Honestly Ultron seems like a bad suggestion as it locks you out of the game for 2 locations. Leader is very good though. I play it now in combination with my Mr. Negative deck. The earlier you can drop him the better
Other Beasts only. I changed the wording a little to make this clear.
@linkblade I finally decided to submit it as is, since it's currently a Crackling Razormaw that can be played without Beasts on the field, and +1/+1 is already one of the best Adaptations for this card. Only drawback is that you can't highroll with +3 Attack. Thanks for your feedback anyways, sorry to be such a contrarian xD
@BloodMefist I like them both, but I prefer Putress. Still, both are very solid options. The balance seems on point in both cases.
Where are you getting your data that they make "more than enough" off of cosmetics? I have no reason to believe that's true, and lots of reasons to believe it's false (Kibler's commentary on monetization, for example).
Those suspicious minions have a little sparkle emblem beneath them (same as spellburst's I think) that goes away after the opponent makes their guess, so the devs must have coded it as an effect attached to the minion that is checked for at the start of the turn. Since silencing minions removes everything except their (base) stats, it fits that this is removed too.
Whether this should happen from a design (rather than mechanical) point of view is another question entirely. I suspect this was just their way of coding a battlecry that didn't all resolve straight away, and they didn't think silence edge cases were important enough to work around.
Same Battlecry, same thing happen if this card was silenced before it can do it's part when the timing come.
There's nothing wrong with it. Just keep it as a lesson, because that's Hearthstone, an old card games where they can't explain the complete effect of cards because limited by about 15 words.
So I was playing against a Mage and they were playing Suspicious Alchemist + Smothering Starfish. Interestingly, I did not get the choice of picking a card, although Suspicious Alchemist's effect is supposedly a battlecry entirely.
Do you have any idea why Starfish should nullify the effect of Alchemist? Is it some kind of aura? Usually Battlecries should not be silenced when they affect cards or game interactions that are not board-based...
Runestones bundles are intended to match common pricing, to try to avoid the "extra Runestones" problem. Pricing is trying to be clear, easy conversions (based on USD). No product irl costs are changing.
The benefit of Runestones overall is they let us offer smaller products. This just makes the higher-end of that system avoid the issues that some virtual currencies have.
Could be considered a little awkward in retrospect. And you'd be surprised how many people I've already seen talking about how they used to grab Arena tickets for cash!
It's center is debbri and the two trolls. Objective is to flood your rivals board as speedy as conceivable while you utilize the force of the stones with nova/kazar and Mr fabulous.
people arent saying they want a free ride, they want to be able to earn their battlegrounds advantage by playing the game instead of being forced to pay money. blizzard makes more than enough off of battlegrounds cosmetics, there is literally zero reason for them to charge money for an inherent advantage over your opponents, especially when you could get it free up until this point. stop simping for multi-billion dollar corporations, its people like you that will happily hand their money over completely satisfied having features put behind a paywall for no reason other than greed that are leading to more developers putting more micro transactions in their games. again, this is a multi-BILLION dollar corporation that is already making millions off the game, they dont need the extra money, they're choosing to charge because they know people like you will still gobble it up.
My first impression is that it's time to nerf some shurima cards again.
This time it's Akshan's landmark and the new 5 mana ressurrect spell that costs 3 if you equiped this game.
I want to see Akshan nerfed because equipments tend to level him VERY fast and also repeatedly. Leveling akshan fast usually drains your hand but now... now you chain equipments and countdown your landmark once every 2 rounds with no end in sight.
And do I have to explain why an effect worth 7 unit mana is broken on a spell for 3?
Who doesn't like to kill a Master Yi, Akshan or Kai'Sa just to have 2 of them on the enemy board the very next moment?
Made this deck today. Pretty decent and super flexible and fun. First game, i theotar'd giving my opponent commander and taking his kealthas. He then played my commander, and I hit him with brann and denathrius. Zola'd my denathrius. and did it 2 more times for over 60 damage on turn 10.
Man, some of these decks really show us why we have 3 good and bad classes currently. Paladin's too slow and have no draw, warrior cant reload after a clear, priest without win cons, deathrattles in druid being completely redundant, secrets in rogue are a joke. At least relic dhunter looks fine, but probably because of the clearly inefficient builds all round.
Speaking of theme: I'm surprised they didn't make a brawl built around Murloc Holmes and perhaps discovering cards to put in your deck, making it so players play lots of Holmes and spend the brawl guessing what their foe designed.
