The first half of the explanation for Starfish applies to Theotar but the second half doesn't. I have been playing enrage warrior lately and Starfish ruins my board but Theotar is rarely a big problem. I am sure Starfish is also a problem for handbuff paladin, and probably mech paladin too. Some of the weaker classes were being hard hit by Starfish's ubiquity.
Sorry for late feedback guys, can you provide your phone type, system version, browser you are using, ideally browser version. Did you try a different browser?
Wildheart Guff certainly needed a nerf for Standard, but now it is very weak in Wild. I can imagine he will get reverted back in one way or another when he rotates out. Hopefully they will cap his mana crystals to 15 when it happens to make his abilities somewhat balanced.
MAAAAAAN WHY THEY GOTTA TAKE MY OOPS AWAY AGAIN MAN THATS MY FAVORITE GOOBER THEY COULDA AT LEAST WARNED ME I THOUGHT WE WERE ONLY GETTING CONSTRUCTED CHANGES
The nerf is that instead of gaining a full Mana Crystal on his Hero Power, you gain an empty one, which means you cannot have a ramping Hero Power for "1 mana". Guff's HP never granted a Mana Crystal for one turn only, and rest assured it won't after the nerf.
I am so tired of Theotar being the best card in my deck in every non-aggro deck I play.
I was going to make this into a joke or funny reference, but I don't even have it in me.
It's just exhausting.
Edit: came back to note that everything said about Starfish applies x10 to Theotar. I know that nerfing Theotar probably requires a subsequent Denathrias nerf, but I believe that nearly everyone would be fine with that, too.
very cool druid and mage get nuked (rightfully so) while questline hunter, the deck that has been making the game worse in both formats since it was added, gets 1 single additional spell that has to be cast. brain damage
Denathrius - from Endlessly Infuse (1) to Endlessly Infuse (2) - just to make Druids slower with OTKing you as they might still be a problem Theotar - it's too consistent as for 4 mana, I'd nerf it to 5 or even 6 mana or change effect like: "Battlecry: Discover a card from your hand to swap it with a random card from your opponents' hand" Sinstone Graveyard - honestly, this location is busted with current Rogue, I'd nerf it 3 mana, I don't know how you could nerf it instead
I'm happy with the changes to Mage and Kael'thas, but Quest Hunter will continue to be a problem for as long as they let the hero power cost 0 mana. It's Raza the Chained all over again, and they should know better by now. I also thought Druid needed a nerf to a few of its cheap cards - maybe Aquatic Form & Jerry Rig Carpenter - to tone down aggro Druid as well as ramp. I'm really surprised they didn't nerf Theotar, the Mad Duke to more mana/stats. Finally, I also think the Wildpaw Gnoll interaction with Maestra of the Masquerade is busted in Rogue. Unfortunately there probably won't be any more nerfs until after the mini-set releases.
Guff - I thought he'll get a harder hit than that. Getting an empty mana crystal still hurts but he still will be a viable card
Edwin - simply a buff revert, not surprised, he was op
Arcane Blast - needed nerf, a 2 mana fireball or even Ragnaros ability each turn isn't fun, glad they changed it
Nightcloak Sanctum - just like Arcane Blast, a nerf highly deserved, not because it generated skeletons but because of constant freezing it provided
Hunter QL - to be honest I thought it'll get a harder treatment, sure, 3 spells instead of 2 at 1st phase will slow it down but I don't think QL Hunter will disappear
Kael'Thas - hmmm... Not sure about it, I mean, yeah, other classes won't have access to doubled Denathrius but it doesn't prevent Druids from doing so as long as Guff still provides 20 mana
Starfish - that one honestly shocked me as I didn't find it oppressive. But ofc it doesn't mean it wasn't oppressive overall
School Teacher - simple survivability buff, nothing too big, it was played because of ability anyway, now it will be a bit more sticky
Alliance Bannerman - same as School Teacher - stickier on board but I don't think it will boost Paladin to a top tier deck because of better options available (Draka Rogue as an example)
Good nerfs: I don't feel like any of the cards are left unusable so I won't dust anything.
Buffs don't feel very significant, School Teacher feels good, it was good value and now is back to good stats.
I'm sad they left Shaman to a bad state: I love that class but playing it feels like such a roller coaster, when it performs it's too much then it typically gets overnerfed.
The question remain though, will that be enough to shake the meta significantly?
Slap on the wrist for Questline Hunter, while Kael'thas Sinstrider takes a bullet to the face. I'm fine with everything else, but those two were frustrating to see. At least they didn't needlessly gut Sire Denathrius. I guess Brann Bronzebeard + Denathrius will be relegated to just the Druid, now.
