Druid is the best, Paladin kinda sucks, Warlock is outright unplayable. As Priest out of 10 tries I've won only once, and only because discovered Psychic Scream on turn 3.
Warlock is effectively unplayable -- a lot of high-cost, no impact, slow building gimmick minions that can be boardwiped by the opponent while they can attack face consistently. If you drop Nozdormu (variant art for the Paladin version), the opponent can pyroblast you directly. Every part of that deck is hot garbage. This is aggravated by the fact that Warlock spells en masse suck, so random Warlock is always a bad time in HS vairant games.
Paladin seems reliable since it re-makes huge boards with spells -- if you get the right spells -- and has mediocre-to-decent minions.
Priest requires significant luck because the minions in it are trash. You want to get card draw into card draw so that you can hope that one of your random spells wins the day. So Druid would be that times ten.
While this is probably better than the average brawl, it's bizarre how bad the curation is. It's not merely that the decks are bad, it's that Blizz has a habit of making unfun decks with boring cards that you wouldn't play with even in a casual game. It's like they're allergic to meme decks.
Still, at least they tried. Imagine what they could do if they actually paid someone to make these regularly.
No fix and no feedback yet. Has anyone else noticed these mobile issues? Scrolling even stops for quite a few seconds. What is causing this? These lag/freeze issues are very annoying.
Can confirm this when opening the site on mobile. There is a delay of several seconds, after the main page shows up, during which I cannot click anything, for example
And the thing is (at least for h0lysatan me) is that the click eventually does go through and misfires on the wrong article/link/etc. and then you have to go back and the whole issue restarts again. Especially if you do not want to wait for the whole page to completely load itself, which was not necessary before the big site update.
I am beginning to sound like a broken record…
Yea, i get this happening sometimes too, though it might just be me pressing randomly on the page when i see it locked up.
Small update: when opening the Forums link (not the tab on the main page!), it usually has the same loading and locking up issues. Not completely sure, but it also seemed that the "out of Carbs" section of the forums loaded later, and only after that the page became responsive. Pretty hard to reproduce again though. Hopefully it wasn't just a visual glitch of my phone.
@fluxflashor: anything going on behind the scenes with this page?
Quest-line priest needs to be removed. It if so infuriating to play against. I have been playing a mi'da priest deck, which I know is bad but can be fun. Matched up against a quest-line priest. I know I won't be able to kill them before they finish their quest so my only chance is to steal the quest reward with Theotar.
To that end, I play both copies of Identity Thief and manage to get an extra Theotar, which I needed when their Theotar stole my original (had 9 cards in hand and 2 copies of Theotar). I have drawn my entire deck before they finish their quest, and I am keeping a copy of Drown and one charge of my location in case Theotar misses.
They complete their quest and now have 7 cards in hand. I play Theotar and it misses. Okay, back-up plan. Drown Xyrella, use my location to draw Xyrella, play it, and silence their minions because they draw cards. I only need to avoid them drawing it at the start of their turn and I will win with my own shard next turn. They have 11 cards remaining in their deck, so I now have a 91% chance to win. They draw their shard and win.
From now on I am conceding on turn 1 against any quest-line deck because I am so sick of them all.
It is so weird to me that T5 refuses to do anything about ropers. Like, I understand being scared of punishing someone for thinking but there is no way someone is queuing up and roping every single turn of a 10 turn game in all of their games while spamming emotes. Other games allow you to report people for slow play but I don't understand why HS doesn't??
Something like this better? Not sure about the Combo, but if it means he can stay a 3/3/2 maybe it's fine. I don't want him to be too expensive.
The phrase "from the start of last turn" means Fenek is designed such-that you combo the previous turn, get it back from Fenek, then combo again the turn after him. The balance-check would be that you need three full turns to combo twice, with a "down" turn in the middle.
Using "from the end of last turn" instead means you prepared the combo for *this* turn, and Fenek is used at the end of the sequence to recover the pieces. You could then theoretically combo two turns in a row, but you must hedge 3 Mana off the top to use Fenek.
Cutting into the combo's Mana-consumption to save for Fenek sounds less fun, so I'm sticking with "start" unless someone changes my mind.
