The rope bot is common in wild. Most of the time its an odd warrior with tons of taunts. It will try and fill the board with cheap taunts. It will try and activate the hero power multiple times a turn, even if it has no mana left. It will look at the same card in the same place (2nd or 3rd from the left) multiple times a turn then retry the hero power multiple times even if it has no mana. It ropes each turn, and the rope never speeds up because it uses mana each turn with the hero power.
Its goal is to make it as aggravating as possible so the opponent quits. All the while building armor in hopes of outlasting anyone at the point of fatigue. Against some decks it may do that. It hasnt a prayer against Quest priest, Mecathun, or some mill decks. But it does take some time.
I'm asking since it could just be my irritation is clouding my better judgment. I have been achievement hunting in low ranks of wild and I encounter opponents who hero power then rope. every. single. turn. To top it off, they are always renethal decks which makes it much more of a slog. I concede and move on but this is really irritating.
I'm suspecting bot users since there is an always action to use the hero power and you can see "them" hover over cards. Sort of like a click bot in a loop. I wonder if this is worth reporting or just a wasted effort. As mentioned in their post, reportable does not mean actionable.
For me it's fine if I can play on English, don't care a lot on a spanish version so I'd be happy to play on English without this long wait for a localization in S-Pain :(
Ascent Innovations is a global consulting firm and top rated Microsoft Dynamics 365certified partner that empowers organizations around the world to digitally transform Manufacturing ERP for Steel & Metals and grow their businesses. Our expert consultants offer strategic consulting, implementation services, support and managed services as well as pre-built software solutions that help our clients innovate using Dynamics 365 , Dynamics 365 Finance & Operations, Microsoft Dynamics ERP, Microsoft Dynamics AX, Microsoft Dynamics 365 Customer Engagement, Microsoft Dynamics CRM, Business Intelligence/Analytics and related Microsoft cloud solutions. Microsoft Dynamics 365 for Metals Industry has an excellent manufacturing, engineering and planning function which allows users to deal with short, medium and long term planning issues, control engineering changes and control material allocations to specific orders. These tools make it easy for a metal products manufacturer to properly control, plan and execute orders passing.
Each player replays stuff from their perspective and with random targets. Longer you make the time loop, more chaotic it will get. Looped Time does not replay Time Loop so you can't go infinite with a single copy. But when you make a time loop in a time loop... xD
There's a lot that can be said for both sides, but I think Theotar, the Mad Duke is simply an unhealthy addition to the game. My points as below;
- This card is simply a mandatory inclusion regardless of whether you're aiming for disruption. The reasoning is simple; this card is a win con in of itself and ironically, cannot truly be countered by anything but itself. So by default you might argue that its inclusion is simply down to whether you can accept a 4 mana 3/3, hence why most aggro decks dont play it. But go one game where your opponent plays this and you dont - spoiler: its not going to be a fun time.
- Its disruption effects being so powerful and consistent, it allows team5 to justify OP singular cards and that is more than enough reason this card shouldn't exist in its current state. The design in nathria is already concerning; brann, sire denathrius, sinstrider, draka, mage's infinite freezes, wildseeds, etc. And I personally feel team5 did this deliberately because in their minds the counter in mad duke is just perfect. Unfortunately, it makes for a very unfun experience to win or lose not based on skill or momentum, but whether or not a certain card is played or countered before it can be played.
- The card is too consistent. More often than not you'll lose because your opponent stole your win con and converted a loss to victory. And what's the tradeoff? Mutanus the Devourer is random and cost 7, Dirty Rat can screw you early in the game, steamcleaner, platebreaker, etc. are very specific counters. Theotar is by far more consistent with very little fail states. Brann+Theotar is a genuine strategy that can win games. Even multiple turns mutanus with shaman can't do that.
- And lastly, because druid exist. Let's be clear here; 4 mana to steal a win con usually allows the opponent a chance to steal it back. But not so when you're druid. Not to mention that the tradeoff (Poor stats for mana) is completely redundant in a class that ramps to 20 mana and is often 4 mana above the opponent. In a world where this card can decide games, in no way is this compatible with the current playstyle of druids.
All that said, I think a nerf is all it takes to even up the odds. Here's a few options,
- Mana nerf to 6 would still make it playable but no longer as mandatory an inclusion. Mostly likely what team5 would do.