Probably because it'll take too much time per match waiting for both sides to build up and that captain blackheart's treasure brawl (the one where you start with 2/3 pirates and discover a card per turn) is effectively that, just without the deck building part.
But a brawl with murloc holmes theme seems great. 20 health, start with 3 mana and 10 cards in hand, every turn guess a card from your opponent's hand and discard it if successful.
No word on that one, so it could be either. Only somebody who hasn't yet completed the achievement would be able to test, which makes it harder to find out now.
I can't remember which expansion it was, but one of these times they had this Brawl the first week and it was perfect :/ There's no excuse for it beyond "we want you to waste dust creating things you might regret".
I think you're overestimating the amount of effort that they're putting into Brawls these days.
It's a pity they don't have a dedicated Brawl developer anymore, because it used to be something to look forward to each week and it led to several innovations as well.
It's at that time that you realize "this card is still in Standard."
Even as a fringe card, it wasn't played for long, as the questline provides a much better incentive for going through your entire deck in record speed.
Forge is very good, again scaling without a great number of adequate answers is scary.
And much like attach you get your buffed piece of equipment back.
I feel bad for darkness you had 1 month again in the spotlight buddy oh well.
Grandma bunny was my first craft because memes, and truthfully her kit is kinda bad but she's kinda good. So feels like a runeterra champ minus the inflexible deck building restriction.
My first deck is a simple yordal tribal build with her and it seems good but not broken compared to how many forge and equipment decks well see day 1 and in the meta overall.
The decks are standard but the format is Wild -- you can discover anything. That's actually an interesting idea, giving one some varied gameplay without the obscenity that is constructed Wild combos.
As an introduction to the newest expansion, however, it's obviously misleading and therefore somewhat counterproductive, though the fact that it's weeks too late is even more counterproductive. Was it essential to have the Zephrys wishes brawl for the umpteenth time right that very minute so there was no time for the expansion-themed brawl?
You could actually do this brawl twice in a row, one with a Standard pool and one with Wild, all without hurting theme.
Speaking of theme: I'm surprised they didn't make a brawl built around Murloc Holmes and perhaps discovering cards to put in your deck, making it so players play lots of Holmes and spend the brawl guessing what their foe designed.
Do you mean add a Banana and, if you have another Beast, cast another Banana on it? I guess that wouldn't be OP, but it would get a bit too wordy, I think.
I gave Izzy 5 stars, btw. She seems not that dangerous with the new restriction.
I think something like "Battlecry: Add a Banana to your hand and cast one on another friendly Beast." would work: it's still three lines of text or thereabouts.
Wailor - I think it would be safe to add a Banana to your hand *and* cast it on another friendly Beast, but you'd have to add "another" in there to avoid it just going to the Rascal. Amusing card :)
Do you mean add a Banana and, if you have another Beast, cast another Banana on it? I guess that wouldn't be OP, but it would get a bit too wordy, I think.
I gave Izzy 5 stars, btw. She seems not that dangerous with the new restriction.
Its likely because the cards have no deathrattles on their own, but rather given deathrattles by Lady Darkvein. And the hero card factor in deathrattle minions, not those triggered. Hence why Selfish Shellfish triggers in her battlecry even if it was silenced before killed.
Later, when my opponent had a big board, I played Xyrella and it only triggered the Shadowborn deathrattle, and left out the 2 Shadow Manifestation which should have cast 2 x Abyssal Wave and cleared the board and probably have won me the game, since it would have been my 7th and 8th curse that game.
Is it me reading that hero card wrong? It says every friendly minion this game, but perhaps the manifestations are counted as part of Lady Darkvein?
Marvel Snap's Featured Location This Week is Project Pegasus - Use It or Lose It!
Honestly Ultron seems like a bad suggestion as it locks you out of the game for 2 locations. Leader is very good though. I play it now in combination with my Mr. Negative deck. The earlier you can drop him the better
Cast On, Cast Off - Card Design Competition Discussion Thread
Other Beasts only. I changed the wording a little to make this clear.
@linkblade I finally decided to submit it as is, since it's currently a Crackling Razormaw that can be played without Beasts on the field, and +1/+1 is already one of the best Adaptations for this card. Only drawback is that you can't highroll with +3 Attack. Thanks for your feedback anyways, sorry to be such a contrarian xD
@BloodMefist I like them both, but I prefer Putress. Still, both are very solid options. The balance seems on point in both cases.