Feedback:
Show Spoiler
R - This is a great idea. I would do as Aero suggested: take the art from the first Keeper but use the "refresh" text from the second. Could definitely see this winning.
AeroJulwin - Unless I'm reading it wrong, this seems like a toxic card. R makes a good comparison to Doomsayer, but also it feels wrong if you can defend it behind Taunts or with Freezes; especially the latter, as it will reset the Freezes you did, thus making it way easier to lock them out a la Brilliant Macaw + Snowfall Guardian.
Moondreamer - I think "end of turn" effects need to be played with more, so this could be a fun possibility. But I agree with the others that the name is off-kilter with the flavor, and the Cost + draw effect is too enticing to ignore. Just a thought, but what if this was a DH card instead? Shaman has more End of Turn triggers by-way of existing longer, but this could be right at home with the Big Demons Priestess of Fury, Ancient Void Hound and Pit Commander. Plus the class received some "performance" flavor from Madness at the Darkmoon Faire, so it wouldn't come out of nowhere if this was in their Mini-Set to tie them all together.
BasilAnguis - I think this is a messy card :/ It would need to be Legendary to avoid double-Loops, and probably shouldn't cost 5 or more so Grey Sage Parrot can't replay it for absurd time-fuckery. It's a big headache waiting to be had, all-in-all…
Wailor - "Commission" is spelled with two Ms :P Regardless, I think I like Living Paradox the most.
Demonxz95 - I gave my thoughts on the Cartomancer, so just want to say that I prefer it over the Satyr. The Cartomancer is much more interesting.
I took a break from HS a week after the new expac, and while I wasn't playing HS I was playing a lot of FFXIV and Elden Ring. I am currently trying to do a bow only run, which might never be completed because how terrible the damage is.
As I said before, I'm not so sure about the balancing, the but card looks absolutely great!
Wailor
Living Paradox is a perfectly fine card, but it's not particularly inspiring. If you find nothing better to go with though, then it's not a bad choice.
Commission Artist seems a bit off to me. As mentioned, Sigils aren't really something that players tend to stack a lot of at one time since their effects don't really work together (directly anyway). I must also say that I don't understand the flavor.
Chromomancer Enrera has a typo in the name (should be "Chronomancer"). It's my favorite effect of the three, but since it erases itself after it's played, it's weird that it works as a minion that can't ever actually function as a minion (not necessarily unprecedented since Whizbang does exist, but it's still weird. The only reason reason Whizbang is a minion is because he's Neutral and therefore (at the time anyway) needed to be a minion).
R
I'm sorta surprised I haven't seen this type of effect before. I'm not sure about its balance, but I suppose it's pretty neat.
BasilAnguis
This is a really chaotic card and I sorta love how chaotic it can be, but I also wouldn't submit it. It's just too much.
Moondreamer
This has some good flavor and cool mechanics, and there are certainly ways to take advantage of it. It'd probably need more support to be good, but that's easy to print.
My only real concern, and this isn't really a huge deal, but I feel like in practice it'll just be run as a 1-mana cantrip and the "repeat EoT" effect will just end up being a bonus that's sometimes there as opposed to something the deck is designed to take advantage of.
AeroJulwin
This is a really cool effect in theory, but its banking on a 3 mana 0/6 to survive your opponent's turn and also appears to require you to already be winning to get a chance of any good value out of it.
So I have thoughts about the latest tier list and let's go through the decks one by one.
1. Pirates - like yeah great aggro deck but also has essentially been the same since rising tides give or take a few new tools. If you lose to this its your fault.
2. Timeliness - also a bad deck, but it can highroll so hard that you don't even get to play the game with your good deck and for that reason hits number 1 on my nerf list (equipment timeliness interaction)
3. Ezreal Kenin - lol what? Like don't get me wrong infinite card advantage Ionia is always a valid deck because it is only 1 deck but that being said I find the champ pkg here lacking as a win condition and more often you just let them die so you can draw more cards.
4. Kindred Nasus - new equipment sac cards are scary who doesn't want infinite 7/7's in a undying deck, and for one mana? Probably not nerfable unless you make the 7/7 cost 8 or something.
5. Kaisa - yeah honestly I like her she's easy to beat and is champ focused midrange eith only 1 decent win condition. Very balanced since her spell got put to slow speed.
