minion - Psychopomp

    Yeah, I like the interaction with the Blademaster and with deathrattle minions. I can be fun to experiment with it!