All Hearthstone Battlegrounds Changes and Updates for the Upcoming Patch 24.2 - Minions, Heroes, Systems, Monetization
Where are you getting your data that they make "more than enough" off of cosmetics? I have no reason to believe that's true, and lots of reasons to believe it's false (Kibler's commentary on monetization, for example).
Suspicious Interaction
Those suspicious minions have a little sparkle emblem beneath them (same as spellburst's I think) that goes away after the opponent makes their guess, so the devs must have coded it as an effect attached to the minion that is checked for at the start of the turn. Since silencing minions removes everything except their (base) stats, it fits that this is removed too.
Whether this should happen from a design (rather than mechanical) point of view is another question entirely. I suspect this was just their way of coding a battlecry that didn't all resolve straight away, and they didn't think silence edge cases were important enough to work around.
Suspicious Interaction
The answer to your question is this. Blademaster Okani
Same Battlecry, same thing happen if this card was silenced before it can do it's part when the timing come.
There's nothing wrong with it. Just keep it as a lesson, because that's Hearthstone, an old card games where they can't explain the complete effect of cards because limited by about 15 words.
Suspicious Interaction
So I was playing against a Mage and they were playing Suspicious Alchemist + Smothering Starfish. Interestingly, I did not get the choice of picking a card, although Suspicious Alchemist's effect is supposedly a battlecry entirely.
Do you have any idea why Starfish should nullify the effect of Alchemist? Is it some kind of aura? Usually Battlecries should not be silenced when they affect cards or game interactions that are not board-based...
[Updated] Hearthstone’s Patch 24.2 Is Now Live - Huge Battlegrounds Revamp, Runestones as New Currency, In-game Reporting, Expanded Leaderboards, & More
I believe it was about this one:
Could be considered a little awkward in retrospect. And you'd be surprised how many people I've already seen talking about how they used to grab Arena tickets for cash!
Deck discussion: lock your opponent out aka rubbish
It's center is debbri and the two trolls. Objective is to flood your rivals board as speedy as conceivable while you utilize the force of the stones with nova/kazar and Mr fabulous.
Thanks
website design company in Gurgaon
[Updated] Hearthstone’s Patch 24.2 Is Now Live - Huge Battlegrounds Revamp, Runestones as New Currency, In-game Reporting, Expanded Leaderboards, & More
Mhm, I've added a relevant paragraph now. Battlegrounds seems to be heading the route of Mercenaries here.
All Hearthstone Battlegrounds Changes and Updates for the Upcoming Patch 24.2 - Minions, Heroes, Systems, Monetization
people arent saying they want a free ride, they want to be able to earn their battlegrounds advantage by playing the game instead of being forced to pay money. blizzard makes more than enough off of battlegrounds cosmetics, there is literally zero reason for them to charge money for an inherent advantage over your opponents, especially when you could get it free up until this point. stop simping for multi-billion dollar corporations, its people like you that will happily hand their money over completely satisfied having features put behind a paywall for no reason other than greed that are leading to more developers putting more micro transactions in their games.
again, this is a multi-BILLION dollar corporation that is already making millions off the game, they dont need the extra money, they're choosing to charge because they know people like you will still gobble it up.
Xyrella, The Devout does not trigger Shadow Manifestations deathrattle
Ah yes, you are probably right, I didn't think of that when I played it.
Early Expansion Impressions
My first impression is that it's time to nerf some shurima cards again.
This time it's Akshan's landmark and the new 5 mana ressurrect spell that costs 3 if you equiped this game.
I want to see Akshan nerfed because equipments tend to level him VERY fast and also repeatedly. Leveling akshan fast usually drains your hand but now... now you chain equipments and countdown your landmark once every 2 rounds with no end in sight.
And do I have to explain why an effect worth 7 unit mana is broken on a spell for 3?
Who doesn't like to kill a Master Yi, Akshan or Kai'Sa just to have 2 of them on the enemy board the very next moment?
Control Warlock Steals Mage's Hero Card And Shatters Its Dreams! Castle Nathria | Hearthstone
Made this deck today. Pretty decent and super flexible and fun. First game, i theotar'd giving my opponent commander and taking his kealthas. He then played my commander, and I hit him with brann and denathrius. Zola'd my denathrius. and did it 2 more times for over 60 damage on turn 10.
Early Known Issues and Fixes for Hearthstone’s Patch 24.2 - Deleted Weekly Quests, Battlegrounds Disconnects Plus Disabled Heroes, Visual Bugs
Meanwhile, Tavern Regular is still not fixed. Getting really annoying. :(
A Mysterious Recipe!