- Let your opponent choose your cards, so you choose theirs and they choose yours. Perhaps the most radical change here but it makes theotar 'fairer'.
- Make all choices random. Basically just kill the card.
The devs have been making the tasks easier, which is a good thing. I was distracted and didn't get the fast completion I was intended but still got it done several days ago with far less pain than any of the other tasklines.
Last turn, last comp of season 5. Let's make one last push! (until season 6)
Wow, I didn't even notice the end of the season was already creeping up on us. It's a shame that there won't be any more prompts for a while, but I can't express how glad I am this was here during summer vacation! Fingers crossed we'll be seeing some of those changes to WCDC next season.
Here are my initial ideas. Not overly creative compared to other cards already posted here, but the flavor is decent I believe.
I don't have much to say about Living Paradox besides the fact it can go infinite, although you're probably better just copying a stronger Elemental. Of course, if you played several Elementals, you get a random one.
Comission Artist could've participated last week, but here it is anyways. I want to know if the connection between painting and Sigils makes sense. Maybe I should go for a tattoo artist instead?
Edit: Added ChromomancerEnrera. Not satisfied with the wording.
Last turn, last comp of season 5. Let's make one last push! (until season 6)
There's not really that much to say about either of the cards. The name of Divining Cartomancer is technically redundant, but it doesn't sound bad when speaking it out loud, but do help out if you have a better name (please).
Sorry for the absence, but things got in the way and I was unable to create content for the last few weeks. Although I still have some complications, I should be able to keep up the normal schedule from now on!
"Out of 14 MU in the current meta 9 are in the ~50%"
Thats the current state of the meta and that means that fe Kayn/Zoe can beat +64% of all relevant decks. Therefore it stands on more than solid ground as a ladder pick. .
Let's take the top 10 best deck on ladder at the moment :
Kayn/Zoe has a positive match up into two of these decks ( Miss Fortune/TF and Ornn/Jax) and it has a negative match up into everything else, so color sceptical with the whole "it can beat 64% of relevant decks"
And "Kayn is still waiting for the right combination of cards as well" cant be true either.
Why not? the expansion hasn't been that out that long deck list are still being refined and something some powerful decks can be discovered late into the expansion cycle like it was the case with Swain/TF ( for those who are wondering during the Rising Tides expansion most player kept pairing Swain with Yasuo due to stunt synergy it's not until later that players figured out that he worked much better with either Ezreal or Twisted Fate. )
QUOTE: "Out of 14 MU in the current meta 9 are in the ~50%"
Thats the current state of the meta and that means that fe Kayn/Zoe can beat +64% of all relevant decks. Therefore it stands on more than solid ground as a ladder pick.
And "Kayn is still waiting for the right combination of cards as well" cant be true either.
A Closer Look at Hearthstone's New In-Game Reporting Feature - Developer Insights and Other Details
Wait, you can be reported for intentionally losing?
So much for making those terrible decks that complete quests quickly I guess, but that for obvious reasons won't win many games.
A Closer Look at Hearthstone's New In-Game Reporting Feature - Developer Insights and Other Details
The rope bot is common in wild. Most of the time its an odd warrior with tons of taunts. It will try and fill the board with cheap taunts. It will try and activate the hero power multiple times a turn, even if it has no mana left. It will look at the same card in the same place (2nd or 3rd from the left) multiple times a turn then retry the hero power multiple times even if it has no mana. It ropes each turn, and the rope never speeds up because it uses mana each turn with the hero power.
Its goal is to make it as aggravating as possible so the opponent quits. All the while building armor in hopes of outlasting anyone at the point of fatigue. Against some decks it may do that. It hasnt a prayer against Quest priest, Mecathun, or some mill decks. But it does take some time.
Marvel Snap's September Season is S.W.O.R.D. and S.H.I.E.L.D., Beta Coming to Colombia
At this point, everyone will have forgotten about this game, when it finally releases.
Marvel Snap's September Season is S.W.O.R.D. and S.H.I.E.L.D., Beta Coming to Colombia
The rollout planning of this game was made entirely under the influence of cocaine. So random.
A Closer Look at Hearthstone's New In-Game Reporting Feature - Developer Insights and Other Details
Any hints that opponent is XP farming with a bot?
