Well, I have this one but I have absolutely nothing against people getting it. It's perfectly OK for people to get a chance to get them... Why not? I do not get some peoples resentment.
Hey, thanks for the decks. What I wonder is, is Patches the Pirate really necessary? Is an extra 1/1 body that game changing? I see it in many decks but not sure if it's a must.
In pirate warrior Patches is an absolute must. In other aggro decks that only run a light pirate package you could opt to cut the entire package, but expect to lose quite a few more games because of it.
You can look at Patches like this: rather than starting the game with a 2/1 or a 1/1 you start with a 3/2 or a 2/2. For any aggressive deck this is a massive deal. Patches is an incredibly strong card, even when he's not in charrrge anymore.
Its a pretty damn minor discourtesy. If I see the pandaria card back I think: cool, this guy's been here from the start like me. Nothing more, and that's as prestigious as monthly card backs get. Seeing a few more Rag card backs won't make be feel spited for having actually been around in season 12.
The key point here is that we didn't do anything significant to earn these card backs; they were just time-gated. And given we went to so little effort to get them, I see no reason to be snobbish about who has them.
When I started playing Wild, my first picks were cheap decks, as this one:
Aggro Overload Shaman. Sir Finley Mrrgglton is replaceable. You can also replace something with: Sludge Slurper or other cheap spells. You can steamroll with this deck to rank 10 and if you master it enough, rank 5 is also perfectly achievable. A strategy is to pressure and distract your opponent with powerful early minions and board control, then you start cycle spells and burst the face. Overload management is of a high importance.
If you would like to play Wild more in future, the best way to start upgrading your collection is by getting all 4 Adventures.
Hey, thanks for the decks. What I wonder is, is Patches the Pirate really necessary? Is an extra 1/1 body that game changing? I see it in many decks but not sure if it's a must.
That's actually what I'm playing mostly. I use both Spectral Cutlass and Academic Espionage. It functions really good until your opponent has weapon removal :) I think I'll include Pilfer as well, after the change that seems a solid card.
I unfortunately DEd all my wild cards last year. I hate myself for doing it. :( I'm crafting some of them back now.
Actually, I like the new one. Didn't read about the art changes and got pretty surprised by the new art. Haven't been surprised by hearthstone in a long time. Feels good.
Yeah, you have a point. I was only wondering, because the totem could give you some juice and I wanted to see how good this aspect could be. I admit, that Even Shaman doesn't really mind this, though I have seen some lists running Ancestral Knowledge.
Lackeys are only good in aggro decks in wild and even then they need to be paired with a strong activator. Hence why only odd rogue and murloc shaman have hem at the moment. Even shaman isn't aggro nor is this activator good enough for wild's standards. In my opinion, at least.
As for decks running Ancestral Knowledge, unless it's part of the Thunderhead package, that's just even shaman suffering from the big priest syndrome. In which a deck's shell is so strong that people can add subpar cards to the deck (Jade Spirit, Windspeaker, Hagatha the Witch and, as you mentioned, Ancestral Knowledge) and still have good success with it, despite making the original deck worse.
The second Dire Frenzy gives Vicious Scalehide +3/+3 second time, so the Scalehide is 7/9. Then it shuffles an exact copy of the minion into your deck.
Imagine like Dire Frenzying a Vicious Scalehide that was already frenzied once, you drew it and played as 4/6 beast.
Yeah, you have a point. I was only wondering, because the totem could give you some juice and I wanted to see how good this aspect could be. I admit, that Even Shaman doesn't really mind this, though I have seen some lists running Ancestral Knowledge.
meme card but hell of fun. And the game is full of randomness (luck) so this one randomly generated and winning a game is anoying but minor. I agree in a turney it can suck if turning a game.
It looks like the four Leaguers will correspond to each of the four "good guy" classes, so it's just more thematically appropriate. Elise is a Druid, confirmed, and I bet Reno is a Paladin, Brann is a Hunter, and Finley is a Mage. It doesn't line up quite perfectly, but it's close enough.
I'd say Finley=Pally and Reno=Mahe, because Murlocs are usually Paladin cards and Dragons have been Mage cards lately :v)
So people who weren't around for season 12 can't have the card back? As an example the game has been out so long some players were not even old enough to understand to play it when it launched.
I'm glad you're being down-voted to oblivion.
Where do you get such an elitist, selfish attitude from?
I'm curious as to how this quest reward will work with Crystal Power. Does it allow you to target two separately or does it make you deal damage to and then heal the same minion? Will Branching Paths get all three?
Pretty sure it only targets a single minion, just like Wrath does.
Branching paths doesn't say choose once anywhere so it isn't affected by the Quest reward.
bro I need to introduce you to one of the best druid legendaries of all time Fandral Staghelm so I think this card will be pretty good
It's quite easy to name Fandral as one of the best druid legendaries when druid has never had good legendaries. That doesn't suddenly make Fandral or this quest a great card though.
New Druid Spell - Untapped Potential
Wardruid Loti will love this hero power reward, lol. The quest seems easy enough to complete, with a reward that's not too oppressive.
New Mage Spell - Puzzle Box of Yogg-Saron
Turns out.. I was wrong you can't ask for more wishes.
https://twitter.com/Realz_HS/status/1145760241239220224
need to stop underestimating them they have become more aware of the game balance.
btw it's a nerf to Mana Cyclone in that you are getting spells you can't actually play unless you are losing.