A tier is mostly more infinite card advantage shenanigans, we have a Gwen deck which is cool, Evelyn Viego still doing their thing, Annie, Darkness, Scouts.
All good stuff, so basically I only see 1 nerf that's needed (time lines equipment) because it's less of a deck and more I get to roll 2 dice each turn and hope they combine into something broken.
Oh also deep, azir irelia, Lurk, with ekko and Kaine being solid B tier options.
Should specify when during last turn, but besides that the effect looks great. Personally, I would make it a Combo to prevent the player from pulling an expensive combo two turns in a row and give them more motive to empty their current hand first.
Demonxz95
Felwarper Satyr is indeed a little basic. You should probably go with Divining Cartomancer. It'll likely see some good use in certain classes, although something about card draw being a requirement to get card draw just doesn't sit right with me personally.
Wailor
Living Paradox has cool flavor, but the effect is a little plain.
I like Commission Artist, but not Sigils.
Chronomancer Enrera has a great effect, but erases herself from existence the moment she's played, so it should probably be a (cheaper) spell.
R
The effect isn't the most unexpected, but for the same reason it fits into Hearthstone well and I think it will do pretty good. With the amounts of Mana it can get you, you should definitely stick to refreshing. Otherwise its sole purpose would become to skip a turn and then play something big next turn, which doesn't sound fun in Druid and makes it feel like a Legendary effect.
I like the first Moonwell Keeper art better and don't forget to capitalize the M on the second "mana".
BasilAnguis
This card has amazing flavor and is a strong contender, but I do have some issues with the effect. It only barely passes the prompt requirement, because Looped Time isn't added to your hand until the next turn, so it'll play the cards from last turn guaranteed. But if this was actually printed, I don't see why it wouldn't just be added to your hand immediately? Not that you'd want to use it on the same turn, but it just feels a little forced to fit the comp.
Despite also helping your opponent, it should probably still be a Legendary so that time loops within time loops are a special occasion and cannot consistently create infinite loops. And I predict having to pay 5 Mana upfront makes this not worth playing unless it creates a wincondition. I also think Mage will have a hard time getting more value out of this than their opponent, because you have to pay 10 Mana and Mage has a lot of targeted effects that could be harmful to yourself. So I'm not sure if it even needs to replay your opponent's cards as well.
Still a very cool card, though.
Moondreamer
The flavor is nice and I hope this gets more support in the future. Going off of other people's feedback, how about making it a minion?
The Power of Magic
This boss fight is surprisingly tough.
Druid is the best, Paladin kinda sucks, Warlock is outright unplayable. As Priest out of 10 tries I've won only once, and only because discovered Psychic Scream on turn 3.
What is the most popular game among users?
RAID: Shadow Legends
The Power of Magic
Warlock is effectively unplayable -- a lot of high-cost, no impact, slow building gimmick minions that can be boardwiped by the opponent while they can attack face consistently. If you drop Nozdormu (variant art for the Paladin version), the opponent can pyroblast you directly. Every part of that deck is hot garbage. This is aggravated by the fact that Warlock spells en masse suck, so random Warlock is always a bad time in HS vairant games.
Paladin seems reliable since it re-makes huge boards with spells -- if you get the right spells -- and has mediocre-to-decent minions.
Priest requires significant luck because the minions in it are trash. You want to get card draw into card draw so that you can hope that one of your random spells wins the day. So Druid would be that times ten.
While this is probably better than the average brawl, it's bizarre how bad the curation is. It's not merely that the decks are bad, it's that Blizz has a habit of making unfun decks with boring cards that you wouldn't play with even in a casual game. It's like they're allergic to meme decks.
Still, at least they tried. Imagine what they could do if they actually paid someone to make these regularly.
Out of Cards Changelog - 2022-07-04
Yea, i get this happening sometimes too, though it might just be me pressing randomly on the page when i see it locked up.
Small update: when opening the Forums link (not the tab on the main page!), it usually has the same loading and locking up issues. Not completely sure, but it also seemed that the "out of Carbs" section of the forums loaded later, and only after that the page became responsive. Pretty hard to reproduce again though. Hopefully it wasn't just a visual glitch of my phone.
@fluxflashor: anything going on behind the scenes with this page?