All Hearthstone Balance Changes Are Now Revealed With Patch 24.2.2 - Card Nerfs and Buffs for Murder at Castle Nathria, Round Two
Theotar is fine.
All Hearthstone Balance Changes Are Now Revealed With Patch 24.2.2 - Card Nerfs and Buffs for Murder at Castle Nathria, Round Two
The first half of the explanation for Starfish applies to Theotar but the second half doesn't. I have been playing enrage warrior lately and Starfish ruins my board but Theotar is rarely a big problem. I am sure Starfish is also a problem for handbuff paladin, and probably mech paladin too. Some of the weaker classes were being hard hit by Starfish's ubiquity.
Out of Cards Changelog - 2022-07-04
Sorry for late feedback guys, can you provide your phone type, system version, browser you are using, ideally browser version. Did you try a different browser?
All Hearthstone Balance Changes Are Now Revealed With Patch 24.2.2 - Card Nerfs and Buffs for Murder at Castle Nathria, Round Two
It gives one mana permanently but it is usable next turn since you get it empty
Guff nerf
Wildheart Guff certainly needed a nerf for Standard, but now it is very weak in Wild. I can imagine he will get reverted back in one way or another when he rotates out. Hopefully they will cap his mana crystals to 15 when it happens to make his abilities somewhat balanced.
Sweeping Patch 24.2.2 Changes Arrive for Hearthstone Duels - Nerfs Across Many Classes and Passive Treasures
MAAAAAAN WHY THEY GOTTA TAKE MY OOPS AWAY AGAIN MAN THATS MY FAVORITE GOOBER THEY COULDA AT LEAST WARNED ME I THOUGHT WE WERE ONLY GETTING CONSTRUCTED CHANGES
All Hearthstone Balance Changes Are Now Revealed With Patch 24.2.2 - Card Nerfs and Buffs for Murder at Castle Nathria, Round Two
I guess they thought "Enough dust refunds for now" lol
Guff nerf
The nerf is that instead of gaining a full Mana Crystal on his Hero Power, you gain an empty one, which means you cannot have a ramping Hero Power for "1 mana". Guff's HP never granted a Mana Crystal for one turn only, and rest assured it won't after the nerf.
Guff nerf
Guff:
What is the point to have a 2 mana hero power that grants one mana this turn only? What I miss?
All Hearthstone Balance Changes Are Now Revealed With Patch 24.2.2 - Card Nerfs and Buffs for Murder at Castle Nathria, Round Two
I'm shocked they didnt touch Theotar., especially when you read the reasons they nerfed Starfish 100% applies to Theotar aswell.
Also kinda sad that a new card (Kael’thas) has died for Brann's sins. Shoulda just kicked the latter out of standard imo.
All Hearthstone Balance Changes Are Now Revealed With Patch 24.2.2 - Card Nerfs and Buffs for Murder at Castle Nathria, Round Two
Guff:
What is the point to have a 2 mana hero power that grants one mana this turn only? What I miss?
All Hearthstone Balance Changes Are Now Revealed With Patch 24.2.2 - Card Nerfs and Buffs for Murder at Castle Nathria, Round Two
I am so tired of Theotar being the best card in my deck in every non-aggro deck I play.
I was going to make this into a joke or funny reference, but I don't even have it in me.
It's just exhausting.
Edit: came back to note that everything said about Starfish applies x10 to Theotar. I know that nerfing Theotar probably requires a subsequent Denathrias nerf, but I believe that nearly everyone would be fine with that, too.
All Hearthstone Balance Changes Are Now Revealed With Patch 24.2.2 - Card Nerfs and Buffs for Murder at Castle Nathria, Round Two
very cool druid and mage get nuked (rightfully so) while questline hunter, the deck that has been making the game worse in both formats since it was added, gets 1 single additional spell that has to be cast. brain damage
All Hearthstone Balance Changes Are Now Revealed With Patch 24.2.2 - Card Nerfs and Buffs for Murder at Castle Nathria, Round Two
And shaman: bolner, macaws...