Man, some of these decks really show us why we have 3 good and bad classes currently. Paladin's too slow and have no draw, warrior cant reload after a clear, priest without win cons, deathrattles in druid being completely redundant, secrets in rogue are a joke. At least relic dhunter looks fine, but probably because of the clearly inefficient builds all round.
A Mysterious Recipe!
Probably because it'll take too much time per match waiting for both sides to build up and that captain blackheart's treasure brawl (the one where you start with 2/3 pirates and discover a card per turn) is effectively that, just without the deck building part.
But a brawl with murloc holmes theme seems great. 20 health, start with 3 mana and 10 cards in hand, every turn guess a card from your opponent's hand and discard it if successful.
Early Known Issues and Fixes for Hearthstone’s Patch 24.2 - Deleted Weekly Quests, Battlegrounds Disconnects Plus Disabled Heroes, Visual Bugs
No word on that one, so it could be either. Only somebody who hasn't yet completed the achievement would be able to test, which makes it harder to find out now.
A Mysterious Recipe!
I think you're overestimating the amount of effort that they're putting into Brawls these days.
It's a pity they don't have a dedicated Brawl developer anymore, because it used to be something to look forward to each week and it led to several innovations as well.
It's at that time that you realize "this card is still in Standard."
Even as a fringe card, it wasn't played for long, as the questline provides a much better incentive for going through your entire deck in record speed.
Early Expansion Impressions
Forge is very good, again scaling without a great number of adequate answers is scary.
And much like attach you get your buffed piece of equipment back.
I feel bad for darkness you had 1 month again in the spotlight buddy oh well.
Grandma bunny was my first craft because memes, and truthfully her kit is kinda bad but she's kinda good. So feels like a runeterra champ minus the inflexible deck building restriction.
My first deck is a simple yordal tribal build with her and it seems good but not broken compared to how many forge and equipment decks well see day 1 and in the meta overall.
A Mysterious Recipe!
The decks are standard but the format is Wild -- you can discover anything. That's actually an interesting idea, giving one some varied gameplay without the obscenity that is constructed Wild combos.
As an introduction to the newest expansion, however, it's obviously misleading and therefore somewhat counterproductive, though the fact that it's weeks too late is even more counterproductive. Was it essential to have the Zephrys wishes brawl for the umpteenth time right that very minute so there was no time for the expansion-themed brawl?
You could actually do this brawl twice in a row, one with a Standard pool and one with Wild, all without hurting theme.
Speaking of theme: I'm surprised they didn't make a brawl built around Murloc Holmes and perhaps discovering cards to put in your deck, making it so players play lots of Holmes and spend the brawl guessing what their foe designed.
Cast On, Cast Off - Card Design Competition Discussion Thread
I think something like "Battlecry: Add a Banana to your hand and cast one on another friendly Beast." would work: it's still three lines of text or thereabouts.
And thanks :)
Cast On, Cast Off - Card Design Competition Discussion Thread
Do you mean add a Banana and, if you have another Beast, cast another Banana on it? I guess that wouldn't be OP, but it would get a bit too wordy, I think.
I gave Izzy 5 stars, btw. She seems not that dangerous with the new restriction.
Xyrella, The Devout does not trigger Shadow Manifestations deathrattle
Its likely because the cards have no deathrattles on their own, but rather given deathrattles by Lady Darkvein. And the hero card factor in deathrattle minions, not those triggered. Hence why Selfish Shellfish triggers in her battlecry even if it was silenced before killed.
Xyrella, The Devout does not trigger Shadow Manifestations deathrattle
I just lost a game versus a priest, where I had stolen Xyrella, the Devout via Theotar, the Mad Duke. I had played Abyssal Wave earlier, and played Lady Darkvein which I triggered with a Defile, killing everything on the board, including the Shadow Manifestation.
Later, when my opponent had a big board, I played Xyrella and it only triggered the Shadowborn deathrattle, and left out the 2 Shadow Manifestation which should have cast 2 x Abyssal Wave and cleared the board and probably have won me the game, since it would have been my 7th and 8th curse that game.
Is it me reading that hero card wrong? It says every friendly minion this game, but perhaps the manifestations are counted as part of Lady Darkvein?
anyways, just a bit salty...
/chrisroed
[Updated] Hearthstone’s Patch 24.2 Is Now Live - Huge Battlegrounds Revamp, Runestones as New Currency, In-game Reporting, Expanded Leaderboards, & More
Maybe you should emphasize that there is one free skin in Battlegrounds shop (not regular shop)