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  • One Last Turn - Card Design Competition Discussion Thread

    Staff

    Extra feedback.

    Linkblade91
    It was a bit confusing to read the distinction, so I say just submit the version that you think feels the best.

    Wailor
    Simple, but pretty good. I like cards like that, so I say this one gets a thumbs up from me.

    AeroJulwin

    This new version of Theora is significantly better than the first version, so I say it's pretty good.

    Time Manipulator Inara is pretty alright, but it feels a bit weird for Inara to be a Warlock card as she's listed as a Mage in all depictions of her in Hearthstone (I say that realizing it might be slightly hypocritical as I made her into a Time Traveler card, but the chronomancy aspect is very much connected to the class in that instance). Even though I don't really hate it too much myself, some people probably won't take too kindly to giving what is basically an Ice Block to Warlock. I'd go with Theora.

    Moondreamer

    The Immunity effect is alright, but this card breaks one of the most cardinal rules of custom card designing, which is that you never design a spell card that only has a conditional effect. Absolutely no exceptions.

    You need to give it a base effect that it can always perform even if you don't meet the requirements. To give an example of this, Apexis Blast will still deal the 5 damage even if you have minions in your deck (which is important for matters like random generation). Every spell with a conditional effect follows this design philosophy and for good reason as well.

    Unfortunately, I'm not really sure what you could put on the card that really fits the card. If neither player took damage last turn anyway, then it also seems like the Immunity isn't really needed.

  • One Last Turn - Card Design Competition Discussion Thread

    Late ideas. Elementals are the masters of 'last turn' effects, so I thought I'd try two different supports for them.
    Therazane has deserved a spot in Hearthstone for far too long and it seemed fitting to have the final Elemental Lord synergize with Elementals. The effect is based on Grand Magus Antonidas' ability to recall cards from the past few turns and seemed like a logical progression for an Elemental effect.
    Marsh Dredger is a callback to Ashes of Outland when Shaman had a 'spell last turn' theme while still providing some support for Elementals. 

  • What is the most popular game among users?

    Thank you all for your comments. HS it is.

  • Hearthstone's Latest Legendary Quest Chain - Battlegrounds-Only Edition for Cosmetic Rewards

    I haven't played BG since the last legendary quest asked us to play BG, so my MMR reflected that. 

    Picked Faelin and elementals, and landed in 1st place. Of course, that only counted as the Play a Game quest. 🤦🏽‍♀️

  • One Last Turn - Card Design Competition Discussion Thread

    Couldn't really land on a version of the last card that I liked, just couldn't incorporate the feedback as I wanted to. So, new card. I'll probably submit this. Very cheap cost for the effect but it's pretty hard to activate if your opponent knows about it. Also resisted the urge to add the text Draw a card.

    Show Spoiler

    Demon - Super simple designs this time around! They're both pretty cool, wouldn't really know which one to submit. The satyr is slightly more safe as an effect, the Cartomancer is more breakable but slightly more exciting.

    R - Cool effect, always happy to see unspent mana effects on Druid. I don't think the card needs to be legendary if you don't want to, but I'm pretty sure it has to be a refresh effect, considering how many cards can become back breaking if Druid cheats them out one or two turns in advance.

    Linkblade - Great card! I think the one-turn buffer is a great idea to balance it. The effect can be abused pretty hard by Rogue (it doesn't matter if he can't copy itself, the Rogue can just keep a single Shadowstep in the copied hand) but I feel like this is one of those cards that you'd have to playtest to be sure. Maybe it could work.

    Basil - Not sure about this? You found a way to break it yourself, so not sure how this could possibly work. Chaining Time Loops would break the card, especially considering how easy it is for Mages to find extra copies of it.

    Wailor - Simple and effective design, I like it. I gave it a great score :)

    AeroJulwin - The last version of Theora you posted is surely my favorite card of this week! The idea to have a timebender cancel out a particularly bad turn feels great in flavor. The effect is also different enough from other cards to warrant the existence of this legendary: not quite a Reno (you rarely take all the damage in a single turn), can be used with armor (which Mage has a bit of) and can recast secrets, which is cool. My only criticism of the card is the fact that if this were to be actually printed in the game, you'd have to ban it in Wild, as there's no way you could ever balance this around cards like Potion of Illusion, Luna's Pocket Galaxy + Barista Lynchen or Zola the Gorgon… That's a ton of Ice Blocks!

  • What is the most popular game among users?

    If any game, then League of Legends. If card games, then periodically it will be either Hearthstone or Runeterra dominating, with Duelyst coming pretty close.

  • Hearthstone's Latest Legendary Quest Chain - Battlegrounds-Only Edition for Cosmetic Rewards

    just small fyi, you can actually click on the quest in-game and it will show you all the stages with requirements and rewards for the legendary quests like these

    no need to check what the other stages are on the internet :)

  • What is the most popular game among users?

    I tried Runeterra but after a while I went back to HS

  • One Last Turn - Card Design Competition Discussion Thread

    Quote From AeroJulwin

    Thanks, that wouldn't be a bad idea. I like the current art, but it's just not Hearthstone-y enough. How can I find it?

    Yeah, that's what I meant. The art is fine but it's not very Hearthstoney. I just googled "time mage wow artwork" and it showed up in the first result.

    Here's the link, in case it doesn't show up if you search it.

    About your new card, I like it a lot more than the previous version and that the Warlock card.

  • The Power of Magic

    Not too bad an experience, but probably because Im playing with a skin I'll never pay money for, and the RoS music made my day.

    As for the fight itself, its certainly not impossible to win with the four classes as long as you keep in mind;

    - Opponent's secret is (in my experience) always Mana Bind. So there's no sense in testing for anything

    - Opponent starts with 4 extra mana but without a lick of sense. More often than not it'll just hp your minions or play big stuff. The key here is to discover spells that deal with big stuff and most of the time you're clean.