All Hearthstone Balance Changes Are Now Revealed With Patch 24.2.2 - Card Nerfs and Buffs for Murder at Castle Nathria, Round Two
From the nerfs I hoped for:
Denathrius - from Endlessly Infuse (1) to Endlessly Infuse (2) - just to make Druids slower with OTKing you as they might still be a problem
Theotar - it's too consistent as for 4 mana, I'd nerf it to 5 or even 6 mana or change effect like: "Battlecry: Discover a card from your hand to swap it with a random card from your opponents' hand"
Sinstone Graveyard - honestly, this location is busted with current Rogue, I'd nerf it 3 mana, I don't know how you could nerf it instead
All Hearthstone Balance Changes Are Now Revealed With Patch 24.2.2 - Card Nerfs and Buffs for Murder at Castle Nathria, Round Two
I'm happy with the changes to Mage and Kael'thas, but Quest Hunter will continue to be a problem for as long as they let the hero power cost 0 mana. It's Raza the Chained all over again, and they should know better by now. I also thought Druid needed a nerf to a few of its cheap cards - maybe Aquatic Form & Jerry Rig Carpenter - to tone down aggro Druid as well as ramp. I'm really surprised they didn't nerf Theotar, the Mad Duke to more mana/stats. Finally, I also think the Wildpaw Gnoll interaction with Maestra of the Masquerade is busted in Rogue. Unfortunately there probably won't be any more nerfs until after the mini-set releases.
All Hearthstone Balance Changes Are Now Revealed With Patch 24.2.2 - Card Nerfs and Buffs for Murder at Castle Nathria, Round Two
Finally blizzard NERF druid. +rep
All Hearthstone Balance Changes Are Now Revealed With Patch 24.2.2 - Card Nerfs and Buffs for Murder at Castle Nathria, Round Two
Hmmm, kinda mixed feelings to be honest.
Guff - I thought he'll get a harder hit than that. Getting an empty mana crystal still hurts but he still will be a viable card
Edwin - simply a buff revert, not surprised, he was op
Arcane Blast - needed nerf, a 2 mana fireball or even Ragnaros ability each turn isn't fun, glad they changed it
Nightcloak Sanctum - just like Arcane Blast, a nerf highly deserved, not because it generated skeletons but because of constant freezing it provided
Hunter QL - to be honest I thought it'll get a harder treatment, sure, 3 spells instead of 2 at 1st phase will slow it down but I don't think QL Hunter will disappear
Kael'Thas - hmmm... Not sure about it, I mean, yeah, other classes won't have access to doubled Denathrius but it doesn't prevent Druids from doing so as long as Guff still provides 20 mana
Starfish - that one honestly shocked me as I didn't find it oppressive. But ofc it doesn't mean it wasn't oppressive overall
School Teacher - simple survivability buff, nothing too big, it was played because of ability anyway, now it will be a bit more sticky
Alliance Bannerman - same as School Teacher - stickier on board but I don't think it will boost Paladin to a top tier deck because of better options available (Draka Rogue as an example)
All Hearthstone Balance Changes Are Now Revealed With Patch 24.2.2 - Card Nerfs and Buffs for Murder at Castle Nathria, Round Two
Good patch overall, and we still have our beloved illucia, I meant Theotar untouched
All Hearthstone Balance Changes Are Now Revealed With Patch 24.2.2 - Card Nerfs and Buffs for Murder at Castle Nathria, Round Two
Good nerfs: I don't feel like any of the cards are left unusable so I won't dust anything.
Buffs don't feel very significant, School Teacher feels good, it was good value and now is back to good stats.
I'm sad they left Shaman to a bad state: I love that class but playing it feels like such a roller coaster, when it performs it's too much then it typically gets overnerfed.
The question remain though, will that be enough to shake the meta significantly?
Hearthstone Balance Changes Are Finally Arriving - Patch Notes Coming Tomorrow!
And now that we know that both of those cards got nerfed, you just look silly, don't you?
All Hearthstone Balance Changes Are Now Revealed With Patch 24.2.2 - Card Nerfs and Buffs for Murder at Castle Nathria, Round Two
Slap on a wrist for druid and mage. Also only druid allowed to have dethnarius combo now
Hearthstone Balance Changes Are Finally Arriving - Patch Notes Coming Tomorrow!
Thanks!
In the end, if I know I/someone else did nothing wrong, I feel like defending my own/someone else's work is the least I can do.
All Hearthstone Balance Changes Are Now Revealed With Patch 24.2.2 - Card Nerfs and Buffs for Murder at Castle Nathria, Round Two
Slap on the wrist for Questline Hunter, while Kael'thas Sinstrider takes a bullet to the face. I'm fine with everything else, but those two were frustrating to see. At least they didn't needlessly gut Sire Denathrius. I guess Brann Bronzebeard + Denathrius will be relegated to just the Druid, now.
Hearthstone Balance Changes Are Finally Arriving - Patch Notes Coming Tomorrow!
I love that site admins dont hesitate to defend themselves like this. Love it and totally agree with you - hardly clickbait. You guys are the best.