Haven't been playing wild too frequently, but I do dip in every so often. The feeling I'm getting is that this combo potentially counters the aggro side of the meta, and stuff like big priest and control decks (if they don't somehow start rolling too quickly, like barnes on 4\3).
Problem is, if this gets too popular - you can counter it with equally boring combo decks like some of the Mecha'thun decks and the Paladin Death Knight OTK (though this is probably harder to pull off compared to Mecha'thun). Some Mecha'thun decks in particular, like the warlock variant, could counter both this armor deck and aggro decks as well - which may result in a sudden surge in popularity.
All in all, I'm not very worried about this specific combo, since there are ways around it. It may just be the thing that really shakes the wild meta this time around, we will have to wait and see. Besides, who knows - we still haven't seen like 95% of the cards or something like that - maybe there are more ridiculous combos out there...
There's a simple 2-turn combo in wild that gets you 2.5k armor.
1) You have in your hand the following: Thaurissan, Linecracker, 2x Bees and 2x Earthen Scales (1 will do too).
2) Play Thaurissan
3) Next turn gain 2563 or 1281 armor by playing Bees into your Linecracker twice followed by Earthen Scales
Knowing blizzard it wouldn't be a surprise this combo would go under their radar as they have already stated that bees works with overkill on own board.
So do they nerf:
A) Before the launch
B) In week or two which would be fair
C) In blizzard way in 2 months
D) Never at all
First I was on the board that they have to nerf it but I quess this is also a OTK even though it's in my opinion fairly easy to pull off against any slower decks. Druid also has quite good survival tools in Wild so they might survive the aggro in good enough percent until they draw the combo.
The deck would even be immune to fatigue with jade idol if some hard control decks would try to outlast it.
Combo is intresting but I'm pretty sure there will be a nerf to either overkill or linecracker. There's simple combo in wild that gets you 2,4k armor with 5 cards after thaurissan trigger and I feel blizzard can't leave that in for too long before the nerf comes.
Plague of Madness (1): Insane tempo swing on the turn you play this. It's a 1 mana Envenom weapon, or doubles as 1 mana 2 damage weapon. You will always have the initiative when you play this which should make it more valuable to you then your opponent.
Psychopomp (1): Extremely high value card. It's essentially a Resurrect with Reborn plus a bad 2 drop body. That's a lot of value rolled into 1 card. It's situational, but has some flexibility in it's mana cost.
Brazen Zealot (2): Think this card can get out of hand pretty easily. It's a summon effect so it's +1 attack with your hero power, or any kind of X summons Y type minion. For 1 mana - it's a good threat.
Salhet's Pride (4): 3 mana 3/1s are awful. A conditional delayed draw doesn't make it that much better.
Sandwasp Queen (2): Stats are weak for a 2 drop but the battlecry gives it flexibility to fill curve later. It's also playable as a 4 drop as well. Overall seems to fit Paladin's board centric playstyle.
Plague of Murlocs (3): The average Murloc in the current pool is on the weak side, probably around 3/3. High rolls include Murloc Knight and Scargill. So using this as a pseudo Hex or Devolve isn't the worst play. There is some flexibility where you can use this spell offensively as well, transforming a weak board into one with more stats and potential reach/charge.
Well...RIP to all Buff / Deathrattle decks, which I love to play. This is as painful and powerful as Devolve. It literally does not matter what your board is, this will ruin it. For 3 mana. Without triggering anything. And Shaman has plenty of Murloc interactions to work with their own board afterwards. Do not want.
ah one more thing: For me, the most exciting part of each new expansion is always the mechanics. After they've been released, I am not that into knowing about specific cards, since they are just realizations of those said mechanics. And the new expansion (like RoS tbh, lackeys were such a small thing afterall) don't have anything on that front, so not really even looking forward to opening the extra packs I got :/ Pity!
I have nearly have 13k gold right now. I am planning to the 50 usd bundle and use the gold to get a total of 180 packs. I am waiting to see all the cards before going ahead. If I am not satisfied with the cards, specially those of mage and Paladin, I will buy the 130 maybe 140 packs pack with gold only...
Do you think Linecracker (or overkill) deserves a nerf?
Haven't been playing wild too frequently, but I do dip in every so often. The feeling I'm getting is that this combo potentially counters the aggro side of the meta, and stuff like big priest and control decks (if they don't somehow start rolling too quickly, like barnes on 4\3).
Problem is, if this gets too popular - you can counter it with equally boring combo decks like some of the Mecha'thun decks and the Paladin Death Knight OTK (though this is probably harder to pull off compared to Mecha'thun). Some Mecha'thun decks in particular, like the warlock variant, could counter both this armor deck and aggro decks as well - which may result in a sudden surge in popularity.
All in all, I'm not very worried about this specific combo, since there are ways around it. It may just be the thing that really shakes the wild meta this time around, we will have to wait and see. Besides, who knows - we still haven't seen like 95% of the cards or something like that - maybe there are more ridiculous combos out there...
Do you think Linecracker (or overkill) deserves a nerf?
Perhaps they will change Overkill to proc on killing enemy minions only.
The interface for the site just changed, wow!
Love the new layout - especially on mobile!
Great work guys!
Do you think Linecracker (or overkill) deserves a nerf?
There's a simple 2-turn combo in wild that gets you 2.5k armor.