I'm asking since it could just be my irritation is clouding my better judgment. I have been achievement hunting in low ranks of wild and I encounter opponents who hero power then rope. every. single. turn. To top it off, they are always renethal decks which makes it much more of a slog. I concede and move on but this is really irritating.
I'm suspecting bot users since there is an always action to use the hero power and you can see "them" hover over cards. Sort of like a click bot in a loop. I wonder if this is worth reporting or just a wasted effort. As mentioned in their post, reportable does not mean actionable.
A Closer Look at Hearthstone's New In-Game Reporting Feature - Developer Insights and Other Details
Refusing to have tea as an actionable offense?! I’ll be going to Blizzard jail a lot then, because tea is garbage water!
And if you feel personally attacked by that statement… good! :)
Marvel Snap's September Season is S.W.O.R.D. and S.H.I.E.L.D., Beta Coming to Colombia
For me it's fine if I can play on English, don't care a lot on a spanish version so I'd be happy to play on English without this long wait for a localization in S-Pain :(
Hearthstone's Battlegrounds Lobby Legends - Magic of Azeroth Results
I wonder if they will ever add drops for BGs. Like maybe free skins or pass xp for example.
ascentinnovationsllc
Ascent Innovations is a global consulting firm and top rated Microsoft Dynamics 365certified partner that empowers organizations around the world to digitally transform Manufacturing ERP for Steel & Metals and grow their businesses. Our expert consultants offer strategic consulting, implementation services, support and managed services as well as pre-built software solutions that help our clients innovate using Dynamics 365 , Dynamics 365 Finance & Operations, Microsoft Dynamics ERP, Microsoft Dynamics AX, Microsoft Dynamics 365 Customer Engagement, Microsoft Dynamics CRM, Business Intelligence/Analytics and related Microsoft cloud solutions. Microsoft Dynamics 365 for Metals Industry has an excellent manufacturing, engineering and planning function which allows users to deal with short, medium and long term planning issues, control engineering changes and control material allocations to specific orders. These tools make it easy for a metal products manufacturer to properly control, plan and execute orders passing.
One Last Turn - Card Design Competition Discussion Thread
Each player replays stuff from their perspective and with random targets. Longer you make the time loop, more chaotic it will get. Looped Time does not replay Time Loop so you can't go infinite with a single copy. But when you make a time loop in a time loop... xD
Mutanus vs Theotar: opinion on combo disruption
There's a lot that can be said for both sides, but I think Theotar, the Mad Duke is simply an unhealthy addition to the game. My points as below;
- This card is simply a mandatory inclusion regardless of whether you're aiming for disruption. The reasoning is simple; this card is a win con in of itself and ironically, cannot truly be countered by anything but itself. So by default you might argue that its inclusion is simply down to whether you can accept a 4 mana 3/3, hence why most aggro decks dont play it. But go one game where your opponent plays this and you dont - spoiler: its not going to be a fun time.
- Its disruption effects being so powerful and consistent, it allows team5 to justify OP singular cards and that is more than enough reason this card shouldn't exist in its current state. The design in nathria is already concerning; brann, sire denathrius, sinstrider, draka, mage's infinite freezes, wildseeds, etc. And I personally feel team5 did this deliberately because in their minds the counter in mad duke is just perfect. Unfortunately, it makes for a very unfun experience to win or lose not based on skill or momentum, but whether or not a certain card is played or countered before it can be played.
- The card is too consistent. More often than not you'll lose because your opponent stole your win con and converted a loss to victory. And what's the tradeoff? Mutanus the Devourer is random and cost 7, Dirty Rat can screw you early in the game, steamcleaner, platebreaker, etc. are very specific counters. Theotar is by far more consistent with very little fail states. Brann+Theotar is a genuine strategy that can win games. Even multiple turns mutanus with shaman can't do that.
- And lastly, because druid exist. Let's be clear here; 4 mana to steal a win con usually allows the opponent a chance to steal it back. But not so when you're druid. Not to mention that the tradeoff (Poor stats for mana) is completely redundant in a class that ramps to 20 mana and is often 4 mana above the opponent. In a world where this card can decide games, in no way is this compatible with the current playstyle of druids.
All that said, I think a nerf is all it takes to even up the odds. Here's a few options,
- Mana nerf to 6 would still make it playable but no longer as mandatory an inclusion. Mostly likely what team5 would do.
- Let your opponent choose your cards, so you choose theirs and they choose yours. Perhaps the most radical change here but it makes theotar 'fairer'.