The Power of Magic
At last a fresh new and enjoyable Brawl. Way to go!
The Power of Magic
Surprisingly enjoyable for a one-and-done PvE brawl :-)
The Power of Magic
The best way to defeat the AI is if you choose the Druid char.
It offers the best spells to take the lead in the game.
The 10 mana who cast 8 random spells, if you get it, is the win.
Good luck everyone.
The Power of Magic
Yoooo, finally something new than Randomonium or Valeera's Bag of spells. NICE
The Power of Magic
You choose a class so there are multiple decks.. only way to find out is probably through datamining
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Quest-line priest needs to be removed. It if so infuriating to play against. I have been playing a mi'da priest deck, which I know is bad but can be fun. Matched up against a quest-line priest. I know I won't be able to kill them before they finish their quest so my only chance is to steal the quest reward with Theotar.
To that end, I play both copies of Identity Thief and manage to get an extra Theotar, which I needed when their Theotar stole my original (had 9 cards in hand and 2 copies of Theotar). I have drawn my entire deck before they finish their quest, and I am keeping a copy of Drown and one charge of my location in case Theotar misses.
They complete their quest and now have 7 cards in hand. I play Theotar and it misses. Okay, back-up plan. Drown Xyrella, use my location to draw Xyrella, play it, and silence their minions because they draw cards. I only need to avoid them drawing it at the start of their turn and I will win with my own shard next turn. They have 11 cards remaining in their deck, so I now have a 91% chance to win. They draw their shard and win.
From now on I am conceding on turn 1 against any quest-line deck because I am so sick of them all.
The Power of Magic
OK, but what is the deck?Can you publish
What is the most popular game among users?
As someone who just bought and started Elden Ring yesterday, that sounds extremely difficult D:
A Closer Look at Hearthstone's New In-Game Reporting Feature - Developer Insights and Other Details
It is so weird to me that T5 refuses to do anything about ropers. Like, I understand being scared of punishing someone for thinking but there is no way someone is queuing up and roping every single turn of a 10 turn game in all of their games while spamming emotes. Other games allow you to report people for slow play but I don't understand why HS doesn't??
One Last Turn - Card Design Competition Discussion Thread
Something like this better? Not sure about the Combo, but if it means he can stay a 3/3/2 maybe it's fine. I don't want him to be too expensive.
Cutting into the combo's Mana-consumption to save for Fenek sounds less fun, so I'm sticking with "start" unless someone changes my mind.
Feedback:
R - This is a great idea. I would do as Aero suggested: take the art from the first Keeper but use the "refresh" text from the second. Could definitely see this winning.
AeroJulwin - Unless I'm reading it wrong, this seems like a toxic card. R makes a good comparison to Doomsayer, but also it feels wrong if you can defend it behind Taunts or with Freezes; especially the latter, as it will reset the Freezes you did, thus making it way easier to lock them out a la Brilliant Macaw + Snowfall Guardian.
Moondreamer - I think "end of turn" effects need to be played with more, so this could be a fun possibility. But I agree with the others that the name is off-kilter with the flavor, and the Cost + draw effect is too enticing to ignore. Just a thought, but what if this was a DH card instead? Shaman has more End of Turn triggers by-way of existing longer, but this could be right at home with the Big Demons Priestess of Fury, Ancient Void Hound and Pit Commander. Plus the class received some "performance" flavor from Madness at the Darkmoon Faire, so it wouldn't come out of nowhere if this was in their Mini-Set to tie them all together.
BasilAnguis - I think this is a messy card :/ It would need to be Legendary to avoid double-Loops, and probably shouldn't cost 5 or more so Grey Sage Parrot can't replay it for absurd time-fuckery. It's a big headache waiting to be had, all-in-all…
Wailor - "Commission" is spelled with two Ms :P Regardless, I think I like Living Paradox the most.
Demonxz95 - I gave my thoughts on the Cartomancer, so just want to say that I prefer it over the Satyr. The Cartomancer is much more interesting.
What is the most popular game among users?
I took a break from HS a week after the new expac, and while I wasn't playing HS I was playing a lot of FFXIV and Elden Ring. I am currently trying to do a bow only run, which might never be completed because how terrible the damage is.