    - Hilariously, if youre playing warlock and you have Robes of Protection, the AI will start killing his own stuff with spells as long as he cant target your face.

    - Always mulligan for nozdormu. There's simply no other card that's more important than this one. No sense waiting either. Play on 4, doesn't matter what your opponent does, he's 4 mana ahead. Dont bother mulligan for early game, because your opponent will easily get rid of it. You want either value or impactful cards around 2-4 mana. Let the 0 mana spells help with controlling the early game.

    - There are no easiest deck here. All have their own strengths and weaknesses. Although I have to be frank in saying that warlock is hard, mostly because warlock spells are shit and they have little to no way to protect their board. You're really best trying to get as much card draw as you can, because its a demon buff deck in essence and even the shittiest discover pools will eventually make good somehow.

  • How to Complete Castle Nathria's Neutral Achievements for Rewards Track Experience - Great Deck Lists!

    It surprised me too. The only reason I noticed it was because I got lethal with him to complete the first stage of the quest. Through me for a loop when the message popped up.

  • A Closer Look at Hearthstone's New In-Game Reporting Feature - Developer Insights and Other Details

    Indeed!  I'm also someone with a dry, sarcastic sense of humor that (judging by those downvotes) most people on the forums don't appreciate.

  • One Last Turn - Card Design Competition Discussion Thread

    Quote From AeroJulwin

    I definitely prefer this over the other version, and I like it more than the Warlock Hero card. Replacing Secrets is a nice touch, to differentiate it from just being a Mage-esque Reno Jackson.

  • The Power of Magic

    I don't think you were lucky. Paladin seems pretty reliable. I played Paladin first and, while the deck wasn't thematic or full of wacky cards, it was solid and felt okay to play, so those random discovers feel really powerful.

  • One Last Turn - Card Design Competition Discussion Thread

    Alright, one last turn! Finally found some inspiration. Hopefully I can still get some feedback. Even just telling me your favorite is very much appreciated.

    A new effect for Theora. This time focused on your hero, with some added Secret synergy.

    Also, not a fan of the artwork (you can use the one I used for Enrera if you want).

    Thanks, that wouldn't be a bad idea. I like the current art, but it's just not Hearthstone-y enough. How can I find it?

    And a second idea for Warlock with some draw synergy. Maybe this one's cheating a little, considering the main effect doesn't interact with your last turn.

  • Spiteful Warrior

    This deck is not functional, it has 4 copies of a card in it.

    Can you erase it?

  • Neutral Custom Core Set Epic and Commons

    What does this deck achieve?

    Can you erase this please?

  • The Power of Magic

    I've got the "5 wins in Brawl / Arena / Duels" weekly quest, so I think I'll try to get a win with all classes.

    In any case, I'm happy to see a new brawl instead of another repeat.

  • The Power of Magic

    I got a win with Warlock on my second try playing Nozdormu early: I did get Pyroblasted in the face, but discovered some good cards, won the board and drew healing so there wasn't enough other damage to kill me off. But I agree that if draw and discover RNG isn't on your side, you don't stand a chance.

  • [Updated] Hearthstone’s Patch 24.2 Is Now Live - Huge Battlegrounds Revamp, Runestones as New Currency, In-game Reporting, Expanded Leaderboards, & More

    Are some of the battlegrounds hero skins available outside battlegrounds? I mean, by unlocking them in the battlegrounds season reward track.

  • Hearthstone's Latest Legendary Quest Chain - Battlegrounds-Only Edition for Cosmetic Rewards

    Totally useless for me. Hate BGs... But that's fine, no big deal

  • The Power of Magic

    Literally won turn 4 with Paladin haha, not sure how the others are but I guess I just got really lucky.

  • One Last Turn - Card Design Competition Discussion Thread

    I already submitted a completely different card, since this week is being quite busy for me and I didn't feel like waiting for feedback (opinions on it are still welcome, though).

    It's kinda like a safety net card: if you're forced to Hero Power on turn two, this guy can pull the 2-drop you missed. It's mainly meant to be an Arena card, as Constructed decks are generally more consistent, although he could also be used in a very HP-centric deck.

    As for the flavor, he brags about the supposedly heroic things he has done, which attracts rookie adventurers to his party (while everybody else in the tavern rolls their eyes).

    Not sure how well this Arena-centric card will do, but I don't have much to lose because my other cards weren't very good either xD


    Feedback:

    AeroJulwin
    It seems like a very dangerous card. I mean, if your opponent can't kill it right away and they don't have removal in their deck, it's pretty much gg. Also, not a fan of the artwork (you can use the one I used for Enrera if you want).

    R
    As everybody says, the refresh version looks better (I see you've already changed the art for it).

    linkblade
    I like the new wording, as it makes it clear which part of the last turn it's taking into account. Also like the change of Battlecry for Combo, seems more balanced.

    Still not sure why this little guy has "teacher" in his name, though XD

  • What is the most popular game among users?

    Besides Hearthstone (though I've been drifting away from constructed recently) I also really enjoy lost ark. The combat itself is super fun and the weeklies have incredibly cool and complex bosses.

  • Hearthstone's Latest Legendary Quest Chain - Battlegrounds-Only Edition for Cosmetic Rewards

    Bold move for Blizzard to move to a "pay for a slight advantage" model with the perks then to immediately offer a quest reward that requires you to place 1st.  I win the odd one (39 times in the hundreds of games I've played) but I feel like it's been tougher lately as the quests create even more high roll games where some guy just gets the nuts and hits me for 20 on turn 7-8.