- Make all choices random. Basically just kill the card.
One Last Turn - Card Design Competition Discussion Thread
I spent half an hour trying to find a better art, but didn't succeed.
Special Limited-Time C'thun Event for Hearthstone Mercenaries Is Now Under Way - The Final Old God Emerges
The devs have been making the tasks easier, which is a good thing. I was distracted and didn't get the fast completion I was intended but still got it done several days ago with far less pain than any of the other tasklines.
One Last Turn - Card Design Competition Discussion Thread
Wow, I didn't even notice the end of the season was already creeping up on us. It's a shame that there won't be any more prompts for a while, but I can't express how glad I am this was here during summer vacation! Fingers crossed we'll be seeing some of those changes to WCDC next season.
One Last Turn - Card Design Competition Discussion Thread
Here are my initial ideas. Not overly creative compared to other cards already posted here, but the flavor is decent I believe.
I don't have much to say about Living Paradox besides the fact it can go infinite, although you're probably better just copying a stronger Elemental. Of course, if you played several Elementals, you get a random one.
Comission Artist could've participated last week, but here it is anyways. I want to know if the connection between painting and Sigils makes sense. Maybe I should go for a tattoo artist instead?
Edit: Added Chromomancer Enrera. Not satisfied with the wording.
Cast On, Cast Off - Card Design Competition Discussion Thread
Thanks for the votes, and thank you linkblade for the kind words, I appreciate them :)
Cast On, Cast Off - Card Design Competition Discussion Thread
Congratulations to Moondreamer! I told ya we had a winner already :)
2.46 is honestly higher than I expected for my card. Nothing like ending my finalist streak more-or-less by choice lol
One Last Turn - Card Design Competition Discussion Thread
Last turn, last comp of season 5. Let's make one last push! (until season 6)
There's not really that much to say about either of the cards. The name of Divining Cartomancer is technically redundant, but it doesn't sound bad when speaking it out loud, but do help out if you have a better name (please).
One Last Turn - Card Design Competition Discussion Thread
Master those 200-IQ plays with Fenek's teachings. "Do the combo again, but properly this time!"
One Last Turn - Card Design Competition Discussion Thread
Competition Theme: One Last Turn
Proper planning leads to perfect placements - make sure your card has all the set-up it needs!
FooBars is one step ahead of you all, so you'd better make some cards that require planning a turn ahead to win!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Best 12-Win Hearthstone Duels Decks to Play This Week - Beast Hunter, Token Druid & More
Sorry for the absence, but things got in the way and I was unable to create content for the last few weeks. Although I still have some complications, I should be able to keep up the normal schedule from now on!
Five Awesome Legends of Runeterra Decks with the New Awakening Champions
Let's take the top 10 best deck on ladder at the moment :
Miss Fortune/TF - Nasus/Kindred - Katarina/Elise/Gwen - Vi/Jax - Akshan/Kayn - Viego/Elise - Zoe/Elise - Trundle/Ornn - Ezreal/Kennen - Ornn/Jax
Kayn/Zoe has a positive match up into two of these decks ( Miss Fortune/TF and Ornn/Jax) and it has a negative match up into everything else, so color sceptical with the whole "it can beat 64% of relevant decks"
Why not? the expansion hasn't been that out that long deck list are still being refined and something some powerful decks can be discovered late into the expansion cycle like it was the case with Swain/TF ( for those who are wondering during the Rising Tides expansion most player kept pairing Swain with Yasuo due to stunt synergy it's not until later that players figured out that he worked much better with either Ezreal or Twisted Fate. )
Five Awesome Legends of Runeterra Decks with the New Awakening Champions
QUOTE: "Out of 14 MU in the current meta 9 are in the ~50%"
Thats the current state of the meta and that means that fe Kayn/Zoe can beat +64% of all relevant decks.
Therefore it stands on more than solid ground as a ladder pick.
And "Kayn is still waiting for the right combination of cards as well" cant be true either.
Special Limited-Time C'thun Event for Hearthstone Mercenaries Is Now Under Way - The Final Old God Emerges
Meanwhile, I've been slacking as usual.
Special Limited-Time C'thun Event for Hearthstone Mercenaries Is Now Under Way - The Final Old God Emerges
Whoa it is still ongoing, I completed like almost right away this time around, somehow...