Dalaran Crashes Into Blackrock Mountain - Blackrock Crash Brawl Rewards Old Seasonal Card Back
Well, I have this one but I have absolutely nothing against people getting it. It's perfectly OK for people to get a chance to get them... Why not? I do not get some peoples resentment.
New Hearthstone Expansion Revealed - Saviors of Uldum - All Revealed Cards
I do love them trailers with them songs!
Suggestions for a new wild player
In pirate warrior Patches is an absolute must. In other aggro decks that only run a light pirate package you could opt to cut the entire package, but expect to lose quite a few more games because of it.
You can look at Patches like this: rather than starting the game with a 2/1 or a 1/1 you start with a 3/2 or a 2/2. For any aggressive deck this is a massive deal. Patches is an incredibly strong card, even when he's not in charrrge anymore.
Dalaran Crashes Into Blackrock Mountain - Blackrock Crash Brawl Rewards Old Seasonal Card Back
Its a pretty damn minor discourtesy. If I see the pandaria card back I think: cool, this guy's been here from the start like me. Nothing more, and that's as prestigious as monthly card backs get. Seeing a few more Rag card backs won't make be feel spited for having actually been around in season 12.
The key point here is that we didn't do anything significant to earn these card backs; they were just time-gated. And given we went to so little effort to get them, I see no reason to be snobbish about who has them.
Suggestions for a new wild player
Hey, thanks for the decks. What I wonder is, is Patches the Pirate really necessary? Is an extra 1/1 body that game changing? I see it in many decks but not sure if it's a must.
Rip Secretkeeper
But she ain't got that booty 😭
Suggestions for a new wild player
That's actually what I'm playing mostly. I use both Spectral Cutlass and Academic Espionage. It functions really good until your opponent has weapon removal :) I think I'll include Pilfer as well, after the change that seems a solid card.
I unfortunately DEd all my wild cards last year. I hate myself for doing it. :( I'm crafting some of them back now.
Rip Secretkeeper
Actually, I like the new one. Didn't read about the art changes and got pretty surprised by the new art. Haven't been surprised by hearthstone in a long time. Feels good.
New Shaman Minion - EVIL Totem
Lackeys are only good in aggro decks in wild and even then they need to be paired with a strong activator. Hence why only odd rogue and murloc shaman have hem at the moment. Even shaman isn't aggro nor is this activator good enough for wild's standards. In my opinion, at least.
As for decks running Ancestral Knowledge, unless it's part of the Thunderhead package, that's just even shaman suffering from the big priest syndrome. In which a deck's shell is so strong that people can add subpar cards to the deck (Jade Spirit, Windspeaker, Hagatha the Witch and, as you mentioned, Ancestral Knowledge) and still have good success with it, despite making the original deck worse.
Rip Secretkeeper
Well the new one is looking good but ...
Problems with punctuation marks on mobile.
Is this my phone, or does anyone else experience this?
Every time I want to type a punctuation mark in this text editor, the prompt would just skip one space, like pressing space.
New Warrior Minion - Restless Mummy
very powerful. Rush deck incoming ?
New Shaman Minion - EVIL Totem
the 2 health makes it weak. Nice but not shure if this will see competative play.
Would you like to have an "open all packs" option?
Or do you enjoy the opening of each pack? The thrill of getting a legendary. Or not.
Possible Dire Frenzy Bug?
No, it works as intended. For example:
The second Dire Frenzy gives Vicious Scalehide +3/+3 second time, so the Scalehide is 7/9. Then it shuffles an exact copy of the minion into your deck.
Imagine like Dire Frenzying a Vicious Scalehide that was already frenzied once, you drew it and played as 4/6 beast.
[Game] Name another card that has the same...
Plague of Death
A 9 mana spell.
New Shaman Minion - EVIL Totem
Yeah, you have a point. I was only wondering, because the totem could give you some juice and I wanted to see how good this aspect could be. I admit, that Even Shaman doesn't really mind this, though I have seen some lists running Ancestral Knowledge.
New Mage Spell - Puzzle Box of Yogg-Saron
meme card but hell of fun. And the game is full of randomness (luck) so this one randomly generated and winning a game is anoying but minor. I agree in a turney it can suck if turning a game.
New Hearthstone Expansion Revealed - Saviors of Uldum - All Revealed Cards
I'd say Finley=Pally and Reno=Mahe, because Murlocs are usually Paladin cards and Dragons have been Mage cards lately :v)
New Hearthstone Expansion Revealed - Saviors of Uldum - All Revealed Cards
I like that the Quest rewards are Hero Powers. It's an interesting twist on the original formula.
Btw, I wonder who will the EVIL legendaries be. I hope it's not Rafaam and co, because that would feel repetitive.
Dalaran Crashes Into Blackrock Mountain - Blackrock Crash Brawl Rewards Old Seasonal Card Back
So people who weren't around for season 12 can't have the card back? As an example the game has been out so long some players were not even old enough to understand to play it when it launched.
I'm glad you're being down-voted to oblivion.
Where do you get such an elitist, selfish attitude from?
New Druid Spell - Untapped Potential
Pretty sure it only targets a single minion, just like Wrath does.
Branching paths doesn't say choose once anywhere so it isn't affected by the Quest reward.
Untapped Potential
It's quite easy to name Fandral as one of the best druid legendaries when druid has never had good legendaries. That doesn't suddenly make Fandral or this quest a great card though.