1) You have in your hand the following: Thaurissan, Linecracker, 2x Bees and 2x Earthen Scales (1 will do too).
2) Play Thaurissan
3) Next turn gain 2563 or 1281 armor by playing Bees into your Linecracker twice followed by Earthen Scales
Knowing blizzard it wouldn't be a surprise this combo would go under their radar as they have already stated that bees works with overkill on own board.
So do they nerf:
A) Before the launch
B) In week or two which would be fair
C) In blizzard way in 2 months
D) Never at all
First I was on the board that they have to nerf it but I quess this is also a OTK even though it's in my opinion fairly easy to pull off against any slower decks. Druid also has quite good survival tools in Wild so they might survive the aggro in good enough percent until they draw the combo.
The deck would even be immune to fatigue with jade idol if some hard control decks would try to outlast it.
[Theorycraft] Linecracker Combo Druid
1) Have linecracker, 1 or 2 scales and 2 bees in hand, Play thaurissan
2) next turn you get 1-2k armor.
Will definetly see play until nerfed
[Theorycraft] Linecracker Combo Druid
Combo is intresting but I'm pretty sure there will be a nerf to either overkill or linecracker. There's simple combo in wild that gets you 2,4k armor with 5 cards after thaurissan trigger and I feel blizzard can't leave that in for too long before the nerf comes.
The interface for the site just changed, wow!
Awesome! Mobile is so much better now!
Saviors of Uldum: Arena Impact
Plague of Madness (1): Insane tempo swing on the turn you play this. It's a 1 mana Envenom weapon, or doubles as 1 mana 2 damage weapon. You will always have the initiative when you play this which should make it more valuable to you then your opponent.
Psychopomp (1): Extremely high value card. It's essentially a Resurrect with Reborn plus a bad 2 drop body. That's a lot of value rolled into 1 card. It's situational, but has some flexibility in it's mana cost.
Brazen Zealot (2): Think this card can get out of hand pretty easily. It's a summon effect so it's +1 attack with your hero power, or any kind of X summons Y type minion. For 1 mana - it's a good threat.
Salhet's Pride (4): 3 mana 3/1s are awful. A conditional delayed draw doesn't make it that much better.
Sandwasp Queen (2): Stats are weak for a 2 drop but the battlecry gives it flexibility to fill curve later. It's also playable as a 4 drop as well. Overall seems to fit Paladin's board centric playstyle.
Plague of Murlocs (3): The average Murloc in the current pool is on the weak side, probably around 3/3. High rolls include Murloc Knight and Scargill. So using this as a pseudo Hex or Devolve isn't the worst play. There is some flexibility where you can use this spell offensively as well, transforming a weak board into one with more stats and potential reach/charge.
How much gold/dust will you have for next expansion?
2k gold right now / 13k dust + a lot of Epic golden cards which can be disenchanted ... for F2P player i'm kinda satisfied with this amount
New Shaman Card Reveal - Plague of Murlocs
Well...RIP to all Buff / Deathrattle decks, which I love to play. This is as painful and powerful as Devolve. It literally does not matter what your board is, this will ruin it. For 3 mana. Without triggering anything. And Shaman has plenty of Murloc interactions to work with their own board afterwards. Do not want.
How much gold/dust will you have for next expansion?
Actually I have around 27k gold and 40k dust. No preorder, will buy 50-60 packs only with gold and then craft the missing epics / legendaries.
How much gold/dust will you have for next expansion?
Right now I'm at 4k gold and 12k dust. Hopefully they will be enough. No pre-orders.
The interface for the site just changed, wow!
Maybe write out a contest for logo design?
[Game] Name another card that has the same...
The Curator maybe?
Karazhan legendary.
Honest Hearthstone Cards (Game)
Next:
New Shaman Card Reveal - Plague of Murlocs
An answer to Transform and Silence would be terrible for the game. It's the only thing keeping broken stuff in check.
The interface for the site just changed, wow!
Good job! I noticed the logo is not saying "BETA" anymore :)
Feno's Conjurer Mage - Grandmasters 2019 Season 1
The decklist that went undefeated ; GG Fenomeno
Have you pre-ordered the expansion yet?
ah one more thing: For me, the most exciting part of each new expansion is always the mechanics. After they've been released, I am not that into knowing about specific cards, since they are just realizations of those said mechanics. And the new expansion (like RoS tbh, lackeys were such a small thing afterall) don't have anything on that front, so not really even looking forward to opening the extra packs I got :/ Pity!
Ok I t stop complaining now! :D
Rafael Zanchetin Showcases the Art Process Behind the Uldum Bee Token
Thats exactly what I think. Also it is a big advantage since it looks up to date longer than realistic look!
The interface for the site just changed, wow!
Looking good, the menu for mobile finally works :-)
Rafael Zanchetin Showcases the Art Process Behind the Uldum Bee Token
I think the Hearthstone team does the animations so the artists don't have those to post. At least I'd imagine it's like that.
The interface for the site just changed, wow!
Looking pretty damn slick!
How much gold/dust will you have for next expansion?
nearly 13k of gold now...
Have you pre-ordered the expansion yet?
I have nearly have 13k gold right now. I am planning to the 50 usd bundle and use the gold to get a total of 180 packs. I am waiting to see all the cards before going ahead. If I am not satisfied with the cards, specially those of mage and Paladin, I will buy the 130 maybe 140 packs pack with gold only...