One Last Turn - Card Design Competition Discussion Thread
Living Paradox is a perfectly fine card, but it's not particularly inspiring. If you find nothing better to go with though, then it's not a bad choice.
Commission Artist seems a bit off to me. As mentioned, Sigils aren't really something that players tend to stack a lot of at one time since their effects don't really work together (directly anyway). I must also say that I don't understand the flavor.
Chromomancer Enrera has a typo in the name (should be "Chronomancer"). It's my favorite effect of the three, but since it erases itself after it's played, it's weird that it works as a minion that can't ever actually function as a minion (not necessarily unprecedented since Whizbang does exist, but it's still weird. The only reason reason Whizbang is a minion is because he's Neutral and therefore (at the time anyway) needed to be a minion).
This has some good flavor and cool mechanics, and there are certainly ways to take advantage of it. It'd probably need more support to be good, but that's easy to print.
My only real concern, and this isn't really a huge deal, but I feel like in practice it'll just be run as a 1-mana cantrip and the "repeat EoT" effect will just end up being a bonus that's sometimes there as opposed to something the deck is designed to take advantage of.
Official Mobalytics Tier List
So I have thoughts about the latest tier list and let's go through the decks one by one.
1. Pirates - like yeah great aggro deck but also has essentially been the same since rising tides give or take a few new tools. If you lose to this its your fault.
2. Timeliness - also a bad deck, but it can highroll so hard that you don't even get to play the game with your good deck and for that reason hits number 1 on my nerf list (equipment timeliness interaction)
3. Ezreal Kenin - lol what? Like don't get me wrong infinite card advantage Ionia is always a valid deck because it is only 1 deck but that being said I find the champ pkg here lacking as a win condition and more often you just let them die so you can draw more cards.
4. Kindred Nasus - new equipment sac cards are scary who doesn't want infinite 7/7's in a undying deck, and for one mana? Probably not nerfable unless you make the 7/7 cost 8 or something.
5. Kaisa - yeah honestly I like her she's easy to beat and is champ focused midrange eith only 1 decent win condition. Very balanced since her spell got put to slow speed.
A tier is mostly more infinite card advantage shenanigans, we have a Gwen deck which is cool, Evelyn Viego still doing their thing, Annie, Darkness, Scouts.
All good stuff, so basically I only see 1 nerf that's needed (time lines equipment) because it's less of a deck and more I get to roll 2 dice each turn and hope they combine into something broken.
Oh also deep, azir irelia, Lurk, with ekko and Kaine being solid B tier options.
How to Complete Castle Nathria's Neutral Achievements for Rewards Track Experience - Great Deck Lists!
Nice point!
How to Complete Castle Nathria's Neutral Achievements for Rewards Track Experience - Great Deck Lists!
For real? The achievement's text says "minions", so I am quite surprised about this!
Two New Anime-Inspired Skin Bundles Have Arrived to Hearthstone's Shop
Guldan who? Nemsy has taken over WL skins as of late a lot, eh?:d
Hearthstone's Latest Legendary Quest Chain - Battlegrounds-Only Edition for Cosmetic Rewards
First impression was, "Wow, another Quest chain!". Until I realized it was nothing but BG. Deleted and moved on to Ranked Standard.
One Last Turn - Card Design Competition Discussion Thread
I like Commission Artist, but not Sigils.
Chronomancer Enrera has a great effect, but erases herself from existence the moment she's played, so it should probably be a (cheaper) spell.
I like the first Moonwell Keeper art better and don't forget to capitalize the M on the second "mana".
Despite also helping your opponent, it should probably still be a Legendary so that time loops within time loops are a special occasion and cannot consistently create infinite loops. And I predict having to pay 5 Mana upfront makes this not worth playing unless it creates a wincondition. I also think Mage will have a hard time getting more value out of this than their opponent, because you have to pay 10 Mana and Mage has a lot of targeted effects that could be harmful to yourself. So I'm not sure if it even needs to replay your opponent's cards as well.
Still a very cool card, though.
Slow Site Reveals a New Forged in the Barrens Demon Hunter Card - Sigil of Flame
Nice!
Fan Community Spotlight - Phoenix's "Ascella Academy"
It's interesting, thanks!
Steward of Scrolls
Thanks a lot!